All Fiction Battles Wiki
Register
Advertisement
All Fiction Battles Wiki

This look is... the highest sin specified by the Savior. It's something that abandons humaneness for a single moment of power. Nonetheless... For the survival of our race... For the continuation of humanity... I will happily commit the greatest sin. I will put an end to you, Knight. No... Harbinger of downfall!
~ Beth to Knight and Future Princess

I told you, remember? I will make you regret not dying. This is my small gift... I hope you like it.
~ Beth

Background

Beth, also known as the Dark Magician, is one of the main antagonists of Guardian Tales. During the events of the prologue, the Dark Magician lead the invasion against the Kanterbury Kingdom, and took the entire castle over after leaving the Queen, Eva, Knight and the Princess for dead in the Kanterbury Forest. She would then continue her invasion across the globe to find the Knight again, eventually meeting them in the Rah Empire after their recent victory over Minister Duncan. She then flings the Knight 10 years into the future where the Invaders have won, preparing to get rid of this anomaly once and for all.

Powers and Stats

Tier: 9-A, possibly far higher

Dimensionality: 3-D

Powers and Abilities:

Superhuman Physical Characteristics, Large Size (Type 0; In her dragon form, she was capable of encompassing the entire room she fought Knight and Future Princess in), Transformation (Can transform between her Invader form and her cloaked form, and change her appearance to that of a child), Weapon Mastery (Expert in using two-handed swords and staves), Electricity Manipulation (via Thunder Strike), Fire Manipulation (from Flame of Purification), Ice Manipulation (From Ice Shock Wave), Sound Manipulation (With Battle Roar), Energy Manipulation (Via Imperial Order), Darkness Manipulation (Via Demon Bow and Predator Smash. Can fire beams of dark energy), Empathic Manipulation (Via Heart Breaker), Antimatter Manipulation (Can create antimatter), Duplication (Created exact clones of the Goblin Chief, Minister Duncan, the Viper Clan Leader and the Archfiend. Can create clones of herself), Technology Manipulation and Possession (Can possess androids and speak through them), Magma Manipulation (Can create explosions of magma), Creation (Can create purple crystals to attack), Danmaku (Can summon meteors that explode into patterns of projectiles), Reality Warping (Warped reality to create her battlefield), Reactive Power Level (via Battle Instinct), Light Manipulation (via Magiton Chain), Explosion Manipulation and Plasma Manipulation (Via Bounce Plasma Grenade and Newton's Apple), Gravity Manipulation (Via Pressure Field), Afterimage Creation (via Akaoni), Homing Attack (Via Autopilot Arrow), Time Manipulation (Can create rifts in time), Summoning (Although not used in-character, Beth can spend 300 or 2700 gems to summon a random hero to fight with her, which can vary from Beth herself, low-class warriors or characters like Lupina and Bari. Can materialize 3 other party members who will disappear at the end of a battle), Statistics Amplification (From Awakening, she can increase her Skill Damage and Attack Damage, Health, Critical Hit Chance, and Damage Reduction. With various cards and merch, she can passively increase her skill and attack damage, health, critical hit chance, make shields that reduce damage, become immune to Doom, decrease damage taken by specific elements, heal all members of the party by hitting an enemy and increase various stats upon killing an enemy), Health Absorption (Via Blood Sword), Pseudo-Precognition (Whenever an enemy is about to attack, characters get visual cues on when exactly they are going to attack, allowing them to dodge or finish their chain skill in time), Paralysis Inducement (Can inflict Airborne, Injured and Downed, which renders the opponent immovable for 2 seconds, even if they have abilities that shouldn't let them be affected by them), Perception Manipulation (Time appears to slow down when characters need to dodge fatal attacks or do something quickly. Beth retains her speed while doing this), Time Travel (From running, only by using Sohee's invention. Time Travel lets Beth summon a copy of herself from an alternate timeline to assist in battle), Non-Physical Interaction (Fought ghosts with physical weapons), Resurrection (Can revive themselves or other people by using 30 gems + an extra 30 from the amount of times she revived herself in that specific battle. Beth can have tens of thousands of gems on hand)

Resistance to basic attacks, Extreme Cold (Can fight in Mt. Shivering, where it is constantly snowing to the point where liquids automatically freeze up), Extreme Heat (Can fight in the Dungeon Kingdom, where lava is spread around the area), Energy Absorption (Regularly has her energy taken by succubi)

Attack Potency: Small Building level (Fought Future Knight while she wielded Cosmic Destroyer. Cosmic Destroyer was capable of taking down an Invader Airship on its own, which could fragment a stone building by ramming into it), possibly far higher (Is capable of casually wiping out the entirety of Heavenhold in her base form, as well as the entire world if she wasn't defeated in time)

Speed: Subsonic (Fought Future Knight, who ran 88 miles per hour) with Speed of Light reactions (Regularly fights Cursed Towers that attack with lasers), faster with the Pegasus Sneakers

Lifting Strength: Athletic Human regularly (Can casually wield Predator, a sword taller than she is), higher with the Ogre Glove

Durability: Small Building level (Can tank hits from Future Knight and Future Princess), possibly far higher

Stamina: Very high (Usually fights groups and waves of enemies without tiring. Fought Knight and Future Princess for 3 phases in a row)

Range: Extended melee range with Predator, hundreds of meters with projectiles from her staff

Standard Equipment: Predator, various cards that give different boosts to the user, her unnamed staff and a spiked club

Optional Equipment: Click this to see a list of all weapons that Beth can potentially use

Intelligence: Gifted (Had been planning her invasion for years and accounted for every possible outcome after the Knight from her timeline disappeared, and was capable of easily emotionally manipulating Future Princess. Observed the Knight's adventure, and created exact replicas of bosses they defeated 10 years ago)

Weaknesses: Light elemental attacks

Notable Attacks/Techniques: Everything in this page is what Beth can potentially access with only two-handed swords and staves

Battle Instinct: Beth's attack power and durability increases by 15% for each enemy there is in a battle.

Dark Invasion: A large beam of condensed mana rains down on the opponent, which does 400% of Beth's DPS and increases her attack power by 40%.

Predator Strike: Beth leaps up into the air and slams Predator into the ground, creating a large lingering field of darkness that slowly deals damage to the opponent while they're in it. Beth can also create this field freely while using her staff.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Advertisement