Attack Potency
Attack Potency (often called Destructive Capacity) is the term used to determine the amount of damage a character can produce. It is measured in units of energy. An alternative term for Destructive Capacity which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces. The attack potency depends upon the energy output of the attack, not the area of effect of the attack.
It is important to remember that a character can also have the attack power defined by scaling with another. Basically, X characxter is Y level because it hurt Z character who has Y level durability.
It should be noted that attack power and destructive ability are different things, if a character A holds a nuclear bomb and character B kills A with a blow, B has city-level power, even though he cannot destroy a city itself, for some reason like range or whatever.
Attack Potency Chart
Tier | Level | Energy in
Conventional Terms |
Energy in Tonnes
of TNT Equivalent |
Energy in Joules | High End to Low End ratio |
---|---|---|---|---|---|
10-C | Below Average | ~0 Joules to
40 Joules |
~0 to 9.56x10-9 | ~0 to 4x101 | NA |
10-B | Human | 40 Joules to
100 Joules |
9.56x10-9 to 2.39x10-8 | 4x101 to 102 | 2.5x |
10-A | Athlete | 100 Joules to
300 Joules |
2.39x10-8 to 7.17x10-8 | 102 to 3x102 | 3x |
9-C | Street | 300 Joules to
15 Kilojoules |
7.17x10-8 to 3.59x10-6 | 3x102 to 1.5x104 | 50x |
9-B | Wall | 15 Kilojoules
to 0.005 Tons |
3.59x10-6 to 5x10-3 | 1.5x104 to 2.092x107 | ~1394.67x |
9-A | Small Building | 0.005 Tons
to 0.25 Tons |
5x10-3 to 2.5x10-1 | 2.092x107 to 1.046x109 | 50x |
8-C | Building | 0.25 Tons
to 2 Tons |
2.5x10-1 to 2 | to 1.046x109 to 8.368x109 | 8x |
High 8-C | Large Building | 2 Tons to
11 Tons |
2 to 1.1x101 | 8.368x109 to 4.6024x1010 | 5.5x |
8-B | City Block | 11 Tons to 100 Tons | 1.1x101 to 102 | 4.6024x1010 to 4.184x1011 | ~9.1x |
8-A | Multi-City Block | 100 Tons to 1 Kiloton | 102 to 103 | 4.184x1011 to 4.184x1012 | 10x |
Low 7-C | Small Town | 1 Kiloton to
5.8 Kilotons |
103 to 5.8x103 | 4.184x1012 to 2.42672x1013 | 5.8x |
7-C | Town | 5.8 Kilotons to
100 Kilotons |
5.8x103 to 105 | 2.42672x1013 to 4.184x1014 | ~17.5x |
High 7-C | Large Town | 100 Kilotons
to 1 Megaton |
105 to 106 | 4.184x1014 to 4.184x1015 | 10x |
Low 7-B | Small City | 1 Megaton to
6.3 Megatons |
106 to 6.3x106 | 4.184x1015 to 2.63592x1016 | 6.3x |
7-B | City | 6.3 Megatons
to 100 Megatons |
6.3x10^6 to 108 | 2.63592x1016 to 4.184x1017 | ~16x |
7-A | Mountain | 100 Megatons
to 4.3 Gigatons |
108 to 4.3x109 | 4.184x1017 to 1.79912x1019 | 43x |
6-C | Island | 4.3 Gigatons
to 100 Gigatons |
4.3x109 to 1011 | 1.79912x1019 to 4.184x1020 | ~23.25x |
High 6-C | Large Island | 100 Gigatons
to 1 Teraton |
1011 to 1012 | 4.184x1020 to 4.184x1021 | 10x |
Low 6-B | Small Country | 1 Teraton to
7 Teratons |
1012 to 7x1012 | 4.184x1021 to 2.9288x1022 | 7x |
6-B | Country | 7 Teratons
to 100 Teratons |
7x1012 to 1014 | 2.9288x1022 to 4.184x1023 | 14x |
High 6-B | Large Country | 100 Teratons
to 760 Teratons |
1014 to 7.6x1014 | 4.184x1023 to 3.17984x1024 | 7.6x |
6-A | Continent | 760 Teratons
to 4.435 Petatons |
7.6x1014 to 4.435x1015 | 3.17984x1024 to 1.855604x1025 | ~5.8x |
High 6-A | Multi-Continent | 4.435 Petatons to
29.6 Exatons |
4.435x1015 to 2.96x1019 | 1.855604x1025 to 1.24x1029 | ~6674x |
5-C | Moon | 29.6 Exatons to
433 Exatons |
2.96x1019 to 4.33x1020 | 1.24x1029 to 1.81x1030 | 14.62x |
Low 5-B | Small Planet | 433 Exatons
to 59.44 Zettatons |
4.33x1020 to 5.944x1022 | 1.81x1030 to 2.487x1032 | ~137x |
5-B | Planet | 59.44 Zettatons
to 2.7 Yottatons |
5.944x1022 to 2.7x1024 | 2.487x1032 to 1.13x1034 | ~45.5x |
5-A | Large Planet | 2.7 Yottatons
to 16.512 Ninatons |
2.7x1024 to 1.651x1028 | 1.13x1034 to 6.906x1037 | ~6111.5x |
Low 4-C | Dwarf Star | 16.512 Ninatons
to 136.066 Tenatons |
1.651x1028 to 1.36x1032 | 6.906x1037 to 5.693x1041 | ~8240.4x |
4-C | Star | 136.066 Tenatons
to 912.295 Tenatons |
1.36x1032 to 9.12x1032 | 5.693x1041 to 3.817x1042 | ~6.71x |
High 4-C | Large Star | 912.295 Tenatons
to 22.77 Foe |
9.12x1032 to 5.442x1035 | 3.817x1042 to 2.277x1045 | ~596.54x |
4-B | Solar System | 22.77 Foe
to 20.08 TeraFoe |
5.442x1035 to 4.799x1047 | 2.277x1045 to 2.008x1057 | ~881.86 billion x |
4-A | Multi-Solar System | 20.08 TeraFoe
to 10.53 ZettaFoe |
4.799x1047 to 2.517x1056 | 2.008x1057 to 1.053x1066 | ~198.37 million x |
3-C | Galaxy | 10.53 ZettaFoe
to 8.593 YottaFoe |
2.517x1056 to 2.054x1059 | 1.053x1066 to 8.593x1068 | ~816.05x |
3-B | Cosmos | 8.593 YottaFoe
to 2.825 TenaexaFoe |
2.054x1059 to 6.752x1082 | 8.593x1068 to 2.825x1092 | ~1.04x1023x |
High 3-B | High Cosmos | 2.825 TenaexaFoe to Infinite Joules | 6.752x1082 to Infinity | 2.825x1092 to Infinity | Infinite |
Explanation
Standard sizes
- Moon level: Earth's satellite Moon.
- Small Planet level: Mercury.
- Planet level: The Earth.
- Dwarf Star level: Brown Dwarf star (specifically, the OTS 44).
- Star level: The Sun.
- Large Star level: Rigel
- Solar System level: The star system known as the Solar System.
- Multi-Solar System level: Instead of doubling the value of Solar System level, the distance between two such systems needs to be accounted for as well. The calculation for energy required to destroy two solar systems was done, with the following assumptions:
- Distance between them as the minimum distance between Sun and the next closest star, the Alpha Centauri.
- A spherical blast, strong enough to obliterate the contents of both solar systems at the same time.
- Hence, the value obtained is the energy required to destroy two solar systems at a realistic distance.
- Galaxy level: The Milky Way galaxy.
- Cosmos level: Instead of doubling the value of Galaxy level, the distance between two galaxies needs to be accounted for as well. The calculation for energy required to destroy two galaxies was done with the assumptions:
- Distance between them as the minimum distance between Milky Way Galaxy and the next closest similar-sized galaxy, the Andromeda galaxy.
- A spherical blast, strong enough to obliterate the contents of both galaxies at the same time.
- Hence, the value obtained is the energy required to destroy two galaxies at a realistic distance.
- High Cosmos level: Given that the universe's actual size is unknown, we do not know the amount of energy that would be required to destroy all matter within it. As such, the bare minimum value for the observable universe was calculated as a lower border instead. Any countably infinite number of joules is also included within this tier under High Cosmos level+.
Additional terms
"+" symbol
The "+" symbol should be used when the Attack Potency has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.
The "+" symbol can also be used if there exists a calculation extremely close to the arithmetic mean, and characters scale above the calculated feat by a wide margin, for example being able to defeat enemies on such levels with a single casual attack.
Example: Average of Large Building level is: [2 Tons (low end) + 11 tons (high end)]/2 = 6.5 Tons (the arithmetic mean). All energy levels from 2 Tons to 6.5 Tons should be listed as Large Building level, whereas all energy levels from 6.5 Tons to 11 Tons should be listed as Large Building level+.
High
"High" will be utilized only if the instance matches with the revised Attack Potency chart.
Example: If a character is in the upper range of a tier such as Solar System level, said character will be listed as "Solar System level+", not "High Solar System level".
Low
"Low" will be utilized only if the instance matches with the revised Attack Potency chart.
Example: There should be no usage of "Low 7-A", because it does not correspond with the revised Attack Potency chart.
At least
Should be used to denote the lower cap of a character, if the exact value is indeterminate.
At most
Should be used to denote the higher cap of a character, if the exact value is indeterminate.
Likely
Should be used to list a statistic for a character with some basis, but inconclusive due to the justification being vague or non-definitive. The probability of the justification in question for being reliable should be favourable. This term should be used sparingly.
Possibly
Should be used to list a statistic for a character with some basis, but inconclusive due to the justification being vague or non-definitive. The probability of the justification in question for being reliable should be notable, but mild. This term should be used sparingly.
Higher
This should be used to denote a character's weapons, techniques, or attributes that are much stronger than their base level, but still within the same tier. For example, a character that is Solar System level but has an attack that multiplies their power by 100 times. In this instance it should be written as “Solar System level, higher with that ability or technique”.
Furthermore, higher may also be used to denote a case where the character is possibly or likely a higher tier, but to what degree is not specified. This is specifically referring to cases such as “At least 4-B, likely higher” or “At least Solar System level, likely higher”.