“ | Knights of Favonius are always so inefficients | „ |
“ | I've become stronger...Though it is still not enough, I will always face the darkness. For dawn to come, there must be those who dare to pierce the darkness with their light | „ |
Background
Diluc Ragnvindr is the Chief of the Dawn Hold and acts as the revered urban legend called the Hero of the Night. Once a cavalry captain of the Knights of Favonius, Diluc abandoned his post when his father's death was covered up to preserve the Knights' reputation in Mondstadt. After spending four years abroad, he sought the answers to the events leading up to his father's death, but was rejected by the Eleven Heirs of Fatui and taken in by a clandestine information network. Training and studying with his new allies, Diluc matured and, once the four years were up, returned to Mondstadt to run the Bodega del Alba.
Powers and Stats
Key: Current | Young
Tier: At least Low 7-B, likely 7-B | At least Low 7-B, likely 7-B
Dimensionality: 3-D
Powers and Abilities Superhuman Physical Characteristics, Martial Artist and Expert Swordsman (He was able to stomp and overwhelm a horde of Hilichurls and Abyss mages with no problem, showing on the spot his battle skills and his mastery with the Claymore), Magic and Fire Manipulation, Creation, Summoning and Telekinesis (Like all other vision weilders, Diluc can summon his weapons and move them telekinetically at will), Acrobatics (Diluc is able to run up walls, jump backwards and jump to great heights, perform maneuvers in the air while dodging attacks, Transformation, Elemental Intangibility and Limited Flight (Diluc can transform into Pyro energy and appear out of nowhere at certain times), Forcefield Creation (Like amber and other allogenes, Diluc should be able to generate a Pyro shield), Elemental Aura (Diluc can wrap himself in flames, and use them to attack at long range), Statistics Amplification and Damage Boost (Diluc's first constellation gives him a damage boost against enemies with more than 50% HP), Summoning (Diluc can summon a phoenix with his ultimate ability Daw) and Resistance to Fire Manipulation (As a Pyro Allogene, Diluc is naturally resistant to flames, Diluc is also capable of running through the flames without being affected), Heat Manipulation and Ice Manipulation (Despite being frozen in a large ice caramban by a Wizard of the Abyss, he was totally immune to the damage and was also able to melt the ice from the inside, being unaffected by the high temperature involved) | All previous abilities, Chain Manipulation (Diluc is capable of generating Pyro chains that are capable of pierce and bind monsters as powerful as Ursa the Drake)
Attack Potency: At least Small City level, likely City level (Diluc is Comparable/Superior to Jean, who effortlessly destroyed five ruin guards at the same time to protect Mondstadt. Diluc is also known as a candidate for the 3 most powerful people in Monsdat voted by the citizens | At least Small City level, likely City level (Diluc should be weaker than his current one, but he was strong enough to be on par with one of the Fatui Harbinger)
Speed: Massively Hypersonic (Diluc is able to dodge Dvalin's attacks, and is comparable/superior to Jean)
Lifting Strength: At least Peak Human (Comparable to Tartaglia, Diluc is able to easily lift and handle claymores, which are the largest and heaviest hand-held swords)
Durability: At least Small City level, likely City level (Withstood blows from Dvalin) | At least Small City level, likely City level
Stamina: Very High. Diluc was one of the most physically capable among the Knights of Favonius and has only grown significantly stronger through training and fighting during his four years away from Mondstadt He is able to fight hordes of hilichurls and abyss mages without tiring at all
Range: Extended Melee Range normally. Several Dozen Meters with Magic and Knives
Standard Equipment: Favonius Greatsword, Pyro Vision and Throwing Knives | All previous excluding his Vision, which is replaced by a Pyro Delusion
Intelligence: Genius. Diluc was hailed as the top rising star among the Knights of Favonius, becoming a Knight at a very young age, obtaining his Vision before the age of 16, and become the youngest captain of knighthood in the history of the order, although he later left the order after the death of his father
Weaknesses: He does not currently has the Pyro delusion, because he forgot where he left it
Notable Attacks and Techniques:
Pyro Vision: A Vision is a gift from the gods of Teyvat that allows humans to wield elemental powers, turning them into Allogenes. Diluc's Vision is Pyro-attributed, thus granting him the ability to manipulate and generate flames
- Tempered Sword Diluc's performs up to 4 consecutive strikes. Meanwhile, in charged attacks rains Stamina over time to perform continuous slashes. At the end of the sequence, perform a more powerful slash
- Searing Onslaught: Diluc's Elemenetal Skill. Diluc enchants his sword with fire and deals an explosive blow. He can chain strikes of Searing Onslaught together to deal greater damage with Flowing Flame
- Dawn: Diluc's Ultimate Skills. Diluc summons a giant phoenix to raze everything in its path while also enchanting his sword with flames
- Relentless Diluc's Charged Attack Stamina Cost is decreased by 50%, and its duration is increased by 3s
- Blessing of Phoenix: The Pyro Enchantment provided by Dawn lasts for 4s longer. Additionally, Diluc gains 20% Pyro DMG Bonus during the duration of this effect
Evil Eye / Pyro Delusion: A Delusion is an artificial Vision created by the Tsaritsa and passed to elite members of the Fatui, such as Tartaglia. Diluc's Delusion was once owned by his father, Crepus. The latter died using it to defend against Ursa the Drake after the dragon had overwhelmed a party of younger Diluc and the accompanying knights. The flames generated by Evil Eye take the form of spear-tipped black chains, which can be manipulated at will to impale and bind enemies
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: