All Fiction Battles Wiki
All Fiction Battles Wiki

I'll cast the human race into an abyss of fear! I will be the very incarnation of despair! Everyone everywhere will cringe in fear and join hands in thankfullness for being alive. Injustice and those responsible for it will disappear. In a world where mere survival is a struggle, evil deeds will vanish. Bullying and discrimination...and even war. What the world needs isn't biased justice! It is Absolute, Unbiased Evil!
~ Garou explaining his motives


Background

Garou is an antagonist, the self-proclaimed Hero Hunter, and a major adversary of the Hero Association and Monster Association. He is a former disciple of Bang but was expelled from his dojo for going on a rampage. Because of his fascination with monsters, he is commonly called the Human Monster. Sitch of the Hero Association views him as a grave threat to the organization despite being only a human.

He's one of the strongest characters in the series and plays a major role as the main antagonist in the Hero Hunt arc. His dream is to be the strongest monster ever and become the world's first God-Level Threat.

Powers and Stats

Key: Human | Half-Monster | Monster | Cosmic Fear

Tier: High 7-C, higher via Reactive Power Level | At least High 7-C, higher with Reactive Evolution | 7-B, up to 5-C with Reactive Evolution | High 4-C. Varies with Shakkei. 4-A with Mode: Saitama

Dimensionality: 3-D

Powers and Abilities:

Attack Potency: Large Town level (Even in a weakened state, he was capable of holding his own against Post-Superfight Genos, who at this point should be stronger than this. Overwhelmed and knocked out Tanktop Master), higher via Reactive Power Level (His power increases rapidly when fighting strong opponents) | At least Large Town level (Much stronger than before. One-shot Royal Ripper and sliced him into bits, the latter being comparable to Garou's previous state), higher with Reactive Evolution (His body evolved enough to harm and virtually defeat Superalloy Darkshine, despite Garou's previous state being incapable of even scratching him) | City level (Fought evenly against Bang and eventually defeated him, the latter being capable of halting and damaging Pre-Molt Elder Centipede, who should be stronger than Vaccine Man), up to Moon level with Reactive Evolution (Eventually became strong enough to push Saitama against the surface hard enough to displace the Earth's crust, and his power kept accelerating quickly afterward) | Large Star level (Can perform a Gamma-Ray Burst, which typically have the output of 1 Foe). Varies with Shakkei (Can copy the opponent's technique and strength, eventually surpassing them after perfecting said skills). Multi-Solar System level with Mode: Saitama (Copied and evenly matched a serious Saitama, with the clash of their punches creating an explosion that destroyed a significant portion of a starry sky, resulting in a hole devoid of stars)

Speed: Massively Hypersonic (Comparable to Genos) | Massively Hypersonic (Reacted to and dodged a water jet at these speeds), higher with Reactive Evolution (Capable of getting continuously faster at a staggering rate as the fight extends. Grew faster during his fight against Orochi and kept pace with the latter's attacks despite being previously blitzed by him) | At least Massively Hypersonic (Faster than before. Kept up with Bomb and Bang), up to FTL with Reactive Evolution (Eventually grew fast enough to the point where his sheer speed created an immense constellation-like structure in miliseconds) | Massively FTL+ (Comparable to Saitama)

Lifting Strength: Class G (Comparable to Tanktop Master, who was able to intercept a giant robot) | Class G | Class T (Comparable to Sage Centipede), up to Class Z (Pushed Saitama against the surface hard enough to displace the Earth's crust) | Class Z. Pre-Stellar with Mode: Saitama (Comparable to Saitama)

Durability: Large Town level (Could tank several attacks from Tanktop Master. Survived a beatdown from Watchdog Man), higher via Reactive Power Level | At least Large Town level, higher with Reactive Evolution | City level, up to Moon level with Reactive Evolution | Large Star level (Survived being in the center of a Gamma-Ray Burst event). Varies with Shakkei. Multi-Solar System level with Mode: Saitama

Stamina: Extremely High (He was able to continue fighting after suffering injuries which would incapacitate normal people, such as a beat-down from Tanktop Master, or when Spring Mustachio's sword stabs through his hand, without him so much as flinching. Moreover, after being weakened by multiple fights from the day before and suffering a fever, he managed to continue fighting multiple heroes at once and, in fact, defeated all of them using smart tactics and enduring all of the continuous pain. Even when being battered to a bloody pulp by both Bang and Bomb, slipping in and out of consciousness, and losing feeling in his arms, he was still able to persevere and create tremors in the ground and uproot a tree)

Range: Standard melee range | Same as before | Same as before, Thousands of Kilometers with shockwaves | Same as before. Thousands of Kilometers with Nuclear Fission. Interstellar with Hyperspace Gates and Teleportation

Standard Equipment: None notable

Intelligence: Genius combat-wise (Garou is an extremely skilled fighter, who adapts to combat and uses the advantage of the opponent's weak spots to give himself the upper advantage in fights. His learning ability allows him to learn countermeasures for other people's fighting styles while making their fighting styles his own. While fighting his opponents, Garou gains access to their fighting styles and techniques, simply by witnessing them once. Capable of analyzing his opponent's line of vision, posture, muscle tension, breathing, energy, movement patterns, and center of gravity to predict and take them down quickly. Copied Bang's Awakened Breath after seeing it once) | Same as before | Same as before | At least Extraordinary Genius (Gained knowledge on the behavior of all forces and flow of all energy in the universe and applied this knowledge through replicating complex natural phenomena such as nuclear fission and gamma ray bursts)

Weaknesses: Due to his fighting style being designed for humans as well as the fact that Bang did not teach him how to fight non-humanoid opponents, he may have a disadvantage against such foes. | Same as before | Same as before | None notable.

Notable Attacks/Techniques:

  • Water Stream Rock Smashing Fist: A distinctive martial art Garou learned from his former master, Bang. It is a combat style that relies on countering attacks despite being stronger than his own. This is also useful for the offensive stream of attacks that can take enemies by surprise. The martial art can repel the attacks of his opponents, nullify them, or redirect them with twice the power. Using this technique, Garou can beat some of the lower S-Class heroes, although he tends to avoid using this attack early on. His technique also wasn't perfected to the point that he couldn't repel Superalloy Darkshine's attack before he started adapting.
  • Whirlwind Iron Cutting Fist: Bomb's martial art. This martial art style involves a powerful hand rotation technique to create a razor-sharp whirlwind pressure that chops the opponent into tiny pieces. The martial art then pushes the opponent back with various degrees of force, depending on the proximity towards the eye of the whirlwind. The cutting pressure is also used in martial art's kicks.
  • Whirlwind Water Stream Roaring Aura Sky Ripping Fist: A more advanced technique than both Whirlwind Iron Cutting Fist and Water Stream Rock Smashing Fist, a move that splits the skies and blasts airstreams into the opponent’s body. It is one level weaker than Cross Fang Dragon Slayer Fist. The move is powerful enough to break Elder Centipede's carapace before the monster molted. Traditionally when the technique connects, the shockwave created will spread through the victim's entire body, which ultimately reduces the victim to dust.
  • Cross Dragon Fang Slayer Fist: A technique that is developed by utilizing Water Streaming Rock Smashing Fist and Whirlwind Iron Cutting Fist. It is much stronger compared to those two techniques and usually requires two people to perform such a technique. The only other two who could perform this were Bang and Bomb, who were each master in their respective martial arts styles. The technique is even stronger than Whirlwind Water Stream Blasting Sky Splitting Fist.
  • Exploding Heart Release Fist: This fighting style involves Garou making his heart beat explosively in time with the impact of his attacks, allowing him to surpass his body limits, and enabling him to hit much harder than the maximum force his body can normally exert. His strikes are even able to generate powerful shockwaves that can cause injury to those attempting to deflect the blows, as demonstrated when Bang injured his own arm from deflecting Garou's attack. It has been stated that this technique is wicked, made with the intention of bringing total devastation.

  • Reactive Evolution: While his "limiter" was breaking, Garou seems to have developed a form of adaptability. This allows him to become stronger and faster over time as well as make him seemingly immune to any attack that fails to kill him, such as developing stronger resistance to psychic attacks on top of his already immense will. This also allows him to transform into various forms making him a real Monster. He likens this to the Fighting Spirit ability Metal Bat has.
  • Mimicry: Similar to adaptability, Garou can mimic the techniques and abilities that he has witnessed before. Tanktop Tackle is one of the moves he was able to copy and the even Cross Dragon Fang Slayer Fist.
  • Regeneration: Garou can heal very quickly, as he fully recovered his life-threatening injuries from Royal Ripper in only a few hours. He also regenerated getting pierced through his stomach after Orochi’s horn struck and left a big hole, which he restored in a matter of minutes while dodging the Monster King's attacks. His body absorbs black matter from the air to close any wound.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: