Heinrich Hein is a legendary hero mostly known to have slain Alipheese Fateburn VIII, Black Alice 500 years ago. His story became famous in the following centuries, inspiring many individuals such as Luka as a model hero. While the history books claim that he has ascended to heaven after defeating Black Alice, the truth was a little uglier than that.
After defeating the monster lord, Heinrich realized that the true threat to peace was Ilias herself, and turned against her. With the help of Lucifina, who gave him a more primitive version of Angel Halo, he went on to fight heaven itself, slaughtering most of the angel population, before falling to his own body being corroded by holy magic. His soul was then sealed away in the Seal Sinner's Prison, as a punishment for rising up against the goddess.
In the Paradox Timeline, his body was left to wander off while his soul was still sealed. This body was completely covered in holy magic and left only with a mindless bloodlust against angels of all kinds. Despite this, he avoided attacking any other beings. He attacked the party due to Luka's angel lineage, only to be temporarily killed off by Nero.
Powers and Stats
Tier: 2-B, possibly 2-A | 2-A | 2-A | 2-A | 2-A
Name: Heinrich Hein | Armored Berserker
Origin: Monster Girl Quest!
Classification: Human, Hero | Ghost | ???
Superhuman Physical Characteristics, Immortality (Type 8. Ilias will rewind time each time he dies or his adventure somehow ends, with Heinrich’s memories being intact, although it is implied to be caused by a system set in place by Ilias and can still work even if she is defeated), Healing (Can heal himself or others), Statistics Amplification (Can augment the statistics of his allies, as well as boost his own speed, defense, and power), Resurrection (Can resurrect allies), Power Nullification (Can dispel an enemy's buffs, up to and including non-corporeality. Can nullify attempts at reflecting or absorbing attacks with all of his holy attacks), Air Manipulation, Light Manipulation, Holy Manipulation, Fire Manipulation, Non-Physical Interaction (Can harm ghosts through his magical attacks and angels through his holy attack), Earth Manipulation, Water Manipulation, Enhanced Senses (Can detect any disturbances within the wind, down to the smallest insect moving), Precognition, Instinctive Reactions (Undine allows him to detect any disturbances in the universe’s flow and to automatically reacts to them. Mere bloodlust can affect the universe’s flow, allowing him to detect it), Berserk Mode (Salamander boosts his strength and fighting spirit), Acausality (Type 1), Resistance to Mind Manipulation (Unaffected by Tamamo's country-wide charm aura), Void Manipulation (Can resist the passive void manipulation of Apoptosis as well as the Necrosis attack), Conceptual Manipulation (Can resist Chaos, which can erase abstracts just from leaking into a universe), Transmutation (Can survive long-time exposure to Chaos and Apoptosis, which would normally transform beings into Apoptosis)
Same as Base, plus Non-Physical Interaction (Can harm ghosts, non-existent beings, and even abstract beings through Angel Halo), Absorption (Angel Halo can absorb one's magical power, causing the opponent to weaken instead of dying), Soul Manipulation (Can absorb the souls of defeated enemies and damage soul-based beings), Void Manipulation (Angel Halo can potentially be used to completely erase enemies instead of just sealing them, including angels and gods), Sealing (An enemy defeated by Angel Halo will reduce to a sealed form instead of dying)
Same as Prime sans Immortality, plus Darkness Manipulation, Regeneration (Low-Godly. His physical body will always come back as long as his soul, which is sealed in Sealed Sinner's Prison, is intact), Soul Manipulation (Can send his enemies' soul to heaven), Resistance to Death Manipulation (Immune to the death status effect), BFR (Immune to Rezone, a skill that warps the opponent through space in order to kill them), Soul Manipulation (Immune to the ascension status effect), Poison Manipulation (Immune to the poison status effect), Power Nullification (Immune to the silence status effect), Mind Manipulation (Immune to the confusion and trance status effect), Electricity Manipulation (Immune to the paralysis status effect), Fire Manipulation (Immune to the burn status effect), Ice Manipulation (Immune to the frozen status effect), Time Manipulation (Immune to the stop and slow status effect), Size Manipulation (Immune to the minimum status effect), Petrification (Immune to the petrification status effect), Corrosion Inducement (Immune to the digestion status effect)
Same as Prime sans Immortality, plus Immortality (Types 1 and 7) Incorporeality, Possession (Can possess the likes of Luka and use their body in combat), Resistance to Death Manipulation (Immune to the death status effect), BFR (Immune to Rezone, a skill that warps the opponent through space in order to kill them), Soul Manipulation (Immune to the ascension status effect), Poison Manipulation (Immune to the poison status effect), Power Nullification (Immune to the silence status effect), Mind Manipulation (Immune to the confusion and trance status effect), Electricity Manipulation (Immune to the paralysis status effect), Fire Manipulation (Immune to the burn status effect and to fire attacks), Ice Manipulation (Immune to the frozen status effect), Time Manipulation (Immune to the stop and slow status effect), Size Manipulation (Immune to the minimum status effect), Petrification (Immune to the petrification status effect), Corrosion Inducement (Immune to the digestion status effect), Earth Manipulation (Immune to Earth attacks), Water Manipulation (Immune to Water attacks), Air Manipulation (Immune to wind attacks), Holy Manipulation (Immune to holy attacks)
Same as Prime, plus Absolute Zero, Accelerated Development (Training and Battle: Physical Stats, Abilities), Non-Physical Interaction (Can interact with other angels and damage ghosts), Weapon Mastery (Of Daggers, Swords, Rapiers, Spears, Axes, Clubs, Scythes, Flails, Rods, Grimoires, Staves, Whips, Gun, Rapiers, Fans, Plates, Abacuses, Ninja Katanas, Sickles, Bows, Whips, Boomerangs, Shield, Cards, Kitchen Knives, Knight Swords, Magic Swords, Fists, and Great Swords), Transformation (Can transform into various power-up such as Hero of Justice. Can stop numerous of these transformations), Healing, Martial Arts, Chi Manipulation, Energy Manipulation, Stealth Mastery, Magic, Sound Manipulation, Necromancy, Summoning, Animal Manipulation (Manipulation of mythical creatures), Social Influencing (With many Talk, Signing, and Dancing abilities, he can dramatically change his opponents mindsets from his conversions to the level where many would be willing to join his party despite trying to fight him earlier in battle), Creation (Has the abilities to create items out of thin air by refining objects into mysterious alchemical tools. Items such attack items can be made on the fly with alchemy skills), Pressure Points and Acupuncture (Can instantly kill enemies through pressure points), Elemental Manipulation (Fire Manipulation, Hellfire Manipulation, Ice Manipulation, Electricity Manipulation, Air Manipulation, Water Manipulation, Holy Manipulation, Light Manipulation, Darkness Manipulation), Sleep Manipulation, Poison Manipulation, Statistics Amplification (Can increase his or his ally’s statistics for the length of a battle; can passively get stronger at lower health), Statistics Reduction (Can removed his opponent's statistics increases), Status Effect Inducement (Can inflict various status effect such as blind and paralysis), Time Manipulation (Can slow, speed up, stop time; can warp space-time, and can age people until they fossilize), Teleportation, Spatial Manipulation (Can twists spacetime to drop a comet on a foe; can break spacetime with skills like Darkness Seal Formation to slay foe), Aura, Absorption (Can absorb the target's health, magic, and energy with many abilities and skills such as Drain Strike, Mana Drain Strike, Spellblade Drain, Lancet among others. Can absorb elemental damages with abilities like Armor of Truth; with abilities like White Sun, can absorb all physical damages), Mind Manipulation, Death Manipulation, Vibration Manipulation (With attacks such as Super Vibro Blade), Petrification (With Godfather skill and Godlen needle reversal), Resurrection (Can resurrect others. Can also resurrect self with abilities like Second Coming), Gravity Manipulation, Explosion Manipulation (With Makinas; Can force nuclear reactions to occur and cause nuclear explosions), Void Manipulation (With skills like Page 99999 of Chaos, he conjure the chaos and brings the end to life with a grimoire page. Chaos erase beings from existence), Self-Destruction (With abilities and skills like Saint's Self-Destruction), Life Manipulation (With Drain Skrike: Normal attack heals the user for 50% the damage done to opponent), Soul Manipulation (Via ascension and many holy skills, can send one’s soul to Heaven), Size Manipulation (Can cause opponents to become extremly small), Durability Negation (Have many skills that ignore durability like Cursed God Slash), Attack Reflection and Forcefield Creation (From skills like those from Spellsword, Spear Skills, and others. Attack reflection with skills like Carbuncle that can reflect magical attacks. He can reflect magic on his own), Damage Reduction (With skills and abilities like Great defense. Can passive reduce damage taken at lower health. Has skills and abilities that reduce reduce damage), Biological Manipulation (Can affect biology of opponents from many skills and abilities. Can also turn opponent into Zombie from many skills and abilities. Can disassemble creatures made via genetic engineering), Transmutation (Can transform matter into objects through alchemy), Vibration Manipulation (with Vibro Blade), Radiation Manipulation (With skills like Super-Heating Radiation), Weapon Creation (Can weapons with Golden Alchemist's abilities), Illusion Creation (With Doppelganger), Plasma Manipulation (Gigavolt mage and master scholar skill), Resistance Negation (Can weaken target's resistance), Berserk Mode, improve Spatial Manipulation (With attacks like Ice Age which can freezes space itself), Invulnerability (Can temporarily become invincible with some skills and abilities that nullifies all form of damages; can become completely invincible with gem equipments), Matter Manipulation (Can force a change of phase and create a variety of reactions), Regeneration (At least Mid, likely higher; can regenerate from piercing overhead strikes)Resistance to Absolute Zero, Size Manipulation, Poison Manipulation, Sound Manipulation, Sound Manipulation, Corrosion Inducement, Power Nullification, Earth Manipulation, Fire Manipulation, Electricity Manipulation, Ice Manipulation. Petrification, Time Manipulation, Status Effect Inducement (Can resist various status effect such as blind, stuns, and paralysis), Sleep Manipulation, Mind Manipulation (Resists the confusion and trance status effect. Unaffected by Tamamo's country-wide charm aura), Death Manipulation, Statistics Reduction, Soul Manipulation (Immune to the ascension status effect), Void Manipulation (Can resist Monster Lord's Cruelty, the passive void manipulation of other Apoptosis and the attack Necrosis), BFR (Resists Rezone, a skill that warps the opponent through space in order to kill them), Transmutation (Can survive long-time exposure to Chaos and Apoptosis, which would normally transform beings into Apoptosis), Radiation Manipulation (Can survive skills like Super-Heating Radiation with no negative long-term effects)
Statistics Amplification (Increases +50% max HP, MP, SP, Attack, Defense, Magic, Willpower, Agility, Dexterity,; Hit Rate (+200% when below 20% of health), Critical Hit Rate (+100% when below 20% of health), +30% Physical Evasion (+75% when below 20% HP), Magical Evasion (+75% when below 20% HP) per "turn", +100% Physical Counter Rate, Magical Counter Rate, Counter Damage; +10% to all stats when below 20% health, Healing (healing techniques or items are 5 times more effective in the user), on death, all allies gain +50% stats. Status dealt by dancing, singing, demon arts and plants are 50% more effective. +40% all stats while in a forest, dessert, ocean, deep sea, cave, city. All stats triplied for the first turn, Black Magic, Time Magic, Summoning, Flail skills act faster), Regeneration (Mid), Attack Reflection (50% Magical Reflection Rate, can increase at 100% his magical reflection rate but it increases the physical damage times 2), Damage Reduction (Halves physical damage and magical damage when below 20% health, can reduce to a 50% the magic damage but it costs 1/2 stamina, takes 1/20 damage from blocking instead of 1/2, takes 50% physical damage), Damage Boost (Can increase at 50% the magic damage but it costs 2x stamina; +50% normal attack damage, take double damage the turn you attack, +50% damage of normal attack for each defeated ally, normal attack deals +150% damage, deals +50% damage to humans, yomas, succubi, demi-humans, vampires, elves, mermaids, fairies, slimes, beasts, kitsune, lamias, scylla, harpies, dragons, land-dwellers, sea-dwellers, insects, plants, zombies, ghosts, chimeras, dolls, angels and giants. Increases at 400% physical, and at 50% fire, pleasure, ice, lightning, wind, earth, water, holy, dark, sonic and bio damage. Species Slayer does +100% attack damage. Self Destruct, Chaos, Tongue Demon Arts skills are boosted), Berserk Mode (it activates when below 20% of health. On this mode, the user regenerates 20% HP, 2% MP and 50% SP, can become berserk a the start of the battle, which also increases his damage), Resurrection (revives once per battle with a massive stats boost, on death, revives all allies), Healing (on death, heals all allies. Restores 50% of damage dealt) Power Nullification (nullifies lesser attacks), Transformation (Can transform into a Zombie (which negates biological damage, but healing damages the user)), Stealth Mastery (normal attacks steal items), Summoning (on death, gains an item and performs a random summon. At the start of the battle, 75% chance meteor, every time the user attack, 75% meteor), Poison Manipulation (on death, scatter a deadly poison), Fire Manipulation, Holy Manipulation (On death, deal 840% (Dex) Fire/Holy damage to all foes), Supernatural Luck (Become one-fifth as likely to be targeted in battle), Status Effect Inducement (50% of Slime and Digestive Liquid counter when physically attacked, 100% of stun on foes, final demon eyes (50% Poison, Blind and Silence and 25% Confusion, Sleep and Paralysis) each time the user attacks, Nightmare's smile (Sleep, horny and trance effects), Succubus Whisper (Horny, trance and seduction effects) at the beginning of the match. Has 20% to inflict death, ascension, climax, poison, blind, silence, confusion, sleep, paralysis, burn, freeze, shock, slow, stop, mini, zombie, Petrification, Digest, stun, slime, horny, trance, seduction and incontinence effect with each attack), Forcefield Creation (On entering battle, create a barrier that blocks 2 hits), Death Manipulation (75% of instant death on foes), Magic (added 150% magic to normal attack), Darkness Manipulation (Normal attack is dark atribute, it costs 2% of health per use), Elemental Manipulation (Normal attacks deal fire, pleasure, ice, lightning, wind, earth, water, holy, dark, sonic and bio damage), can regenerate 100% of MP, 30% of SP, can regenerate MP equal to the user's damage taken, user's attacks costs 1/4 of the stamina they should cost, while above 10% of health can survive attacks at 1HP, can survive self-destruct attacks with 1HP, skills that sacrifice health have no cost, at the start of each turn, incapacitates Slimed/Horny/Tranced/Seduced/Incontinent Foes
Resistance to Damage Boost (Nullify critical hits), Empathic Manipulation (takes no pleasure damage), Fire Manipulation (takes no fire damage), Ice Manipulation (takes no ice damage), Electricity Manipulation (takes no lightning damage), Air Manipulation (takes no wind damage), Earth Manipulation (takes no earth damage, absorbs earth damage), Water Manipulation (takes no water damage), Holy Manipulation (takes 50% holy damage), Darkness Manipulation (takes 50% darkness damage), Vibration Manipulation (takes no sonic damage), Biological Manipulation (takes no bio damage), Elemental Manipulation (takes 50% Elemental damage), Statistics Reduction (resists status reduction by 50%, nullify stats reducts), Status Effect Inducement (nullify death, ascension, climax, poison, blind, silence, confusion, sleep, paralysis, burn, freeze, shock, slow, stop, mini, zombie, Petrification, Digest, stun, slime, horny, trance, seduction and incontinence, resists all status), enviromental damage, all status aliments effects
Attack Potency: Multiverse level, possibly Multiverse level+ (Fought Lilim and Lilith, who are superior to the Shadow Girl. Possibly fought Salamander) | Multiverse level+ (Defeated Black Alice. Fought Seraph Eden and slaughtered a large part of the angel army) | Multiverse level+ (Should be comparable to his human self. Fought Nero) | Multiverse level+ (Although inferior to his peak, he is still considered a "Seraph-level threat" and easily slaughtered high-ranking angels) | Multiverse level+ (Stronger than before)
Speed: Unknown, possibly Immeasurable (Comparable to Lilim and Lilith) | Immeasurable (Comparable to Eden) | Immeasurable | Immeasurable (Blitzed several high ranking angels) | Immeasurable (Faster than before)
Lifting Strength: Class Z (Can lift his sword empowered by Gnome, which gives it the mass of the Earth) | Immeasurable (Can overpower angels) | Immeasurable | Immeasurable | Immeasurable (Stronger than before)
Durability: Multiverse level, possibly Multiverse level+ | Multiverse level+ | Multiverse level+ | Multiverse level+ | Multiverse level+
Stamina: High | High | Likely Endless | Endless | High
Range: Extended melee range, hundreds of kilometers with magic (Comparable to other types of magic capable of creating earthquakes), planetary with Quadruple Giga, universal with the spirits. Multiversal+ with Angel Halo
Standard Equipment: Sword | Angel Halo | Angel Halo | Sword | Weapons: Daggers, Swords, Rapiers, Spears, Axes, Clubs, Scythes, Flails, Rods, Grimoires, Staves, Whips, Gun, Rapiers, Fans, Plates, Abacuses, Ninja Katanas, Sickles, Bows, Whips, Boomerangs, Shield, Cards, Kitchen Knives, Knight Swords, Magic Swords, Fists, Great Swords. Equipment: Armor, Heavy Armor, Helmets, Heavy Helmets, Shields, Heavy Shields, Robes, and Magic Hats
- Optional Equipment: Accessories, legendary accessories
Intelligence: Genius (Considered one of the most skilled swordsmen of all times. Compared to Granberia, who managed to outdo the hundreds of years old Saladamaner in term of skills in merely 25 years) | Nearly Mindless (He simply attacks angels with no thoughts or reasons, although he is still capable of executing sword skills properly) | Genius | Genius (Trained and nearly all of form of combat form while reaching the highest form of mastery)
Standard Tactics: Unknown, beyond his heavy use of spirits and of swordplay. Unlike Luka, he is perfectly willing to use Angel Halo's lethal functions | The Armored Berserker is nearly mindless, attacking all angels mercilessly, although he is still capable of executing sword skills properly | Unknown, but assumed to be the same as his human counterpart
Weaknesses: None notable | Overusing Angel Halo might eventually cause his body to be eroded away, eventually turning him into the Armored Berserker | Almost mindless, attacking any and all angels regarding of context | Seemingly needs to possess a body, although this isn't consistent | None notable
-Rend part of the planet in his fight against Black Alice
- Human Skills
- First Aid: A basic first aid technique that heals an ally.
- Prayer: The user prays to their god/goddess, gaining mana in the process.
- Priest Skills
- Heal: A basic healing skill.
- Enhance Magic: A skill that temporarily increases an ally's magical strength.
- Enhance Mind: A skill that temporarily increases an ally's willpower.
- Cure: A magic skill that removes most status effects from the target.
- Raise: A magical skill that resurrects a target.
- Mass Heal: A skill that heals all allies.
- Enhance Technique: A skill that temporarily increases an ally's dexterity.
- Enhance Attack: A skill that temporarily increases an ally's strength.
- Enhance Guard: A skill that temporarily increases an ally's defense.
- Dispel: A magic spell that removes all buffs from an enemy.
- Swordsman Skills
- Cyclone Blade: A sword skill imbued with wind.
- Dead Crash: A reckless sword skill that aims for the vitals for a quick kill.
- Focused Spirit: The user focuses their mind, increasing their strength for their next attack.
- Moonlight Blade: A sword skill that can reflect light from itself.
- Cursed God Slash: A sword skill that ignores the opponent's defense, but has a high chance of missing.
- Cross Slash: A sword skill that hits the enemy twice.
- Temple Knight Skills
- Undead Slayer: A sword skill particularly strong against undead enemies.
- Holy Spear Guard: The user boosts all of their allies' physical defenses.
- Holy Shift: A spear skill imbued with holy magic.
- Holy Spear Prayer: A spear skill that heals an ally.
- Spiral Fire: A spear skill imbued with fire that hits the enemy thrice.
- Apprentice Hero Skills
- Flail Wildly: A sword skill where the user aimlessly flails their sword around.
- Flaming Decapitation: A sword skill embued with fire aiming at the head.
- Burn! Spinning Decapitation: A sword skill embued with fire that hits all enemies.
- Demon Slicer: A sword skill that is particularly effective on demons and vampires.
- Undead Slicer: A sword skill that is particularly effective on zombies and ghosts.
- Rising Heavenly Inferno Slash: A strong sword skill embued with fire.
- Red Lotus Heavenly Cyclone: A strong sword skill embued with fire that hits all enemies.
- Red Lotus Flame Dance: A strong sword skill embued with fire that hits random enemies.
- Dark and Holy magic: Dark and Holy magic are special kinds of magic. As they are born directly from chaos, they have a close link to the universe and space-time itself. But they also ignore most defensive abilities, such as dodging, immunities, absorption, and reflection. One needs direct resistance to those attacks to resist them.
- Spirit Skills
- Sylph: The power of Sylph, the Wind Spirit. Although originally used as a shield of wind, it is primarily used as a buff to Heinrich's speed, nearly doubling it and allowing him to dodge most attacks. It also gives Heinrich the ability to feel the wind and detect enemies without needing to be summoned.
- Gnome: The power of Gnome, the Earth Spirit. This boosts Heinrich's strength and defense greatly, becoming nigh-immune to physical attacks on his level. It also allows him to break out of enemy bindings more easily.
- Undine: The power of Undine, the Water Spirit. This allows Heinrich to enter a trance where he can feel the "flow" of the universe. When the flow is disturbed by an attack or bloodlust, Heinrich will automatically be "pushed" out of the attack's way, allowing him to dodge it. Enemies that can control or suppress their bloodlust can somewhat bypass this ability.
- Salamander: The power of Salamander, the Fire Spirit. When used, it dramatically increases Heinrich's power and fighting spirit, allowing him to use many skills in a row.
Key: Base (Original/500 years ago timeline) | Prime (Original/500 years ago timeline) | Armored Berserker (Paradox Timeline) | Ghost (Original/Labyrinth of Chaos Timelines) | Full Potential