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Then, for the master, i'll feast on your soul this night!
~ Death to Alucard


Background

Death, also known as the Grim Reaper, is Dracula's right-hand man, serving as a reoccurring boss and one of the main antagonists of the Castlevania series.

As the name suggests, he is death itself, being a being born out of chaos who serves Dracula. Thanks to Dracula's power, as long as he lives, Death will revive itself again and again. Death usually shows up as among the last of the bosses, sometimes aided by his minions Gaibon and Slogra as seen in Super Castlevania IV, with his primary attacks being summoning several sickles limitlessly.

Powers and Stats

Tier: 2-C

Dimensionality: 4-D

Powers and Abilities:

Superhuman Physical Characteristics, Higher-Dimensional Existence (Is a being directly born out of the Chaos entity, who is the source of all Chaos and exists all across the Multiverse, whose realm it embodies as well can't be accessed by anyone but Dracula and is beyond the human world, which is also shown to contain several galaxies and stars and is parallel to the real world. He's also part of the castle's magic, which is an entire universe), Flight (Can naturally fly), Weapon Mastery (Is pretty skilled with his scythe), Death Manipulation (As he is Death itself), Weapon Creation (Can spawn several sickles. Can make his own scythe), Conceptual Manipulation (Type 4), Sound Manipulation / Spatial Manipulation (Can kill the very concepts of sound and distance. Also has full control over the concept of death), Electricity Manipulation (Can spawn electric outbursts), Body Control (Can pull out huge spikes out of his body), Homing Attack (Can summon attacks which start to follow the enemy), Cosmic Awareness (Is aware of the existence of alternate timelines and what happens in them), Energy Manipulation and Projection (Can spawn numerous energy beams), Chain Manipulation and Portal Creation (Can create many chains which can also contain portals in them), Aura (Shown here), Acrobatics (Shown to be very acrobatic), Teleportation (Can easily teleport himself around), Danmaku (Can split his scythe into many sickles at all directions), Afterimage Creation (Can create afterimages), Telekinesis (Can telekinetically move his scythe), Black Hole Creation (Can create black holes), Shapeshifting (Can shapeshift into different forms such as Zead), Transformation (Can transform into different monstrous forms), Glyph Creation (Can cause signs to appear), Bone Manipulation (Can send forth several skulls at his enemies), Summoning and Creation (Can create and summon several enemies), Soul Manipulation (Can attack using his souls and was capable of taking Walter's soul. Magic in Castlevania is capable of affecting souls), Invisibility (Can become invisible to beings who are even capable of sensing these types of beings), Abstract Existence (He is the conceptual existence of death itself), Fate Manipulation (Thanks to being Death, he has the ability to control the fate of all living beings, choosing how they will die), Sealing and Crystal Manipulation (Can trap beings inside of a crystal), Fire Manipulation (Can use fire attacks), Large Size (Type 0: Shown be usually bigger than his targets), Explosion Manipulation (Can spawn huge explosions), Duplication (Can duplicate himself), Earth Manipulation (Via Jagged Earth, he summons rock spikes), Gravity Manipulation (As the name implies, Gravity Circle creates a massive gravity attack to crush enemies), Smoke Manipulation and Poison Manipulation (with Poisonous Blow Death creates a massive burst of poisonous gas), Magic (Is highly skilled on this regard), Curse Manipulation, Energy Absorption and Power Nullification (Can inflict curse on his target, which can drain the target's energy and make them weaker to be unable to attack), Light Manipulation (Can create giant flashes of light), Statistics Amplification (The power of Chaos is capable of making creatures stronger), Regeneration (High-Godly: Has came back from getting completely destroyed many times, while being the conceptual existence of death. Scales from Shaft, who came back after getting his ghost form destroyed), Martial Arts (Shown to be a skilled fighter), Invulnerability (Creatures of Chaos are virtually invulnerable when drawing out Chaos' power, and can't be killed normally), Self-Sustenance (Types 1, 2 and 3: Creatures of Chaos can breath in space. Also doesn't need any food or oxygen as he's the concept of death), Intangibility (Has an intangible form not even beings who constantly can interact with Abstract and Nonexistant beings can interact with), BFR (Sent Alucard's equipment away), Nonexistent Physiology (Type 2: Creatures of Chaos and those affected by Dracula's magic are free from the concepts of time, pain, and existence itself), Life Force Absorption (Can drain the life out of his targets), Genius Intelligence, Dimensional Travel and Immersion (Magic can allow one to dimension hop into another world inside of a painting), Extrasensory Perception and Enhanced Senses (Can see, sense and fight invisible beings. Can sense souls), Invulnerability Negation (Can kill Creatures of Chaos, who are invincible and can't be killed normally), Regeneration Negation (High-Godly: Can permanently kill the Time Reaper, who should have the same type of regeneration as Death as he's Galamoth's equivalent to him, who has came back from getting completely destroyed many times, while being the conceptual existence of Death itself), Acid Manipulation and Corrosion Inducement (Poison is acidic in nature), Immortality Negation (Types 1, 2, 3, 4, 5, 6, 7, 8 and 9: Can kill Creatures of Chaos, some of which can regenerate after getting their souls completely destroyed, revive endlessly such as the Red Skeleton and the Skeleton Warrior, are beyond both life and death, can possess others to live, all of which's powers are reliant on Chaos, whom of which they receive their power from, and is the source of Dracula's power), Quantum Manipulation (Magic is capable of warping Quantum Space barriers and is stated to be a paranormal phenomenon, which Creatures of Chaos can create), Transduality (Type 1: Creatures of Chaos are beyond life and death), Statistics Reduction (The power of Chaos can make one's power weaker), Resistance Negation (Creatures of Chaos can negate various resistances to certain effects), Resurrection (As long as his master exists, he will revive himself), Paralysis Inducement (His magic can paralyze beings), Non-Physical Interaction (Can interact with conceptually nonexisting beings, ghosts and abstract beings), Plot Manipulation (Creatures of Chaos can use their powers to write cruel endings to their targets, and can rewrite the narrative of the Grimoires, which are entire worlds, which is done through the chaos in their souls which is the same as the real world, with those changes resulting in those changes overflowing into reality and changing the narrative), Immortality (Types 1, 2, 3, 4, 5, 6, 7, 8 and 9: Creatures of Chaos can regenerate after getting their souls completely destroyed, revive endlessly such as the Red Skeleton and the Skeleton Warrior, are beyond both life and death, can possess others to live, all of which's powers are reliant on Chaos, whom of which they receive their power from, and is the source of Dracula's power), Possession (Can possess others as a form of protection), Pocket Reality Manipulation (Created his own pocket reality), Natural Weaponry (Can summon spikes out of his body), Acausality (Types 1 and 4: Unnafected by the events in Castlevania Judgement. Creatures of Chaos run on a completely different set of rules from the Human World, whose laws don't apply to them, incluiding time, pain and existence itself, the three of them being meaningless to them), Subjective Reality (Can take objects inside of cards and put them into reality), Chaos Manipulation, Darkness Manipulation and Unholy Manipulation (Is a being born out of chaos, and his powers relate to its darkness and unholy nature), Void Manipulation (Can erase beings)

Due to his powers being part of the castle, he should have the following abilities, which are all passive: Transmutation (The castle's magic can transform one into a giant ghost), Necromancy (Type 3: The castle can revive zombies), Corruption (Type 2: Dracula's magic can corrupt beings), Biological Manipulation and Size Manipulation (The castle can mutate beings and cause them to grow in size), Existence Erasure (Dracula's magic can erase both body and soul), Mind Manipulation, Empathic Manipulation and Memory Manipulation (Dracula's magic can consume one's mind, and can also affect their memories and emotions. The castle also tries to control anyone who enters inside it, incluiding ghosts), Absorption (Dracula's magic can absorb a being), Madness Manipulation (Dracula's magic can drive one insane), Body Puppetry (The castle can try to control someone's limb and control them like puppets), Subjective Reality (Dracula's magic can bring what's inside someone's mind into reality), Fear Manipulation (The castle can inflict fear), Possession (Dracula's magic can possess someone), Power Nullification (The castle can passively render one's power completely, and nullify it), Fate Manipulation (The castle can bind the Lost Soul inside of itself, which is fate itself), Technology Manipulation (The castle can mess with satellite images), Water Manipulation and Deconstruction (The castle's waters can deconstruct beings), Void Manipulation, Conceptual Manipulation, Time Manipulation, Duplication, Pain Manipulation and Gravity Manipulation (The castle's magic can passively remove one from the concepts of time, existence and pain itself, and separate them into numerous different planes at once. The castle also has areas where the gravity is affected), Perception Manipulation (The castle can warp one's senses), Portal Creation and BFR (The castle can create a portal and send one to an alternate dimension), Power Mimicry and Absorption (Dracula's magic upscales from Dmitrii, who can copy magic attacks by simply coming in touch with him), Morality Manipulation (The castle can turn allies against each other)

Absolute Zero Ice (Can take hits from ice attacks such as Alucard's Icebrand. Ice attacks in Castlevania can reach Absolute Zero), Curse Manipulation, Energy Absorption (Unnafected by the effects of Curse which can drain one's energy and make them weak to be unable to attack), Power Nullification (Unnafected by the castle can passively render one's power completely, and nullify it), BFR (Unnafected by the castle which can passively BFR), Perception Manipulation (Unnafected by the castle which can warp one's senses), Mind Manipulation, Empathic Manipulation and Memory Manipulation (Unnafected by Dracula's magic which can consume one's mind, and can also affect their memories and emotions. The castle also tries to control anyone who enters inside it, incluiding ghosts), Transmutation (Unnafected by the castle's magic which can transform one into a giant ghost), Body Puppetry (Unnafected by the castle which can try to control someone's limb and control them like puppets), Fate Manipulation (Unnafected by the castle which can bind the Lost Soul inside of itself, which is fate itself), Technology Manipulation (Unnafected by the castle which can mess with satellite images), Water Manipulation and Deconstruction (Unnafected by the castle's waters can deconstruct beings), Void Manipulation, Conceptual Manipulation, Time Manipulation, Duplication, Pain Manipulation and Gravity Manipulation (Unnafected by the castle's magic can passively remove one from the concepts of time, existence and pain itself, and separate them into numerous different planes at once. The castle also has areas where the gravity is affected), Death Manipulation (Unnafected by the Time Reaper's attacks, which should have the same nature as his attacks), Morality Manipulation (Unnafected by the castle which can turn allies against each other), Subjective Reality (Unnafected by Dracula's magic which can bring what's inside someone's mind into reality), Madness Manipulation (Unnafected by Dracula's magic which can drive one insane), Existence Erasure (Unnafected by Dracula's magic which can erase both body and soul), Corruption (Type 2: Unnafected by Dracula's magic which can corrupt beings), Biological Manipulation and Size Manipulation (Unnafected by ghe castle which can mutate beings and cause them to grow in size), Absorption (Unnafected by Dracula's magic which can absorb a being), Quantum Manipulation (Can take hits from magic attacks, which are capable of warping Quantum Space barriers and is stated to be a paranormal phenomenon, which Creatures of Chaos can create), Soul Manipulation (Can tank magic attacks which are capable of dealing spiritual damage to whoever is hit by it), Sound Manipulation (Unnafected by the Mandragora's scream which is powerful enough to kill anyone near it), Darkness Manipulation, Chaos Manipulation and Unholy Manipulation (Can resist darkness attacks), Plot Manipulation (Unnafected by the Creatures of Chaos who can use their powers to write cruel endings to their targets, and can rewrite the narrative of the Grimoires, which are entire worlds, which is done through the chaos in their souls which is the same as the real world, with those changes resulting in those changes overflowing into reality and changing the narrative), Time Stop (Unnafected by the effects of the Stopwatch item. Can move in the Abyss, where time is frozen), Acid Manipulation, Poison Manipulation and Corrosion Inducement (Can tank Poison attacks which are acidic in nature), Fear Manipulation (Unnafected by the castle which can inflict fear), Paralysis Inducement (Unnafected by the Imp's attacks which can paralyze someone), Age Manipulation (Is unnafected by the effects of the Ectoplasm which can age it's targets), Immortality Negation (Types 1, 2, 3, 4, 5, 6, 7, 8 and 9: Is unnafected by the effects of the Vampire Killer and always comes back even after being defeated by it. Said weapon can kill Creatures of Chaos like the Time Reaper, some of which can regenerate after getting their souls completely destroyed, revive endlessly such as the Red Skeleton and the Skeleton Warrior, are beyond both life and death, can possess others to live, all of which's powers are reliant on Chaos, whom of which they receive their power from, and is the source of Dracula's power), Regeneration Negation (High-Godly: Can always come back even after being defeated by the Vampire Killer, with said weapon capable of killing being like the Time Reaper), Possession (Unnafected by Dracula's magic which can possess others), Sealing (Came back even after getting sealed away by Soma), Resistance Negation (Unnafected by the effects of Creatures of Chaos which can negate various resistances to certain effects. Can exist in the Dimensional Rift, which can kill beings who were unnafected by Death Manipulation), Power Mimicry and Absorption (Can touch Dracula without having his powers being copied)

Attack Potency: Low Multiverse level (Can fight and kill the Time Reaper, with the Time Reaper being capable of destroying all the Castlevania timelines. Consistenly fights with the Belmonts and Alucard. Fought against Soma)

Speed: Immeasurable (Can keep up and is on par with Olrox, who was able to react to Death's instant attack which involved him killing the concept of distance itself to attack him instantly. Has kept up with the likes of the Belmonts and Alucard multiple times)

Lifting Strength: Immeasurable (Comparable to Dracula's weakened state, who could lift his castle, which is an entire alternate world with another dimension below it)

Durability: Low Multiverse level (Can take hits from the Time Reaper), Regeneration and his nature makes him hard to kill

Stamina: Limitless (As he's the concept of Death)

Range: Extended Melee Range, up to Low Multiversal with powers (Highly skilled users of magic can enter inside other worlds such as Brauner's paintings and the Abyss)

Standard Equipment: His scythes and sickles

Intelligence: Genius (Is an expert on fighting, capable of dealing with highly trained warriors such as Alucard and the Belmonts. Is also aware of the existence of alternate timelines and has experience ever since ancient times. Is also highly skilled on magic, which means he should understand Quantum Physics since the most skilled users of magic can manipulate quantum barriers)

Weaknesses: Holy Weapons can harm him

Notable Attacks/Techniques:

  • Deathscythe: His most popular spell, the ability to create many scythes or sickles to support in battle or to create a diversion while he goes for reaping. Death can create small, big, or large scythes that cover a wide area. Typically, the summoning process is entirely automatic, filling the entire room with a barrage of sickles from all directions. However, when Death engages his enemy in a direct physical combat, the summoning will become more deliberate and directed toward the enemy as much as possible
  • Deadly Tempest: Death only used this spell twice in history, against Leon Belmont and Hector. It is a Fire-based spell that burns enemies with a wave of fire and has a wide range of effective area.
  • Dimensional Rift: Sometimes Death can open a dimensional rift to confuse and damage his enemies. It is an alternate realm which boosts Death's powers significantly.
  • Hell's Gate: Death can open the gates of Hell, containing the demons of the deepest of the underworld. He does this to supply an army for Dracula, and also to send his victims through it for an appointed time to torture and hurt them before returning them to the real world.
  • Astral Chains: Death can summons chains that ended with a metallic hand from numerous portals. The hands can grabs onto one another, joining to forms a loose cage in which Death can establish his kill zone, typically by throwing his scythe and have it spinning and bouncing inside. These chained hands can also strikes and bind enemies for a final, devastating execution from Death himself. Once bounded, it is not possible for a person to break free on their own and must required a help from outside source.
  • Orb of Gahena: Charges and fires a black orb that freezes the opponent for a while

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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