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Thou who art Undead, art chosen... In thine exodus from the Undead Asylum, maketh pilgrimage to the land of Ancient Lords... When thou ringeth the Bell of Awakening, the fate of the Undead thou shalt know...
~ Oscar, Knight of Astora


Background

The Chosen Undead is the main protagonist of Dark Souls. He/she is sort of an ambiguous character, with the appearance, alignment, and equipment entirely decided by the player. He/she is engaged on a quest to either kindle or extinguish the Flame, to begin the Age of Dark or extend the Age of Fire.

Powers and Stats

Tier: At least 8-B, likely 7-C | At least High 6-C, likely Low 6-B | 5-A

Dimensionality: 3-D

Powers and Abilities:

Superhuman Physical Characteristics, Immortality (Types 1, 2, 4, 7, and 8. Reliant on the Undead Curse), Weapon Mastery (They're skilled with most or all weapons they find), Self-Sustenance (Types 2 and 3), Magic, Resurrection (Upon dying will resurrect at a bonfire), Martial Arts, Soul Manipulation, Damage Reduction, Absorption (They can absorb the souls of defeated enemies), Empowerment (Via Miracle Synergy, when certain miracles are casted in other worlds resonance rings will appear and boost the power of miracles), Resistance to Magic, Fire Manipulation, Electricity Manipulation, Poison Manipulation, Curse Manipulation, Petrification, Blood Manipulation (The Chosen Undead has resistances to the elements such Lightening, Fire, Poison, Curse and Bleed), Mind Manipulation, Soul Manipulation, Willpower Manipulation, Statistics Reduction and Power Nullification (Hollowing reduces even the mightiest warriors to dessicated corpses and the Darksign failed to completely suppress the Dark Soul), Corruption (Type 1 and 2), Darkness Manipulation, Madness Manipulation, Corrosion Inducement and Empathic Manipulation (The Chosen Undead can resist the effects of the Abyss).

Shockwave Creation (Via Grant, the weapon will send a shockwave out around the wielder), Air Manipulation (Via Golem Axe, Drake Sword and Dragon Greatsword, the weapon will send a slash of air at the target), Fire Manipulation and Darkness Manipulation (Via Obsidian Sword, its surround the wield in dark flames 360-degrees), Damage Boost (Via Quelaag's Furysword, if the wielder is gain additional damage while holding humanity), Magic (Via Moonlight Greatsword, the blade will fire a magic slash), Curse Manipulation, Non-Physical Interaction and Death Manipulation (Via Greatsword of Artorias Cursed, the sword will curse enemies killing them instantly and can harm ghosts), Absorption (Via Dark Hand, they can absorb the Humanity of others).

Magic and Energy Projection (Via Crystal Ring Shield, the shield will launch a magic ring towards the target).

Magic, Holy Manipulation, Blessed, Healing (Via Heal, Great Heal Excerpt, Great Heal and Soothing Sunlight, Heal the user instantly, Replenishment and Bountiful Sunlight, Heal the user overtime), Shockwave Generation and Attack Reflection (Via Force, Wrath of the Gods and Emit Force, will create a shockwave that will deflect arrows and sorcery), Forcefield Creation (Via Magic Barrier and Great Magic Barrier, they create barriers against magic damage), Teleportation (Via Homeward, returns the caster to the last bonfire), Damage Transferal (Via Karmic Justice, upon taking enough damage will send physical damage to the surrounding area), Power Nullification (Via Vow of Silence, prevents casting from the user and nearby enemies), Status Effect Inducement (Via Tranquil Walk of Peace, slows nearby enemies), Electricity Manipulation (Via Lightning Spear, Great Lightning Spear and Sunlight Spear, creates lightning spears to throw at enemies, Sunlight Blade applies lighting to the users weapon), Damage Boost (Via Sunlight Blade and Darkmoon Blade, applies lighting to the users weapon and applies magic to the users weapon), Weapon Creation (Via Gravelord Sword Dance and Gravelord Greatsword Dance).

Magic, Fire Manipulation (Via Fireball, Fire Orb, Great Fireball and Great Chaos Fireball, creates a fireball in the user's hand that they can throw at enemies), Danmaku (Via Firestorm, Fire Tempest and Chaos Storm, creates large fire pillars around the user surrounding them and any around them), Explosion Manipulation (Via Combustion and Great Combustion, creates a small explosion in the user's hand), Weapon Creation (Via Fire Whip and Chaos Fire Whip, creates a fire whip to attack enemies in a sweep attack), Poison Manipulation (Via Poison Mist and Toxic Mist, creates poison mist towards the target), Acid Manipulation and Durability Negation (Via Acid Surge, it emit acid which corrodes weapons and armor), Statistics Amplification (Via Iron Flesh and Power Within, it boosts defense/resilience and short strength/endurance boost), Empathic Manipulation (Via Undead Rapport, users charms Undead and gain temporary allies), Darkness Manipulation (Via Black Flame, conjures a great black flame in the user's hand to throw at a target), Resistance to Fire Manipulation (Via Flash Sweat, intense sweating reduces flame damage).

Magic, Homing Attack (Via Homing Soulmass, Homing Crystal Soulmass and Pursuers, will follow the target after casted), Earth Manipulation (Via White Dragon Breath, creates a line of crystals), Damage Boost (Via Magic Weapon, Great Magic Weapon and Crystal Magic Weapon, boost attack with magic and crystal magic), Sound Manipulation (Via Aural Decoy and Hush, creates a sound originating from a far distance and silences the users footsteps), limited Invisibility (Via Hidden Weapon and Hidden Body, the user turn their weapon transparent and can do the say for their body), Light Manipulation (Via Cast Light), Shapeshifting (Via Chameleon, transforms into many different items in the environment), Fire Manipulation and Darkness Manipulation (Via Dark Orb, creates a black fireball that can be thrown by the users), Poison Manipulation (Via Dark Fog, creates fog out of poison), Madness Manipulation, Corruption (Type 1 and 2), Empathic Manipulation, Darkness Manipulation, Soul Manipulation, Corrosion Inducement (The Chosen Undead can use Abyssal Sorceries which apply the effects of the Abyss), Resistance to Magic (Via Magic Shield and Strong Magic Shield, blocks about 70% of damage), Illusion Creation (Via Cast Light, dispels illusionary walls), Poison Manipulation and Blood Manipulation (Via Remedy, cures all status effects), Curse Manipulation (Via Resist Curse, eliminates the build up of curse to avoid death).

Damage Boost (Via Bellowing Dragoncrest Ring, boosts sorcery and pyromancy, Via Hornet Ring, increase critical strike damage, Via Leo Ring, increases counter attack damage of thrust weapons, Via Red Tearstone Ring, boosts damage by 50% when health is below 20%, Via Ring of the Sun's Firstborn, boosts damage of miracles), Statistics Amplification (Via Blue Tearstone Ring, boosts defense by 50% when the wearer has less than 20% health remaining, Via Havel's Ring, increases the amount the users can carry, Via Ring of Steel Protection, boosts physical defense), Acrobatics (Via Dark Wood Grain Ring, changes the player's roll animation to a flip), Healing and Absorption (Via Ring of Evil Eye, absorbs 30 HP from each enemy killed), Life Manipulation (via Tiny Being's Ring, the wearer of this ring has their HP increased), Sound Manipulation (Via Slumbering Dragoncrest Ring, wearer produces no sound), Blessed (Via Ring of Favor and Protection, boosts HP, stamina and equip load, Via Tiny Being's Ring, Via Cloranthy Ring), Stealth Mastery (Via Ring of Fog, reduces the user's presence preventing them from being discovered), Resistance to Blood Manipulation (Via Bloodbite Ring, boosts Bleed resistance), Curse Manipulation (Via Cursebite Ring, increases any Curse resistance), Fire Manipulation (Via Flame Stoneplate Ring, increases fire defense), Earth Manipulation (Via Orange Charred Ring, greatly reduces damage taken from lava), Poison Manipulation (Via Poisonbite Ring, increases base resistance to poison), Magic (Via Spell Stoneplate Ring, boosts magic defense), Electricity Manipulation (Via Thunder Stoneplate Ring, boosts lightning defense).

Explosion Manipulation (Via Black FireBomb and Firebomb), Supernatural Luck (Via Copper Coin, Silver Coin and Gold Coin), Fire Manipulation (Via Charcoal Pine Resin, applies fire to the users weapon, Via Dragon Head Stone, can use a fire breath attack), Electricity Manipulation (Via Gold Pine Resin, coats the user's weapon in lighting), Breath Attack, Healing (Via Divine Blessing, Estus Flask, Elizabeth's Mushroom, Humanity and Twin Humanities), Shockwave Creation (Via Dragon Torso Stone), Poison Manipulation (Via Dung Pie, when thrown on a target it building up toxic damage, Via Rotten Pine Resin, coats the user's weapon in poison, Via Poison Throwing Knife), Attack Reflection (Via Silver Pendant, repels dark magic), Non-Physical Interaction and Curse Manipulation (Via Transient Curse, allows the user to attack ghosts and banshees who can't be normally hit), Transformation (Via Dragon Head Stone and Dragon Torso Stone, turns the users body parts into that of an Ancient Dragon), Teleportation and Dimensional Travel (Via Homeward Bone, transports the user to the last bonfire rested at), Light Manipulation (Via Prism Stone), Summoning (Via White Sign Soapstone), Dimensional Storage (Via Bottomless Box), Resistance to Blood Manipulation (Via Bloodred Moss Clump, reduces Bleed to zero build-up upon consumption), Poison Manipulation (Via Blooming Purple Moss Clump and Purple Moss Clump, remove poison buildup and poison/toxic status), Curse Manipulation (Via Purging Stone, reduces curse buildup and cures the curse status effect).

Attack Potency: At least City Block level (The Chosen Undead is able to fight and kill the Asylum Demon, Taurus Demon, Bell Gargoyles and Capra Demon, they can also cast the Chaos Storm), likely Town level (The Chosen Undead can fight and kill the Gaping Dragon, Chaos Witch Quelaag and Ceaseless Discharge) | At least Large Island level, likely Small Country level (The Chosen Undead can fight Knight Artorias who was able to kill Everlasting Dragons as well as Dragon Slayer Ornstein) | Large Planet level (The Chosen Undead can kill the Four Kings, Seath the Scaleless, Gravelord Nito, the Bed of Chaos and Gwyn, they can also keep the First Flame lit which keeps the sun powered and lit, Gwyn was able to light the First Flame even after splitting his soul into fours giving one to the Four Kings, Seath the Scaleless, Gravelord Nito and the Bed of Chaos)

Speed: Transonic+ (They can dodge and react to the traps of Zen's Fortress), FTL combat and reaction speed (The Chosen Undead can react and attack characters who can also react to lightwaves or rays of light) | At least Transonic+ (They can react and dodge the Dragon Slayer Bow's shots), FTL combat and reaction speed (The Chosen Undead can react and attack characters who can also react to lightwaves or rays of light) | At least Transonic+, likely Supersonic (They should be far superior to any previous version and have gained the souls of the strongest beings), FTL combat and reaction speed (The Chosen Undead can react and attack characters who can also react to lightwaves or rays of light)

Lifting Strength: Class 25 (The Chosen Undead can wield the Demon's Great Hammer) | At least Class 25 (They're superior to before) | At least Class 25 (They’re even stronger than before)

Durability: At least City Block level (The Chosen Undead can survive many attacks from the Asylum Demon, Taurus Demon, Bell Gargoyles and Capra Demon, they can also survive hits from the Chaos Storm), likely Town level (The Chosen Undead can survive many attacks from the Gaping Dragon, Chaos Witch Quelaag and Ceaseless Discharge) | At least Large Island level, likely Small Country level (The Chosen Undead is able to survive multiple attacks from Knight Artorias, Dragon Slayer Ornstein, Executioner Smough and Darkmoon Gwyndolin) | Large Planet level (The Chosen Undead can survive multiple attacks from the Four Kings, Seath the Scaleless, Gravelord Nito, the Bed of Chaos and Gwyn, Gwyn was able to light the First Flame)

Stamina: High (The Chosen Undead can be faced with constant punishment, the Chosen Undead is capable of carving his way through hundreds of enemies without much rest in-between each encounter, also capable of navigating the lava-filled, and most likely swelteringly hot, Demon Ruins and Lost Izalith without tiring)

Range: Standard melee range, Extended melee range with Weapons, Tens of meters with Magic, Miracles, Pyromancies and Arrows.

Standard Equipment:

Weapons

Bows

Arrows/Bolts

Casting Weapons

Armors

Shields

Rings

Magic

Items

Intelligence: Above Average

Weaknesses: None notable

Notable Attacks/Techniques:

Key: Beginning of Game | Middle of Game | End of Game

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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