All Fiction Battles Wiki
All Fiction Battles Wiki


Background

Enkidu was an ancient Gangrel methuselah and member of the Red List. He preserved animals threatened by extinction by ghouling them and warding them within his own body by order of the Gangrel Antediluvian herself.

Born in the height of Sumerian culture in a small village near Ur, Enkidu was plagued with dreams from a ziggurat that was erected in honor of the moon by the Gangrel Antediluvian. Eventually, these dreams goaded him into the city, forcing him to live among humans he despised in their decadence. He came to hate his kind and only found solace among the animals, despite the fact that many were sacrificed to Sumer's various gods, which filled him with even more resentment against his species.

Eventually, the dreams became so intense and threatening that he ventured to the temple himself in order to challenge the being that sent these dreams. Instead, he was inducted into Ennoia's brood and received the Embrace. His fellows revealed that his sire struggled to keep the ancient ghoul known as the Typhonian Beast, a creature created by Set with his dark magic, under her control with Animalism, and sealed it within her own body. The Antediluvian would not kill it, for it was the last of its species. Enkidu had been chosen to be her successor, also containing other rare species within his own body.

Powers and Stats

Tier: 7-A, likely 6-B

Dimensionality: 3-D

Powers and Abilities:

Animal Manipulation (The vampire creates an empathic connection with a beast, thereby allowing them to communicate or issue simple commands[12]. With Species Speech, a character can enter into psychic communion with all creatures of a certain species that are present[13]), Summoning (The vampire may call out in the voice of a specific type of animal — howling like a wolf, shrilling like a raven, etc. This call mystically summons creatures of the chosen type[14]), Empathic Manipulation (As the supreme predators of the natural world, Kindred are highly attuned to the bestial nature that dwells within every mortal heart. A vampire who develops this power may assert his will over a mortal (animal or human) subject, subduing the Beast within them. This quenches all powerful, strong emotions — hope, fury, love, fear — within the target[15]. Some Kindred are so attuned to the Beast that they can unleash it in another individual at will. Vampires who have developed Taunt The Caged Beast are able to send adversaries into frenzy with a finger’s touch and the resultant momentary contact with the victim's Beast[16]. At this level of Animalism, the Kindred has a keen understanding of the Beast Within, and is able to release his feral urges upon another mortal or vampire[17]), Possession (By locking their gaze with that of an animal, the vampire may mentally possess the creature[18]), Information Analysis (Shared Soul can probe the mind of any one animal the vampire touches. Shared Soul can be very disconcerting to both parties involved, as each participant is completely immersed in the thoughts and emotions of the other. With enough effort or time, each participant can gain a complete understanding of the other’s mind[19]), Berserk Mode (Masters of Animalism have a much greater understanding of both beasts in general and the Beast in particular. Those who have developed Conquer the Beast can master their own Beasts to a degree impossible for lesser Kindred to attain. Conquer the Beast allows the vampire both to control her frenzies and to enter them at will[20]), Pain Manipulation (The self-destructive nature of Cainites can be turned against them by an elder who possesses this formidable power. With a glance, the vampire can awaken the Beasts of their enemies, causing physical injury and excruciating agony as the victim’s own violent impulses manifest in physical form to tear him apart from within[21]), Enhanced Senses (Heightened Senses increases the acuity of all of the vampire’s senses, effectively doubling the clarity and range of sight, hearing, and smell[22]. The vampire sees perfectly well in pitch darkness, not requiring a light source to notice details in even the darkest basement or cave[23]), Extrasensory Perception (The vampire can perceive the psychic “auras” that radiate from mortals and supernatural beings alike. These halos comprise a shifting series of colors that take practice to discern with clarity[24]), Stealth Mastery (With Cloak of Shadows, the vampire steps into an out-of-the-way, shadowed place and eases himself from normal sight. The vampire remains unnoticed as long as he stays silent, still, under some degree of cover (such as a curtain, bush, door frame, lamppost, or alley), and out of direct lighting. The immortal’s concealment vanishes if he moves, attacks, or falls under direct light[25]. With experience, the vampire can move around without being seen. Shadows seem to shift to cover him, and people automatically avert their gazes as he passes by. Others move unconsciously to avoid contact with the cloaked creature; those with weak wills may even scurry away from the area in unacknowledged fear. The vampire remains ignored indefinitely unless someone deliberately seeks him out or he inadvertently reveals himself[26]. Vanish from the Mind's Eye enables the vampire to disappear from plain view. So profound is this vanishing that the immortal can fade away even if he stands directly in front of someone[27]), Fear Manipulation (With experience, the vampire can move around without being seen. Shadows seem to shift to cover him, and people automatically avert their gazes as he passes by. Others move unconsciously to avoid contact with the cloaked creature; those with weak wills may even scurry away from the area in unacknowledged fear. The vampire remains ignored indefinitely unless someone deliberately seeks him out or he inadvertently reveals himself[28]. Chiropteran Marauder transforms the vampire into a terrifying, bipedal bat, bearing a wickedly fanged maw and veined, leathery wings. The mere sight of the marauder is enough to make mortals or weak-willed vampires flee in horror[29]), Perception Manipulation (The vampire can influence the perception of others, causing them to see a face different from his, as well as height, gestures, mannerisms, voice, sex, and age[30]. With Cloak the Gathering, the vampire may extend his concealing abilities to cover an area. The immortal may use any Obfuscate power upon those nearby as well as upon himself, if he wishes[31]. With Conceal, the vampire may mask an inanimate object up to the size of a house (Obfuscate cannot be used to disguise inanimate objects without the use of this power). If the object is hidden, so are all of its contents. While Conceal is in effect, passersby walk around the concealed object as if it were still visible, but refuse to acknowledge that they are making any kind of detour[32]. In addition to concealing their form, a vampire who has developed Soul Mask is able to conceal their aura. They may display whatever combination of colors and shades they wishe, or may appear to have no aura whatsoever[33]. The Veil of Blissful Ignorance allows a vampire to Obfuscate an unwilling victim, removing them from the notice of others[34]), Body Control (The vampire’s nails can transform into long, bestial claws. These talons are wickedly sharp, able to rend flesh with ease and even carve stone and metal with little trouble[35]. A vampire with Purify the Impaled Beast can expel foreign objects from their body with great force, even excising stakes that transfix their heart[36]. With Malleable Visage, the vampire can alter their own bodily parameters: height, build, voice, facial features, and skin tone, among other things[37]), Fusionism (Earth Meld enables the vampire to become one with the earth. The immortal literally sinks into the bare ground, transmuting his substance to bond with the earth[38]), Transformation (Shape of the Beast endows the vampire with the legendary ability to transform into a wolf or bat. A Kindred changed in this way is a particularly imposing representative of the animal kingdom. He retains his own psyche and temperament, but can still call upon the abilities of the beast form — increased senses for the wolf and flight for the bat[39]. A vampire employing Shape of the Beast's Wrath shifts into a huge, monstrous form, gaining half his height again and tripling his weight. His overall shape flows into an unholy amalgamation of his own form and that of the animal he feels the closest kinship to. Wolves, rats, and great cats are the most common manifestations, though ravens, serpents, bats, and stranger beasts have been reported[40]), Intangibility, Smoke Manipulation (Mist Form enables the vampire to turn into mist. His physical shape disperses into a hazy cloud, but one still subject entirely to the immortal’s will[41]), Underground Mobility (With Earth Control, the vampire is no longer confined to the resting place he selected the night before. He can pass through the ground as if it were water, “swimming” through the earth itself. Some elders use this as a means of unobstructed and unobtrusive travel, while others find it a highly effective means of maneuvering in combat[42]), Damage Reduction (The skin of a vampire with Flesh of Marble becomes in essence a sort of flexible stone, although it appears (and feels) no different than normal skin and muscle. While the power is functioning, the damage of all physical attacks made against the character are halved, including assaults made with fists, claws, swords, firearms, and explosions[43]), Non-Corporeal (Spectral Bodyt allows a vampire to take a shape with most of the advantages of the Mist Form but fewer of the disadvantages. A vampire who assumes Spectral Form retains his normal appearance, but becomes completely insubstantial. He walks through walls and bullets with equal ease, and can pass through the floor on which he stands if he chooses to. Although his lungs are no longer solid, the vampire can still speak[44]), Biological Manipulation (Fleshcraft allows the vampire to perform drastic, grotesque alterations on other creatures[45]), Bone Manipulation (Bonecraft allows a vampire to manipulate bone in the same manner that flesh is shaped. In conjunction with Fleshcraft, this power enables a Vicissitude practitioner to deform a victim (or himself) beyond recognition[46]), Size Manipulation (With Horrid Form, the vampire can become hideous and deadly monsters, increasing their size[47]), Blood Manipulation (A vampire with Bloodform can physically transform all or part of their body into sentient vitae. This blood is in all respects identical to the vampire’s normal vitae; they can use it to nourish themselves or others, create ghouls, or establish blood bonds[48]), Acid Manipulation (With Blood of Acid, the vampire converts his blood to a viscous acid. Any blood he consumes likewise becomes acid, which is corrosive enough to burn human (and vampiric flesh) as well as wood[49])

Attack Potency: Mountain level+, likely Country level (Methuselahs are comparable to Bodhisattvas[50], who could cause a storm this powerful)

Speed: Irrelevant (Comparable to Mages, who can freely move in the Astral Umbra[51])

Lifting Strength: Peak Human (Can easily crush human skulls[52])

Durability: Mountain level+, likely Country level

Stamina: Superhuman

Range: Extended melee range. Up to Hundreds of Meters with abilities.

Standard Equipment: None notable

Intelligence: Methuselahs and Elder vampires manipulate lesser vampires, using them as pawns in a terrible game whose rules defy comprehension[53]. Enkidu has Level 5 Intelligence[54], making him a certified genius[55].

Weaknesses: Vampires are burned by sunlight, and can be paralyzed if impaled by a wooden stake through the heart.[56]

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. Vampire: The Masquerade, 20th Anniversary Edition
  2. Vampire: The Masquerade, 20th Anniversary Edition
  3. Vampire: The Masquerade, 20th Anniversary Edition
  4. Vampire: The Masquerade, 20th Anniversary Edition
  5. Vampire: The Masquerade, 20th Anniversary Edition
  6. Vampire: The Masquerade, 20th Anniversary Edition
  7. Vampire: The Masquerade, 20th Anniversary Edition
  8. Vampire: The Masquerade, 20th Anniversary Edition
  9. Vampire: The Masquerade, 20th Anniversary Edition
  10. Vampire: The Dark Ages, 20th Anniversary Edition
  11. Vampire: The Masquerade, 20th Anniversary Edition
  12. Vampire: The Masquerade, 20th Anniversary Edition
  13. Vampire: The Masquerade, 20th Anniversary Edition
  14. Vampire: The Masquerade, 20th Anniversary Edition
  15. Vampire: The Masquerade, 20th Anniversary Edition
  16. Vampire: The Masquerade, 20th Anniversary Edition
  17. Vampire: The Masquerade, 20th Anniversary Edition
  18. Vampire: The Masquerade, 20th Anniversary Edition
  19. Vampire: The Masquerade, 20th Anniversary Edition
  20. Vampire: The Masquerade, 20th Anniversary Edition
  21. Vampire: The Masquerade, 20th Anniversary Edition
  22. Vampire: The Masquerade, 20th Anniversary Edition
  23. Vampire: The Masquerade, 20th Anniversary Edition
  24. Vampire: The Masquerade, 20th Anniversary Edition
  25. Vampire: The Masquerade, 20th Anniversary Edition
  26. Vampire: The Masquerade, 20th Anniversary Edition
  27. Vampire: The Masquerade, 20th Anniversary Edition
  28. Vampire: The Masquerade, 20th Anniversary Edition
  29. Vampire: The Masquerade, 20th Anniversary Edition
  30. Vampire: The Masquerade, 20th Anniversary Edition
  31. Vampire: The Masquerade, 20th Anniversary Edition
  32. Vampire: The Masquerade, 20th Anniversary Edition
  33. Vampire: The Masquerade, 20th Anniversary Edition
  34. Vampire: The Masquerade, 20th Anniversary Edition
  35. Vampire: The Masquerade, 20th Anniversary Edition
  36. Vampire: The Masquerade, 20th Anniversary Edition
  37. Vampire: The Masquerade, 20th Anniversary Edition
  38. Vampire: The Masquerade, 20th Anniversary Edition
  39. Vampire: The Masquerade, 20th Anniversary Edition
  40. Vampire: The Masquerade, 20th Anniversary Edition
  41. Vampire: The Masquerade, 20th Anniversary Edition
  42. Vampire: The Masquerade, 20th Anniversary Edition
  43. Vampire: The Masquerade, 20th Anniversary Edition
  44. Vampire: The Masquerade, 20th Anniversary Edition
  45. Vampire: The Masquerade, 20th Anniversary Edition
  46. Vampire: The Masquerade, 20th Anniversary Edition
  47. Vampire: The Masquerade, 20th Anniversary Edition
  48. Vampire: The Masquerade, 20th Anniversary Edition
  49. Vampire: The Masquerade, 20th Anniversary Edition
  50. Kindred of the East
  51. Umbra - The Velvet Shadow
  52. Vampire: The Masquerade, 20th Anniversary Edition
  53. Vampire: The Masquerade, 20th Anniversary Edition
  54. The Kindred Most Wanted
  55. Vampire: The Masquerade, 20th Anniversary Edition
  56. Vampire: The Masquerade, 20th Anniversary Edition