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Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
~ Buneary Pokédex

Its fur is warm and yet remarkably light. This Pokémon kicks as though it were a master of karate, driving back its opponents with ease.
~ Lopunny Pokédex

It swings its ears like whips and strikes its enemies with them. It has an intensely combative disposition.
~ Mega Lopunny Pokédex

Background

Buneary is a Normal-type Pokémon introduced in Generation IV.

It evolves into Lopunny when leveled up with high friendship.

If Buneary senses danger, it perks up both ears. It can also be a sign that Buneary needs care due to something wrong with its body and mind. It can deliver powerful blows with its curled up ears, and it has an impressive jumping ability. It can be usually seen with one rolled up ear to swiftly counterattack when needed. It can increase this attack's power through training. On cold nights, Buneary sleeps with its head tucked into its fur. It lives in forests, though it can also be found on icy mountains. It is most likely herbivorous. Buneary also likes to eat certain kinds of flowers found in the wild.

Lopunny is a Normal-type Pokémon introduced in Generation IV.

It evolves from Buneary when leveled up with high friendship.

Lopunny can Mega Evolve into Mega Lopunny using the Lopunnite.

It sheds its fur twice a year and has a soft, fluffy coat in winter. When the hot seasons end, the coat is replaced with one filled with plenty of insulating air for the cold weather. This fur can be used to make warm mufflers and hats. Lopunny is a timid Pokémon that will cloak its body with its ears or spring away when it senses danger, though is capable of unleashing superdestructive kicks with its lithe legs. Because of this, Lopunny is constantly monitoring the surrounding area

As Mega Lopunny, its personality drastically changes, becoming extremely aggressive with wild fighting instincts. In order to become more capable of fighting, it sheds the fur on its neck, upper torso, fingers, and legs, forming black patterns on the legs that resembles ripped pantyhose. The tufts of fur above its eyes combine to form a single butterfly-shaped crest. The cream fur on its wrists and ankles becomes more round instead of fluffy, but the rest of its lower leg fur is replaced by the "pantyhose." Its ear fur now only covers two segments of each ear in fluffy bands.

Powers and Stats

Keys: Buneary | Lopunny | Mega Lopunny

Tier: 7-B | 7-A | 6-C

Dimensionality: 3-D

Powers and Abilities:

Superhuman Physical Characteristics, Small Size (Type 1; 0.4 meters), Size Manipulation (All Pokémons can shrink to minuscule sizes), Natural Weaponry (Can use their ears to attack, being able to shatter large boulders), Enhanced Senses, Statistics Amplification (Can increase their defense with Defense Curl. Can increase their speed with Agility. Double Team increases their evasiveness allowing them to dodge attacks better. Work Up increases their attack and defense), Statistics Reduction (Can reset the opponent's evasiveness with Foresight. Can lower their target attack with Charm. Can decrease their target defense with Fake Tears. Iron Tail has a 30% chance of lowering the target defense. Shadow Ball has a 20% chance of lowering the target's defense), Supernatural Willpower (Can survive on 1 HP regardless of the attack with Endure), Damage Boost (Can deal more damage the less friendship they have with their trainer with Frustration. Can deal more damage the more they like their trainer with Return. Facade deals double damage if they are hit with status effects), Limited Power Bestowal (Via Baton Pass), Martial Arts, Paralysis Inducement, Status Effect Inducement (Water Pulse and Dizzy punch has a 20% chance of confusing the target. Bounce has a 30% chance of paralyzing the target. Sweet Kiss causes the target to be confused. Can poison and cause damage overtime to their target with Toxic. Thunder Wave can paralyze the target. Thunder Punch and Thunderbolt have a 10% chance of paralyzing the target. Fire Punch has a 10% chance of burning the target. Ice Punch has a 10% chance of freezing the target), Healing (Can heal their partners with Healing Wish. Can heal themselves with Rest), Empathic Manipulation (With Attract they can make the opponent fall in love with them as long as their from the opposite gender), Social Influencing (Can compel the target to keep using the last move they used with Encore. Can enrage the enemy into confusion with Swagger), Fire Manipulation (With Fire Punch), Ice Manipulation (With Ice Punch and Ice Beam), Electricity Manipulation (With Thunder Punch. Can summon a weak bolt of lightning with Thunderbolt), Water Manipulation (With Water Pulse), Poison Manipulation (Via Toxic), Elemental Manipulation (With Hidden Power), Weather Manipulation (Can cause intense sunlight with Sunny Day. Can cause rain with Rain Dance), Forcefield Creation & Analytical Prediction (Ensures the next attack from the opponent will not hit with Protect), Absorption, Light Manipulation, Energy Projection (Can shot a beam of sunlight with Solar Beam), Metal Manipulation (Can make their rail into iron with Iron Tail), Afterimage Creation, Creation (Can create a plush with Substitute), Instinctive Reactions (Can attack while they sleep with Sleep Talk), Power Mimicry (Copycat copies the opponent's last move), Resistance to Paralysis Inducement (Limber protects them from paralysis), Immune to Ghost-type moves

As before

Attack Potency: City level (Should be comparable to other first-stage Pokemon) | Mountain level+ (Comparable to Dugtrio) | Island level (5 times stronger than normal)

Speed: FTL (Comparable to Pokémon who can use Solar Beam) | FTL (Faster than before) | FTL (Comparable to Ash-Greninja)

Lifting Strength: Class 25 (Comparable to Mantyke) | Class T (Comparable to Machamp) | Class T (5 times stronger than normal)

Durability: City level | Mountain level+ | Island level

Stamina: High | Very High | Very High

Range: Below Standard melee, Kilometers with powers | Standard melee physically, Kilometers with powers | Standard melee physically, Kilometers with powers

Standard Equipment: Lopunnite

Intelligence: Above Average

Weaknesses: Fighting-type moves | As before | As before plus Fairy, Flying, and Psychic-type moves

Notable Attacks/Techniques:

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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