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I purge the wicked
The impious madness must end
It has gotten out of hand
I shall be the instrument of Armageddon

~ Jesus


Background

Jesus Christ, the Savior, also known as Jebus, Jebediah Christoff, and affectionately Jeb by Krinkels, is the tertiary antagonist of the Madness Combat series, and as the protagonist in Madness Inundation, Incident: 110A, Incident: 111A, and for a segment of Incident: 1000A. Jesus has been killed 5 times in the canon (3 times by Hank, once by Tricky, and for the last time during the upstart of the normality restoration). He has killed over 248 people in the series. Krinkels has said that Jesus went "the way of the Sheriff," meaning that he won't return.

Powers and Stats

Tier: 8-C

Dimensionality: 3-D

Powers and Abilities: Superhuman Physical Characteristics, Acrobatics, Weapon Mastery (Type 1), Martial Arts (Type 4), Danmaku, Genius Intelligence, Stealth Mastery, Telekinesis, Flight, Dimensional Storage (Could store a whole sniper on his back), Plot Manipulation and Supernatural Willpower (The protagonists of Madness Combat are stated to have "Massive Plot Armor" due to their cognitive endurance and stronger constitutions), Empowerment (Emotions can make Nevada citizens stronger), Magic, Weapon Creation (Could create a canon), Regeneration (Mid, regenerated his head getting cut in half), Immortality (Type 2 and 3), Power Bestowal, Pain Tolerance (Type 3), Teleportation, Invisibility (Able to become invisible at will), BFR and Soul Manipulation (The Halo can passively send souls to hell), Necromancy (Repeatedly shown to revive dead grunts as zombies), Electricity Manipulation, Homing Attack (His bullets are stated to be heat-seeking), Light Manipulation, Forcefield Creation, Attack Reflection, Explosion Manipulation (Can do explosion based attacks), Energy Projection, Deconstruction (Can erase enemies with an beam), Statistics Amplification, Perception Manipulation, Afterimage Creation (Via Bullet Time), Resistance to Reality Warping, Probability Manipulation, Physics Manipulation, Transmutation, Gravity Manipulation (Unaffected by the effects of the Improbability Drive), Fear Manipulation (Fear isn't a powerful motivator in Nevada)

Attack Potency: Building level (Stronger than Hank. Tore the ceiling of a building with ease. Fought and killed many A.A.H.W. Special Agents and Soldiers and even killed a M.A.G. Agent. Could contend with M.A.G. Hank)

Speed: Subsonic (Could fly to The Auditor's base at this speed) with Massively Hypersonic combat speed (Matched Hank)

Lifting Strength: Likely Class 5 (Comparable to Hank, once lift a steel block with ease)

Durability: Building level (Took hits from Hank and The Auditor)

Stamina: Extremely High (Could fight and kill many agents even with a disease slowly killing him with a very brief time to rest)

Range: Standard melee range physically, further with his sword, up to Hundreds of meters with firearms, Low Multiversal with the Halo

Standard Equipment: Desert Eagle, Sword, Halo, Sniper Rifle

Intelligence: Genius, possibly Supergenius (Is a former scientist and wields the Halo, could fight Hank)

Weaknesses: Needs the Halo to use some abilities

Notable Attacks/Techniques:

Necromancy: His most infamous power in the series is the ability to resurrect the dead. Up until Madness Depredation, he would often resurrect Hank's victims into zombies, to fight Hank. Although they do not possess better fighting skills, they are much more resistant to attacks than they are normally.

Attack Reflection & Forcefield Creation: In the first episode, he can spawn a cross-shaped magic shield that can block bullets. In Madness Depredation, it is more of a transparent, smaller circular shield generated from his hand. In Madness Inundation, he uses a different type of magic shield: a red energy field that can capture oncoming bullets, then push them back to the source

Energy Projection & Deconstruction: Another of his abilities is his ability to 'dissolve' his enemies by casting a red beam either from his hands or eyes, and upon being hit by the beam, a person will be disintegrated. He has shown to be able to kill at least two people at the same time with this attack. In Episode 1.5 of the Madness: Project Nexus story, Dr. Christoff gains the ability to fire Nexus bolts, which could disintegrate a weaker opponent. He can also release slam attacks in a similar manner, which would knock back and injure close-by foes.

Telekinesis and Flight: The last supernatural power he displays is the ability to use telekinesis and levitation. Since Madness Interactive and Madness Avenger, he was shown to be able to float in mid-air. In the earlier episodes, Jesus' telekinetic powers were shown to be reliant on a lightning-like beam from his hands. In Madness Depredation, he used these beams to push back Hank and to retrieve his sword from a distance. In Madness Inundation, he continued to display his telekinetic power, only now lacking the lightning-based beam. He used this power to throw crates, rip apart agents, and smash enemies into walls. In Incident: 110A and Incident: 1000A, he also used it to fire guns without physically holding them, although a little less accurately.

Note: According to Krinkels, Project Nexus is canon to the Madness Combat verse, Thus why Project Nexus only abilities and statistics listen in the profiles

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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