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ā€œ Sex is a great solution to all of life's problems. Why doesn't anyone else get this? ā€ž
~ Graz'zt


ā€œ Nothing is more important to me than admiring my own reflection. Anyone who doesn't appreciate my beauty is a fool ā€ž
~ Graz'zt


Background

Graz'zt, called The Dark Prince and Prince of Pleasure, was a demon lord and one of the most powerful fiends in the Abyss. He is notorious for being the ultimate hedonist.

Although a master tactician and accomplished sword fighter, Grazā€™zt's true strengths lie in seduction and guile. It is not by force alone, he realizes, that one can win control, but by controlling those who think they are in control. He enjoys the notion that he is the most intelligent, cunning creature in the Abyss; certainly, there are few who can match him in this arena.

Tales are told among common folk that a dark-skinned fiend sometimes visits witches and sorcerers, granting them both sexual favors and magical powers. Grazā€™zt is the truth of that legend. A deeply sexual, erotic being, the Dark Prince never goes anywhere without a retinue of female monstersā€”usually lamias, succubi, or mariliths. He is dangerously charming and seductive, and he speaks with such eloquence and grandeur that one might think him a devil, not a demon.

Grazā€™zt's greatest rival is Demogorgon, and Grazā€™zt would like nothing better than to destroy the two-headed demon prince and claim the title of ā€œPrince of Demons.ā€

Powers and Stats

Tier: At most 1-A

Dimensionality: Inapplicable

Powers and Abilities:

Superhuman Physical Characteristics, Martial Arts, Weapon Mastery, Immortality (Types 1, 2, 3, 4, 7 & 8. Demons do not grow old, and they do not die of anything remotely resembling natural causes. No matter what happens to the demonā€™s body, if it is killed outside the Abyss, its ā€œessenceā€ falls back into the raw chaos of the Abyss, where it is then reformed again. Demon Lords will always be spontaneously reformed by the Abyss itself), Regeneration (Mid-Godly), Abstract Existence (As outsiders, demons are merely an illusion of flesh applied to an abstract thought, being in fact magical expressions of universal concepts), Acausality (Types 1 & 4), Non-Physical Interaction, Madness Manipulation (A demon's mere presence is enough to drive other creatures to madness), Possession (If slain, demons can act as disimbodied souls to possess others), Chaos Manipulation (Demons are born of the raw essence of chaos, and their wide range of features and powers reflects this chaos), Intangibility (The inherent chaotic nature of demons allows them to phase out of the material world), Power Absorption (Can absorb magic to fuel its powers), Darkness Manipulation (Demons can create darkness, so they frequently blanket their enemies with it before joining battle), Teleportation (All demons can use Teleportation. All gods possess the innate ability to instantly teleport to any point on the same plane. They can do this at will and without any chance of error), Portal Creation (All demons can use Gate), Dimensional Travel (Demons can travel from one plane to another), BFR (Anything that a demon eats is sent into the Abyss), Memory Manipulation & Fear Manipulation (The blood of a demon is a black abyssal goo that, when coming in contact with living creatures, attach onto the host and induce paralyzing fear, as well as wipe clean short term memory for an unspecified amount of time), Corruption (Type 2. Interaction with demonkind corrupts the flesh and rends the soul, leaving one damned in their presence), Blood Manipulation (The presence of demons causes blood to spontaneously appear), Spatial Manipulation (A demon's presence can cause buildings to appear larger than what they really are and create labyrinth mazes), Weather Manipulation & Earthquake Manipulation (A demon's presence causes inexplicable weather or other seemingly unnatural disturbances, such as snow in summer and earthquakes in areas not known for such disturbances), Power Modification (Demons cause magical powers to become slightly modified in their presence, giving them a sickly, corrupted look), Death Manipulation (Plants and animals dies for inexplicable reasons when in a presence of a demon. Can kill with their gaze alone), Mind Manipulation & Disease Manipulation (Passively causes lawful or good characters to become paranoid, distracted, or even inexplicably ill), Animal Manipulation & Biological Manipulation & Empathic Manipulation (Animals in the presence of a demon become feral, primal beings, potentially even turning into dire versions of themselves, being physically enhanced and corrupted by the Abyss), Sense Manipulation & Memory Manipulation (Demons can wrest mental control and physical control from their possessors, and taking over their senses and memories), Statistics Reduction (Can induce curse with a touch, bestowing massively reduced statistics whilst it is active), Telepathy (Shown here), Sleep Manipulation (Can induce sleep with a touch), Acid Manipulation (Can release an acidic cloud), Poison Manipulation (Via Quasit Poison), Illusion Creation (Can disguise themselves through illusions or create self-sustained illusions complete with functioning sound), Soul Manipulation (Can devour the body and soul), Astral Projection (Can freely project onto the Astral Plane), Durability Negation (Possess the ability to shred enemy armor, including natural protections), Time Manipulation (Can slow an individual's time), Self-Destruction (Upon death, it can explode in an attack strong enough to one-shot other creatures on this level), Paralysis Inducement, Statistics Reduction, Status Effect Inducement & Death Manipulation (Can use blasphemy at will, paralyzing, weakening, dazing, and outright immediately killing enemies in the area), Mind Manipulation (Can mentally control foes with a thought), Avatar Creation (Demon Lords can create avatars to carry out their missions and enforce their will), Fusionism & Biological Manipulation (The visitation of a demon lord can cause creatures to fuse to one another, generating entirely new lifeform across a plane of existence), Regeneration Negation (Mid-Godly), Resistance Negation, Social Influencing

Astral Projection (Can freely project onto the Astral Plane), Mind Manipulation (Can mentally control creatures. Can mentally control people with telepathic links), Negative Energy Manipulation (Via Desecrate), Extrasensory Perception (Can detect the aura of good and evil people), Power Nullification (Can nullify magic and spells with Greater Dispel Magic), Teleportation (Can freely teleport without a range limit), Telekinesis (Can move objects and creatures with his will alone), Unholy Manipulation (Unhallow makes a particular site, building, or structure an unholy site. Can cause damage exclusive only to good creatures), Sealing (Can seal a creature's body and soul into a gem), Paralysis Inducement, Statistics Reduction & Death Manipulation (Via Blasphemy), Darkness Manipulation (Via Darkness spell), Mind Reading (Can detect thoughts), Clairvoyance (Discern Location reveals the name of the creature or objectā€™s location (place, name, business name, building name, or the like), community, county (or similar political division), country, continent, and the plane of existence where the target lies), Disease Manipulation & Sleep Manipulation (Eyebite can put the target into a state of illness, panic or comatose), Confusion Inducement (Via Insanity), Energy Projection (Via Magic Missile), Illusion Creation (Mirror Image creates several illusory duplicates of the caster), Metal Manipulation (Wall of Iron causes a flat, vertical iron wall to spring into being), Underwater Breathing (Via Water Breathing), Transmutation (Polymorph changes the willing subject into another form of living creature. The new form may be of the same type as the subject or any of the following types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin), Deconstruction (Disintegrate creates a thin green ray that made a creature or a object of a certain size vanish, or be reduced to ash or dust)

Resistance to Absorption, Acid Manipulation, Age Manipulation, Air Manipulation, Animal Manipulation, Attack Reflection, BFR, Biological Manipulation, Blood Manipulation, Bone Manipulation, Body Puppetry, Causality Manipulation, Clairvoyance, Conceptual Manipulation (Type 3), Corrosion Inducement, Curse Manipulation, Darkness Manipulation, Death Manipulation, Deconstruction, Density Manipulation, Disease Manipulation, Dream Manipulation, Duplication, Earth Manipulation, Electricity Manipulation, Empathic Manipulation, Energy Manipulation, Enhanced Senses, Existence Erasure, Explosion Manipulation, Extrasensory Perception, Fate Manipulation, Fear Manipulation, Fire Manipulation, Gravity Manipulation, Heat Manipulation, Ice Manipulation, Illusion Creation, Immortality Negation, Information Analysis, Information Manipulation, Invisibility, Life Manipulation, Light Manipulation, Magic, Madness Manipulation, Matter Manipulation, Memory Manipulation, Mind Manipulation, Morality Manipulation, Necromancy, Pain Manipulation, Paralysis Inducement, Perception Manipulation, Plant Manipulation, Poison Manipulation, Possession, Power Nullification, Magic Negation, Fear Negation, Blindness Negation, Curse Negation, Disease Negation, Paralysis Negation, Teleportation Negation, Invisibility Negation, Analysis Negation, Precognition (Type 2), Probability Manipulation, Psychometry, Purification, Radiation Manipulation, Reality Warping, Resistance Negation, Sand Manipulation, Sealing, Sense Manipulation, Size Manipulation, Sleep Manipulation, Social Influencing, Sound Manipulation, Soul Manipulation, Spatial Manipulation, Statistics Reduction, Stealth Mastery, Subjective Reality, Summoning, Telekinesis, Text Manipulation, Teleportation, Time Manipulation, Time Stop, Transmutation, Law Manipulation, Vibration Manipulation, Water Manipulation, Weather Manipulation (Due to the nature of Saves, DnD characters possesses these resistances via Fort, Will and Reflex stats)

Attack Potency: At most Ascendent level (Has been fighting against Demogorgon for eons)

Speed: Irrelevant

Lifting Strength: Irrelevant

Durability: At most Ascendent level

Stamina: Infinite

Range: Ascendental

Standard Equipment: Greatsword and daggers

Intelligence: Extraordinary Genius (Has an intelligence rating of 33, with genius being considered a value of 17. One of the smartest demon lords. Master tactician and accomplished sword fighter. Only a few beings from the Abyss can match his intellect)

Weaknesses: Arrogant and hedonist.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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