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The only way to salvation through unity of purpose. Join us and advance the ranks to become one if the coveted l33t crew. Or enroll in our special A.T.P. (accelerated training program) to give you all the edge you need to enforce the will of the whole


Background

The Agency Against Hank Wimbleton (A.A.H.W.), is an organization of non-unique characters led by the Auditor and the main antagonists of the Madness series whose immediate goal is to take out Hank J. Wimbleton. Later on, their role was expanded to take out any other opposition to their group, such as Jesus, Sanford, Deimos and 2BDamned.

Powers and Stats

Tier: At least 9-C, up to 8-C with weapons | 8-C | 8-C

Dimensionality: 3-D

Powers and Abilities: Superhuman Physical Characteristics, Martial Arts (Type 4), Weapon Mastery (Type 0 and 1), Empowerment (Emotions can make others stronger in Nevada), Pain Tolerance (Type 3), Weapon Creation, Explosion Manipulation (Via Grenades and Rocket Launchers), Resistance to Fear Manipulation (Fear isn't a powerful motivator in Nevada)

Attack Potency: At least Street level (Grunts can casually rip heads off and receive one of the military's best training. Other Agents scales to them), up to Building level with weapons | Building level (Superior to Hank in strength and gives him a hard time, sometimes even killing him) | Building level (Superior to M.A.G. Agents)

Speed: Athletic Human with Massively Hypersonic combat speed (Although Fodder to Hank, they still can somewhat keep up with him), Varies up to High Hypersonic attack speed with firearms (Can wield different types of weapons, one of them is a Railgun, which can reach speeds of 4,500 m/s) | Subsonic with Massively Hypersonic combat speed (Superior to normal Agents), Varies up to High Hypersonic attack speed with firearms | Subsonic with Massively Hypersonic combat speed (Superior to M.A.G. Agents), Varies up to High Hypersonic attack speed with firearms

Lifting Strength: Class 5 (Can easily rip heads off) | At least Class 10 (Superior to the likes of Hank and Sanford) | At least Class 10

Durability: Street level (Fodder to Hank) | Building level (Superior to normal agents) | Building level (Superior to M.A.G. Agents)

Stamina: Unknown, Likely High | Extremely High | Extremely High

Range: Standard melee range physically, further with melee weapons, up to Hundreds of meters with firearms | Extended melee range physically, further with melee weapons, up to Hundreds of meters with firearms | Standard melee range physically, further with melee weapons, up to Hundreds of meters with firearms

Standard Equipment: Various melee weapons and firearms

Intelligence: Unknown, likely High

Weaknesses: None notable

Notable Attacks/Techniques: None notable

Keys: Grunts/Agents/A.T.P. Agents/Soldats | M.A.G. Agents | G03LMs

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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