“ | The demon is immense, its glistening bulk heaving monstrously into the air as a writhing storm of hook-suckered tentacles unfolds from its shapeless lower body. Its two longest tentacles terminate in immense five-fingered talons. Its head is that of a deep-sea fish, twisted with cruelty and leering with a primordial intelligence, its stilettolike teeth immense and translucent. Its body is not quite sea serpent, not quite mollusk, and not quite shark, but somehow, horribly, a combination of all three. | „ |
~ Dagon's description |
Background
Dagon, also called the Prince of the Depths, was a primordial, an obyrith, and a demon lord. His realm was the Shadowsea, the 89th layer of the Abyss. He is among the oldest demon lords of the Abyss and the patron of those who dwell in the lightless depths of the sea.
Dagon is held as an oracle and seer among the tanar’ri. They come to this ancient demon with offerings of weapons and sacrifices in return for ancient knowledge of the Abyss and its holdings that predate the rise of the tanar’ri. Dagon has built a mighty empire in his realm on these offerings and today is one of the mightiest demon lords in the Abyss. Dagon’s realm lies directly below Demogorgon’s, and the two have entered a strange sort of alliance.
Powers and Stats
Tier: At most 1-A
Dimensionality: Inapplicable
Superhuman Physical Characteristics, Beyond-Dimensional Existence, Abstract Existence (As outsiders, demons are abstract thoughts given an illusion of fleshy existence), Magic, Non-Physical Interaction, Regeneration (Low-Godly) & Immortality (Types 1, 3 & 8. Demons do not grow old, and they do not die of anything remotely resembling natural causes. No matter what happens to the demon’s body, if it is killed outside the Abyss, its “essence” falls back into the raw chaos of the Abyss, where it is then reformed again. Demon Lords will always be spontaneously reformed by the Abyss itself), Madness Manipulation (A demon's mere presence is enough to drive other creatures to madness. Can make creatures become permanently insane), Possession (If slain, demons can act as disimbodied souls to possess others), Chaos Manipulation (Demons are born of the raw essence of chaos, and their wide range of features and powers reflects this chaos), Intangibility (The inherent chaotic nature of demons allows them to phase out of the material world), Power Absorption (Can absorb magic to fuel its powers), Darkness Manipulation (Demons can create darkness, so they frequently blanket their enemies with it before joining battle), Teleportation (All demons can use Teleportation), Portal Creation (All demons can use Gate), Dimensional Travel (Demons can travel from one plane to another), BFR (Anything that a demon eats is sent into the Abyss), Memory Manipulation & Fear Manipulation (The blood of a demon is a black abyssal goo that, when coming in contact with living creatures, attach onto the host and induce paralyzing fear, as well as wipe clean short term memory for an unspecified amount of time), Corruption (Type 2. Interaction with demonkind corrupts the flesh and rends the soul, leaving one damned in their presence), Blood Manipulation (The presence of demons causes blood to spontaneously appear), Spatial Manipulation (A demon's presence can cause buildings to appear larger than what they really are and create labyrinth mazes), Weather Manipulation & Earthquake Manipulation (A demon's presence causes inexplicable weather or other seemingly unnatural disturbances, such as snow in summer and earthquakes in areas not known for such disturbances), Power Modification (Demons cause magical powers to become slightly modified in their presence, giving them a sickly, corrupted look), Death Manipulation (Plants and animals die for inexplicable reasons when in the presence of a demon. Can kill with their gaze alone), Mind Manipulation & Disease Manipulation (Passively causes lawful or good characters to become paranoid, distracted, or even inexplicably ill), Animal Manipulation & Biological Manipulation & Empathic Manipulation (Animals in the presence of a demon become feral, primal beings, potentially even turning into dire versions of themselves, being physically enhanced and corrupted by the Abyss), Sense Manipulation & Memory Manipulation (Demons can wrest mental control and physical control from their possessors, and taking over their senses and memories), Statistics Reduction (Can induce curse with a touch, bestowing massively reduced statistics whilst it is active), Telepathy (Shown here), Sleep Manipulation (Can induce sleep with a touch), Illusion Creation (Can disguise themselves through illusions or create self-sustained illusions complete with functioning sound), Soul Manipulation (Can devour the body and soul), Avatar Creation (Demon Lords can create avatars to carry out their missions and enforce their will), Fusionism & Biological Manipulation (The visitation of a demon lord can cause creatures to fuse to one another, generating entirely new lifeform across a plane of existence)
Large Size (Type 1), Flight, Underwater Breathing (Type 2. He is an aquatic being that can still survive indefinitely on land), Sound Manipulation & Mind Manipulation (Dagon can create a hypnotic, rumbling song that can lure nearby creatures to his location. Dagon’s doomsong is as much a sonic effect as a mind-affecting ability), Fear Manipulation (Any creature within 120 feet that observes Dagon develops an overwhelming fear of the ocean and its depths), Poison Manipulation (His tentacles can inflict poison), Enhanced Senses & Extrasensory Perception (Can see in total darkness. True Seeing allows the user to see through normal and magical darkness, notice secret doors hidden by magic, see the exact locations of creatures or objects under blur or displacement effects, see invisible creatures or objects normally, see through illusions, and see the true form of polymorphed, changed, or transmuted things. Dagon in particular uses this ability to see magical auras as well. Can detect the aura of good creatures), Astral Projection (Can project his spirit into another plane of existence), Explosion Manipulation (Chaos Hammer releases multicolored explosion of leaping, ricocheting energy), Darkness Manipulation (Via Deeper Darkness), Unholy Manipulation (Via Desecrate. Unhallow makes a particular site, building, or structure an unholy site), Power Nullification (Dispel Magic can end ongoing spells that have been cast, end ongoing spells within an area, or counter another spellcaster’s spell), Teleportation (Can teleport regardless of distance), Dream Manipulation (Nightmare can send hideous and unsettling phantasmal vision to a specific creature in their sleep), Telekinesis (Shown here), Biological Manipulation (Can evaporate moisture from the body of living creatures), Madness Manipulation (Via Symbol of Insanity), Telepathy
Resistance to Absorption, Acid Manipulation, Age Manipulation, Air Manipulation, Animal Manipulation, Attack Reflection, BFR, Biological Manipulation, Blood Manipulation, Bone Manipulation, Body Puppetry, Causality Manipulation, Clairvoyance, Conceptual Manipulation (Type 3), Corrosion Inducement, Curse Manipulation, Darkness Manipulation, Death Manipulation, Deconstruction, Density Manipulation, Disease Manipulation, Dream Manipulation, Duplication, Earth Manipulation, Electricity Manipulation, Empathic Manipulation, Energy Manipulation, Enhanced Senses, Existence Erasure, Explosion Manipulation, Extrasensory Perception, Fate Manipulation, Fear Manipulation, Fire Manipulation, Gravity Manipulation, Heat Manipulation, Ice Manipulation, Illusion Creation, Immortality Negation, Information Analysis, Information Manipulation, Invisibility, Life Manipulation, Light Manipulation, Magic, Madness Manipulation, Matter Manipulation, Memory Manipulation, Mind Manipulation, Morality Manipulation, Necromancy, Pain Manipulation, Paralysis Inducement, Perception Manipulation, Plant Manipulation, Poison Manipulation, Possession, Power Nullification, Magic Negation, Fear Negation, Blindness Negation, Curse Negation, Disease Negation, Paralysis Negation, Teleportation Negation, Invisibility Negation, Analysis Negation, Precognition (Type 2), Probability Manipulation, Psychometry, Purification, Radiation Manipulation, Reality Warping, Resistance Negation, Sand Manipulation, Sealing, Sense Manipulation, Size Manipulation, Sleep Manipulation, Social Influencing, Sound Manipulation, Soul Manipulation, Spatial Manipulation, Statistics Reduction, Stealth Mastery, Subjective Reality, Summoning, Telekinesis, Text Manipulation, Teleportation, Time Manipulation, Time Stop, Transmutation, Law Manipulation, Vibration Manipulation, Water Manipulation, Weather Manipulation (Possesses Fort, Will, and Reflex stats, which gives all of these resistances)
Attack Potency: At most Ascendent level (Demon Lords are nearly as powerful as deities. Fought against Demogorgon)
Speed: Irrelevant
Lifting Strength: Irrelevant
Durability: At most Ascendent level
Stamina: Infinite
Range: Ascendental
Standard Equipment: None notable
Intelligence: Extraordinary Genius (Possesses a 22 Intelligence rating, which is equivalent to godlike intelligence above suprageniuses, and above the Elder Brains, beings who maintain all knowledge of their respective civilizations, who were already potent psychics capable of space travel and many other wondrous feats through their Spelljammers)
Weaknesses: None notable.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: