“ | ...What's the point of trying to become a hero... if I can't even save a single person?! I want to become a Throne Seeker that's capable of saving everyone I can... that includes Grom... and you... I dont wan teither of you to get hurt anymore... so please... stop. | „ |
~ Agni to Reksha |
Background
Agni Arvelle is a young alchemist with a penchant for explosives and revelry as she gathers her own party of wannabe heroes to participate in the tournaments and uncover the mystery behind the witch's true origins. On her journey she meets Grom and Reksha who become her friends joining her on her adventure. Later meeting Valdis forming a Throne Seeker Party and participating in the Throne Seeker Tournament.
Powers and Stats
Keys: Pre-Reksha Training | Post-Reksha Training | Throne Seeker Tournament
Tier: At least 9-B | 8-B, higher with Alchemist Knuckles | At least 8-B, higher with Alchemist Knuckles, far higher with Alchemist Armor
Dimensionality: 3-D
Superhuman Physical Characteristics, Immortality (Type 2. All beings can survive fatal wounds as long as there HP is at 1 due to the Law of Numbers), Limited Regeneration (Low-Mid; When they defeat an opponent and level they'll regenerate their lost limbs), Law Manipulation (All beings passively manipulate reality due to the Law of Numbers which alter the laws of the world to give people health bars to fight the Witch better), Accelerated Development (People level up due to the Law of Numbers), Explosion Manipulation (Via Original Flask: Ire of Amadeus, upon saying shatter the flask will explode in the forward direction), Healing (Via Revival Revelry which’ll restore the user back to optimal condition, Via Peace Weaver which’ll heal the target), Homing Attack/Empathic Manipulation (Via Peace Weaver which'll home in on the target and take away their violent urges), Status Effect Inducement/Ice Manipulation (Via Ice Age Spell that’s capable of freezing something instantly, Via Ice Breaker that will realize ice spikes forward), Plant Manipulation (Via Original Flask: Vine Dandy, she can control vines to wrap around someone), Organic Manipulation (Via Jelly Humper which'll spawn a large clump of jelly), Weapon Mastery (She can use hidden daggers), Resistance to Status Effect Inducement (Via Mellow Malt and Revival Revelry, which’ll cure all negative mental ailments, Revival Revelry negates K/O status effect).
All previous abilities, Damage Reduction/Precognition (Type 1. She can use parry, which requires her to attack at the exact second an attack is about to hit her, which’ll reduce the damage to nothing), Damage Boost (She can use Alchemist Knuckles to increase her damage), Martial Arts (She trained in hand to hand to utilize her Alchemist Knuckles and was trained by Reksha), Ice Manipulation (Via Alchemist Knuckles: Ice Breaker), Organic Manipulation (Via Alchemist Knuckles: Jelly Shot), Explosion Manipulation/Fire Manipulation (Via Alchemist Knuckles: Romance Pyre).
All previous abilities, Creation (She can create potions from nothing), Forcefield Creation/Ice Manipulation (Via Hoarfrost Haven which creates a massive ice structure around her, Via Glacial Gladiator which she compresses the Hoarfrost Haven on to her body forming an armor), Transformation (Via Glacial Gladiator), Statistics Amplification (Via Glacial Gladiator which will increase her strength and durability), Enhanced Senses (She's stated to have a supernatural sense of timing with how she parries), Berserk Mode/Instinctive Reactions (She had a complete mental break down shutting down and going into a trance where she's on auto pilot to win), Plant Manipulation (She can cover her arm in vines to become her Vine Vanguard).
Attack Potency: At least Wall level (She was able to one shot Stash who can shatter a concrete pillar) | City Block level (She could somewhat match Mico who's superior to Flora), higher with Alchemist Knuckles | At least City Block level (She's superior to before), higher with Alchemist Knuckles, far higher with Alchemist Armor (She was able to easily overpower Mori who was previously overpowering her)
Speed: At least Superhuman (She can keep up with Grom who's able to move faster than humanly possible) | Subsonic+ (She could keep up with Mico who blitzed Elvadi) | At least Subsonic+ (She's superior to before), far higher reaction and combat speed with Alchemist Armor and Instinctive Reactions (Mori stated she had supernatural reaction time while in her trance)
Lifting Strength: Unknown | Unknown, possibly Class 10 (She should be superior to a past Reksha training) | Unknown, possibly Class 10 (She's superior to before), far higher with Alchemist Armor
Durability: At least Wall level (She could easily tank being thrown into a rock and leaving a crater) | City Block level (She could take hits from Mico who's superior to Flora), higher with Alchemist Knuckles | At least City Block level (She's superior to before), far higher with Alchemist Armor
Stamina: Average | Average | Average
Range: Standard melee range, Extended melee range with Hidden Dagger and Alchemist Knuckles, Tens of meters with Potions | Standard melee range, Extended melee range with Hidden Dagger and Alchemist Knuckles, Tens of meters with Potions | Standard melee range, Extended melee range with Hidden Dagger, Alchemist Knuckles and Alchemist Armor, Tens of meters with Potions
Standard Equipment: Hidden Dagger and Potions
Intelligence: She's been studying and perfecting her alchemist potions since she was 9, even inventing her own potions and created potions only master could've dreamed of making.
Weaknesses: Naïve and Compassionate | Naïve and Compassionate | Naïve and Compassionate, None notable when using Alchemist Armor
Others
Notable Victories:
Luz Noceda (The Owl House) Luz's Profile (Speed was equal, Agni's Throne Seeker Tournament key was used and Luz's Base key was used)
Notable Losses:
Inconclusive Matches: