Background
Cuphead is the titular protagonist of Cuphead. He is Mugman's irresponsible older twin brother and, like the rest of his family, lives on Inkwell Isle.
Cuphead is typically a nice person alongside his younger brother Mugman, enjoying an easy-going and good life, but is relentlessly optimistic. Although his confidence and drive for adventure can lead him to appear devious or get him into trouble, at his core, he is a kind-hearted soul who wants to do good—but has the tendency to leap before he looks.
Powers and Stats
Keys: Early Inkwell Isle | Late Inkwell Isle | The Delicious Last Course
Tier: 9-B | At least 9-A | 7-A
Dimensionality: 3-D
Superhuman Physical Characteristics, Inorganic Physiology, Vehicular Mastery, Acrobatics, Small Size (Type 0, 70 centimeters tall), Body Control, Toon Force, Non-Physical Interaction, Energy Projection (By snapping his fingers, Cuphead can create energy shots), Fire Manipulation and Explosion Manipulation (With Charge, Cuphead can fire a flaming projectile and cause a explosion), Homing Attack (With Crackshot and Chaser, Cuphead fires projectiles that home in the enemy), Creation (The Crackshot creates a turret that automatically shoots enemies nearby), Minor Forcefield Creation (The Chaser can make several shots that circle Cuphead, damaging anyone that comes near it), Electricity Manipulation (With Converge, Cuphead shoots three electrical projectiles that passes through enemies), Air Manipulation (With Twist-Up, Cuphead can shoot multiple mini tornadoes and a large cyclone), Soul Manipulation (With Special I, Cuphead launches all of the liquid in his head into the enemy, said liquid being his soul), Invulnerability (Can become invincible for a short period of time with Special II), Astral Projection (With Special III, Cuphead projects his soul into the battlefield of which will start spinning and cause countinuos damage to whoever it hits), Limited Regeneration (Low-Godly. When dead, Cuphead will become a ghost and ascend upward, if his soul is parried he will regenerate his body from his soul), Limited Existence Erasure and Limited Power Nullification (Cuphead can parry pink things and completely erase them or negate them, be it worms, ghosts, and even certain attacks), Limited Power Absorption (When parrying, Cuphead will increase his super meter), Statistics Amplification and Reduction (The Heart and Twin Heart increases Cuphead's health and decrease his attack. Cursed Relic decreases Cuphead's hit points), Smoke Manipulation and Teleportation (The Smoke Bomb allows Cuphead to disappear with in a could of smoke and reaper later), Accelerated Development (Battle, Passive with Coffee. Elder Kettle notices that Cuphead battles make him stronger. Coffee can automatically fill Cuphead's super meter), Natural Weaponry (The Whetstone tranforms Cuphead's straw into an axe), Healing (The Heart Ring gives Cuphead an extra hit point on the 1st, 3rd, and 6th parry), Aura, Resistance to Petrification (Can break out of Cala Maria's petrification gaze)
Flight, Size Manipulation (Can shrink in size), Magnetism Manipulation and Homing Attack (Can create magnets that home in the target), Transformation and Explosion Manipulation (Can launch small bombs or become a missile himself)
Attack Potency: Wall level+ (Can defeat Goopy Le Grande [0.0029 Tons]) | At least Small Building level+ (Stronger than before. Destroyed multiple parts of Djimmi the Great while he was made of stone [0.13 Tons]) | Mountain level (Defeated Glumstone the Giant, who's a mountain-sized giant that topples snow-capped mountains [2.4 Gigatons])
Speed: Transonic (Can run this fast compared to canonballs [Mach 0.98]) with Supersonic reaction and movement speed with Dash (His dash can move faster than canonballs [Mach 2.12]) and Supersonic+ attack speed (His shots are significantly faster than cannonballs [Mach 4.41])
Lifting Strength: Unknown
Durability: Wall level+ | At least Small Building level+ | Mountain level
Stamina: Can defeat many bosses in a row and across entire levels full of enemies without time to properly rest
Range: Several dozens of meters with most shots
Standard Equipment: The following Charms:
- Heart - Adds a additional hit point for Cuphead on the expense of weakning his attack
- Smoke Bomb - Allow Cuphead to do a dash without taking damage by disappearing in a puff of smoke and reappearing where one would normally dash to.
- P. Sugar - Makes it so if the player jumps, they will automatically parry
- Coffee - It will automatically fill the super meter, without having to parry
- Twin Heart - Adds two additional hit points for Cuphead on the expense of weakening his attack
- Whetstone - Makes the first parry cause damage by transforming it into an axe
- Astral Cookie - Changes places with Ms. Chalice temporarily
- Heart Ring - Regenerates Cuphead's health on the 1st, 3rd, and 6th parry
- Relic - A mysterious charm with various effects
- Broken Relic - Does nothing
- Cursed Relic - Reduces Cuphead's hit points and randomize his finger shots
- Divine Relic - Randomizes Cuphead's finger shot and has the effects of the Whetstone, Smoke Bomb, Heart Ring, and Coffee all combined
Intelligence: Average
Weaknesses: Easily manipulated, making a very high-risk bet due to being blinded by riches.
Notable Attacks/Techniques:
Parry Slap - While in mid-air or flying his plane, Cuphead can attack pink objects by turning his straw into a hand and slapping it, whether it be enemies, projectiles, or objects. Parry Sugar will allow Cuphead to automatically parry whatever he jumps towards. This helps fill up the Super Meter, needed to perform a Super Art.
Finger Shots - Cuphead can create energy bullets by constantly snapping his fingers. He can also charge them up to preform an EX attack, which is usually a much larger bullet that hits multiple times. The type of bullets depend on what potion you buy:
- Peashooter - Cuphead’s primary weapon, light blue, long bullets that travel non-stop with long-range and average damage.
- EX Move: Mega Blast - A huge fireball that hits multiple times,
- Spread - Shoots red pyramid bullets the spread in 4 rows. It has a limited range.
- EX Move: Eight Way - Sends 8 large bullets all around Cuphead.
- Chaser - Shoots green homing bullets. Has below-average damage.
- EX Move: Chaos Orbit - Sends multiple homing bullets that attack. More bullets orbit Cuphead and damages enemies that touch him.
- Lobber - Purple orbs that bounce twice before popping. Does a lot of damage but has delayed shooting.
- EX Move: Kablooey - A large orb that explodes on impact.
- Charge - An orange fiery horizontal spiral that can be charged to deal a massive amount of damage. Takes a long time to charge.
- EX Move: Radical Barrage - A large explosion that affects all around Cuphead.
- Roundabout - A light blue boomerang-like bullet that will come back if it didn't hit something after a short distance.
- EX Move: Jumbo Rebound - Sends a large boomerang bullet that hits multiple times.
- Crackshot - Shoots rhombus projectile that is shot straight forward for a short while, it then breaks apart and aims straight at the closest hitbox.
- EX Move: P. Turret - Shoots out small projectile aiming at the closest enemy five times and disappears. It can be parried and use as a maneuver option. Parrying it will immediately send it towards the enemy like a cannon, dealing massive damage
- Converge - Shoots three electricity bolts, passing through any enemies it hits. It can also slowly narrow its spread when locked on
- EX Move: Electro-Bolt - Fires a large horizontal electric beam across the screen to where the player is facing, piercing all enemies it hits.
- Twist-Up - Shoots three tornadoes that arcs toward the direction of the finger gun's thumb
- EX Move: Cyclone Spiral - Fires a larger light-blue cyclone that spins in a circular pattern from the original firing location, increasing its radius over time
Energy Beam - The energy beam is the first Super Art to unlock. Using the liquid from his head, Cuphead spills it as a horizontal beam that damages enemies.
Invincibility - As the second Super Art, Cuphead crosses the astral plane by transforming into a large, eyeless version of his head that spits out a gold, sparkling, complete version of himself. This makes Cuphead invincible for a few seconds before returning to his normal state.
Giant Ghost - As the final Super Art, Cuphead sends his spirit out of his body. Unlike Cuphead's spirit when he dies, his spirit is now larger and muscular. The direction the ghost goes depends on how Cuphead is moving (i.e if Cuphead moves left, the ghost goes left). The ghost damages any enemies he is near. He does this for approximately 10 seconds before he disappears except for his heart, which goes slowly goes up. His heart can also be parried.
Astral Projection - With the last two Super Arts involve him going into the astral plane, it can be implied that Cuphead has the special ability to enter the astral plane and have out of body experiences.Flight - While Cuphead cannot exactly fly himself, he is a master pilot and comes equipped with his own red fighter plane, complete with bullets
- Rapid Fire Bullets - The default bullets for the plane. Like the Peashooter bullets, Cuphead can shoot multiple bullets and they have a long range.
- EX Move: Toothy Terror Missile - Simply known as "Attack," Cuphead shoots a missile with a Toothy Terror mouth that does multiple damage.
- Mini Bomb - Shoots missles in a downward arc that do above average damage to the enemy but have a slow fire rate.
- EX Move: Magnet - Shoots multiple magnets that home in on the target.
Size Reduction - In his plane, he can shrink himself to be part of the plane, making it easier to dodge attacks and increases speed. Cuphead can still use his bullets while in this shrunken stage, but they do less damage and have a limited range.
Super Bomb Transformation - As a Super Art, Cuphead can transform into a giant bomb that explodes either on impact or the if duration timer runs out.Others
Notable Victories:
Notable Losses:
Inconclusive Matches: