| “ | Six of us went down into the pit. Only one crawled out. I am Eris, the last. I have seen what the Hive call a god. | „ |
| ~ Eris Morn |
Background
Eris Morn is a Hunter and member of the Hidden who serves the Vanguard as their expert on Hive lore. She is the sole survivor of the ill-fated fireteam led by herself and Eriana-3 that attempted to assassinate Crota after The Great Disaster. After guiding The Guardian on the path to Crota's destruction, she helped coordinate the fight against Oryx, the Taken King while maintaining secret alliances with Queen Mara Sov of the Reef and the exiled Warlock Osiris. During the Age of Triumph, Eris left The Last City to gather more information on future Hive threats with the help of Mara.
After discovering the growing threat of Savathûn and hints that the Darkness was closer to humanity than they believed, Eris returned to the Last City to warn the Vanguard before venturing once more to the Moon. There she uncovered the existence of a Pyramid beneath the surface and guided the Guardian in investigating its purpose and fighting the Daughters of Crota. Eris delved deep into the secrets of the Pyramid and the Darkness as the Black Fleet arrived in the system. Although sorely tempted by the power the Darkness offered, Eris formed an alliance with the Exo Stranger and The Drifter to learn how to utilize Stasis safely as a tool against their foes.
Powers and Stats
Keys: Pre-Failed Crota Raid | Post-Failed Crota Raid
Tier: At least 3-A, likely 2-A | At least 5-C, potentially 3-A
Dimensionality: 3-D | 3-D, potentially 4-D
Superhuman Physical Characteristics, Martial Arts, Weapon Mastery (She's skilled with her Ark Blade and many different weapons Guardians may have access to), Immortality (Types 1, 3, 4 & 8), Regeneration (Low-Godly), Acausality (Type 5. Users of Light inherits its paracausality and are released from causality altogether. The Light has no antecedent and no constituents, and there is no instrument of causality by which they could be portioned into components and assigned to some schematic of their origin, completely unbound by any system of reason or causality), Enhanced Senses (Light can be used to see through areas even if you're blind), Extrasensory Perception (The Light can be used to find other individuals), Aura (Guardians have light auras), Holy Manipulation (Light has a divine nature), Vector Manipulation (Can bend momentum to perform double jumps), Data Manipulation (Guardians can decipher engram matter-encryptions. Guardians can alter data by shooting at it or by using their Light), Fate Manipulation (Guardians make their own fate. They also did it so during their fight against Atheon in the Vault of Glass), Existence Erasure, Subjective Reality & Conceptual Manipulation (Type 4. If the Guardian believes their weapon can end existence, then so it will. Can apply Ontology, convincing certain things that they shouldn't exist. The very thoughts of a Lightbearer propel an ontological force. A demiurge is a rule maker that defines possible actions and enforces reality. When a demiurge is used it is altering the world by turning will into output), Law Manipulation (A demiurge is a rule maker that defines possible actions and enforces reality. When a demiurge is used it is altering the world by turning will into output), Teleportation (Via Arc Blade), Self-Sustenance (Type 3. Guardians don't need to sleep), Non-Physical Interaction (She can interact with Nightmares who are made of chaos, negation, and things that exist in the spaces between thought and fear. Guardians can alter data by shooting at it or by using their Light. Can interact with encrypted data. Can interact and figth against Taken), Genius Intelligence (Their intellect is implied to be greater than a virtual computer's calculations), Information Analysis (Guardians can subconsciously analyze things at the molecular level), Hacking (Their Ghosts can hack into security systems), Creation & Weapon Creation (Ghosts can reproduce a Guardian's equipment), Telepathy (Ghosts can telepathically communicate with their Guardians), Shockwave Creation (Via Arc Blade), Energy Absorption (Guardians can absorb energies and power sources), Information Manipulation (Ghosts can store information for later uses, in amounts of up to 2^128 documents), Precognition (Ghosts analysis are so great they can predict the future), Dimensional Travel (Ghosts can bounce between dimensions), Matter Manipulation (Arc is the universe's fundamental force of matter binding. Capable of performing fission), Quantum Manipulation, Light Manipulation & Fire Manipulation (Solar is the universe's fundamental force of quanta), Void Manipulation (Void is the universe's fundamental force of void, vacuum, and the unknown), Black Hole Creation (Void Light allows the user to create black holes), Electricity Manipulation (Arc is used to manipulate electricity), Teleportation (Ghosts can transmat Guardians and objects), Vehicular Mastery. With Sword Logic, they gain: Reactive Power Level (By killing their enemies, Sword Logic users assert their superiority over the defeated foe and in doing so gains the strength that they had), Fate Manipulation (Those who stands against the Sword Logic are fated to be destroyed and no longer exist), Power Mimicry & Power Absorption (The Sword Logic allows ones to steal the powers of others upon killing them), Acausality Negation (Type 5. Even the Light, which is paracausal, is forced to obey the Sword Logic), Resistance to Information Manipulation, Power Mimicry, Information Analysis & Precognition (Type 2. Guardians cannot be simulated by the Vex), Time Stop, Deconstruction (She can break out of Stasis), Physics Manipulation (Guardians are aberrations of the laws of physics. The Light is superordinate to mere material physics), Disease Manipulation (Guardians are less susceptible to diseases), Subjective Reality, Law Manipulation, Conceptual Manipulation (Type 4), Matter Manipulation, Quantum Manipulation, Light Manipulation, Fire Manipulation, Existence Erasure, Void Manipulation, Black Hole Creation, Electricity Manipulation, Time Stop, Deconstruction, Absolute Zero, Chaos Manipulation (Guardians fight each other daily in the Crucible, so they should resist their abilities).
Superhuman Physical Characteristics, Acausality (Type 5), Darkness Manipulation (She can use the Dark), Magic, Acausality Negation (Type 5), Teleportation, Dimensional Travel and BFR (She's capable of teleporting beings to Throne Worlds), Vehicular Mastery, Chaos Manipulation, Absolute Zero, Space-Time Manipulation & Quantum Manipulation (Stasis is the ability to create structures from chaos, sucking entropy out of the system until it becomes a crystal made of baryonic matter at a true-zero energy state, with a "cold" so deep it freezes even space-time itself, in addition of possessing quantum characteristics sustained by paracausality), Time Stop (Can suspend enemies in harrowing stillness with Stasis), Deconstruction (Stasis can disintegrate enemies and shatter particles), Weapon Mastery (She was skilled with her Ark Blade), Martial Arts, Telekinesis, Extrasensory Perception (Though she lost her sight Eris could find her way out of the lunar tunnels), Survival Instincts, Supernatural Willpower (She could spend years in the Hellmouth, survived being blinded and without Light while being trapped in the lunar tunnels for countless days and can keep her sanity while haunted by 5 phantoms), Resistance to Time Stop, Absolute Zero, Chaos Manipulation.
If she wishes to become a Hive God she'd gain, Immortality (Types 1, 2, 3, 4, 5, 7, 8 and 9. She was granted eternal life by the Worm Gods. Cannot be conventionally killed since her death is "hidden" on her Oversoul, which resides in the Ascendant Plane. The Hive are undead beings without life. She will keep reviving as long as her true body exists in the Ascendant Plane), Regeneration (Low-Godly. Hive Gods can recover after complete body destruction due to their connection with the Ascendant Plane), Self-Sustenance (Types 1, 2 and 3), Higher-Dimensional Existence (Hive Gods can manifest as a 4-D waveform), Acausality (Type 5. Users of Darkness inherits its paracausality and are no longer bound by causal closure), Non-Physical Interaction, Fate Manipulation (Those who stands against the Sword Logic are fated to be destroyed and no longer exist), Power Mimicry & Power Absorption (The Sword Logic allows ones to steal the powers of others upon killing them), Acausality Negation (Even the Light, which is paracausal, is forced to obey the Sword Logic), Conceptual Manipulation (Type 4) & Absorption (The Hive can absorb the Light from the guardians. The Light is purely an ontological principle), Aura, Subjective Reality & Law Manipulation (A demiurge is a rule maker that defines possible actions and enforces reality. When a demiurge is used it is altering the world by turning will into output), Text Manipulation (Hive runes draw their power from the Ascendant Plane, where there’s no difference between a word and its meaning. When the Hive erode the barrier between material space and the Ascendant Plane, the rune for “death” brings literal death), Reactive Power Level (By killing their enemies, Hive and other Sword Logic users assert their superiority over the defeated foe and in doing so gains the strength that they had), Acausality Negation (Type 5. Even the Light, which is paracausal, is forced to obey the Sword Logic), Spatial Manipulation, Dimensional Travel, Resistance Negation, Reality Warping (Hive can carve scars on reality), Resistance to Physics Manipulation, Quantum Manipulation, Light Manipulation, Fire Manipulation, Void Manipulation, Matter Manipulation, Electricity Manipulation, Heat Manipulation, Energy Manipulation, Causality Manipulation, Time Stop, Deconstruction, Subjective Reality, Law Manipulation (Should resist most abilities from the guardian. Lesser Hive can break out of Stasis after some time. Hives with immunity aren't affected by Stasis. Her shield prevents her from being affected by any ability), Mind Manipulation, Madness Manipulation (Capable of enduring the effects of the Ascendant Plane, which destroys the mind of those who enter it), Power Mimicry & Information Analysis (The Vex is incapable of analyzing or simulating paracausal entities properly).
Attack Potency: At least Universe level+, likely High Multiverse level (She was capable of killing Ahamkara during The Great Hunt, which were able to match and empower beings enough to match Xivu Arath) | At least Moon level (She should be comparable if not superior to the nameless hive group that was going to destroy Io), potentially Universe level (During her talk with The Shadow, she stated she had the potential to become a Hive God)
Speed: Immeasurable (She can fight and keep up with Ahamkara) | Massively Hypersonic, possibly Relativistic (She can keep up with Guardians who can hook and redirect cloud-to-ground lightning mid-descend, as well as dodge relativistic projectiles), potentially Immeasurable
Lifting Strength: Class 1 (She's comparable to Titans, whose armor is so heavy it can break human skulls and crack stones) | At Class 1, potentially Immeasurable
Durability: At least Universe level+, likely High Multiverse level | At least Moon level, potentially Universe level
Stamina: High (Guardians are capable of fighting for a day straight) | High (She could survive in the lunar tunnels for countless cycles)
Range: Standard melee range, Extend melee range with Arc Blade, Tens of meters with Light, Thousands of kilometers with Ghost | Standard melee range, Extended melee range with Orb, Tens of meters with Dark. Low Macroversal with BFR.
Standard Equipment: Ghost, Firearms, Sparrow, Starship | Firearms, Orb, Sparrow, Unfinal Shapes
Intelligence: Genius (A Guardian's intellect is implied to be greater than a virtual computer's calculations) | Genius (She's an expert on the Hive, could shape a Hive chitin into a starship, is an expert on the Dark and Stasis)
Weaknesses: Ghost (She'll lose resurrection and regeneration if it's destroyed) and losing her light | None notable
Notable Attacks/Techniques:
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: