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All Fiction Battles Wiki
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...You've... grown as a fighter.
This level of dedication...
...It's admirable
Thank you for sparring with me
It feels good to get these ol' bones warmed up for once
Your drive... your desire...
It's what keeps you going, does it not?
To have something noble to fight for...
That, is a life worth living.
...
I see greatness in your future, young one.
But... I also see trial.
And hardship.
Take this... As a token of my gratitude.
You don't have to go through this alone
That's something... I wish I knew sooner.
I won't let you make the same mistakes I did.
Go forth, my child.
As I will watch over you

[...]
TH4T'S... PR3TTY H4RDC0RE DUDE.
Y0U RE4LLY D1D ALL TH4T?
...W0AH.
I KN3W Y0U'R3 STR0NG EN0UGH T0 TUSSLE W1TH ME BUT...
HEH.
Y0U'RE S0M3TH1N' ELSE, AR3N'T Y0U, PUNK?
I L1KE TH4T.
HEH. YE4H. WE C4N H4NG 0UT SOM3T1ME.
I'D BE D0WN T0 K1CK S0ME C4NS W1TH Y0U.
I'M G4NNA H4NG H3RE W1TH D4D F0R A B1T...
...I W4NNA SEE H1M H4PPY 4FT3R ALL.
BUT DUDE, 1F Y0U EV3R N33D H3LP TR4SH1N' GUYS UP?
H1T ME UP, DUDE.
ANYT1ME.

 ....you.
...sorry for calling you a "punk" earlier.
and for beating you up earlier too...
i didn't know about the whole SHEDLETSKY situation...
just seemed you were giving the kids a hard time.
...no hard feelings, right?
...
thanks... for saving them.
RED & BLUE couldn't take them on alone.
the kids are quite a handful but...
... they have good intentions at heart.
and someone's gotta look after them.
because clearly they don't.
they've been chasing after us for years...
trying to indoctrinate the kids into criminality...
why else wouldn't i take the kids away from them?
...
i just want what's best for them.
and, what's best for me!
what do you think of my outfit?
name another person who's both a luchador AND engineer!
Haha!
...
anyways, take it easy, kid.
i'm gonna work on cleaning this place up.
rest up for now, you deserve it.
We'll be at the final destination shortly...
......see you later, hero.

You're quite brave, you know that?
When we first met, I didn't think much of you.
But now...
...I believe you're the most strong-willed I've ever met.
You're... gutsy.
And I admire that about you.
If I can ever be of future assistance to your journey...
Please stop by THE MANOR again.
I'll be happy to COOK something up for you.
...But for now, I'll let you be on your way.
Good luck out there, Hero.
I'm counting on you.

Y O U .
Y O U ' R E . . B A C K .
T H E . . T U R M O I L . . I N . . Y O U R . . S O U L .
T H E . . T U R M O I L . . I N . . E V E R Y . . S O U L .
I S . . D E L I G H T F U L .
Y O U . . C A R V E D . . T H R O U G H . . T H E M .

P I E C E . . B Y . . P I E C E .
S E A R C H I N G . . F O R . . A . . W A Y . . O U T .
A N D . . F O U N D . . N O T H I N G .
Y O U . . L E F T . . Y O U R S E L F . . V U L N E R A B L E .
A N D . . N O W . . .
N O W . . Y O U ' V E . . G I V E N . . I N .
S O . . L E T . . Y O U R . . P A I N . . F L O W.
L E T . . T H E . . D A R K N E S S . . R I S E .
F O R . . I .
A M . . T H E . . S C O U R G E . . O F . . E V E R Y O N E
T H A T . . Y O U . . C A N N O T . . H I D E .

...
I see...
... The weight the ~{[|S|W|O|R|D|]}~ has on you is painful?
How... creepy.
Nor the other one you've got there.
If what you say about BRAD is true...
...I seriously worry for your own safety.
Are you sure you haven't been feeling any side effects?
No nausea, aches...?
My sister used to be an adventurer...
She taught me everything I know!
Well... that was until...
.....
... This isn't about me.
Right. Back on topic.
Let me check in my suitcase for a second...
...I know I have some stuff in here to help.
It might not be the freshest... I hope you don't mind the smell.
...Ah! Found it!
That should help freshen you up a bit.
Try to clear your mind a little.
Whenever I'm feeling the weight of the moment on me...
...I like to think about the good times.
Sadness and Hatred can cloud your thoughts at times
And sometimes... it's hard to see the way out.
But it's there!
I promise!
Heck, look at you now!
You have more guts than I've ever had!
I know you've got that fire that burns bright inside you.
You are doing incredible, dude.
I know it.
Good luck on the rest of your mission, man.
I'm truly rooting for you.

Background

Jon (commonly known as The Player, Hero, Robloxian, and The Protagonist) is the main protagonist of Block Tales. Starting as a normal VIP Robloxian on their way to celebrate Roblox's birthday, held by none other than David Baszucki (A.K.A. Builderman), they are suddenly caught in a time spanning mess when they are thrown back in time to 2010 by the Mysterious Figure who intended to harm Builderman.

After saving SHEDLETSKY from RED & BLUE, Jon is tasked with collecting the seven Sword Fight Of The Heights (shortened to SFOTH) Swords in order to save Builderman from the Mysterious Figure. In their adventure, Jon meets many friends, foes, and challenges that he must overcome an sacrifice in order to save Roblox from this enigmatic threat.

Powers and Stats

Keys: Chapter One: Storming the Castle | Chapter Two: A Toxic Time | Chapter Three: All Hallow's Eve | Chapter Four: Excavation Exploration

Tier: High 6-C, higher with Charge | At least High 6-C, higher with Charge | 4-A, higher with Charge | At least 4-A, higher with Charge

Dimensionality: 3-D

Powers and Abilities:

  • Status Effect Inducement (Lucky Start makes the user start with random status effect)
  • Damage Reduction (Safe Guard makes GUARDing 10% more effective in reducing damage)
  • Absorption (Bodyguard absorbs 50% of incoming damage to an ally. HP Drain and SP Drain absorbs the enemy's HP and SP through attacks. Mr Batty steals 3 HP from the enemy)
  • Statistics Amplification (Charge makes the target, ally or self, stronger. Defender adds +1 Defense to the user. Ante Up makes the user strong at the cost of making attacks harder to land. Defend+ adds +1 to the user's Defense. ROBAR applies the Focused status to the user, increasing timing window for action commands by 50%)
  • Restoration and Healing (SP Finder recovers SP after an battle. Good Vibes makes the user sleep and recovers HP and SP while doing so. Can sacrifice HP for SP. Anchor heals party for 10 HP upon fainting. SP Regen+ recovers +1 SP when DEFENDing or PASSing. Can heal allies or themselves with Cure. Happy SP passively restores SP every other turn)
  • Sleep Manipulation (Good Vibes puts the user to sleep while recovering HP and SP. Hypno Glasses causes enemies to go asleep)
  • Energy Manipulation (With Deep Focus, gains 10% more Sword NRG)
  • Life Manipulation (Sacrifice exchanges one's HP for Healing of allies)
  • Mind Manipulation (Can make others Dizzy with Daze SWORD Attack. Dizzy Dial makes all enemies Dizzy)
  • Passive Self-Healing (Happy HP passively heals user every other turn, even if it's from Mortal Damage)
  • Power Modification (SP Saver makes abilities cost 1 less SP)
  • Resurrection (Of others and self, can resurrect allies and resurrect themselves automatically if they are to peril)
  • Size Manipulation (Can attempt to shrink opponents with Minimize BALL Attack. Applie Pie makes the user gigantic, increasing their Attack)
  • Stealth Mastery (Slow Go makes the user less noticed by enemies)
  • Statistics Reduction (Can decrease the Defense of enemies with Softener. Tickle Stick decreases every enemy's Defenses. Glue causes all enemies to become Slow)
  • Magic (Can enchant themselves with elemental magic)
  • Ice Manipulation (Free Ice causes the next attack to freeze opponents. Snowball attempts to freeze opponents with a BALL attack. Ice Storm blows an snow storm to freeze all enemies)
  • Enhanced Senses (Warns the user of nearby BUX)
  • Purification (Can heal themselves from Poison with Apple Juice. Iron's Choice cures Dizzy. Candy Cane cures Burn. Hot Chocolate cures any and all ill status effects)
  • Fire Manipulation (Epicsauce causes the next attack to do fire damage and Burn the opponent)
  • Electricity Manipulation (Storm Tea summons lightning to strike all enemies)

  • Summoning (Can summon Red and Blue to help the battle)
  • Intangibility (1 Layer - Ghost Potion turns them Invisible, making them immune to any and all attacks, even against enemies who already can interact with non corporeal beings)
  • Healing & Restoration (Shark Fin Soup heals HP and restores SP)
  • Death Manipulation (Those impure of Soul touched by the Ghostwalker will immeaditely lose their life upon contact)
  • Power Nullification (The Ghostwalker can apply the Dodgy status to them, which turns them immune to any attacks and even ill status effects)

  • Magic and Fire Manipulation (Free Fire enchant their next attack with fire magic. Fireball Burns enemies with a BALL attack)
  • Healing (Sacrifice+ evenly spreads half of their HP as healing to their party but faints user. HP Finder heals them after battle)
  • Statistics Amplification (SP+ increases their maximum SP. Cherry increases their Defense. Cherry pie increases their Defense)
  • Durability Negation (Power Shot pierces through Defenses)
  • Restoration (Pumpkin and Grilled Jellysfish makes the passively regen SP)
  • Intangibility (1 Layer - Haunted Cheezburger gives them the Invisible status effect)
  • Purification (Applesauce cures poison)
  • Explosion Manipulation (With Cherry Bomb)
  • Damage Reduction (Slateskin Potion gives them the Halved Damage status, which will cause all attacks directed at them to do half their damage)
  • Resurrection (First Aid Kit resurrects a fallen ally and themselves)
  • Passive Self-Healing (Unadon, Milkshake, and Seahorse Kebab passively regens their HP and SP)

  • Poison Manipulation (Can apply Poison to enemies with Infect)
  • Statistics Amplification (Baller, Knight, and Aggressor all increase their attack through a caveat. Dates and Mammoul increases the window for action commands by 50%. Pirate Juice increases ATK and DEF. Falafel increases Defense)
  • Summoning (Can call in Griefer and Calypso to aid in battle)
  • Healing and Restoration (Through many consumable items)
  • Passive Self-Healing (Fig and Couscous grants them HP Regen. Nasi Goreng and Pastilla restores HP passively)
  • Electricity Manipulation (Thunder Bolt summons lightning to strike an enemy)
  • Damage Reduction (Garlic grants them Stinky, which reduces incoming damage by 20%. The Special reduces incoming damage by 20%)
  • Resurrection (Egg and The Special resurrects fallen allies)
  • Mind Manipulation and Light Manipulation (Flash Bomb dizzies all enemies. Sand inflicts Dizzy in an enemy)
  • Curse Manipulation (Relic places the Ankh curse on an enemy, making any damage they take heal the caster)
  • Purification (The Special reverts the effects of Venomshank)

Status Effect Inducement (Through GUARD and SUPERGUARD, Jon is able to resist status effects), Statistics Reduction (Can block the effects from ATK Down, DEF Down, and Slow), Fire Manipulation (Can block fire attacks and not get Burn), Poison Manipulation (Can block attacks from insects that spread Poison), Size Manipulation (Can negate Small debuffs, of which will shirnk his size), Power Nullification (Can block the effects from Silenced), Curse Manipulation (Can block the curse of Ankh), Absorption & Life Manipulation (Can parry and block from attacks of VLAD), Mind Manipulation (Can block from the effects of Confusion and Dizzy), Sleep Manipulation (Can block the Sleep effect), Ice Manipulation (Can block direct attacks from the Ice Dagger), Biological Manipulation (Can negates Exhausted), Durability Negation (Can GUARD and SUPERGUARD against Defense Piercing attacks), Death Manipulation (Managed to survive after interacting with the GHOSTWALKER, when most others would lose their lives after touching the blade), Soul Manipulation (Suffered straight attacks to his soul while in the Dream World but managed to survive them), Transmutation (Can be hit by the Venomshank and be ultimately fine), Corruption (Type 2), Conceptual Manipulation (Type 4 - Unaffected by Hatred's influence over The Dream World, in which was corrupted by pure hate and transformed The Dream World into a realm under Hatred's dominion). Immunity to Empathic Manipulation & Fear Manipulation (Killed off his own emotions, and is now unable to feel anything close to Hatred, Greed, Fear, Solitude, and more due to not having them anymore)

Attack Potency: Large Island level (Fought with and defeated the Cruel King, who created a massive ice storm throughout Blackrock Kingdom and plummeting it into an ice age, which he achieved through the ICE DAGGER. Wields the ICE DAGGER's full strength, which draws upon his own sword energy and thus he should be capable of replicating the same feats as The Cruel King[Statistics 1]), higher with Charge | At least Large Island level (Fought and defeated Griefer, eventually growing strong enough to defeat the Bubonic Plant, who is an even stronger version of him that was empowered by the full power of the VENOMSHANK[Statistics 1]), higher with Charge | Multi-Solar System level (Destroyed each and every one of his emotions, including Greed, Solitude, and Fear, the 2nd of which maintains a realm that contains a sun and moon. Confronted the emotion of Hatred, who corrupted and took control over the entire Dream World[Statistics 2]), higher with Charge | At least Multi-Solar System level level (Defeated The Ancients, who are an deity stated to be able to scorch all that there is[Statistics 2]), higher with Charge

Speed: Supersonic (Can dodge The Sentient Statue's attack[Statistics 3]), Supersonic+ with Fast (Doubles their standard speed and allows them to perform two actions in one turn[Statistics 4]). Hypersonic reactions and combat speed with Defend/Focused (Increases timing window for action commands by 50%[Statistics 5]), Hypersonic+ reactions and combat speed with Defend + Focused (Twice as fast as before[Statistics 6]). Massively Hypersonic Attack speed with Storm Tea (Storm Tea summons lightning to attack all enemies[Statistics 7]) | At least Supersonic+ (Far faster than before[Statistics 4]), Hypersonic+[Statistics 6] with Fast, High Hypersonic reactions and combat speed (Able to dodge and parry attacks from Fast boosted enemies such as Komodo Dragon[Statistics 8]). Massively Hypersonic[Statistics 9] reactions and combat speed with Defend/Focused, higher[Statistics 10] reactions and combat speed with Defend + Focused. Massively Hypersonic Attack speed with Storm Tea | Massively FTL+ (Dodged and weaved through Hatred's attacks when he was able to corrupt the entire Dream World in seconds[Statistics 11]), higher[Statistics 12] with Fast, much higher[Statistics 13] reactions and combat speed. Even higher[Statistics 14] reactions and combat speed with Defend/Focused, far higher[Statistics 15] reactions and combat speed with Defend + Focused | Massively FTL+ (Far faster than before, can even dodge lasers[Statistics 12]), faster[Statistics 16] with Fast, much higher[Statistics 15] reactions and combat speed. Even higher[Statistics 17] reactions and combat speed with Defend/Focused, far higher[Statistics 18] reactions and combat speed with Defend + Focused

Lifting Strength: Class 100 (Can fish out Whales with a Fishing Rod[Statistics 19])

Durability: Large Island level (Can take hits from the Cruel King, who created a massive ice storm throughout Blackrock Kingdom and plummeting it into an ice age, which he achieved through the ICE DAGGER[Statistics 1]), higher with Defend (Defend gives Jon 20% damage immunity[Statistics 20]), even higher with Safe Guard (Makes Guarding 10% more effective in reducing damage[Statistics 21]) | At least Large Island level (More durable than before, now being able to tank hits from Griefer and Bubonic Plant, the latter of which is an even stronger version of him that was empowered by the full power of the VENOMSHANK), higher with Defend, even higher with Safe Guard, much higher with Charge DEF (Charge DEF grants them Halved Damage status, which halves all incoming damage[Statistics 22]) | Multi-Solar System level (Survived hits from Solitude, who created and maintains a realm that contains a sun and moon. Grew strong enough to endure hits from Hatred, who corrupted the entirety of The Dream World[Statistics 2]), higher[Statistics 23] with Defend, even higher[Statistics 24] with Safe Guard, even higher[Statistics 25] with Charge DEF | At least Multi-Solar System level, higher with Defend, even higher[Statistics 26] with Safe Guard, even higher[Statistics 25] with Charge DEF

Stamina: Can fight repeated hordes of stronger and stronger enemies for nearly an entire day and barely be tired.

Range: Standard Melee normally, up Tens of meters to Several kilometers with ranged attacks, Interdimensional with Fast Travel and Summoning

Standard Equipment:

Standard Equipment

Item Name & Description
Superball
BallCard
Superball - Throw a superball to hit enemies or pick up far away items.
Wooden Sword
Sword
Sword - Hits the first enemy with a sword.
Power Stab
Power Stab - +1 DMG SWORD attack that requires SP to utilize.
HP+
HP+ - Increases your MAX HP by +5.
Bomb
Bomb - Deals 2 HP of damage to all enemies and yourself.
Dynamite
Dynamite - Toss Dynamite at enemies piercing their defense.
Shrinking
Shrinking - You can now shrink yourself to enter tiny doors.
Training Wheels
Training Wheels - Plays a visual cue and sound right before enemy attacks to help with GUARD timing.
Icedagger-RbxV
Ice Dagger
Ice Dagger - Recover 20% of HP and SP upon use.

Optional Equipment

Cards

Card Name & Description
Bodyguard
Bodyguard - Absorb 50% of an ally's incoming DMG from an enemy for 2 SP, lasts for 3 turns.
Refund
Refund - Refunds 20% of the minimum buying price in TIX after using an item.
Charge
Charge - Charge a target to make them deal +2 DMG on their next attack, costs 3 SP.
SP Finder
SP Finder - Recover an extra +1 SP after each battle.
Good Vibes
Good Vibes - Puts you to SLEEP for 3 turns for 3 SP, granting +2 HP & SP to your party.
Deep Focus
Deep Focus - When using FOCUS, charge +10% more NRG than usual.
Sacrifice
Sacrifice - Restore +5 HP to all allies, but lose 5 HP.
Defender
Defender - Adds +1 Defense Permanently, but lowers Attack power by 1.
HP Drain
HP Drain - Restore +1 HP after successfully dealing DMG to an enemy.
SP Drain
SP Drain - Restore +1 SP after successfully dealing DMG to an enemy.
Pity SP
Pity SP - Grants 5 SP, but loses 10 HP
Daze
Daze - SWORD move that attempts to apply Lvl. 1 DIZZY for 4 turns and costs 2 SP. Also deals half its DMG to the enemy behind the target.
Lucky Start
Lucky Start - Grants a random buff (HP Regen, SP Regen, DEF Up, Spiky, NRG Regen) at the start of battle.
Item+
Item+ - Boost the effect of your items in battle.
Anchor
Anchor - When you faint, restore +10 HP to your party.
SP Saver
SP Saver - All abilities cost 1 SP less to Activate. SP cost doesn't go below 1.
Resurrect
Resurrect - Revive fallen allies for 3 SP, restoring +5 HP, grants one SELF-REVIVE per battle if you have enough SP.
SP Regen+
SP Regen+ - Recover an extra +1 SP when DEFENDING/PASSING.
Ante Up
Ante Up - Deal +1 DMG, but your attacks become harder to land. If you fail, you deal 0 DMG.
Defend+
Defend+ - Adds +1 DEF permanently.
Double Pain
Double Pain - Take 2x more incoming Damage in exchange for +10% XP Gain.
Thrill Seeker
Thrill Seeker - Reduces GUARD window in exchange for +20% XP Gain.
Gusto
Gusto - Removes the ability to SUPERGUARD in exchange for +20% XP Gain.
Thick Skull
Thick Skull - Prevents you from gaining XP.
Tick Tock
Tick Tock - Rolling HP meter is not paused during thinking phase.
Minimize
Minimize - BALL move that attempts to apply Lvl. 1 SHRINK for 3 turns and costs 2 SP. Lowers an enemy's ATK by 2.
Slow Go
Slow Go - Prevents you from moving quickly. Enemies will notice you less.
ATK-FX R
ATK-FX R - Change the sound effects of your attacks.
ATK-FX G
ATK-FX G - Change the sound effects of your attacks.
ATK-FX B
ATK-FX B - Change the sound effects of your attacks.
ATK-FX Y
ATK-FX Y - Change the sound effects of your attacks.
Cure
Cure - Heal yourself or other party members for +5 HP, costs 2 SP.
Softener
Softener - SWORD move that applies Lvl. 2 DEF Down for 3 turns and costs 2 SP.
Free Ice
Free Ice - Enchant a target with Lvl. 1 FREEZE that can last for 3 turns and for 1 SP.
Snowball
Snowball - BALL move that attempts to apply Lvl. 1 FREEZE for 2 turns and costs 3 SP.
Linebounce
Linebounce - BALL move that can hit all enemies if timed presses are successfully performed before impact.
Safe Guard
Safe Guard - GUARDING is 10% more effective in reducing DMG.
Happy HP
Happy HP - Restore +1 HP every 2 turns during battle.
Happy SP
Happy SP - Restore +1 SP every 2 turns during battle.
I Spy
I Spy - A noise and a BUX icon will alert the player when they enter an area with hidden BUX nearby.

Items

Item Name & Description
Apple Juice
Apple Juice - Schooltime sip... Restores 1 HP and cures Poison.
Bloxy Cola
Bloxy Cola - Warning: Bloxy Cola may be habit-forming. Restores 5 SP.
Cheezburger
Cheezburger - 'U can has cheezburger!' Restores 5 HP.
Double Cheezburger
Double Cheezburger - 'U can has double cheezburger!' Restores 8 HP.
Stinky Latte
Stinky Latte - Drinking a Stinky Latte is a great way to start your day. Restores 8 SP.
Hypno Glasses
Hypno Glasses - Attempt to make every enemy sleep.
Tickle Stick
Tickle Stick - Reduce every enemy's defense by 3 for 3 turns.
Epicsauce
Epicsauce - Extremely hot. Next attack will deal fire damage for 7 turns.
Iron's Choice
Iron's Choice - Restores 5 SP and cures Dizzy.
Coffee
Coffee - Restores 3 SP every turn, ends after 4 turns.
Forbidden Drink
Forbidden Drink - Either heal up to 15 HP, or lose up to 8 HP, can only be consumed by yourself.
College Coolaid
College Coolaid - Restore your party's SP by 5.
Iron Cafe's Special
Iron Cafe's Special - Restore your party's HP by 5.
Storm Tea
Storm Tea - Restores 10 SP and hits all enemies for 1 damage.
Onion Ring
Onion Ring - Restores 3 HP every turn, ends after 4 turns.
Candy Cane
Candy Cane - Restores 5 HP and cures Burn.
ROBAR
ROBAR - Restores 1 HP, increases timing window of action commands for 2 turns.
Taco
Taco - Restores 4 HP and 4 SP.
Brownie
Brownie - Restores 6 HP, can be eaten twice for less effect.
Bitten Brownie
Bitten Brownie - Restores 3 HP.
Cake
Cake - The cake is the truth. Restores 5 HP and 15 SP.
Glue
Glue - Attempt to slow down all enemies, making them attack every other turn for 4 turns.
Worm
Worm - Used as fish bait. Depletes 1 HP to yourself.
Goldfish
Goldfish - Restores 1 HP and 1 SP.
Blue Clownfish
Blue Clownfish - Restores 5 HP.
Yellow Clownfish
Yellow Clownfish - Restores 5 HP and 5 SP.
Trout
Trout - Restores 10 HP.
Pufferfish
Pufferfish - Gain 10 SP and apply poison to yourself for 3 turns.
Jellyfish
Jellyfish - Restores 3 SP every turn, ends after 4 turns.
Eel
Eel - Restores 3 HP every turn, ends after 4 turns.
Seahorse
Seahorse - Restores 3 HP and SP every turn, ends after 4 turns.
Shark
Shark - Restores 10 HP and 10 SP.
Whale
Whale - Restores 50 HP.
Whole Pizza
Whole Pizza - Very calorie-dense! Restores 50 HP.
Ice Storm
Ice Storm - Blows a cold wind at all enemies and freezes them.
Hot Chocolate
Hot Chocolate - Warms you up on a snowy day! Recover from status ailments for 3 turns.
Dizzy Dial
Dizzy Dial - Makes all enemies dizzy, decreasing their accuracy.
Vanilla Ice Cream
Vanilla Ice Cream - Restores 4 HP.
Chocolate Ice Cream
Chocolate Ice Cream - Restore 5 HP upon use and 1 SP for 5 turns.
Strawberry Ice Cream
Strawberry Ice Cream - Restore 5 SP upon use and 1 HP for 5 turns
Jumbo Ice Cream
Jumbo Ice Cream - Restore your party's HP by 8 but freezes yourself for 2 turns.
Mr Batty
Mr Batty - Steals 3 HP from an enemy.
Apple Pie
Apple Pie - Grant yourself +2 ATK for 3 turns but cannot superguard under the effect.

Standard Equipment

Items Name & Description
Rocket Boots
Rocket Boots - Hit enemies with the player's rocket boots to burn them and lower their Defense for 3 turns.
Iron Sword
Iron Sword - The attack power of your Sword increases! on top of that, The player can now destroy dense vegetation!
Venomshank
Venomshank-RbxV
Venomshank - Deals 2 damage and poisons all enemies for 3 turns.

Optional Equipment

Cards

Card Name & Description
SP Wire
SP Wire - Transfer 5 SP from yourself to another party member.
Speed Spin
Speed Spin - SPIN DASH goes further and ends faster.
Charge DEF
Charge DEF - Charge up a target's Defense, allowing them to take less damage temporarily.
Power Rush
Power Rush - +1 ATK when HP is in Danger.
Feel Fine
Feel Fine - Grants FINE to a target, blocking Status Ailments for 3 turns and costs 2 SP.
Prayer
Prayer - Pray and find out what happens.
Free Poison
Free Poison - Enchant a target with Lvl. 1 POISON that can last for 3 turns and for 1 SP.
Comatose
Comatose - BALL move that attempts to put an enemy to SLEEP for 3 turns and costs 3 SP. Hitting them again will wake them up.
Slingshot
Slingshot - Replaces SWORD, dealing +1 DMG, but has no effect on enemies with DEF.
Launcher
Launcher - Replaces BALL, dealing DMG to the target and adjacent enemies. Applies Lvl. 1 DEF Down to the target enemy.
Thorns
Thorns - Deal +1 DMG to enemies that hit you with contact attacks and increases SUPERGUARD counter DMG by +1, but reduces DEF by 1.
Cannonball
Cannonball - Your BALL is unpoppable. Immune to SPIKY and FLAMING enemies.
Investor
Investor - Grants +30% more TIX from enemies after each battle.
Call Gorilla
Call: Gorilla - Call a gorilla for help in battle!
Call Cruel King
Call: Cruel King - Call the Cruel King for help in battle.

Items

Cards Name & Description
Apple Core
Apple Core - Restores 1 HP and cures Poison.
Coconut
Conocut - Extremely common tropical fruit... Restores 3 HP.
Coconut Water
Coconut Water - Refreshing under the heat! Restores 4 HP and 4 SP.
Lemon
Lemon - Gain 5 HP but get stunned for 2 turns. Can only be consumed by self.
Banana
Banana - Banana. Banana.. Banana... Restores 5 SP.
Apple
Apple - Keeps the doctor away! Restore 5 HP and cures Poison.
Lime
Lime - Gain 3 HP and 6 SP but get stunned for 2 turns. Can only be consumed by self.
Orange
Orange - Restore your party's HP by 6 after peeling the orange for a turn.
Papaya
Papaya - Restores 5 HP, healing amount increases with amount of papayas in inventory.
Mango
Mango - Delicious Treat!!!! Restores 6 HP and cures Poison.
Red Pepper
Red Pepper - Heals 3 HP. Next attack will deal fire damage for 5 turns.
Pineapple
Pineapple - Delicious treat! Restores 6 HP and grants spiky buff for 3 turns.
Green Pepper
Green Pepper - Grant yourself +2 ATK for the next attack but burn for 3 turns.
Dragonfruit
Dragonfruit - Restores 5 SP and resist status ailments for 3 turns.
Watermelon
Watermelon - Restore your party's HP by 8. 25% chance to not be removed upon use.
Starfruit
Starfruit - Restores 5 SP and recovers NRG passively for 3 turns.
Jackfruit
Jackfruit - Restore your party's HP by 3, Healing amount is increased based on party size.
Macaron
Macaron - Restores 3 HP and 3 SP.
Tea
Tea - Freshly brewed! Restores 5 SP and regens 2 SP for 3 turns.
Gulab Jamun
Gulab Jamun - Restores 1 HP. Healing increases after each turn passed, up to 15 HP.
Bahulu
Bahulu - Restores 3-12 HP. Amount of items in backpack reduces healing.
Lemon Tea
Lemon Tea - Restores 5 HP and recover from status ailments.
Pomegranate Tea
Pomegranate Tea - Restores 8 HP to party excluding self.
Jasmine Tea
Jasmine Tea - Restores 6 HP and 6 SP. Grants Fine status for 2 turns.
Biscuit
Biscuit - Restores 8 HP and regens 2 SP for 3 turns. HP is increased by amount of tea in backpack
Green Tea
Green Tea - Restores 4 HP and SP. Restores 0.3 SE.
Masala Tea
Masala Tea - Restores 8 SP and regens 1 HP for 3 turns. SP is increased by amount of pastries in backpack.
Rice
Rice - A staple meal! Restores 10 HP.
Dumpling
Dumpling - Restore your party's HP by 6 but burn yourself for 2 turns.
Cinnamon Roll
Cinnamon Roll - Restore your HP by 15 but become slow for 3 turns.
Hot Leaf Juice
Hot Leaf Juice - Restores a fallen ally with 5 HP.

Standard Equipment

Item Name & Description
Call Red n' Blue
Call: Red n' Blue - Call Red n' Blue to help in battle!
Ghost Potion
Ghost Potion - Become invisible for 1 turn but get skipped the next turn.
Hyperball
Hyperball - The attack power of your Superball increases! And now you can do the Ground Pound by pressing JUMP again while in the air!
Shark Fin Soup
Shark Fin Soup - Restore your party's HP by 12 and SP by 6.
Ghostwalker
Ghostwalker Gear AHHHHHHH
Ghostwalker - Become harder to hit in battle lasting 1 turn of attacks.

Optional Equipment

Cards

Card Name & Description
Free Fire
Free Fire - Enchant a target with Lvl. 1 BURN that can last for 3 turns and for 1 SP.
Sacrifice+
Sacrifice+ - Divide half your HP evenly with your party but faint.
Power Shot
Power Shot - 1 Pellet SLINGSHOT attack that requires SP to utilize, deals DMG against enemies with DEF.
SP+
SP+ - Increases your MAX SP by +5.
Fireball
Fireball - BALL move that applies Lvl. 1 BURN for 3 turns and costs 2 SP.
HP Finder
HP Finder - Restore an extra +1 HP after every battle.
Sword Toss
Sword Toss - Toss your SWORD, allowing you to hit FLYING enemies.

Items

Card Name & Description
Cookie
Cookie - Milk and cookies... Restores 8 HP and 8 SP.
Orange Juice
Orange Juice - Restores 3 HP and regen 3 HP for 2 turns.
Cherry
Cherry - Restores 5 HP and increases defense by 2 for 3 turns.
Pumpkin
Pumpkin - Restores 6 HP and regen 1 SP for 3 turns.
Haunted Cheezburger
Haunted Cheezburger - Restores 6 HP and grants Invisible for 1 turn while skipping the next turn.
Applesauce
Applesauce - Restore your party's HP by 6 and cures poison.
Cookie Dough
Cookie Dough - Restores 2 HP and doesn't get consumed. (only usable in battle)
Pie
Pie - Restores 12 HP.
Cherry Bomb
Cherry Bomb - Deals 3 HP of damage to all enemies and yourself.
Witches Brew
Witches Brew - Gives 12 SP as a cost of reduced action command windows.
Slateskin Potion
Slateskin Potion - Contains dust, dirt and lava. Halve damage for 5 turns
Smoked Trout
Smoked Trout - Restore your party's HP by 12.
Gulab Kulfi
Gulab Kulfi - Restores 1 HP to Party. Healing increases after each turn passed, up to 15 HP.
First Aid Kit
First Aid Kit - First Aid Kit Here! Restore a fallen ally or save yourself from death with 10 HP.
Unadon
Unadon - Party regens 3 HP for 3 turns.
Mistake
Mistake - Disgusting... Depletes 200 HP to yourself.
Milkshake
Milkshake - Restore your party's HP by 8.
Malay Spongecake
Malay Spongecake - Restores 5 HP. Healing increases based on amount of items used in battle, up to 15 HP.
Cherry Pie
Cherry Pie - Party restores 8 HP and increases defense by 2 for 3 turns.
Compost
Compost - Does nothing.
Fugu Chiri
Fugu Chiri - Gain 12 SP.
Grilled Jellyfish
Grilled Jellyfish - Party regens 3 SP for 3 turns.
Seahorse Kebab
Seahorse Kebab - Party regens 3 HP and SP for 3 turns.
Baked Whale
Baked Whale - Restores 50 HP and 50 SP.
Matcha Dorayaki
Matcha Dorayaki - Restore your party's HP and SP by 5. Restores 0.45 SE.
Pumpkin Pi
Pumpkin Pi - Restores 10 HP and regens 1 SP for Pi turns.
Poison Cake
Poison Cake -This is so dangerous... Depletes 10 HP to yourself.
Hardtack
Hardtack - Has a 50% chance to succeed, restores 16 HP otherwise doesn't get consumed.

Standard Equipment

Item Name & Description
Bottled Ship
Bottled Ship - Allows the user to sail on water.
Shovel
Shovel - Activate on SAND to Dig under Blockades!
Firebrand
Firebrand-RbxV
Firebrand - Deals 5 damage and burns all enemies for 3 turns.

Optional Equipment

Cards

Card Name & Description
Infect
Infect - SWORD move that applies Lvl. 1 POISON for 3 turns and costs 2 SP.
Baller
Baller - Increases ATK Power of the BALL Slot by 1, but removes the SWORD slot.
Knight
Knight - Increases ATK Power of the SWORD Slot by 1, but removes the BALL slot.
Aggressor
Aggressor - Deal +1 DMG but HP meter doesn't roll.
Call Griefer
Call: Griefer - Call the Griefer for help in battle.
Call Calypso
Call: Calypso - Call the Calypso for help in battle.

Items

Item Name & Description
Chickpeas2
Chickpeas - Restores 4 HP. Restores 0.25 NRG.
Hummus
Hummus - Restores 12 SP, +8 when Pita is in inventory.
Fig
Fig - Restores 6 HP, grants 2 HP over 3 turns.
Grapes
Grapes - Restore 6 HP/SP. Chances to not be removed upon use can increase to 50% based on grapes in inventory.
Kiwi
Kiwi - Restores 6 HP. Healing increases after each enemy defeated in battle.
Olives
Olives - Restores 4 SP. Restores 0.25 NRG.
Pita
Pita - Restores 12 HP, +8 HP when Hummus is in inventory.
ThunderBolt
Thunder Bolt - Deals 4 HP of damage to an enemy.
Dates
Dates - Restores 6 HP, increases timing window of action commands for 2 turns.
Pomegranate
Pomegranate - Restores 4 HP to party excluding self.
Garlic
Garlic - Restores 6 HP, grants stinky status effect which reduces party's damage taken by 20%.
Mammoul
Mammoul - Restores 9 HP, increases timing window of action commands for 2 turns.
Couscous
Couscous - Grants 3 HP/SP for 5 turns.
Shish Tawook
2-3 Shish Tawook
1-3 Shish Tawook
Shish Tawook - Restores 8 HP, can be eaten thrice for less effect each time.
Egg
Egg - Restores 8 HP, can be used to revive allies.
Flash Bomb
Flash Bomb - Deals 2 HP of damage and dizzy to all enemies and yourself.
Relic
Relic - Curses all enemies with the ankh status effect, damage dealt will heal the user per turn.
Kunafa
Kunafa - Restores 12 HP. Restores 0.5 NRG.
Sand
Sand - Deals 1 HP of damage to an enemy and inflicts Dizzy for 3 turns.
Shawarma
Shawarma - Restores 12 HP and 12 SP.
Clownfish Fillet
Clownfish Fillet - Gain 8 HP and SP.
The Special
The Special - Restores 7 HP/SP, grants 20% Reduced Party Damage for 3 Turns, & can Revive Allies. Reverses VENOMSHANK effects.
Banana Split
Banana Split - Restore your party's HP and SP by 8.
Pirate Juice
Pirate Juice - What could possibly be in this juice? Restores 8 SP, gives +2 ATK for the next attack and +2 DEF for 3 turns
Falafel
Falafel - Restores 6 HP/SP, grants +2 DEF for 3 turns.
Nasi Goreng
Nasi Goreng - Turitopulis Fried Rice, delectable. Restores 10 HP and also restores 1 HP over 5 turns. Can revive allies
Pastilla
Pastilla - Restores 8 HP/SP, grants 2 HP/SP for 5 turns.

Intelligence: Jon is a prodigy with an exceptional intellect, capable of solving complex calculus problems in mere moments, as well as rapidly mastering any skill or ability they encounter. Their learning capacity is nearly limitless, able to absorb new techniques, strategies, and information at an astonishing pace—what others might take years to learn, Jon grasps in seconds. This remarkable ability extends far beyond academics and into the physical realm. In combat, Jon can effortlessly match or even surpass seasoned martial artists and elite fighters, despite having no prior experience or formal training. After just a single interaction or observation, they can mimic advanced fighting techniques with uncanny precision and adapt to their opponent's style in real time. This unparalleled adaptability, combined with a razor-sharp mind, makes Jon a dangerous and unpredictable force in any battle.

Weaknesses: There is a limited number of cards they can equip at any given time.

Notable Attacks/Techniques:

BallThrow-ezgif.com-webp-to-gif-converter
  • The SUPERBALL is one of Jon main attacks and his first ever weapon. When attacking, the second rebounce the Ball does always does damage regardless of the enemies' Defense, it also can be used to collect items at far away distances.
SwordStrike-ezgif.com-webp-to-gif-converter
  • The SWORD is The Player's secondary weapon. It is a wooden (later steel) sword that naturally negates 50% of the enemy's Defense, it can't hit flying targets but it does very well against grounded opponents.
Amount of shots increasing with ATK Up-ezgif.com-webp-to-gif-converter
  • The SLINGSHOT is The Player's third, but optional, weapon. It is a slingshot that increases the number of pellets depending on The Player's strength, it's susceptibly weak against enemies with Defense, although that can be circumvented with Power Shot.
Launcher Used
  • The LAUNCHER is currently the final optional weapon that Jon can use. It is a missile launcher that fires explosive ammonution at a given targetted, when hit by it, nearby enemies will suffer half of the explosion's damage, while the main target will have their Defenses lowered.
SWORD FIGHT ON THE HEIGHTS SWORDS
Ezgif.com-webp-to-gif-converter
  • The ICE DAGGER is the first SFOTH Sword that Jon acquires. It has the capabilities of creating snowstorms and heal/restore HP/SP to the user.
Ezgif.com-webp-to-gif-converter (1)
  • The VENOMSHANK is the second SFOTH Sword acquired by Jon. It has the power to launch toxic waves upon the enemies and inflict them with nasty Poison, moreover, those slashed by the VENOMSHANK will turn into grotesque monsters called Bubonic Plants, violent plant-like monsters that'll attack anyone nearby.
Ezgif.com-webp-to-gif-converter (2)
  • The GHOSTWALKER is the third SFOTH Sword acquired by Jon. It is a sword of extreme power that can only be wielded by those with a pure soul, as anyone who dares touch the Sword while being impure will instantly die on the spot, the Sword possesses the ability to temper with souls and emotions, and make the user unable to be attacked, making them immune to any harm and even ill status effects.
Ezgif.com-webp-to-gif-converter (3)
  • The FIREBRAND is the fourth SFOTH Sword acquired by Jon. It is a ritualistic sword that requires a sacrifice to be fully wielded, it also seems to be connected with the Deity known as The Ancients, a powerful being capable to scorching all that there is, the sword, as well as having the power to absorb souls, can deliever deadly flames capable of burning anyone unfortunate enough to stand in its way.

Gallery

Explanation

  • Note 1: In Block Tales, it's noted that gameplay mechanics are a canonical aspect of the universe and this is exemplified with the in-universe allusion to the Card system and the explicit mention of Fast Travel being the method in which Jon travels to distant locations quickly, meaning that Jon's 4th Wall Awareness is combat applicable
  • Note 2: Rolling HP functions by preventing Jon from being immediately one shot by attacks that are relative to or even stronger than their attack potency, which stems from the canonical gameplay mechanic of the same name. This translates to Jon being able to delay mortal damage and spread the damage out, preventing it from being dealt all at once
    • For example, if an opponent hit Jon with a baseline High 6-C attack, the damage that would normally be dealt all at once would be spread out and reduce the damage, causing the damage to being distributed in small increments, lessening the full yield of the attack to make it more survivable for Jon
      • We can further demonstrate this through the use of joules. If we were to assume Jon was hit by a baseline High 6-C attack, which would have a yield of 100 Gigatons, the attack wouldn't hit them with the full 100 Gigatons yield but said amount of energy would be distributed to Jon in increments that are are relative to his own HP (I.E If Jon had an HP of 10, then the attack would be distributed to them in increments of 10 Gigatons)
    • It should be noted that Rolling HP doesn't prevent Jon from fully surviving attacks that would kill them, as opposed to merely just buying them more time through decreasing the full yield of the initial attack. If the battle persists, Jon will still eventually die, meaning that Jon has to heal themselves to stop themselves from dying
  • Note 3: Even through Jon has access to all cards, it should be noted that Jon can't use them all at once and has to manually equipt the ones that are optional. For this reason, it should be specified what cards Jon has in Versus Threads, assuming we are allowing for the use of optional cards that Jon doesn't innately carry and don't require BP to have in battle
    • What is considered "standard" for Jon are items and cards that they have without needing to equipt them, alongside things they naturally accumulate throughout the story. So no matter what the thread is, everything within the "Standard" tab are things that Jon would possess, regardless of the established stipulations and would be things Jon has in addition to whatever stated cards he has access to in a given Versus Thread

Others

Notable Victories:

Alastor (Hazbin Hotel) Alastor's profile (Chapter 2: A Toxic Time Jon and Full Power Alastor were used, Jon had access to his Optional Equipment and speed was equalized)

Kratos (God of War) Kratos's profile (Chapter 2 Jon and Demigod Kratos' were used. Speed was equalized and Jon had access to Optional Equipment while Kratos' had the Sun Shield and Zeus's Gauntlet)

Notable Losses:

Inconclusive Matches:

Statistics

  1. 1.0 1.1 1.2 213 Gigatons
  2. 2.0 2.1 2.2 105 TeraFOE
  3. Mach 2.10
  4. 4.0 4.1 Mach 4.21
  5. Mach 6.315
  6. 6.0 6.1 Mach 8.42
  7. Mach 351
  8. Mach 16.84
  9. Mach 25.26
  10. Mach 33.68
  11. 157,775,817c
  12. 12.0 12.1 315,551,634c
  13. 631,103,268c
  14. 946,654,902c
  15. 15.0 15.1 1,262,206,536c
  16. 631,103,268c
  17. 1,893,309,804c
  18. 2,524,413,072c
  19. 50 Tons
  20. 255.6 Gigatons
  21. 281.16 Gigatons
  22. 426 Gigatons
  23. 126 TeraFOE
  24. 138 TeraFOE
  25. 25.0 25.1 210 TeraFOE
  26. 151.2 TeraFOE

References