All Fiction Battles Wiki
All Fiction Battles Wiki

When Russia was young, so, too, was Baba Yaga . As Russia grew in power, so, too, did Baba Yaga . As Russia became corrupt, so, too, did Baba Yaga...
~ Silver Fang Proverb


Background

Baba Yaga was an enormously powerful Nosferatu methuselah, over 7000 years old. She was the famous childe of the Nosferatu Antediluvian that was not blood bound to her sire. The Little Grandmother was the upholder of the Shadow Curtain and, some believe, the progenitor of the entire modern incarnation of the Nosferatu clan. On dark nights, the Little Grandmother, the iron-toothed hag, would fly across the skies of Russia on her magic mortar, and under her shadow milk spoiled and babies were born dead.

Powers and Stats

Tier: 7-A, likely 6-B

Dimensionality: 3-D

Powers and Abilities:

Animal Manipulation (The vampire creates an empathic connection with a beast, thereby allowing them to communicate or issue simple commands[13]), Summoning (The vampire may call out in the voice of a specific type of animal — howling like a wolf, shrilling like a raven, etc. This call mystically summons creatures of the chosen type[14]. Summon enables the vampire to call to herself any person whom she has ever met. This call can go to anyone, mortal or supernatural, across any distance within the physical world[15]), Empathic Manipulation (As the supreme predators of the natural world, Kindred are highly attuned to the bestial nature that dwells within every mortal heart. A vampire who develops this power may assert his will over a mortal (animal or human) subject, subduing the Beast within them. This quenches all powerful, strong emotions — hope, fury, love, fear — within the target[16]. At this level of Animalism, the Kindred has a keen understanding of the Beast Within, and is able to release his feral urges upon another mortal or vampire[17]. With Awe, those near the vampire suddenly desire to be closer to her and become receptive to her point of view. Awe is extremely useful for mass communication. It matters little what is said — the hearts of those affected lean toward the vampire’s opinion. The weak want to agree with her; even if the strong-willed resist, they soon find themselves outnumbered. Awe can turn a chancy deliberation into a certain resolution in the vampire’s favor almost before her opponents know that the tide has turned[18]. Entrancement bends others’ emotions, making them the vampire’s willing servants. Due to what these individuals see as true and enduring devotion, they heed the vampire’s every desire[19]. With Majesty, the vampire can augment their supernatural mien a thousandfold. The attractive become paralyzingly beautiful; the homely become hideously twisted. Majesty inspires universal respect, devotion, fear — or all those emotions at once — in those around the vampire. The weak scramble to obey their every whim, and even the most dauntless find it almost impossible to deny them. People affected find the vampire so formidable that they dare not risk the vampire's displeasure. Raising their voices to the vampire is difficult; raising a hand against him is unthinkable. Those few who shake off the vampire’s potent mystique enough to oppose him are shouted down by the many under his thrall, before the immortal need even respond[20]. A vampire possessing Spark of Rage can shorten tempers and bring old grudges and irritations to the boiling point with a minimum of effort. Spark of Rage causes disagreements and fights, and can even send other vampires into frenzy[21]. Cooperation can be used to nudge those affected by it into a fragile spirit of camaraderie[22]), Possession (By locking their gaze with that of an animal, the vampire may mentally possess the creature[23]. At this level of Dominate, the force of the Kindred’s psyche is such that it can utterly supplant the mind of a mortal subject. Speaking isn’t required, but the vampire must capture the victim’s gaze. During the psychic struggle, the contestants’ eyes are locked on one an other. Once the Kindred overwhelms the subject’s mind, the vampire moves his consciousness into the victim’s body and controls it as easily as he uses his own. The mortal falls into a mental fugue while under possession[24]), Information Analysis (Shared Soul can probe the mind of any one animal the vampire touches. Shared Soul can be very disconcerting to both parties involved, as each participant is completely immersed in the thoughts and emotions of the other. With enough effort or time, each participant can gain a complete understanding of the other’s mind[25]. Karmic Sight allows a vampire to probe the inner workings of a subject’s mind and soul[26]), Animal Manipulation (With Species Speech, a character can enter into psychic communion with all creatures of a certain species that are present[27]), Berserk Mode (Masters of Animalism have a much greater understanding of both beasts in general and the Beast in particular. Those who have developed Conquer the Beast can master their own Beasts to a degree impossible for lesser Kindred to attain. Conquer the Beast allows the vampire both to control her frenzies and to enter them at will[28]), Enhanced Senses (Heightened Senses increases the acuity of all of the vampire’s senses, effectively doubling the clarity and range of sight, hearing, and smell[29]. The vampire sees perfectly well in pitch darkness, not requiring a light source to notice details in even the darkest basement or cave[30]), Extrasensory Perception (The vampire can perceive the psychic “auras” that radiate from mortals and supernatural beings alike. These halos comprise a shifting series of colors that take practice to discern with clarity[31]), Psychometry (Via Spirit's Touch[32]), Telepathy (The vampire can project a portion of their consciousness into a nearby mortal’s mind, creating a mental link through which he can communicate wordlessly or even read the target’s deepest thoughts[33]. With Telepathic Communication, a character can form a more powerful link between his mind and that of other subjects, allowing them to converse in words, concepts, and sensory images at the speed of thought[34]), Astral Projection & Limited Abstract Existence (The vampire can project their senses out of their physical shell, stepping from their body as an entity of pure thought[35]), Clairvoyance (By using Clairvoyance, a vampire can perceive distant events without using Psychic Projection. By concentrating on a familiar person, place, or object, a character can observe the subject’s immediate vicinity while staying aware of their own surroundings[36]), Mind Manipulation (The vampire can lock his eyes with the subject and speaks a one-word command, which the subject must obey instantly[37]. With Mesmerize, a vampire can verbally implant a false thought or hypnotic suggestion in the subject’s subconscious mind. The vampire may activate the imposed thought immediately or establish a stimulus that will trigger it later[38]. Through sustained manipulation, the vampire can make a subject more pliant to the Kindred’s will. Over time, the victim becomes increasingly susceptible to the vampire’s influence while simultaneously growing more resistant to the corrupting efforts of other Kindred[39]. (Can command small crowds through the use of Mass Manipulation[40]. Far Mastery allows the use of Dominate on any subject that the vampire is familiar with, at any time, over any distance[41]. With Conceal, the vampire may mask an inanimate object up to the size of a house (Obfuscate cannot be used to disguise inanimate objects without the use of this power). If the object is hidden, so are all of its contents. While Conceal is in effect, passersby walk around the concealed object as if it were still visible, but refuse to acknowledge that they are making any kind of detour[42]. In addition to concealing their form, a vampire who has developed Soul Mask is able to conceal their aura. They may display whatever combination of colors and shades they wishe, or may appear to have no aura whatsoever[43]. Ironclad Command mentally controls the victim while bypassing their resistance to mental effects[44]), Memory Manipulation (After capturing the subject’s gaze, the vampire delves into the subject’s memories, stealing or re-creating them at his whim[45]), Pain Manipulation (Chain the Psyche is a Dominate technique that inflicts incapacitating pain on a target who attempts to break the vampire’s commands[46]), Biological Manipulation (A vampire who has developed Still The Mortal Flesh is able to override her victim’s body as easily as his mind in order to cut off their senses or even stop their heart[47]), Stealth Mastery (With Cloak of Shadows, the vampire steps into an out-of-the-way, shadowed place and eases himself from normal sight. The vampire remains unnoticed as long as he stays silent, still, under some degree of cover (such as a curtain, bush, door frame, lamppost, or alley), and out of direct lighting. The immortal’s concealment vanishes if he moves, attacks, or falls under direct light[48]. With experience, the vampire can move around without being seen. Shadows seem to shift to cover him, and people automatically avert their gazes as he passes by. Others move unconsciously to avoid contact with the cloaked creature; those with weak wills may even scurry away from the area in unacknowledged fear. The vampire remains ignored indefinitely unless someone deliberately seeks him out or he inadvertently reveals himself[49]. Vanish from the Mind's Eye enables the vampire to disappear from plain view. So profound is this vanishing that the immortal can fade away even if he stands directly in front of someone[50]), Fear Manipulation (With experience, the vampire can move around without being seen. Shadows seem to shift to cover him, and people automatically avert their gazes as he passes by. Others move unconsciously to avoid contact with the cloaked creature; those with weak wills may even scurry away from the area in unacknowledged fear. The vampire remains ignored indefinitely unless someone deliberately seeks him out or he inadvertently reveals himself[51]), Perception Manipulation (The vampire can influence the perception of others, causing them to see a face different from his, as well as height, gestures, mannerisms, voice, sex, and age[52]. With Cloak the Gathering, the vampire may extend his concealing abilities to cover an area. The immortal may use any Obfuscate power upon those nearby as well as upon himself, if he wishes[53]. With Conceal, the vampire may mask an inanimate object up to the size of a house (Obfuscate cannot be used to disguise inanimate objects without the use of this power). If the object is hidden, so are all of its contents. While Conceal is in effect, passersby walk around the concealed object as if it were still visible, but refuse to acknowledge that they are making any kind of detour[54]. In addition to concealing their form, a vampire who has developed Soul Mask is able to conceal their aura. They may display whatever combination of colors and shades they wishe, or may appear to have no aura whatsoever[55]. The Veil of Blissful Ignorance allows a vampire to Obfuscate an unwilling victim, removing them from the notice of others[56]), Madness Manipulation (Dread Gaze causes unbearable terror in its victim, stupefying them into madness, immobility, or reckless flight. Even the most stalwart individual will fall back from the vampire’s horrific visage[57]), Paralysis Inducement (Can paralyze a victim with sheer terror via Paralyzing Glance[58]), Resistance Negation (Ironclad Command mentally controls the victim while bypassing their resistance to mental effects[59]), Body Control (The vampire’s nails can transform into long, bestial claws. These talons are wickedly sharp, able to rend flesh with ease and even carve stone and metal with little trouble[60]), Fusionism (Earth Meld enables the vampire to become one with the earth. The immortal literally sinks into the bare ground, transmuting his substance to bond with the earth[61])

Attack Potency: Mountain level+, likely Country level (Methuselahs are comparable to Bodhisattvas[66], who could cause a storm this powerful)

Speed: Irrelevant (Comparable to Mages, who can freely move in the Astral Umbra[67])

Lifting Strength: Peak Human (Can easily crush human skulls[68])

Durability: Mountain level+, likely Country level

Stamina: Superhuman

Range: Melee range. Up to Hundreds of Kilometers with powers (She could extend her influence across all of Russia)

Standard Equipment: A large mortar

Intelligence: Methuselahs and Elder vampires manipulate lesser vampires, using them as pawns in a terrible game whose rules defy comprehension[69]. Baba Yaga has Level 9 Intelligence[70], making her smarter than a certified genius[71]

Weaknesses: Vampires are burned by sunlight, and can be paralyzed if impaled by a wooden stake through the heart.[72]. Baba Yaga is fond of children because she sees them as pure. She will not directly attack a child unless it shows some corruption, such as rude behavior.[73]

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. Vampire: The Masquerade, 20th Anniversary Edition
  2. Vampire: The Masquerade, 20th Anniversary Edition
  3. Vampire: The Masquerade, 20th Anniversary Edition
  4. Vampire: The Masquerade, 20th Anniversary Edition
  5. Vampire: The Masquerade, 20th Anniversary Edition
  6. Vampire: The Masquerade, 20th Anniversary Edition
  7. Vampire: The Masquerade, 20th Anniversary Edition
  8. Vampire: The Masquerade, 20th Anniversary Edition
  9. Vampire: The Masquerade, 20th Anniversary Edition
  10. Vampire: The Dark Ages, 20th Anniversary Edition
  11. The Erciyes Fragments
  12. Vampire: The Masquerade, 20th Anniversary Edition
  13. Vampire: The Masquerade, 20th Anniversary Edition
  14. Vampire: The Masquerade, 20th Anniversary Edition
  15. Vampire: The Masquerade, 20th Anniversary Edition
  16. Vampire: The Masquerade, 20th Anniversary Edition
  17. Vampire: The Masquerade, 20th Anniversary Edition
  18. Vampire: The Masquerade, 20th Anniversary Edition
  19. Vampire: The Masquerade, 20th Anniversary Edition
  20. Vampire: The Masquerade, 20th Anniversary Edition
  21. Vampire: The Masquerade, 20th Anniversary Edition
  22. Vampire: The Masquerade, 20th Anniversary Edition
  23. Vampire: The Masquerade, 20th Anniversary Edition
  24. Vampire: The Masquerade, 20th Anniversary Edition
  25. Vampire: The Masquerade, 20th Anniversary Edition
  26. Vampire: The Masquerade, 20th Anniversary Edition
  27. Vampire: The Masquerade, 20th Anniversary Edition
  28. Vampire: The Masquerade, 20th Anniversary Edition
  29. Vampire: The Masquerade, 20th Anniversary Edition
  30. Vampire: The Masquerade, 20th Anniversary Edition
  31. Vampire: The Masquerade, 20th Anniversary Edition
  32. Vampire: The Masquerade, 20th Anniversary Edition
  33. Vampire: The Masquerade, 20th Anniversary Edition
  34. Vampire: The Masquerade, 20th Anniversary Edition
  35. Vampire: The Masquerade, 20th Anniversary Edition
  36. Vampire: The Masquerade, 20th Anniversary Edition
  37. Vampire: The Masquerade, 20th Anniversary Edition
  38. Vampire: The Masquerade, 20th Anniversary Edition
  39. Vampire: The Masquerade, 20th Anniversary Edition
  40. Vampire: The Masquerade, 20th Anniversary Edition
  41. Vampire: The Masquerade, 20th Anniversary Edition
  42. Vampire: The Masquerade, 20th Anniversary Edition
  43. Vampire: The Masquerade, 20th Anniversary Edition
  44. Vampire: The Masquerade, 20th Anniversary Edition
  45. Vampire: The Masquerade, 20th Anniversary Edition
  46. Vampire: The Masquerade, 20th Anniversary Edition
  47. Vampire: The Masquerade, 20th Anniversary Edition
  48. Vampire: The Masquerade, 20th Anniversary Edition
  49. Vampire: The Masquerade, 20th Anniversary Edition
  50. Vampire: The Masquerade, 20th Anniversary Edition
  51. Vampire: The Masquerade, 20th Anniversary Edition
  52. Vampire: The Masquerade, 20th Anniversary Edition
  53. Vampire: The Masquerade, 20th Anniversary Edition
  54. Vampire: The Masquerade, 20th Anniversary Edition
  55. Vampire: The Masquerade, 20th Anniversary Edition
  56. Vampire: The Masquerade, 20th Anniversary Edition
  57. Vampire: The Masquerade, 20th Anniversary Edition
  58. Vampire: The Masquerade, 20th Anniversary Edition
  59. Vampire: The Masquerade, 20th Anniversary Edition
  60. Vampire: The Masquerade, 20th Anniversary Edition
  61. Vampire: The Masquerade, 20th Anniversary Edition
  62. Werewolf The Apocalypse: Rage Across Russia
  63. Werewolf The Apocalypse: Rage Across Russia
  64. Werewolf The Apocalypse: Rage Across Russia
  65. Vampire The Masquerade: Nights of Prophecy
  66. Kindred of the East
  67. Umbra - The Velvet Shadow
  68. Vampire: The Masquerade, 20th Anniversary Edition
  69. Vampire: The Masquerade, 20th Anniversary Edition
  70. Werewolf The Apocalypse: Rage Across Russia
  71. Vampire: The Masquerade, 20th Anniversary Edition
  72. Vampire: The Masquerade, 20th Anniversary Edition
  73. Werewolf The Apocalypse: Rage Across Russia