|“||And so the Courier who had cheated death in the cemetery outside Goodsprings, cheated death once again, and the Mojave Wasteland was forever changed.||„|
The Courier is the character you play in the game Fallout: New Vegas. Fallout: New Vegas is a game based around Las Vegas after a global nuclear war which wiped out most of humanity. Now, there is a war between two factions called the NCR and the Legion. Some people survived by hiding in vaults made by company called Vault-Tech. Many of the people and animals on the outside were mutated into strange beings which are found all over the world, and there are also many robots and mechanical beings.
The Courier was delivering a package to a mysterious person called Mr. House; however, before The Courier got to deliver the package he was stopped by man named Benny and a few people from a clan called Great Khans, and got shot in the head and left for dead. Now, The Courier seeks answers regarding his assailant's whereabouts...
Powers and Stats
Tier: 9-C physically, 9-C to 9-B to 9-A to 8-B with weapons
Superhuman Physical Characteristics, Weapon Mastery (Type 1 and 2), Cyborgization (Partial, via implants), Martial Arts, Genius Intelligence (Can remember things longer with the Retention perk, can comprehend more difficult information with the Comprehension perk, can fix guns with parts just as long as they're similar, are an expert chemist through the use of the Chemist Perk), Perception Manipulation (V.A.T.S slows down the Courier's perception to the point of standstill of his opponent, allowing him to shoot one just as fast), Information Analysis (V.A.T.S grants him information about various things of his enemy, such as their weakpoints), Enhanced Senses (Has notably enhanced senses, and has perks that grant this), Social Influencing, Fear Inducement (Various perks allow him to easily influence others, and has perks that induce fears in others), Animal Manipulation (Via the Animal Friend perk, all animals befriend him and fight for him), Morality Manipulation and Negative Probability Removal (Various perks can remove bad karma from the Courier), Summoning (Can summon Ms Fortune and the Mysterious Stranger through sheer luck), Hacking (Can hack military computers, futuristic technology, and robots), Regeneration (Mid-Low, likely Mid, as he can regenerate broken bones and gunshot wounds, presumably including those to the head, can increase his regeneration under specific circumstances with perks), Accelerated Development (The Swift Learner perk allows them to learn faster than normal, the Intense Training perk allows them to increase one of their various SPECIAL stats, the Educated perk allows them to increase their skills quicker than they would have been able to before, the Here and Now perk makes them level up once, the Tag! perk allows them to increase a specific skill faster and the Lessons Learned perk makes them learn faster than this), Information Analysis (The Living Anatomy perk allows the Courier to know the health and armor of opponents, the Explorer perk makes them know every notable location in areas), Pressure Points and Paralysis Inducement (The Paralyzing Palm strikes an opponent, incapacitating them for 30 seconds), Statistics Amplification (Enhances their stats during the day with Solar Powered perk, can increase their intelligence and perception during the night with Night Person, can increase their stats in radiated areas with Atomic!, Meat of Champions perk increases their stats for 60 seconds after eating flesh, can increase the stats of teammates when he is injured, can increase their strength, agility, perception, charisma, endurance, durability, and luck with cybernetic implants), Rage Power (Via the Nerd Rage perk), Stealth Mastery (Naturally mastered at stealth, sneaking past others. The Broad Daylight perk makes it so light from the Pip-Boy doesn't penalize their stealth, can stop explosions and bear traps from setting off, allowing them to be more stealthy), Density Manipulation (The Light Step perk makes it so objects don't get triggered when stepped on), Sound Removal (The Silent Runner perks make their footsteps make no sounds), Splash Damage Range Amplification (Can increase their splash damage range with explosions with the Splash Damage perk), Radiation Absorption (Can absorb radiation slowly with the Rad Absorption perk, removing it), Enhanced Health (Can eat more radiation with less effects), Resistance to Radiation Manipulation (Various perks allow them to negate, absorb, or be healed by Rad effects), Explosion Manipulation (Takes less damage from explosions with the Hit the Deck perk), Energy Manipulation, Energy Projection, Plasma Manipulation, Electricity Manipulation, Deconstruction, Fire Manipulation, Heat Manipulation, Matter Manipulation (the In Shining Armor perk allows him to resist energy-based weapons, which cause these effects), Poison Manipulation (Takes less damage from poison effects with various perks)
Energy Projection and Manipulation (With various laser weaponry), Plasma Manipulation and Deconstruction (Has various plasma weapons which deconstruct others), Heat Manipulation (The Laser Detonator heats up nukes until they explode), Light Manipulation (With Flash Bangs), Electricity Manipulation (Various weapons fire electricity), Fire Manipulation (Has a multitude of Flamethrowers, incendiary grenades, incendiary rounds, and Molotov Cocktails), Explosion Manipulation (With various weapons), Explosion Manipulation (Has various explosives), Radiation Manipulation (With mini-nukes), Sound Manipulation (Can fire soundwaves), Enhanced Senses (The K9000 cyberdog gun can smell enemies near the Courier, Cateye allows them to see in the dark, Ghost Sight allows the Courier to see in dark and through fog and illusions, the stealth suit increases the users perception, elite riot gear and Ranger Armor has built in night vision and advanced optics), Teleportation (Can travel to the Big Mountain with the Transportalponder Device), Invisibility (Stealth Boys turn the Courier invisble) Stealth Mastery (Stealth Suit makes the Courier vastly harder to detect, allows them to effortlessly sneak around military drones designed to find the stealth suit), Healing (Can cure poisons and toxins with Antivenom, can heal themselves with Stimpaks and other objects), Poison Manipulation (Can put a multitude of different poisons and toxins on their weapons), Perception Manipulation (Turbo makes their view of the world slow down), Self-Sustenance (Type 1, the Space Suit allows them to survive in space and the rebreather allows them to breath underwater), Statistics Amplification, Statistics Reduction (Can increase their mental and physical stats with different drugs, but these drugs also decrease other stats in the process, can increase their stats temporarily by reading books and magazines, Power Armor can increase their strength, the Courier’s Duster can either increase luck, strength, endurance, or agility depending on which duster it is, Ulysses Duster makes the Courier more charismatic, and the Atomic-valence tri-radii-oscillator increases their regeneration), Paralysis Inducement (Compliance Regulator can paralyze enemies by 10 seconds)
Attack Potency: Peak Human level (Stronger than the average human, comparable to his durability), Peak Human level (Has access to pistols and the like) to Wall level (With the use of explosives) to Small Building level (Has weapons able to vaporize others) to City Block level (Can vaporize a large metal scorpion) with weapons
Speed: Subsonic travel speed (Can move slower than sound, which was calculated at this speed), Varies from Subsonic (Has access to weapons which move just as fast as the Courier) to Supersonic+ (Has access to sound-based weaponry and various guns) to Speed of Light
Lifting Strength: At least Athletic Human (The max carrying weight is 400 lbs), higher with Power Armor
Durability: Street level (Can tank gunfire whilst unarmored), Street level (Can tank bullets) to Wall level (Can tank explosives which would be around this level) to Small Building level, up to City Block level (Can tank his own weaponry) with armor
Stamina: Extremely High (They are mostly unaffected by broken limbs outside of troubles walking with them, and can walk the Mojaves, including with broken bones. Has participated in numerous fights throughout the game without tiring)
Range: Standard melee range unarmed, extended melee range with melee weapons, tens of meters to hundreds of meters with weaponry and explosives
Standard Equipment: A 9mm pistol, a laser pistol, his Pip-boy, bobby pins and a screwdriver (for lockpicking), a few stimpaks, his Vault 21 jumpsuit, Iconic NCR Ranger combat armor and a .44 magnum, as well as a wide variety of additional weapons including various pistols, rifles, shotguns, sniper rifles, submachine guns, miniguns, laser weapons, gauss rifles, flamethrowers, grenades, knives, razors, swords, chainsaws, sword-shaped chainsaws, katanas, axes, spears, hammers, gauntlets, baseball bats, etc., as well as the Big Mountain Transportalponder! device and The Euclid C Finder Orbital Laser Beam. Additionally has a wide variety of armor including stealth suits and power armor, and various consumables such as stimpaks and items/drinks/chems that enhance his stats. Also possesses venom that can be applied to weapons, stealth boys that render him invisible, a deck of cards, and other miscellaneous items.
Intelligence: Extraordinary Genius (He can open various futuristic doors and hack technology with the use of a simple lockpick tool, fix and heal people who are dying through sheer expertise, can upgrade any gun on-hand with simple tools, including his futuristic and more complex ones, outsmarted the people of the Think Tank who invented teleportation, force fields, special modified energy weapons, sonic emitters, perfectly talking appliances, gene splicing, gene modification, Tesla coils, simulations, and other technological wonders, and can understand and communicate with robots who speak an unknown language. Can remember things longer with the Retention perk, can comprehend more difficult information with the Comprehension perk, can fix guns with parts just as long as they're similar in nature, are an expert chemist through the use of the Chemist Perk, the Night Person perk makes them more intelligent at night, the Meat of Champions perk makes them more intelligent for 60 seconds)
Weaknesses: Standard human weaknesses, still subject to ordinary metabolic hazards such as radiation poison and drowning, Action points used to power V.A.T.S. must recharged over time if depleted