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| “ | ...You've... grown as a fighter. |
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| “ | [...] |
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| “ | ....you. |
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| “ | You're quite brave, you know that? |
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| “ | Y O U . |
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| “ | ... |
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Background
Jon (commonly known as The Player, Hero, Robloxian, and The Protagonist) is the main protagonist of Block Tales. Starting as a normal VIP Robloxian on their way to celebrate Roblox's birthday, held by none other than David Baszucki (A.K.A. Builderman), they are suddenly caught in a time spanning mess when they are thrown back in time to 2010 by the Mysterious Figure who intended to harm Builderman.
After saving SHEDLETSKY from RED & BLUE, Jon is tasked with collecting the seven Sword Fight Of The Heights (shortened to SFOTH) Swords in order to save Builderman from the Mysterious Figure. In their adventure, Jon meets many friends, foes, and challenges that he must overcome an sacrifice in order to save Roblox from this enigmatic threat.
Powers and Stats
Keys: Chapter One: Storming the Castle | Chapter Two: A Toxic Time | Chapter Three: All Hallow's Eve | Chapter Four: Excavation Exploration
Tier: High 6-C, higher with Charge | At least High 6-C, higher with Charge | 4-A, higher with Charge | At least 4-A, higher with Charge
Dimensionality: 3-D
- Superhuman Physical Characteristics
- Acrobatics (Can perform flips and dashes)
- Regeneration (High-Mid. Robloxians can recover themselves from being blown to pieces)
- Weapon Mastery (Could proficiently use a ball as a weapon despite never doing such thing before, he also has incredible aim to hit and defeat targets as small as ants and flies with said ball. Did the same thing with a sword, even being able to defeat Red and Blue when they've beaten Shedlestky)
- Martial Arts (Can block, dodge, and parry punches, kicks, sword hits, ninja strikes, baseball attacks, and even strikes from a pro-wrestler and other master martial artists)
- Accelerated Development (Training, Leveling & Other - Physical Stats & Abilities; Quickly mastered the art of GUARDing after being briefly taught about it once. Mastered the use of Sword NRG in a short timeframe, something that impressed Shedletsky. Gets stronger the more he fights and the further on his adventure he goes, to a point he is capable of one-shotting enemies from previous areas by just running into them. Capable of fighting and defeating Finn McCool multiple times, when the same gets stronger each battle. Able to fight against Nirvana bosses when they're stronger versions of their original counterpart)
- Non-Physical Interaction (Thoughts, Memories, Souls, Nonexistence, Concepts, Information; Can interact and kill beings of the Dream World and Nirvana. Can kill the Ghost of HAX, who's made of code)
- Fourth Wall Awareness, Teleportation & Dimensional Travel (Can Fast Travel to different places, including The Dream World)
- Astral Projection (Can ascend to Nirvana by concentrating and focusing himself)
- Dimensional Storage (Capable of storing a seemingly unlimited amount of items in his inventory)
- Analytical Prediction (Jon is capable of performing advanced calculus in a short amount of time, and they're able to use that capability to dodge, parry, and block many enemy's attacks)
- Damage Reduction (Through Defend, reduces incoming damage by 20%)
- Immortality (Type 2 and 3; Thanks to The Player's rolling HP meter, they're able to survive mortal damage for longer than they should due to not receiving all damage instanteneously)
- Restoration (Able to recover SP by PASSing or DEFENDing)
- Statistics Amplification (Passively posses the Fast status, which doubles their speed. Defend increases GUARDing window by 50%. HP+ increases The Player's total HP)
- BFR and Soul Manipulation (All souls slain by Jon end in his own Nirvana, a sort of mental/spiritual afterlife that exists within The Player's mental/spiritual space, where then they'll be almagamated into sectioned walls in Wrath, for all eternity, lost of any semblance of conscience while they'll be destined to spend countless eons in unison)
- Acausality (Type 1; Despite being thrown back in time and causing a mess in the timeline, Jon hasn't felt any temporal or paradoxical consequences of such act)
- Weapon Creation (Can recreate the Superball if it pops)
- Durability Negation (The Superball alaways deals damage on their second rebounce, ignoring enemy's Defense. The Sword ignore 50% of the enemy's Defense. Dynamite pierces through the enemy's Defense completely)
- Explosion Manipulation (Through Bombs and Dynamite)
- Size Manipulation (Can shrink himself to minuscule sizes with Shrinking)
- Precognition (Gets warned right before an attack is about to hit them thanks to Training Wheels)
- Life Manipulation (HP+ increases their Health Points depending on how many stacks of said card they have)
- Healing (The Ice Dagger recovers 20% of the user's HP and SP)
- Weather Manipulation (The Ice Dagger was able to create a massive snowstorm in Blackrock Kingdom)
- Energy Manipulation (Through FOCUSing, they can gain Sword NRG)
- Pain Tolerance (Can keep fighting even after suffering mortal damage)
- Ice Manipulation & Heat Manipulation (The Ice Dagger is capable of freezing others)
- Consumption (Can gobble down multiple different food items to heal and recover SP)
- Regeneration and Immortality Negation (Type 2 and 3 - High-Mid. Can kill enemies by blowing them to pieces, despite of Robloxians natural regenerative abilities that allow them to recover from being blown to pieces)
- Status Effect Inducement (Lucky Start makes the user start with random status effect)
- Healing (HP Regen passively heals Jon as the battle goes on)
- Restoration (SP Regen passively recovers SP as the battle goes on)
- Energy Manipulation (NRG Regen passively recovers NRG every turn)
- Natural Weaponry (Spiky makes the user all spiky, causing those who touch them to be hurt)
- Statistics Amplification (DEF Up increases the user's Defense)
- Damage Reduction (Safe Guard makes GUARDing 10% more effective in reducing damage)
- Absorption (Bodyguard absorbs 50% of incoming damage to an ally. HP Drain and SP Drain absorbs the enemy's HP and SP through attacks. Mr Batty steals 3 HP from the enemy)
- Statistics Amplification (Charge makes the target, ally or self, stronger. Defender adds +1 Defense to the user. Ante Up makes the user strong at the cost of making attacks harder to land. Defend+ adds +1 to the user's Defense. ROBAR applies the Focused status to the user, increasing timing window for action commands by 50%)
- Restoration and Healing (SP Finder recovers SP after an battle. Good Vibes makes the user sleep and recovers HP and SP while doing so. Can sacrifice HP for SP. Anchor heals party for 10 HP upon fainting. SP Regen+ recovers +1 SP when DEFENDing or PASSing. Can heal allies or themselves with Cure. Happy SP passively restores SP every other turn)
- Sleep Manipulation (Good Vibes puts the user to sleep while recovering HP and SP. Hypno Glasses causes enemies to go asleep)
- Energy Manipulation (With Deep Focus, gains 10% more Sword NRG)
- Life Manipulation (Sacrifice exchanges one's HP for Healing of allies)
- Mind Manipulation (Can make others Dizzy with Daze SWORD Attack. Dizzy Dial makes all enemies Dizzy)
- Passive Self-Healing (Happy HP passively heals user every other turn, even if it's from Mortal Damage)
- Power Modification (SP Saver makes abilities cost 1 less SP)
- Resurrection (Of others and self, can resurrect allies and resurrect themselves automatically if they are to peril)
- Size Manipulation (Can attempt to shrink opponents with Minimize BALL Attack. Applie Pie makes the user gigantic, increasing their Attack)
- Stealth Mastery (Slow Go makes the user less noticed by enemies)
- Statistics Reduction (Can decrease the Defense of enemies with Softener. Tickle Stick decreases every enemy's Defenses. Glue causes all enemies to become Slow)
- Magic (Can enchant themselves with elemental magic)
- Ice Manipulation (Free Ice causes the next attack to freeze opponents. Snowball attempts to freeze opponents with a BALL attack. Ice Storm blows an snow storm to freeze all enemies)
- Enhanced Senses (Warns the user of nearby BUX)
- Purification (Can heal themselves from Poison with Apple Juice. Iron's Choice cures Dizzy. Candy Cane cures Burn. Hot Chocolate cures any and all ill status effects)
- Fire Manipulation (Epicsauce causes the next attack to do fire damage and Burn the opponent)
- Electricity Manipulation (Storm Tea summons lightning to strike all enemies)
- Limited Flight (Can temporarily fly with the Rocket Boots)
- Fire Manipulation (Can use the Rocket Boots to deliever fire bathed kicks, which can Burn the opponent)
- Plant Manipulation and Transmutation (Those slashed by the Venomshank will turn into plant-like monsters)
- Poison Manipulation (The Venomshank can inflict poison with its attacks)
- Statistics Amplification (Speed Spin makes their dash faster. Charge DEF increases their Defense. Green Pepper increases attacks but Burns the user)
- Reactive Power Level (Power Rush makes them stronger when at low health)
- Status Effect Inducement (Can apply Fine status onto themselves or allies, which makes them immune to ill status effects)
- Light Manipulation, Air Manipulation, Fragrance Manipulation, Sound Manipulation, and Wish Granting (With Prayer, Jon can cause certain actions to happen)
- Healing (Very Subtle Light, Warm Light, Golden Light, and Rainbow Light all heal Jon and the party as an effect of Prayer)
- Resurrection (Rainbow Light resurrects fallen allies)
- Restoration (Mysterious Light recovers the party's SP)
- Blessed (Dazzling Light will damage all enemies)
- Statistics Amplification (Can get a boost in either ATK or DEF throught the light)
- Statistics Reduction (Can decrease Defense through Heavy Air)
- Fire Manipulation (Capable of cauing all to burst into flames)
- Mind Manipulation (Can make everyone Dizzy)
- Sleep Manipulation (Can cause everyone to fall asleep)
- Magic and Poison Manipulation (Can enchant their attacks to deal Poison damage with Free Poison)
- Sleep Manipulation (Can attempt to put enemies to sleep with Comatose BALL attack)
- Explosion Manipulation (With Launcher, can shoot missiles at the enemy)
- Statistics Reduction (Launcher will decrease the enemies Defense)
- Natural Weaponry (With Thorns, their body becomes Spiky. Pineapple will make them spiky after consumption)
- Minor Invulnerability for their Superball (Canonball makes their ball able to hit Spiky and Flaming enemies without popping or burning)
- Summoning (Can call a Gorilla or the Cruel King to help them in battle)
- Purification (Apple Core and Apple cures from Poison. Dragonfruit makes them resistant to status ailment. Lemon Tea cures any ill status effect. Jasmine Tea gives them the Fine status)
- Healing (Peeling Orange heals all allies after the effects wears off)
- Fire Manipulation (Red Pepper will make the next attack deal fire damage)
- Energy Manipulation (Starfruit makes them passively recover Sword NRG)
- Restoration (Tea and Biscuit makes them passively recover SP)
- Passive Self-Healing (Masala Tea passively regens their HP)
- Resurrection (Hot Leaf Juice revives fallen allies)
- Summoning (Can summon Red and Blue to help the battle)
- Intangibility (1 Layer - Ghost Potion turns them Invisible, making them immune to any and all attacks, even against enemies who already can interact with non corporeal beings)
- Healing & Restoration (Shark Fin Soup heals HP and restores SP)
- Death Manipulation (Those impure of Soul touched by the Ghostwalker will immeaditely lose their life upon contact)
- Power Nullification (The Ghostwalker can apply the Dodgy status to them, which turns them immune to any attacks and even ill status effects)
- Magic and Fire Manipulation (Free Fire enchant their next attack with fire magic. Fireball Burns enemies with a BALL attack)
- Healing (Sacrifice+ evenly spreads half of their HP as healing to their party but faints user. HP Finder heals them after battle)
- Statistics Amplification (SP+ increases their maximum SP. Cherry increases their Defense. Cherry pie increases their Defense)
- Durability Negation (Power Shot pierces through Defenses)
- Restoration (Pumpkin and Grilled Jellysfish makes the passively regen SP)
- Intangibility (1 Layer - Haunted Cheezburger gives them the Invisible status effect)
- Purification (Applesauce cures poison)
- Explosion Manipulation (With Cherry Bomb)
- Damage Reduction (Slateskin Potion gives them the Halved Damage status, which will cause all attacks directed at them to do half their damage)
- Resurrection (First Aid Kit resurrects a fallen ally and themselves)
- Passive Self-Healing (Unadon, Milkshake, and Seahorse Kebab passively regens their HP and SP)
- Vehicular Mastery (Can sail a boat through bodies of water)
- Status Effect Inducement, Mind Manipulation, and Durability Negation (Can apply Dizzy, while piercing Defense, to others with Shovel)
- Soul Manipulation (The Firebrand will absorb the soul of who it kills or dies while holding it)
- Fire Manipulation (The Firebrand can create Fire shockwaves)
- Necromancy (Can resurrect fallen spirits to aid them in battle as minions)
- Statistics Reduction (The Firebrand decreases the Attack of enemies)
- Poison Manipulation (Can apply Poison to enemies with Infect)
- Statistics Amplification (Baller, Knight, and Aggressor all increase their attack through a caveat. Dates and Mammoul increases the window for action commands by 50%. Pirate Juice increases ATK and DEF. Falafel increases Defense)
- Summoning (Can call in Griefer and Calypso to aid in battle)
- Healing and Restoration (Through many consumable items)
- Passive Self-Healing (Fig and Couscous grants them HP Regen. Nasi Goreng and Pastilla restores HP passively)
- Electricity Manipulation (Thunder Bolt summons lightning to strike an enemy)
- Damage Reduction (Garlic grants them Stinky, which reduces incoming damage by 20%. The Special reduces incoming damage by 20%)
- Resurrection (Egg and The Special resurrects fallen allies)
- Mind Manipulation and Light Manipulation (Flash Bomb dizzies all enemies. Sand inflicts Dizzy in an enemy)
- Curse Manipulation (Relic places the Ankh curse on an enemy, making any damage they take heal the caster)
- Purification (The Special reverts the effects of Venomshank)
- Superhuman Physical Characteristics
- Regeneration (High-Mid. Robloxians can recover themselves from being blown to pieces)
- Non-Physical Interaction (Thoughts, Memories, Souls, Nonexistence, Concepts, Information; Can interact and kill beings of the Dream World and Nirvana. Can kill the Ghost of HAX, who's made of code)
- Weapon Mastery (Proficient with his scepter as a weapon)
- Non-Corporeal (Exists as a soul in Nirvana)
- Ice Manipulation (Scepter Strike will have the King conjure an icy mist that freezes opponents)
- Superhuman Physical Characteristics
- Non-Physical Interaction (Thoughts, Memories, Souls, Nonexistence, Concepts, Information; Can interact and kill beings of the Dream World and Nirvana. Can kill the Ghost of HAX, who's made of code)
- Survival Instincts
- Durability Negation (Punch pierces Defense)
- Healing (Can heal itself with Eat Banana)
- Superhuman Physical Characteristics
- Regeneration (High-Mid. Robloxians can recover themselves from being blown to pieces)
- Non-Physical Interaction (Thoughts, Memories, Souls, Nonexistence, Concepts, Information; Can interact and kill beings of the Dream World and Nirvana. Can kill the Ghost of HAX, who's made of code)
- Weapon Mastery (Defeated Shedletsky with their swords and teamwork, when he's a master swordman)
- Durability Negation (Duo Slice pierces through enemy's Defenses)
- Superhuman Physical Characteristics
- Regeneration (High-Mid. Robloxians can recover themselves from being blown to pieces)
- Non-Physical Interaction (Thoughts, Memories, Souls, Nonexistence, Concepts, Information; Can interact and kill beings of the Dream World and Nirvana. Can kill the Ghost of HAX, who's made of code)
- Acrobatics (Can perform flips and high jumps)
- Poison Manipulation and Durability Negation (Triple Special pierces through Defenses and inflicts Poison on the enemy)
- Status Effect Inducement (can apply Bodyguard in allies and Fine unto himself)
- Purification (Fine makes Griefer immune to ill status effects)
- Damage Reduction and Absorption (Bodyguard absorbs 50% of incoming damage to an ally)
- Healing (Can heal allies and himself)
- Superhuman Physical Characteristics
- Regeneration (High-Mid. Robloxians can recover themselves from being blown to pieces)
- Non-Physical Interaction (Thoughts, Memories, Souls, Nonexistence, Concepts, Information; Can interact and kill beings of the Dream World and Nirvana. Can kill the Ghost of HAX, who's made of code)
- Weapon Mastery (Proficient with the uses of flintlocks and swords)
- Durability Negation (Cutlass Combo pierces through enemy's Defenses)
- Healing (Can heal herself)
- Status Effect Inducement and Damage Reduction (Can apply Halved Damage unto herself)
Status Effect Inducement (Through GUARD and SUPERGUARD, Jon is able to resist status effects), Statistics Reduction (Can block the effects from ATK Down, DEF Down, and Slow), Fire Manipulation (Can block fire attacks and not get Burn), Poison Manipulation (Can block attacks from insects that spread Poison), Size Manipulation (Can negate Small debuffs, of which will shirnk his size), Power Nullification (Can block the effects from Silenced), Curse Manipulation (Can block the curse of Ankh), Absorption & Life Manipulation (Can parry and block from attacks of VLAD), Mind Manipulation (Can block from the effects of Confusion and Dizzy), Sleep Manipulation (Can block the Sleep effect), Ice Manipulation (Can block direct attacks from the Ice Dagger), Biological Manipulation (Can negates Exhausted), Durability Negation (Can GUARD and SUPERGUARD against Defense Piercing attacks), Death Manipulation (Managed to survive after interacting with the GHOSTWALKER, when most others would lose their lives after touching the blade), Soul Manipulation (Suffered straight attacks to his soul while in the Dream World but managed to survive them), Transmutation (Can be hit by the Venomshank and be ultimately fine), Corruption (Type 2), Conceptual Manipulation (Type 4 - Unaffected by Hatred's influence over The Dream World, in which was corrupted by pure hate and transformed The Dream World into a realm under Hatred's dominion). Immunity to Empathic Manipulation & Fear Manipulation (Killed off his own emotions, and is now unable to feel anything close to Hatred, Greed, Fear, Solitude, and more due to not having them anymore)
Attack Potency: Large Island level (Fought with and defeated the Cruel King, who created a massive ice storm throughout Blackrock Kingdom and plummeting it into an ice age, which he achieved through the ICE DAGGER. Wields the ICE DAGGER's full strength, which draws upon his own sword energy and thus he should be capable of replicating the same feats as The Cruel King[Statistics 1]), higher with Charge | At least Large Island level (Fought and defeated Griefer, eventually growing strong enough to defeat the Bubonic Plant, who is an even stronger version of him that was empowered by the full power of the VENOMSHANK[Statistics 1]), higher with Charge | Multi-Solar System level (Destroyed each and every one of his emotions, including Greed, Solitude, and Fear, the 2nd of which maintains a realm that contains a sun and moon. Confronted the emotion of Hatred, who corrupted and took control over the entire Dream World[Statistics 2]), higher with Charge | At least Multi-Solar System level level (Defeated The Ancients, who are an deity stated to be able to scorch all that there is[Statistics 2]), higher with Charge
Speed: Supersonic (Can dodge The Sentient Statue's attack[Statistics 3]), Supersonic+ with Fast (Doubles their standard speed and allows them to perform two actions in one turn[Statistics 4]). Hypersonic reactions and combat speed with Defend/Focused (Increases timing window for action commands by 50%[Statistics 5]), Hypersonic+ reactions and combat speed with Defend + Focused (Twice as fast as before[Statistics 6]). Massively Hypersonic Attack speed with Storm Tea (Storm Tea summons lightning to attack all enemies[Statistics 7]) | At least Supersonic+ (Far faster than before[Statistics 4]), Hypersonic+[Statistics 6] with Fast, High Hypersonic reactions and combat speed (Able to dodge and parry attacks from Fast boosted enemies such as Komodo Dragon[Statistics 8]). Massively Hypersonic[Statistics 9] reactions and combat speed with Defend/Focused, higher[Statistics 10] reactions and combat speed with Defend + Focused. Massively Hypersonic Attack speed with Storm Tea | Massively FTL+ (Dodged and weaved through Hatred's attacks when he was able to corrupt the entire Dream World in seconds[Statistics 11]), higher[Statistics 12] with Fast, much higher[Statistics 13] reactions and combat speed. Even higher[Statistics 14] reactions and combat speed with Defend/Focused, far higher[Statistics 15] reactions and combat speed with Defend + Focused | Massively FTL+ (Far faster than before, can even dodge lasers[Statistics 12]), faster[Statistics 16] with Fast, much higher[Statistics 15] reactions and combat speed. Even higher[Statistics 17] reactions and combat speed with Defend/Focused, far higher[Statistics 18] reactions and combat speed with Defend + Focused
Lifting Strength: Class 100 (Can fish out Whales with a Fishing Rod[Statistics 19])
Durability: Large Island level (Can take hits from the Cruel King, who created a massive ice storm throughout Blackrock Kingdom and plummeting it into an ice age, which he achieved through the ICE DAGGER[Statistics 1]), higher with Defend (Defend gives Jon 20% damage immunity[Statistics 20]), even higher with Safe Guard (Makes Guarding 10% more effective in reducing damage[Statistics 21]) | At least Large Island level (More durable than before, now being able to tank hits from Griefer and Bubonic Plant, the latter of which is an even stronger version of him that was empowered by the full power of the VENOMSHANK), higher with Defend, even higher with Safe Guard, much higher with Charge DEF (Charge DEF grants them Halved Damage status, which halves all incoming damage[Statistics 22]) | Multi-Solar System level (Survived hits from Solitude, who created and maintains a realm that contains a sun and moon. Grew strong enough to endure hits from Hatred, who corrupted the entirety of The Dream World[Statistics 2]), higher[Statistics 23] with Defend, even higher[Statistics 24] with Safe Guard, even higher[Statistics 25] with Charge DEF | At least Multi-Solar System level, higher with Defend, even higher[Statistics 26] with Safe Guard, even higher[Statistics 25] with Charge DEF
Stamina: Can fight repeated hordes of stronger and stronger enemies for nearly an entire day and barely be tired.
Range: Standard Melee normally, up Tens of meters to Several kilometers with ranged attacks, Interdimensional with Fast Travel and Summoning
Standard Equipment
Optional Equipment
Cards
Items
Standard Equipment
Optional Equipment
Cards
Items
Standard Equipment
Optional Equipment
Cards
Items
Standard Equipment
| Item | Name & Description |
|---|---|
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Bottled Ship - Allows the user to sail on water. |
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Shovel - Activate on SAND to Dig under Blockades! |
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Firebrand - Deals 5 damage and burns all enemies for 3 turns. |
Optional Equipment
Cards
Items
Intelligence: Jon is a prodigy with an exceptional intellect, capable of solving complex calculus problems in mere moments, as well as rapidly mastering any skill or ability they encounter. Their learning capacity is nearly limitless, able to absorb new techniques, strategies, and information at an astonishing pace—what others might take years to learn, Jon grasps in seconds. This remarkable ability extends far beyond academics and into the physical realm. In combat, Jon can effortlessly match or even surpass seasoned martial artists and elite fighters, despite having no prior experience or formal training. After just a single interaction or observation, they can mimic advanced fighting techniques with uncanny precision and adapt to their opponent's style in real time. This unparalleled adaptability, combined with a razor-sharp mind, makes Jon a dangerous and unpredictable force in any battle.
Weaknesses: There is a limited number of cards they can equip at any given time.
Notable Attacks/Techniques:

- The SUPERBALL is one of Jon main attacks and his first ever weapon. When attacking, the second rebounce the Ball does always does damage regardless of the enemies' Defense, it also can be used to collect items at far away distances.

- The SWORD is The Player's secondary weapon. It is a wooden (later steel) sword that naturally negates 50% of the enemy's Defense, it can't hit flying targets but it does very well against grounded opponents.

- The SLINGSHOT is The Player's third, but optional, weapon. It is a slingshot that increases the number of pellets depending on The Player's strength, it's susceptibly weak against enemies with Defense, although that can be circumvented with Power Shot.

- The LAUNCHER is currently the final optional weapon that Jon can use. It is a missile launcher that fires explosive ammonution at a given targetted, when hit by it, nearby enemies will suffer half of the explosion's damage, while the main target will have their Defenses lowered.

- The ICE DAGGER is the first SFOTH Sword that Jon acquires. It has the capabilities of creating snowstorms and heal/restore HP/SP to the user.

- The VENOMSHANK is the second SFOTH Sword acquired by Jon. It has the power to launch toxic waves upon the enemies and inflict them with nasty Poison, moreover, those slashed by the VENOMSHANK will turn into grotesque monsters called Bubonic Plants, violent plant-like monsters that'll attack anyone nearby.

- The GHOSTWALKER is the third SFOTH Sword acquired by Jon. It is a sword of extreme power that can only be wielded by those with a pure soul, as anyone who dares touch the Sword while being impure will instantly die on the spot, the Sword possesses the ability to temper with souls and emotions, and make the user unable to be attacked, making them immune to any harm and even ill status effects.

- The FIREBRAND is the fourth SFOTH Sword acquired by Jon. It is a ritualistic sword that requires a sacrifice to be fully wielded, it also seems to be connected with the Deity known as The Ancients, a powerful being capable to scorching all that there is, the sword, as well as having the power to absorb souls, can deliever deadly flames capable of burning anyone unfortunate enough to stand in its way.
Gallery
Explanation
- Note 1: In Block Tales, it's noted that gameplay mechanics are a canonical aspect of the universe and this is exemplified with the in-universe allusion to the Card system and the explicit mention of Fast Travel being the method in which Jon travels to distant locations quickly, meaning that Jon's 4th Wall Awareness is combat applicable
- Note 2: Rolling HP functions by preventing Jon from being immediately one shot by attacks that are relative to or even stronger than their attack potency, which stems from the canonical gameplay mechanic of the same name. This translates to Jon being able to delay mortal damage and spread the damage out, preventing it from being dealt all at once
- For example, if an opponent hit Jon with a baseline High 6-C attack, the damage that would normally be dealt all at once would be spread out and reduce the damage, causing the damage to being distributed in small increments, lessening the full yield of the attack to make it more survivable for Jon
- We can further demonstrate this through the use of joules. If we were to assume Jon was hit by a baseline High 6-C attack, which would have a yield of 100 Gigatons, the attack wouldn't hit them with the full 100 Gigatons yield but said amount of energy would be distributed to Jon in increments that are are relative to his own HP (I.E If Jon had an HP of 10, then the attack would be distributed to them in increments of 10 Gigatons)
- It should be noted that Rolling HP doesn't prevent Jon from fully surviving attacks that would kill them, as opposed to merely just buying them more time through decreasing the full yield of the initial attack. If the battle persists, Jon will still eventually die, meaning that Jon has to heal themselves to stop themselves from dying
- For example, if an opponent hit Jon with a baseline High 6-C attack, the damage that would normally be dealt all at once would be spread out and reduce the damage, causing the damage to being distributed in small increments, lessening the full yield of the attack to make it more survivable for Jon
- Note 3: Even through Jon has access to all cards, it should be noted that Jon can't use them all at once and has to manually equipt the ones that are optional. For this reason, it should be specified what cards Jon has in Versus Threads, assuming we are allowing for the use of optional cards that Jon doesn't innately carry and don't require BP to have in battle
- What is considered "standard" for Jon are items and cards that they have without needing to equipt them, alongside things they naturally accumulate throughout the story. So no matter what the thread is, everything within the "Standard" tab are things that Jon would possess, regardless of the established stipulations and would be things Jon has in addition to whatever stated cards he has access to in a given Versus Thread
Others
Notable Victories:
Alastor (Hazbin Hotel) Alastor's profile (Chapter 2: A Toxic Time Jon and Full Power Alastor were used, Jon had access to his Optional Equipment and speed was equalized)
Kratos (God of War) Kratos's profile (Chapter 2 Jon and Demigod Kratos' were used. Speed was equalized and Jon had access to Optional Equipment while Kratos' had the Sun Shield and Zeus's Gauntlet)
Notable Losses:
Inconclusive Matches:
Statistics
- ↑ 1.0 1.1 1.2 213 Gigatons
- ↑ 2.0 2.1 2.2 105 TeraFOE
- ↑ Mach 2.10
- ↑ 4.0 4.1 Mach 4.21
- ↑ Mach 6.315
- ↑ 6.0 6.1 Mach 8.42
- ↑ Mach 351
- ↑ Mach 16.84
- ↑ Mach 25.26
- ↑ Mach 33.68
- ↑ 157,775,817c
- ↑ 12.0 12.1 315,551,634c
- ↑ 631,103,268c
- ↑ 946,654,902c
- ↑ 15.0 15.1 1,262,206,536c
- ↑ 631,103,268c
- ↑ 1,893,309,804c
- ↑ 2,524,413,072c
- ↑ 50 Tons
- ↑ 255.6 Gigatons
- ↑ 281.16 Gigatons
- ↑ 426 Gigatons
- ↑ 126 TeraFOE
- ↑ 138 TeraFOE
- ↑ 25.0 25.1 210 TeraFOE
- ↑ 151.2 TeraFOE










































































































































































































































