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Henry Stickmin

Background

Henry Stickmin is an unlucky but lucky being at the same time, who started out as an insignificant thief out to make some quick cash, disguising himself in a money bag to break into a bank. After his escape from West Mesa Penitentiary, his life quickly changes, and he becomes somewhat of a well-known criminal after his successful theft of the Tunisian Diamond. He is then approached by The Government, who offer to drop all charges against Henry if he helps them take down the notorious and infamous Toppat Clan.

Sometime later, Henry is imprisoned in The Wall complex until he manages to escape/flee, either by himself, with a fellow prisoner named Ellie Rose, or with "assistance" from either the Toppat Clan or his friend Charles Calvin. After escaping from The Wall, Henry is tasked with a new objective; to defeat or help (depends on the player) the Toppat Clan, who plan to take themselves and their gems on a space station by rocket, and never be found, free to invade any place on Earth with ease without worry of governments trying to bring them down.

Credit: Henry Stickmin Wiki

Powers and Stats

Key: Pre-CTM | Current

Tier: High 8-C, 8-A with Reference, 9-B to 7-A with weapons. | 8-A with Nano-suit and Reference, High 7-C with cybernetics. 9-B to 7-A with weapons.

Name: Henry Stickmin

Origin: Henry Stickmin

Gender: Male

Age: 28

Classification: Stickman, Cyborg, Spirit user, Thief, Toppat Clan Leader, Toppat Recruit, Convict, Prisoner of The Wall, Investigator

Dimensionality: 3-D

Powers and Abilities:

Superhuman Physical Characteristics, Acrobatics (Did this.), Dimensional Storage, Toon Force, Perception Manipulation (Can slow down his perception of time, even without weaponry), Broadway Force (Made an entire cafeteria dance, despite the fact that they were going to kill him), Morality Manipulation and Cloth Manipulation (Turned a guard to his side, as well as changing their clothes, by saying "Olololo."), Fire Manipulation, Ice Manipulation, Light Manipulation, Electricity Manipulation, Empathic Manipulation (Can cause people to cry uncontrollably with PK Flash), Metal Manipulation, Earth Manipulation (Can metal bend and earth bend), Supernatural Luck (Most things backfire on him, such as technology, and magic. In the universes, where Henry doesn't die, Henry is considered extremely lucky due to everything working out for him), Limited Time Manipulation (Can load save states, allowing him to plan what to do, and reverses damage as well as movement), Stealth Mastery (Stole a guards clothing and weapons without him noticing), Transformation (Can turn into stone, which seems to turn his whole body, including organs, bones, etc, into stone, though it seems he keeps the same durability depending on what form he transformed from), Afterimage Creation (Via Agility), Fusionism (Fused with Ellie Rose), Fourth Wall Awareness (He, and people in his universe, can see the elements of the game. Watched a playthrough of his own game), Hacking (Rewrote Right Hand Man in seconds which only got overridden by his loyalty), Non-Combat Applicable Summoning (Can summon Shoop da Woop), Paralysis Inducement (Locked Right Hand Man in an infinite combo until he was knocked out), Attack Reflection (Henry can turn his soul into a mirror, which reflects attacks done to it), Extrasensory Perception (Can view spirits.), Summoning (Has a Spirit, named Reference.), Invisibility (For Reference, it is a spirit), BFR, Transmutation, Power Nullification (Reference's ability punches you into a separate timeline, putting you into a universe where you never met Henry, never met whoever granted you your abilities, and/or never got a disability or body part fixed, removing any enhancements and healing to it), Dimensional Travel (Reference travelled to the alternate timeline Right Hand Man was in)

All previous abilities, Cyborgization (Partial, his entire body and right arm are metal, but his spine and full arm are the only one's purely technological), Flight, Energy Projection (Can fire energy blasts), Power Absorption (Absorbed an attack from Right Hand Man, though he exploded from the power), Weapon Creation (Staples, baseball bat, sword, etcetera)

Energy Projection (Has two lasers), Deconstruction (Via Big Sword, when Henry killed Right Hand Man in Infiltrating the Airship, the same effect was applied), Explosion Manipulation (Has access to explosives), Teleportation (Has access to teleporters. Can swap places with people.), Perception Manipulation (Via NrG Drink), Invisibility and Intangibility (Via the Ghost power-up.), Acid Manipulation (With his bottle of acid.), Sound Manipulation and Durability Negation (Via Sonic Pulse, which causes peoples heads to explode with sound.), Dimensional Storage (Via Infini3), Elasticity (By eating Stretch Chewies), Sleep Manipulation (Via Tranquillizers), Transformation (Into paper and shadows), Size Manipulation (Can shrink and enlarge objects), Time Travel (With a Time Machine), Gravity Manipulation (Via Gravity Manipulator, Anti-Gravity Cap, and G-Inverter), Air Manipulation (Via SuccPack), Forcefield Creation (Via Bubble), Mind Manipulation (Via Mind Crystal), Possession (Via Toppy), Reality Warping and Power Nullification (The Downgrader lowers the quality of everything, removing most weapons uses. Can corrupt the entire game and objects), Transmutation (Via Leafmöde), Duplication (Via Duplicatorange), Summoning (Can summon Charles), Surface Scaling (Via Robo Pants), Portal Creation (Via the Wormhole Rifle, which was previously a Portal Gun in the original Flash version of the games), Self-Sustenance (Type 1, with the Nano-Suit), Dimension Manipulation (Turned the universe into a 1-dimensional plane)

Attack Potency: Large Building level (Scales to Toppat Recruits who can harm him), Multi-City Block level+ with Nano-Suit and Reference (Should be comparable to the Stickmin Punch), Wall to Mountain+ level with weapons (His weapons can instantly kill him, but can also shatter large glass walls and destroy the whole airship on accident. One of his generic explosives caused this) | Multi-City Block level+ with Nano-Suit and Reference (Should be comparable to the Stickmin Punch), Large Town level with cybernetics. Wall to Mountain+ level with weapons (His weapons can instantly kill him, even as a cyborg, but can also shatter large glass walls and destroy the whole airship on accident. One of his generic explosives caused this)

Speed:Subsonic Travel Speed, Massively Hypersonic Combat Speed (Capable of attacking Right Hand Man before he could react) | Massively Hypersonic (Henry's amplifications allowed him to surpass the speeds of Right Hand Man, and Right Hand Man needed to slow time in order to dodge attacks from Reference. Henry was able to not only dodge an attack from but impaled Right Hand Man's eye before he could react. Right Hand Man tossed Henry into the ground before he could react, and his cyborg body has shown to be able to dodge these attacks, so he should be superior to his base in speed. Henry was capable of deflecting attacks from Right Hand Man)

Lifting Strength: Class 25 (He needed help to lift a metal door which was calculated to require this much strength) | Class 25, likely far higher (His cybernetic body is far superior to when he lacked them)

Durability: Large Building level | Multi-City Block level

Stamina: Superhuman

Range: Standard Melee Range, far higher with weaponry. | Extended Melee Range, Tens to Hundreds of Meters with cybernetics and Nano-Suit, far higher with weapons. Low Multiversal with Reference.

Standard Equipment: All the weapons that he can obtain from hammerspace are here.

Intelligence: Gifted (Henry Stickmin is a well-known thief who has brought himself out of several sticky situations and has gotten out of the Wall, a heavily guarded prison with several guards on every corner, the Toppat Base, which has several cameras in it, and has many people who can detect movement, which he hasn't been caught by. He has also snuck into banks, museums, and snuck out of them just as well, either being undetected or taking out everyone he can. Despite this, Henry is not a good fighter if he lacks his weaponry, and prefers the feeling of leading as well as being rich over saving the world, though this will change, depending on the ending. He is also a complete idiot in some situations, along with his friends, which even the game agrees with. Almost immediately after finding out the Toppat Clan had gotten the Norwegian Emerald, he was able to get a plan and into space in minutes, and was able to hide his plans, mostly, from the police, though they were found by the government. He was able to get through and outsmart the entire Toppat Clan, including Right Hand Man. In an alternatve universe, he was the one who created the plans to get the Toppat Clan into space, along with Right Hand Man and Reginald Copperbottom)

Weaknesses: He will try to pickpocket or steal riches, during fighting, unless the opponent has been BFRed, where he does that afterwards. He also has insanely bad luck, making most of his weapons or objects kill or affect him negatively. It's almost always fated to fail, outside of one or two ways, which is why he won't necessarily rely on weaponry if he has physical powers.

Note: This is mostly a composite of Henry Stickmin, granting him every weapon he's gotten access to, regardless of their fail ratio.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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