“ | Blue Archive. | „ |
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“ | I'm Yuzu, president of the Game Development Department. You're really going to accept me? | „ |
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Background
Yuzu is the club president of the Game Development Club of Millennium Science School.
She is very bad at speaking to people, and for that reason she almost never goes outside, instead spending the majority of her time inside a locker in the Game Development Club's club room.
A lover of both playing and making games, her passion for them is no ordinary thing.
Powers and Stats
Keys: Base | Empowered by Sensei
Tier: 6-A | Varies from High 6-A to 1-A
Dimensionality: 3-D
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Students of Kivotos are naturally trained at a young age on how to expertly wield and use firearms), Damage Boost (With Critical Hits), Durability Negation (Through her Defense Penetration stat, which allows them to completely bypass and ignore the enemy's Defense stat), Martial Arts, Acrobatics, Accelerated Development (Passive - Physical Stats and Abilities; With Debugging...+ and Clean Code+), Non-Physical Interaction (Their shots can harm the likes of Perorodzilla and Rumor Ghosts, who are the emodiements of rumors and stories manifested. Can interact with entities such as Set of Fury, that of which is a transcendental godly entity that embodies concepts, such as natural disasters), Explosion Manipulation (With Game Start!, Continuous Combo!, Starting Infiltration! and High Score Attack), Statistics Amplification (Due to being a Special Class Student, their support in battle can boosts other students. With Pluck Up the Courage and Bonds of the Game Development Club), Resistance to Existence Erasure, Chaos Manipulation, Dimensional Manipulation, Void Manipulation, Absorption, Space-Time Manipulation and Conceptual Manipulation (Type 4; Students are completely fine being inside the Throne of Naram-Sin, a chaotic realm where all dimensions, time, existence and non-existence are united and fused into one irrelevant concept, and yet, students don't get pulled into this unity, being able to retain their individuality), Probability Manipulation (Through her CRIT.RES stat, which prevents Critical Hits from landing), Damage Boost (Through her CRIT.DMG.RES stat, which reduces the damage of Critical Hits), Perception Manipulation, Empathic Manipulation, Status Effect Inducement, Electricity Manipulation & Magnetism Manipulation, Fear Manipulation, Mind Manipulation, Paralysis Inducement, Power Nullification (Through her CC Resist, which gives her resistance to Crowd Control moves)
Attack Potency: Continent level (Comparable to the likes of Ichinose Asuna who together with C&C was able to hold back the forces of a singular False Sanctum) | Varies from Multi-Continent level (With Sensei's help, students are able to fight the likes of Saintess Barbara, who was stated to be ten times stronger than the common enemy. Can aid Kaiten FX Mk. Infinity in the defeat of Chroma Empowered Perorodzilla, who had the combined power of the six False Sanctums, plus its own) to Ascendent level (Can defeat Shiroko Terror, and aid in the battle against Phrenapates, who held the power of The Chroma)
Speed: Supersonic (Comparable to Joumae Saori, who outran a bullet) with Hypersonic, likely Relativistic+ combat and reaction speed (Comparable to Kasumizawa Miyu, who could evade the shot of a bullet. Students are able to evade against the likes of Tendou Aris' Sword of Light: Supernova light lasers) | At least Hypersonic, likely Relativistic+ (Can fight opponents who previously blitzed them), up to Irrelevant (Can keep up with Shiroko Terror, can also freely move and fight in the Throne of Naram-Sin)
Lifting Strength: Class 25 (Comparable to Mikamo Neru, who can generate this much force with her jumps) | Varies from Class K (able to fight the likes of Saintess Barbara, who was stated to be ten times stronger than the common enemy), up to Irrelevant (Can rival the likes of Shiroko Terror)
Durability: Continet level | Varies from Multi-Continent level to Ascendent level
Stamina: Comparable to the likes of Joumae Saori, who can be on the run for eighty hours straight with no time to rest or sleep. Should be comparable to Sunaookami Shiroko, who can stay awake for a full 3 days.
Range: Standard melee, 400 meters with Nyan's Dash.
- The Nyan's Dash is Yuzu's main weapon of choice, it is a black H&K M320 Grenade Launcher with a light blue stock and yellow barrel tip painted in a way that resembles a Nintendo Switch. A screen playing a nyan cat video is attached to the breech. Millennium markings are imprinted on the receiver and the front vertical grip. When fully upgraded it, gives Yuzu access to Debugging...+ and Clean Code+.
- The Sailor Hat boosts Yuzu's attack by 48% and adds 2,000 points to Critical Damage.
- The Sailing Gloves boosts Yuzu's Attack by 46%, Crtitical Rate by 450 points, and Accuracy by 220 points.
- The Anchor Hairpin boosts Yuzu's max HP by 11,000 points, Crowd Control Resistance by 34%, and Critical Rate by 150 points.
- The Halpuia Flexible Badge increases Yuzu's max HP by 25% and 14,000 points, Recovery Cost by 3,500 points, and Evasion by 450 points.
- The Diver's Watch adds 440 points to Yuzu's Critical Rate, 2,500 points to Critical Damage, and raises max HP by 13%.
Intelligence: As a student of Kivotos, she has received standard and advanced training into multiple areas of combat, be it close-quarters, weapon manuever, strategy, enviromental prowess, adaptation, and more.
Weaknesses: None notable.
Notable Attacks/Techniques:
- Game Start! deals 594% damage to enemies within a circular area.
- Starting Infiltration! deals 1,296% damage to enemies within a circular area, then deal the same damage in surrounding circular areas.
- Continuous Combo! deals 266% damage to enemies a circular area centered on the highest attack power opponent.
- High Score Attack deals 223% damage to enemies within a circular area.
- Debbuging... passively increases Critical Damage by 26.6%.
- Debugging...+ further increases Crtitical Damage by 26.6% and 3,800 points.
- Clean Code passively increases Critical Damage by 26.6%.
- Clean Code+ further increases Crtitical Damage by 26.6% and 190 points.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: