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Background
Finn McCool is a secret superboss found in Chapter 4 of Block Tales. Not much is known about him aside from the fact he likes to party and seems to have some sort of affiliation with time itself, and that he goes after Jon for "messin with time", and retreats after dicovering they had nothing to do with it.
Aside from that, Finn McCool seems to be a pretty chill and cool guy that wants to party with his friends and have fun, one that takes initative when something messes with him or his friends.
Powers and Stats
Tier: 4-A, higher with Charge Power
Dimensionality: 3-D
- Superhuman Physical Characteristics
- Immortality (Type 2 and 3) Regeneration (High-Mid; Robloxians can recover themselves from being blown to pieces)
- Non-Physical Interaction (Thoughts, Memories, Souls, Nonexistence, Concepts, Information; Can interact with Post-Mortem Cruel King, who's a being from Dream World and Nirvana)
- Weapon Mastery (Has incredible proficiency with his bat, being capable of batting Jon and being one of his toughest opponents)
- Statistics Reduction (Can apply Slow to his opponents, which halves their speed)
- Mind Manipulation (Can confuse the enemy with his baseball)
- Healing (Capable of self-healing with the use of Flex)
- Status Effect Inducement (Can grant himself the Fine status)
- Statistics Amplification (Can double his speed and increase his strength)
- Summoning (Able to summon Shotgun Blokes and Megaphone Mans)
- Statistics Reduction (Megaphone Man can give others the Bighead status, which decreases theur combat speed by 50%. Shotgun Blokes apply Slow with Super Shotgun)
- Durability Negation(Shotgun Blokes shots pierces Defense)
- Mind Manipulation (Shotgun Blokes can apply Dizzy to enemies)
- Healing (Megaphone Man can heal allies)
- Statistics Amplification (Megaphone Man is able to grant others the Fast status)
- Fire Manipulation (Has 100% of resistance to Burn, being essentially immune to it)
- Statistics Reduction (Has 92% of resistance to Slow)
- Mind Manipulation (Has 86% of resistance to Dizzy. Has 94% resistance to Confused)
- Ice Manipulation (Has 100% f resistance to Frozen, being essentially immune to it)
- Sleep Manipulation (Has 98% of resistance to Sleep)
- Size Manipulation (Has 78% of resistance to Small)
- Status Effect Inducement (Through the Fine status, they can become immune to ill status effects)
- Statistics Reduction (Can block the effects from ATK Down, DEF Down, and Slow)
- Fire Manipulation (Can block fire attacks and not get Burn)
- Poison Manipulation (Can block attacks from insects that spread Poison)
- Size Manipulation (Can negate Small debuffs, of which will shrink his size)
- Power Nullification (Can block the effects from Silenced)
- Curse Manipulation (Can block the curse of Ankh)
- Mind Manipulation (Can block from the effects of Confusion and Dizzy)
- Sleep Manipulation (Can block the Sleep effect)
- Biological Manipulation (Can negates Exhausted)
Attack Potency: Multi-Solar System level (Capable of fighting Jon after he fought such enemies like Captain Trotter and The Ancients, with Finn stating that he gets stronger with every rematch against them[Statistics 1]), higher with Charge Power
Speed: Massively FTL+ (Comparable to Jon[Statistics 2]), higher with Flex (Gains the Fast status, doubling his speed[Statistics 3])
Lifting Strength: Class 100 (Comparable to Jon[Statistics 4])
Durability: Multi-Solar System level (Can tank hits from Jon[Statistics 1])
Stamina: Can be rematched multiple times in succession without the need to rest.
Range: Standard melee, Tens of meters with Projectiles.
Intelligence: Much is unknown about Finn, and the most we have is a clue that he seems to be somehow involved with the passage of time itself, implying something great. In terms of combat, he's able to fight and match Jon after they fought the likes of Captain Trotter.
Weaknesses: None notable.
Notable Attacks/Techniques:

- Bat Combo has Finn McCool perform a combo attack with his bat.
- Baseball Shot has Finn McCool hit a baseball towards their target, applying Confusion to them.

- Flex has Finn McCool heal himself while applying the Fine and Fast status onto himself.

- Call For Help has Finn McCool summon 3 allies, with them either being Shotgun Blokes or Megaphone Man.

- Charge Power has Finn McCool strike a pose and ready himself while his stats elevate.

- Bat Smackdown has Finn McCool perform a devastating bat combo in an enemy that applies Slow on the target.
Gallery
Others
Notable Victories:
Notable Losses:
Inconclusive Matches:












