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Getter Team
Go
Arc

Looks like the only ones who can pilot Getter Robo are either superior pilots... or the insane!
~ Hayato to Go


Background

The second Getter Team, also known as the Getter Go Team, are the main characters in the Getter Robo Go manga.

During the first half of the story, Hayato recruited Go Ichimonji, Sho Tachibana and Gai Daido to serve as the new generation of Getter pilots over 15 years after the disbandment of the original team, working together to fight Professor Lando's Vega Zone in the Getter Robo Go.

During the second half of the story, Sho leaves the team to help the American forces, so she's replaced by the Messiah of the Green Earth cult Tahir, who joins Go alongside Ryoma Nagare to control the unfathomably powerful Shin Getter Robo.

Powers and Stats

Keys: First Half | Second Half

Tier: 9-B, Low 7-B with Getter Robo Go | 9-B, 5-B with Shin Getter Robo

Dimensionality: 3-D

Powers and Abilities: Superhuman Physical Characteristics, Supernatural Willpower (Getter pilots need a strong will[1] that's able draw out the full potential of humanity to capitalize on Getter Rays[2]), Acrobatics (Go can jump over 15 meters[3]), Weapon Mastery (Highly trusted with the use of rifles and guns[4]), Extrasensory Perception (Sho can feel her brother's location and actions[5]), Vehicular Mastery | All previous, Martial Arts (Ryoma learned true karate[6]), Precognition (Tahir is noted to have greater precognitive abilities than Baku[7]), Resistance to Disease Manipulation (Ryoma was fine even after entering in contact with the highly contagious Andromeda virus[8])

Attack Potency: Wall level (Go broke down a cyborg[9]), Small City level with Getter Robo Go | Wall level (Ryoma easily beat down Go[10]), Planet level with Shin Getter Robo

Speed: High Hypersonic+ (Can keep up with Reptiloids[11]) | High Hypersonic+

Lifting Strength: Athletic Human | Athletic Human

Durability: Wall level (Go took multiple hits from a cyborg, who wrecked a truck by ramming into it[12]) | Wall level (Ryoma can break a sword with the hardness of his muscles[13])

Stamina: Only those with exceptional physical constitution can pilot the Getter[14]

Range: Standard melee range, Hundreds of meters with guns and missiles

Standard Equipment: Getter Robo Go | Shin Getter Robo

Intelligence: An IQ higher than 100 is needed to qualify for the Getter Team[15]

Weaknesses: Normal human weaknesses

References

  1. Getter Robo, Chapter 1
  2. Getter Robo Arc, Chapter 13
  3. Getter Robo Go, Chapter 1
  4. Getter Robo Go, Chapter 6
  5. Getter Robo Go, Chapter 13
  6. Getter Robo, Chapter 1
  7. Getter Robo Arc, Chapter 2
  8. Getter Robo G, Chapter 4
  9. Getter Robo Go, Chapter 1
  10. Getter Robo Go, Chapter 21
  11. Getter Robo Go, Chapter 20
  12. Getter Robo Go, Chapter 1
  13. Getter Robo Go, Chapter 20
  14. Getter Robo, Chapter 2
  15. Getter Robo, Chapter 7

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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