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Background

Dark Magician Girl , known on the OCG as Black Magician Girl, is a monster of the Dark Magician archetype, she is also Dark Magician's apprentice

Powers and Stats

Tier: 3-A

Name: Dark Magician Girl, Mana (Previous Name)

Origin: Yu-Gi-Oh!

Gender: Female

Age: 3,000+

Classification: Magician, Level 6 Dark Attribute Spellcaster Type Monster

Dimensionality: 3-D

Powers and Abilities: Superhuman Physical Characteristics, Spirit Physiology (Regular Spirit), Self-Sustenance (Types 1, 2 and 3), Invisibility (Spirits are invisible), Enhanced Senses and Non-Physical Interaction (Can sense spirits and harm them), Water Manipulation Paralysis Inducement (With the Paralysis Spell), Durability Negation (Via Dark Burning Attack and Dark Magician Girl the Dragon Knight's effect), Attack Reflection (Via Magic Cylinder), Transformation (Via The Eye of Timaeus), Summoning (she Summon Dark Magician with Sage's Stone, she can also summon a Copy of herself and various other monsters), Danmaku and Fire Manipulation (With Fire Sorcerer), Law Manipulation (With Magician's Valkyria which makes the opponent unable to attack any monster except Magician's Valkyria), Resurrection (Via Dimension Fusion), Statistics Amplification ( With her effect Dark Magician Girl gains 500 ATK Points for each Dark magician in the Grave, Via Magic Formula which Amps Dark Magician Girl by 700 ATK Point, and Dark Magic Twin Burst), Invulnerability (Via Dark Illusion, which makes it so effects cannot affect Her and attacks cannot destroy Her), Healing (Via Magic formula, which restores Her LP after being sent to the GY), Invulnerability Negation (Via Ragnarok)

Attack Potency: Universe level (Comparable to Dark Magician and diabound)

Speed: Massively FTL+ (Comparable to Dark Magician)

Lifting Strength: Unknown

Durability: Universe level

Stamina: High should be compareable to Dark Magician

Range: Standard melee range

Standard Equipment: Her Duel Disk and Deck

  • Optional Equipment: All of her support cards

Intelligence: High, she is Dark magician's apprentice and should be as skilled s him in Dark Magic

Weaknesses: none notable

Notable Attacks / Techniques:

DarkMagicianGirl-TF04-JP-VG
  • Dark Magician Girl: his card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
MagiciansValkyria-TF04-JP-VG
  • Magician's Valkyria: Your opponent cannot target face-up Spellcaster-Type monsters for attacks, except this one.
FireSorcerer-OW
  • Fire Sorcerer: FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of damage to your opponent's Life Points.

MagicFormula-OW
  • Magic Formula: Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points
SagesStone-OW
  • Sage's Stone: You can only activate this card when there is a face-up "Dark Magician Girl" on your side of the field. Special Summon 1 "Dark Magician" from your hand or Deck.
DarkMagicTwinBurst-TF06-JP-VG
  • Dark Magic Twin Burst: This turn, 1 "Dark Magician" you control gains ATK equal to the current ATK of a "Dark Magician Girl" you control.
Ragnarok-OW
  • Ragnarok: Activate only while there are any 2 of Dark Sage, Dark Magician, Dark Magician Girl, or Magician of Black Chaos on the field. Remove from play all monsters from your hand, Deck and Graveyard. Destroy all monsters on your opponent's side of the field.
TheEyeofTimaeus-OW
  • The Eye of Timaeus: Send this card and 1 monster you control to the Graveyard to Special Summon a fused version of this card and that monster

MagicCylinder-OW
  • Magic Cylinder: A Magic Cylinder used by magicians!

Absorb a monster's attack and bounce it back to the opponent! It is also possible to redirect substances!

BlackIllusion-OW
  • Dark Illusion: Activate only when a face-up "Dark Magician" you control would be affected by the effect of an opponent's Effect Monster. That "Dark Magician" is unaffected by the effects of Effect Monsters and cannot be destroyed by battle, until the End Phase. Your opponent draws 1 card.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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