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Johnny Joestar Infobox Manga.png
It has, truly, been a roundabout path..
~ Johnny Joestar

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Chumimi~in!
~ Tusk's Cry

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The rotation is alive! Even if the bullet becomes a hole, the Spin is alive within the hole...
~ Johnny upon gaining act 2

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I've realized! Where I should shoot my nail bullets...! I have to shoot myself! The Golden Rotation will take me toward a new path!
~ Johnny upon gaining Act 3

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Thank you, Gyro
~ Johnny upon gaining Act 4


ORA ORA ORA ORA ORA ORA ORA ORA!
~ Act 4 battle cry

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I won't use The Holy Corpse anymore. It will bring misfortune to someone somewhere.
George Joestar, I'm glad I was able to meet you... That is... Enough for me... I couldn't exchange that for anything. I have found a happiness... That can not be replaced.
It will be exchanged for something of equivalent value, but I have something here I can't exchange for anything.
~ Johnny's final words

Background

Johnny Joestar is the seventh "JoJo" in JoJo's Bizarre Adventure and one of the two main protagonists of Part VII: Steel Ball Run. A prodigy jockey in his youth, his life spirals downward when he is shot in the back and left a paraplegic. Years later in 1890, right before the cross-country Steel Ball Run race, he is lured by the mystical abilities of Gyro Zeppeli and his steel balls when touching one of them causes his legs to move. After numerous attempts, Gyro gives in and indulges Johnny in the Spin as long as he helped him win the race.

Johnny eventually becomes involved in the search of the nine parts of the Holy Corpse after attracting a left arm into his body. He believes that with the Holy Corpse, he can get himself back to "zero", but is conflicted by Funny Valentine and his patriotic ideals.

Powers and Stats

Tier: 10-C, 8-A with Tusk Act 1 | 8-A with Tusk Act 2 | 8-A with Tusk Act 3 | 8-A with Tusk Act 4, High 3-A with Infinite Rotation

Name: Jonathan "Johnny" Joestar, "JoJo", Joe Kid

Origin: JoJo's Bizarre Adventure: Steel Ball Race

Gender: Male

Age: 19, 29 at the time of his death

Classification: Human, Jockey, Stand User, Spin User

Dimensionality: 3-D

Powers and Abilities:

Stand Physiology, Extrasensory Perception (Capable of seeing ghosts and souls among some other supernatural forces that are normally otherwise invisible), Invisibility (Only other Stand Users can see Stands), Incorporeality (Stands are the incorporeal manifestations of one's vital energy, and can only be harmed by other Stands), Non-Physical Interaction (Stands can interact with ghosts and other Stands), Selective Intangibility, Flight (Within its effective range), Aura, Power Bestowal (Allows Johnny to fire nails like bullets and grant him access to the spin)

Same as before, Enhanced and homing nail bullets powered by the Golden Rotation that upon impact leaves a hole that will chase an intended target for several seconds, the holes can move damage from objects and targets to something else and the holes themselves negate durability

Same as before, Spatial Manipulation and Creation of holes or "portals" by shooting himself to reach a boundary between dimensions, while utilizing these portals Johnny can reach Small Size (Type 9) as well as control his body parts freely, Limited Dimensional Travel (Can allow Johnny to hide between the boundaries of dimensions, the holes themselves could enter Love Train), also acts as a temporary case of Dimensional Storage with ACT3. The holes resist BFR

Attack Potency: Below Average Human level (Due to being crippled), Multi-City Block level with Tusk Act 1 (Its shots could destroy a portion of a boulder and hurt Diego) | Multi-City Block level with Tusk Act 2 (Johnny states that his bullets are stronger than Act 1 bullets), Golden Rotation can ignore durability | Multi-City Block level with Act 3 (Johnny states that his bullets are stronger than Act 1 bullets), Golden Rotation can ignore durability | Multi-City Block level with Tusk Act 4 (As it is the bullet shot by Johnny, it harmed THE WORLD in a blind shot), High Universe level with Infinite Rotation (Stated to generate infinite rotational energy. Can bypass Love Train)

Speed: Below Average Human (Due to being disabled) with Massively FTL reactions (Shot Funny Valentine before D4C had a chance to attack him; shot THE WORLD in the shoulder), Superhuman with Slow Dancer, Massively FTL attack speed with Tusk Act 1 | Massively FTL with Tusk Act 2 | Massively FTL with Tusk Act 3 (It is the bullet itself that Johnny shoots) | Massively FTL with Tusk Act 4 (Comparable to THE WORLD), Infinite with Infinite Rotation (Bypassed Love Train)

Lifting Strength: Peak Human (Could hold up his body weight with just his fingertips). Unknown with Tusk Act 1 | Unknown with Tusk Act 2 | Unknown with Tusk Act 3 | Unknown with Tusk Act 4

Durability: Multi-City Block Level (Survived having being shot on several occasions including that to the head and neck, was thrown around by his horse for an entire day and night, even being thrown into a wooden fence breaking it, kicked by his horse to initiate Tusk Act 4). Multi-City Block Level with Tusk Act 1 | Multi-City Block Level with Tusk Act 2 | Multi-City Block Level with Tusk Act 3 | Multi-City Block level with Tusk Act 4

Stamina: High (Survived through several shootouts, managed to live even after having been shot in the head).

Range: At least 10 meters Tusk Act 1's nail bullets | Higher with Tusk Act 2 | Higher with Tusk Act 3| At least 10-20 meters with Tusk Act 4. Multiversal+ with Infinite Rotation (Will chase people throughout multiple universes when in effect)

Standard Equipment: Slow Dancer (His horse), Tusk (His Stand), Zombie Horse (A long piece of thread that heals wounds and can reattach mutilated body parts as well as mending some internal damage), pieces of the holy corpse (Has the full corpse in Part 8), some herbs and plants used to accelerate his nail's regenerative process and one Steel Ball

Intelligence: High

Weaknesses: Paraplegic, Johnny cannot fire nail bullets if there are no nails left on him that haven't regrown. | No longer paraplegic although he still can't walk and move normally. Using the Golden Rotation will require longer times for his nails to grow back (about a minute upon firing). | Same as before. Using the Golden Rotation will require longer times for his nails to grow back. | Can walk normally now, Act 4 could only initially be called out by utilizing the energy generated by a horse's movement; without a horse, Johnny cannot use the Infinite Rotation (though this has been resolved before by mimicking the movement of one). The Infinite Rotation can transfer to Johnny if whatever is affected by it touches him.

Notable Attacks/Techniques:

  • Tusk Act 1: Act 1 is a small, pink Stand with an animal-like appearance and stars plastered all over its body. It does not physically attack or do anything, but it has carved messages into Johnny's arm and occasionally whispers to him.
    • Nail Bullets: Johnny incorporates the Spin into his fingernails, spinning them to become razor sharp and capable of firing them like bullets. They've easily cut through flesh and caused fatal wounds on people and Stand Users in just a few shots, and are more accurate and precise than standard bullets. Shooting one of these nail bullets will cost the removal of the nail fired, but will grow back after a short time.
  • Tusk Act 2: Act 2 is slightly larger than Act 1, gaining a lower torso among being bigger in general. It has the same colors and still does not attack physically.
    • Golden Rotation Bullets: Johnny incorporates the second lesson of the Spin, which involves a more advanced technique involving seeing targets and object like a golden rectangle, giving more powerful and accurate aureal rotation. These shots, once they make impact, leave a hole. These holes can travel among different surfaces and leave a trail as they do so. Shots act like homing missiles as they track down the object Johnny wishes to attack. Despite longer times for his nails to regrow, consuming herbs or tea can shorten these times of regrowth. Johnny can use the holes to move damage off himself onto something else or move the damage from one target to another. The holes created by this Stand can bypass dimensional walls and resist BFR and Spatial Manipulation.
  • Tusk Act 3: Act 3 is a bigger Stand with arms, legs, and spikes added on the ends of its limbs, finished with a large head and mohawk. It has the same colors and still does not attack physically.
    • Through the Hole: When Johnny shoots himself with the Golden Rotation bullet, he will be able to create an infinite hole for the area that is shot. These holes act like portals, which can be located separately and far away from Johnny. From this point, any part of his body that was shot will be removed from Johnny's body and moved to that location. If anything other than Johnny is sucked into that hole, it will be destroyed. Johnny can temporarily hide within the infinitely small space within these portals and move said portals manually.
  • Tusk Act 4: Act 4 is a larger, more humanoid Stand with drapes hanging down from its chest to its ankles, of which contains mostly nothing when pulled back, and a horseshoe on its head. It uses melee attacks in conjunction with the Infinite Rotation.
    • Super Spin (Infinite Rotation): The Super Spin is obtained in conjunction of a consistently moving object and the aid of the Golden Rectangle. In Johnny's case, Slow Dancer creates a Golden Rectangle with its natural running speed, further enforced with Johnny's legs inside of the stirrups of the saddle. This results in a more enhanced version of the Spin, in which the energy it produces is nigh-limitless, or "infinite" that can pierce through dimensions and bypass defenses, regardless of if it's physical based or something along the lines of dimensional walls. Johnny can also create an instant shortcut to activating this by galvanizing his horse with a steel ball and transferring the horse's sudden energy to himself although he's since been seen activating Act 4 without such requirements.
      • When a nail bullet that is imbued with the Infinite Rotation hits a target, it immobilizes it and infinitely spins them from the inside-out. They will spin forever in the same place, no matter if they are moved to another location (in which they are forced back to their original position) or another universe. In addition, those that are shot are pulled deeper and deeper underground and sent to another dimension, possibly the infinitely small boundary between dimensions. If the shot is missed, the shot will not disappear and will instead follow the target, even if it initially hits something else. Act 4 has the power to move things instantaneously and the energy from the Infinite Rotation is eternal and will last forever, to such an extent that a brand new Stand can manifest from ACT4's power even after death.
      • The effects of the Infinite Rotation can be neutralized if Johnny shoots another bullet imbued with the Infinite Rotation, but spun in the opposite direction.
      • With ACT4, the Infinite Rotation is enough to eradicate the soul.
    • Ability Negation: Due to the properties of the Infinite Rotation, Act 4 is capable of negating through various abilities, whether it's on a level of multi-dimensional barriers, gravity, or stopped time, Act 4 will not be affected by these abilities when imbued with the Infinite Rotation; but only Act 4 can do this, not Johnny himself.

Key: Act 1 | Act 2 | Act 3 | Act 4

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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