| “ | Blue Archive. | „ |
| ~ |
| “ | I'm Yuzu, president of the Game Development Department. You're really going to accept me? | „ |
| ~ |
Background
Yuzu is the club president of the Game Development Club of Millennium Science School.
She is very bad at speaking to people, and for that reason she almost never goes outside, instead spending the majority of her time inside a locker in the Game Development Club's club room.
A lover of both playing and making games, her passion for them is no ordinary thing.
Powers and Stats
Keys: Base | Empowered by Sensei
Tier: 6-C | Varies from 6-B to High 1-A
Dimensionality: 3-D
Student Physiology (Mystic), Stealth Mastery, Explosion Manipulation (The Nyan's Dash can unleash devastating power with the grenades it launches), Accelerated Development (Debugging...+ and Clear Code+ passively increases Yuzu's stats mid-battle), Statistics Amplification (Can increase her and her allies' Attack and Critical Damage)
Same as before, Blessed and Wish Granting (With Sensei on her side, Midori gains the powers of a protagonist that can rewrite the story to their desired outcome)
Attack Potency: Island level+ (The Game Development Department isn't particularly strong on their own, but Asuna stated that their teamwork was something to credit them for) | Varies from Country level (Can destroy the False Sanctum Towers with Sensei's guidance and defeat their guardians, including the Sixth Sanctum that had the power of all six combined) to High Ascendent level (With Sensei's help, students are able to fight and defeat the likes of Shiroko*Terror and Fury of Set)
Speed: Supersonic (Superior to fodder students like The Kaitengers, who're able to run at Mach 3) with Sub-Relativistic combat and reaction speed (Although inferior, she should still be in the same vein as Students able to dodge Tendou Aris' Railgun) | At least Sub-Relativistic (Far faster than before), up to Irrelevant (With the help of Sensei, Students are able to match the likes of Fury of Set)
Lifting Strength: Class 10 (Should be on the same level as Students able to throw giant Ice Creams from the sky) | Varies from Class M (Can match Students able to crush trucks), up to Irrelevant (Can rival the likes of Shiroko*Terror)
Durability: Island level+ | Varies from Country level to High Ascendent level
Stamina: Comparable to the likes of Joumae Saori, who can be on the run for eighty hours straight with no time to rest or sleep. Should be comparable to Sunaookami Shiroko, who can stay awake for a full 3 days.
Range: Standard melee, 400 meters with Nyan's Dash.

- The Nyan's Dash is Yuzu's main weapon of choice, it is a black H&K M320 Grenade Launcher with a light blue stock and yellow barrel tip painted in a way that resembles a Nintendo Switch. A screen playing a nyan cat video is attached to the breech. Millennium markings are imprinted on the receiver and the front vertical grip. When fully upgraded it, gives Yuzu access to Debugging...+ and Clean Code+.

- The Gaiming Helmet boosts Yuzu's attack by 50% and adds 2,000 points to Critical Damage.

- The Super Gloves boosts Yuzu's Attack by 50%, Crtitical Rate by 500 points, and Accuracy by 220 points.

- The EMI Blocking Hairpin boosts Yuzu's max HP by 13,000 points, Crowd Control Resistance by 36%, and Critical Rate by 150 points.

- The Coin Badge increases Yuzu's max HP by 25% and 16,000 points, Recovery Cost by 3,500 points, and Evasion by 450 points.

- The Screen Watch adds 480 points to Yuzu's Critical Rate, 2,600 points to Critical Damage, and raises max HP by 15%.
Intelligence: As a student of Kivotos, she has undergone both standard and advanced training across a wide array of combat disciplines. Her education encompasses close-quarters combat, precision weapon maneuvering, tactical strategy, environmental awareness, and battlefield adaptation. Beyond physical prowess, she has been taught to assess rapidly changing combat scenarios, exploit terrain advantages, coordinate with allies under pressure, and maintain composure in high-stakes operations.
Weaknesses: None notable.
Notable Attacks/Techniques:

- Game Start! deals 594% damage to enemies within a circular area.
- Starting Infiltration! deals 1,296% damage to enemies within a circular area, then deal the same damage in surrounding circular areas.

- Continuous Combo! deals 266% damage to enemies a circular area centered on the highest attack power opponent.
- High Score Attack deals 223% damage to enemies within a circular area.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches:
