All Fiction Battles Wiki
Advertisement
All Fiction Battles Wiki


It’s said that gas emanating from a graveyard was possessed by the grievances of the deceased and thus became a Pokémon.
~ Gastly Pokédex


If you get the feeling of being watched in darkness when nobody is around, Haunter is there.
~ Haunter Pokédex


Sometimes, on a dark night, your shadow thrown by a streetlight will suddenly and startlingly overtake you. It is actually a Gengar running past you, pretending to be your shadow.
~ Gengar Pokédex


Background

Gastly (Japanese: ゴース Ghos) is a dual-type Ghost/Poison Pokémon introduced in Generation I. It evolves into Haunter starting at level 25, which evolves into Gengar when traded.

Gastly has a playful personality, often frightening and playing pranks on people for fun. However, it has shown a willingness to preserve or pass on the memories of departed humans. It has further been shown changing form and creating illusions, and it is capable of phasing through solid objects and forming tangible hands out of its gasses.

Gastly can be found in caves and dilapidated buildings. It may also cause flickering lights in abandoned houses. In the past, Night Shade was its signature move.

Haunter (Japanese: ゴースト Ghost) is a dual-type Ghost/Poison Pokémon introduced in Generation I. It evolves from Gastly starting at level 25 and evolves into Gengar when traded.

Haunter hides in very dark places, such as caves, and is afraid of light. If a human or a Pokémon comes near Haunter, it will stalk the victim while floating and beckon it to come closer. Once approached it will then lick the victim with its gaseous tongue, inflicting convulsions in the victim that last until death.

Despite its predatory nature, it has been known to entertain and prank people in the anime. Additionally, it has even been shown to feel intense loyalty to a deceased Trainer. In the past, Night Shade was its signature move.

Gengar (Japanese: ゲンガー Gangar) is a dual-type Ghost/Poison Pokémon introduced in Generation I. It evolves from Haunter when traded. It is the final form of Gastly.

Gengar is very mischievous, and at times, malicious. It enjoys playing practical jokes and casting curses, such as pretending to be one's shadow, then behaving erratically. When the quarry notices, the Gengar takes delight in its victim's terror. However, Gengar has been known to be loyal to a Trainer who treats it well.

Being the result of an evolution via trading, Gengar is rarely found in the wild, though they can be found in caves and dark places where shadows form. It is especially fond of urban areas such as cities and back alleys, but only during the night.

Powers and Stats

Key: Gastly | Haunter | Gengar | Mega Gengar

Tier: 7-B | 7-A | 7-A | 6-C

Dimensionality: 3-D

Powers and Abilities:

Superhuman Physical Characteristics, Immortality (Types 1 & 7), Flight, Intangibility & Non-Corporeal (It has no real shape is made of gas and souls, which allows it to phase through walls. Conventional attacks merely passes through them), Invisibility (Capable of vanishing from sight. Can perform various acts while being invisible to the human eye), Non-Physical Interaction, Poison Manipulation (Can suffocate and/or make targets faint with its poisoneous gas from its body. Corrosive Gas surrounds everything around it with highly acidic gas and melts away items they hold. Poison Gas causes the target to become poisoned. Toxic leaves the target badly poisoned, with its poison damage worsening as time goes by), Illusion Creation (A group of wild gastlys could make a building look like it's ablaze. Caused the Team Rocket to see imaginary food. A group of wild Haunters and Gengars could create several illusions including putting faces on trees, orbs of fire, a Dragonite, several copies of Ash and a beach), Energy Projection (Can fire a beam of energy with Night Shade), Darkness Manipulation & Statistics Reduction (Can create balls of shadow energy, which has a 20% chance of lowering the target's defenses), Paralysis Inducement (Can paralyze people with Lick), Confusion Inducement (Confuse Ray causes the target to become confused), Sleep Manipulation (Can put a target to sleep with Hypnosis), Fear Manipulation (Mean Look pins the target with a dark, arresting look, making them unable to flee. Dark Pulse has a 20% chance of making the target flinch), Statistics Amplification (With Payback and Hex), Curse Manipulation (Can place a curse on the target, making them lose 25% of their health), Faint Inducement (With Destiny Bond, if the user faints, so does the enemy), Life Drain (If the foe is sleeping, Dream Eater will deal damage and steal 50% of the HP drained. Giga Drain steals 50% of HP from the target), Soul Manipulation, Fire Manipulation (Can deal fire damage with Fire Punch), Ice Manipulation (Ice Punch deals ice-type damage and has a 10% chance of freezing the target), Electricity Manipulation (Thunder Punch deals thunder-type damage and has a 10% chance of paralyzing the target), Self-Destruction (With Self-Destruct), Healing (Can sleep to recover health with Rest), Power Nullification (Evade prevents all attacks targeted at the user from striking), Statistics Reduction (Scary Face lowers the target's Speed by two stages. Will-O-Wisp causes burned targets to lose 12% of their HP and their attack is decreased by 50%), Empathic Manipulation (Via Attract), Telekinesis (Via Poltergeist), Instinctive Reactions (Sleep Talk allows the user to perform one of its own moves while sleeping), Resistance to Mind Manipulation (Unaffected by Drowzee's mind control), Grass, Poison and Ground

Attack Potency: City level (1/10th of Haunter) | Mountain level (1/10th of Gengar) | Mountain level+ (Comparable to final-stage pokémon like Dugtrio) | Island level (5 times stronger than before)

Speed: FTL (Comparable to Solar Beam users) | FTL (Faster than before) | FTL (Faster than before) | FTL (Faster than before)

Lifting Strength: Class 25 (Comparable to Mantyke) | Class 25 | Class T (Comparable to final stage pokémon, such as Machamp) | Class T (5 times stronger than normal)

Durability: City level | Mountain level | Mountain level+ | Island level

Stamina: High

Range: Melee range physically, hundreds of meters with most attacks | Same as before | Same as before | Kilometers & Interdimensional

Standard Equipment: Persim Berry

Intelligence: Above Average (Can understand basic human commands and have high aptitude for battle. Most of them are mischievous and malevolent creatures, often possessing and waiting inside shadows to drain the target's life or to cast potentially fatal curses on unsuspecting prey. Often known to outsmart and trick people sometimes)

Weaknesses: Weak against Ghost, Psychic and Dark type attacks.

Notable Attacks/Techniques:

  • Hypnosis: Utilizes hypnotic suggestion to send the target organism into a deep sleep.
  • Lick: Licks the opponent with its gaseous tongue, triggering physical paralysis and/or a strong possibility of death via convulsions.
  • Spite: Fires a hex that depletes the target's stamina severely each time it uses the technique last used prior to the hex making contact.
  • Mean Look: Fixes a dark, arresting look at the opponent, freezing their actions on the spot and preventing further escape. Even abilities like teleportation are ineffectual.
  • Curse: Evokes a curse by reducing as much of half of its own health. The opponent is then "cursed" and gradually sapped of their own health until either unconsciousness or death.
  • Night Shade: Uses its ghostly powers to dupe the target into witnessing a frightening mirage.
  • Confuse Ray: Releases a sinister ray of light which mentally disorientates the opponent.
  • Sucker Punch: Rushes out from a secure hiding spot and performs a sneak strike before retreating back into seclusion.
  • Shadow Punch: Throws a fist composed of shadows at the opponent with unerring accuracy.
  • Payback: Begins to store up its energy reserves, reserving it for a retaliatory strike of dark energy against the opponent's prior attack. The nature of the energy appears to enable Gengar to augment the strike beyond its standard power if it occurs after a previous offensive blow from the foe.
  • Shadow Ball: Projects a blob of shadow energy at the opponent.
  • Dream Eater: Begins to consume the dreams of sleeping organisms, stealing mental energy from them and using up to half of the absorbed energy for regenerating health.
  • Dark Pulse: Focuses its negative and violent thoughts into a visibly dark aura, before projecting the aura outwards as an omnidirectional "wave" of dark energy.
  • Destiny Bond: Casts a peculiar energy signature outwards, linking it with a certain organism: when Gengar falls unconscious, the link backlashes at the offender of Gengar's defeat to also fall unconscious.
  • Hex: Fires a hex that inflicts direct damage on opponents; however, against foes under the influence of malignant status conditions (severe burns, paralysis, body-freezing, forcible sleep), the damage is doubled.
  • Nightmare: Triggers particularly intense nightmares in the minds of sleeping organisms, potent enough to drain physical health, for the duration of their slumber.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Advertisement