Domaimer is one of the Unfortunate Friends, alongside Amira, Garfunkel and Pyhar. She happens to be a mermaid with reversed properties, having a fish upper body and a human lower body. As a result, she cannot breathe and is seen constantly begging for water. She appears alongside her friends in Succubus Village in order to fight the men back to their senses using their grotesque appearances. She is later seemingly accidentally eaten by her friends and became a star.
In Paradox, she appears on Lemuse Beach, where she can be recruited into the party.
Powers and Stats
Tier: 7-C | 2-A | 2-A
Name: Diamrem, Domaimer
Origin: Monster Girl Quest!
Classification: Unfortunate Friend, Mermaid
Superhuman Physical Characteristics, Longevity, Regeneration (Low-Mid), Underwater Breathing (Type 1), Healing (Can heal herself and others), Water Manipulation, Sound Manipulation, Mind Manipulation (Can seduce others with her songs), Statistics Reduction (Can make enemies weak to sound-based attacks and water-based attacks), Magic, Non-Physical Interaction (Can damage ghosts with her magical attacks), Resurrection (Can resurrect allies), Resistance to Mind Manipulation (Immune to the Confusion and Seduction status effects), Sleep Manipulation (Immune to the Sleep status effect), Water Manipulation (Immune to water attacks), Sound Manipulation (Immune to sound attacks)
Same as previously, plus Statistics Amplification (Can increase her allies' defenses or offenses), Sleep Manipulation (Can put enemies to sleep), Ice Manipulation, Status Effect Inducement (Can charm or freeze enemies), Acausality (Type 1), Resistance to Mind Manipulation (Unaffected by Tamamo's country-wide charm aura), Void Manipulation (Can resist the passive void manipulation of Apoptosis as well as the Necrosis attack), Conceptual Manipulation (Can resist Chaos, which can erase abstracts just from leaking into a universe), Transmutation (Can survive long-time exposure to Chaos and Apoptosis, which would normally transform beings into Apoptosis)
All prior, plus Absolute Zero, Accelerated Development (Training and Battle: Physical Stats, Abilities), Non-Physical Interaction (Can interact with other angels and damage ghosts), Weapon Mastery (Of Daggers, Swords, Rapiers, Spears, Axes, Clubs, Scythes, Flails, Rods, Grimoires, Staves, Whips, Gun, Rapiers, Fans, Plates, Abacuses, Ninja Katanas, Sickles, Bows, Whips, Boomerangs, Shield, Cards, Kitchen Knives, Knight Swords, Magic Swords, Fists, and Great Swords), Transformation (Can transform into various power-up such as Hero of Justice. Can stop numerous of these transformations), Healing, Martial Arts, Chi Manipulation, Energy Manipulation, Stealth Mastery, Magic, Sound Manipulation, Necromancy, Summoning, Animal Manipulation (Manipulation of mythical creatures), Social Influencing (With many Talk, Signing, and Dancing abilities, he can dramatically change his opponents mindsets from his conversions to the level where many would be willing to join his party despite trying to fight him earlier in battle), Creation (Has the abilities to create items out of thin air by refining objects into mysterious alchemical tools. Items such attack items can be made on the fly with alchemy skills), Pressure Points and Acupuncture (Can instantly kill enemies through pressure points), Elemental Manipulation (Fire Manipulation, Hellfire Manipulation, Ice Manipulation, Electricity Manipulation, Air Manipulation, Water Manipulation, Holy Manipulation, Light Manipulation, Darkness Manipulation), Sleep Manipulation, Poison Manipulation, Statistics Amplification (Can increase his or his ally’s statistics for the length of a battle; can passively get stronger at lower health), Statistics Reduction (Can removed his opponent's statistics increases), Status Effect Inducement (Can inflict various status effect such as blind and paralysis), Time Manipulation (Can slow, speed up, stop time; can warp space-time, and can age people until they fossilize), Teleportation, Spatial Manipulation (Can twists spacetime to drop a comet on a foe; can break spacetime with skills like Darkness Seal Formation to slay foe), Aura, Absorption (Can absorb the target's health, magic, and energy with many abilities and skills such as Drain Strike, Mana Drain Strike, Spellblade Drain, Lancet among others. Can absorb elemental damages with abilities like Armor of Truth; with abilities like White Sun, can absorb all physical damages), Mind Manipulation, Death Manipulation, Vibration Manipulation (With attacks such as Super Vibro Blade), Petrification (With Godfather skill and Godlen needle reversal), Resurrection (Can resurrect others. Can also resurrect self with abilities like Second Coming), Gravity Manipulation, Explosion Manipulation (With Makinas; Can force nuclear reactions to occur and cause nuclear explosions), Void Manipulation (With skills like Page 99999 of Chaos, she conjure the chaos and brings the end to life with a grimoire page. Chaos erase beings from existence), Self-Destruction (With abilities and skills like Saint's Self-Destruction), Life Manipulation (With Drain Skrike: Normal attack heals the user for 50% the damage done to opponent), Soul Manipulation (Via ascension and many holy skills, can send one’s soul to Heaven), Size Manipulation (Can cause opponents to become extremly small), Durability Negation (Have many skills that ignore durability like Cursed God Slash), Attack Reflection and Forcefield Creation (From skills like those from Spellsword, Spear Skills, and others. Attack reflection with skills like Carbuncle that can reflect magical attacks. She can reflect magic on his own), Damage Reduction (With skills and abilities like Great defense. Can passive reduce damage taken at lower health. Has skills and abilities that reduce reduce damage), Biological Manipulation (Can affect biology of opponents from many skills and abilities. Can also turn opponent into Zombie from many skills and abilities. Can disassemble creatures made via genetic engineering), Transmutation (Can transform matter into objects through alchemy), Vibration Manipulation (with Vibro Blade), Radiation Manipulation (With skills like Super-Heating Radiation), Weapon Creation (Can weapons with Golden Alchemist's abilities), Illusion Creation (With Doppelganger), Plasma Manipulation (Gigavolt mage and master scholar skill), Resistance Negation (Can weaken target's resistance), Berserk Mode, improve Spatial Manipulation (With attacks like Ice Age which can freezes space itself), Invulnerability (Can temporarily become invincible with some skills and abilities that nullifies all form of damages; can become completely invincible with gem equipments), Matter Manipulation (Can force a change of phase and create a variety of reactions), Regeneration (At least Mid, likely higher; can regenerate from piercing overhead strikes)
Resistance to Absolute Zero, Size Manipulation, Poison Manipulation, Sound Manipulation, Sound Manipulation, Corrosion Inducement, Power Nullification, Earth Manipulation, Fire Manipulation, Electricity Manipulation, Ice Manipulation. Petrification, Time Manipulation, Status Effect Inducement (Can resist various status effect such as blind, stuns, and paralysis), Sleep Manipulation, Mind Manipulation (Resists the confusion and trance status effect. Unaffected by Tamamo's country-wide charm aura), Death Manipulation, Statistics Reduction, Soul Manipulation (Immune to the ascension status effect), Void Manipulation (Can resist Monster Lord's Cruelty, the passive void manipulation of other Apoptosis and the attack Necrosis), BFR (Resists Rezone, a skill that warps the opponent through space in order to kill them), Transmutation (Can survive long-time exposure to Chaos and Apoptosis, which would normally transform beings into Apoptosis), Radiation Manipulation (Can survive skills like Super-Heating Radiation with no negative long-term effects)
Statistics Amplification (Increases +50% max HP, MP, SP, Attack, Defense, Magic, Willpower, Agility, Dexterity,; Hit Rate (+200% when below 20% of health), Critical Hit Rate (+100% when below 20% of health), +30% Physical Evasion (+75% when below 20% HP), Magical Evasion (+75% when below 20% HP) per "turn", +100% Physical Counter Rate, Magical Counter Rate, Counter Damage; +10% to all stats when below 20% health, Healing (healing techniques or items are 5 times more effective in the user), on death, all allies gain +50% stats. Status dealt by dancing, singing, demon arts and plants are 50% more effective. +40% all stats while in a forest, dessert, ocean, deep sea, cave, city. All stats triplied for the first turn, Black Magic, Time Magic, Summoning, Flail skills act faster), Regeneration (Mid), Attack Reflection (50% Magical Reflection Rate, can increase at 100% his magical reflection rate but it increases the physical damage times 2), Damage Reduction (Halves physical damage and magical damage when below 20% health, can reduce to a 50% the magic damage but it costs 1/2 stamina, takes 1/20 damage from blocking instead of 1/2, takes 50% physical damage), Damage Boost (Can increase at 50% the magic damage but it costs 2x stamina; +50% normal attack damage, take double damage the turn you attack, +50% damage of normal attack for each defeated ally, normal attack deals +150% damage, deals +50% damage to humans, yomas, succubi, demi-humans, vampires, elves, mermaids, fairies, slimes, beasts, kitsune, lamias, scylla, harpies, dragons, land-dwellers, sea-dwellers, insects, plants, zombies, ghosts, chimeras, dolls, angels and giants. Increases at 400% physical, and at 50% fire, pleasure, ice, lightning, wind, earth, water, holy, dark, sonic and bio damage. Species Slayer does +100% attack damage. Self Destruct, Chaos, Tongue Demon Arts skills are boosted), Berserk Mode (it activates when below 20% of health. On this mode, the user regenerates 20% HP, 2% MP and 50% SP, can become berserk a the start of the battle, which also increases his damage), Resurrection (revives once per battle with a massive stats boost, on death, revives all allies), Healing (on death, heals all allies. Restores 50% of damage dealt) Power Nullification (nullifies lesser attacks), Transformation (Can transform into a Zombie (which negates biological damage, but healing damages the user)), Stealth Mastery (normal attacks steal items), Summoning (on death, gains an item and performs a random summon. At the start of the battle, 75% chance meteor, every time the user attack, 75% meteor), Poison Manipulation (on death, scatter a deadly poison), Fire Manipulation, Holy Manipulation (On death, deal 840% (Dex) Fire/Holy damage to all foes), Supernatural Luck (Become one-fifth as likely to be targeted in battle), Status Effect Inducement (50% of Slime and Digestive Liquid counter when physically attacked, 100% of stun on foes, final demon eyes (50% Poison, Blind and Silence and 25% Confusion, Sleep and Paralysis) each time the user attacks, Nightmare's smile (Sleep, horny and trance effects), Succubus Whisper (Horny, trance and seduction effects) at the beginning of the match. Has 20% to inflict death, ascension, climax, poison, blind, silence, confusion, sleep, paralysis, burn, freeze, shock, slow, stop, mini, zombie, Petrification, Digest, stun, slime, horny, trance, seduction and incontinence effect with each attack), Forcefield Creation (On entering battle, create a barrier that blocks 2 hits), Death Manipulation (75% of instant death on foes), Magic (added 150% magic to normal attack), Darkness Manipulation (Normal attack is dark atribute, it costs 2% of health per use), Elemental Manipulation (Normal attacks deal fire, pleasure, ice, lightning, wind, earth, water, holy, dark, sonic and bio damage), can regenerate 100% of MP, 30% of SP, can regenerate MP equal to the user's damage taken, user's attacks costs 1/4 of the stamina they should cost, while above 10% of health can survive attacks at 1HP, can survive self-destruct attacks with 1HP, skills that sacrifice health have no cost, at the start of each turn, incapacitates Slimed/Horny/Tranced/Seduced/Incontinent Foes
Resistance to Damage Boost (Nullify critical hits), Empathic Manipulation (takes no pleasure damage), Fire Manipulation (takes no fire damage), Ice Manipulation (takes no ice damage), Electricity Manipulation (takes no lightning damage), Air Manipulation (takes no wind damage), Earth Manipulation (takes no earth damage, absorbs earth damage), Water Manipulation (takes no water damage), Holy Manipulation (takes 50% holy damage), Darkness Manipulation (takes 50% darkness damage), Vibration Manipulation (takes no sonic damage), Biological Manipulation (takes no bio damage), Elemental Manipulation (takes 50% Elemental damage), Statistics Reduction (resists status reduction by 50%, nullify stats reducts), Status Effect Inducement (nullify death, ascension, climax, poison, blind, silence, confusion, sleep, paralysis, burn, freeze, shock, slow, stop, mini, zombie, Petrification, Digest, stun, slime, horny, trance, seduction and incontinence, resists all status), enviromental damage, all status aliments effects
Attack Potency: Town level (Should be comparable to monsters of the Lost Woods, which includes monster capable of creating earthquakes) | Multiverse level+ (Can fight Sonya Chaos) | Multiverse level+ (Stronger than before)
Speed: Massively Hypersonic+ (Can dodge natural lightning in close combat) | Immeasurable (Comparable to Sonya Chaos) | Immeasurable (Faster than before)
Lifting Strength: Unknown | Immeasurable (Comparable to angels) | Immeasurable (Stronger than before)
Durability: Town level | Multiverse level+ | Multiverse level+
Stamina: Low (When on the ground, she will eventually suffocate and die)
Range: Extended melee range, hundreds of kilometers with magic (Comparable to other types of magic capable of creating earthquakes)
Standard Equipment: Abacus | Same as before | Weapons: Daggers, Swords, Rapiers, Spears, Axes, Clubs, Scythes, Flails, Rods, Grimoires, Staves, Whips, Gun, Rapiers, Fans, Plates, Abacuses, Ninja Katanas, Sickles, Bows, Whips, Boomerangs, Shield, Cards, Kitchen Knives, Knight Swords, Magic Swords, Fists, Great Swords. Equipment: Armor, Heavy Armor, Helmets, Heavy Helmets, Shields, Heavy Shields, Robes, and Magic Hats
- Optional Equipment: Accessories, legendary accessories
Intelligence: Unknown (She appears to be simple-minded, yet she is able to talk normally at times)
Weaknesses: Cannot breathe on land and might eventually die
- Mermaid Skills
- Heal: A basic healing skill.
- Water Bullet: A water skill that shoots water bullet at an enemy and makes foes weak to water.
- Mermaid Song: A song that seduces those who hear it.
- Cure: A skill that heals status effects.
- Mermaid Tail: A tail skill that renders the opponent weak to sound-based damage.
- Water: A basic magic skill that uses water.
- Raise: A skill that can resurrect an ally.
- Healing Rain: A water skill that heals all allies and recovers some of their mana.
- Merchant Skills
- Throw Gold: The user throws money at the enemy.
- Heal All: A skill that heals all allies.
- Screw Tail: A stronger version of Mermaid Tail.
- Song of Defense: A song that boosts the defense of allies.
- Whirlpool Song: A song that deals water damage and put to sleep all foes.
- Wave: A strong magical skill that uses water.
- Rain of Life: A stronger version of Healing Rain.
- Cure All: A skill that heals status effects of all allies.
- Chill: A water skill that freezes enemies.
- Song of Offense: A song that augments the offense of allies.
- Tsunami: An extremely strong magical skill that summons a tsunami and makes foes weak to water.
- Super Throw Gold: A stronger version of throw gold.
- Bribe: The user bribes the enemy into fleeing.
- Gamma Wave: An extremely strong magical skill that uses water.
- Soothing Rain: A skill that summons rain that can heal all status effects.
- Mermaid's Somersault: A strong physical skill that makes the enemy weak to sound-based moves.
- Mass Enhanced Guard: A skill that boosts resistance against physical attacks for all allies.
- Mass Enhanced Mind: A skill that boosts resistance against magical attacks for all allies.
- Ocean Song: A song that summons water to attack.
- Requiem: A song that deals high damage to undead and ghosts.
- Mega Raise: A skill that completely resurrects an ally.
- Rain of Miracles: A skill that summons rain capable of healing status effects, recovering mana and healing all allies.
- Diamond Dust: A skill that summons freezing diamond dust on the battlefield.
- Maelstorm: An extremely strong skill that summons a storm in combat and that makes foes weak to water.
- Final Throw Gold: A stronger version of Super Throw Gold.
- Scatter Bribe: The user bribes all enemies on the field to flee.
Key: Base (Original/Paradox Timeline) | End of Part 2 (Paradox Timeline) | Full Potential