“ | ZAMBOT COMBINATION! | „ |
~ Kappei creating Zambot 3 |
“ | So you're saying that humans... that all of us are evil, is that it?! You're wrong! Humans are good people! I fight to protect Earth! Earth's our world! We HAVE to keep it safe! |
„ |
~ Kappei to Computer Doll #8 |
Background
Kappei Jin is the main character of Invincible Super Man Zambot 3. He's one of the descendants of the Jin family, who came to Earth from planet Beal after its destruction about 150 years ago, who has been tasked with protecting the Earth from Killer the Butcher and his Gaizok army by piloting the Invincible Super Man Zambot 3.
Powers and Stats
Keys: Kappei | Zambo Ace | Zambot 3
Tier: 10-B | 7-B | High 6-C, far higher with Ion Cannon
Dimensionality: 3-D
Vehicular Mastery, Weapon Mastery (Rifles[1]), Resistance to Fear Manipulation (Kappei's sleep learning hypnotized him to be unable to feel fear[2])
All previous, Superhuman Physical Characteristics, Large Size (Type 1), Flight, Energy Projection, Shapeshifting (Zambo Ace can turn into Zambird[3]), Danmaku (Gun-Bird shoots a large barrage of energy blasts[4]), Instinctive Reactions (Zambo Ace will automatically aim its gun at its enemy when it isn't moving[5]), Gun Mastery (Zambo Magnum[6]), Explosion Manipulation (Grenade Launcher shoots a grenade from the Zambo Magnum[7]), Forcefield Creation (Can create a barrier to protect itself from harm[8]), Fusionism (Can combine with Zambull and Zambase to form Zambot 3[9]), Sound Manipulation (Tremble Horn shoots powerful sonic waves[10]), Inorganic Physiology (Type 2)
Zambull has access to: Superhuman Physical Characteristics, Large Size (Type 1), Explosion Manipulation (Big Missile shoots a massive missile[11]), Metal Manipulation (Crusher Drill can pierce the enemy[12]), Body Control (Arm Punch can shoot its punches[13]), Self-Destruction (Can self-destruct by overloading its Ion Engine[14]), Inorganic Physiology (Type 2)
Zambase has access to: Superhuman Physical Characteristics, Large Size (Type 1), Flight, Information Analysis (Can act as reconnaissance and detect its enemy's weak points[15]), Energy Projection (Base Laser shoots a laser beam[16]), Heat Manipulation (Heat Base can shoot a heat beam[17]), Self-Destruction (Can self-destruct by overloading its Ion Engine[18]), Inorganic Physiology (Type 2)All previous, Large Size (Type 1; 60 meters), Weapon Creation (Zambot Grap creates a pair of sai[19]), Explosion Manipulation (Buster Missile shoots missiles[20]), Weapon Mastery (Zambot Blow[21], Zambot Buster[22]), Energy Projection (Zambot Moon Attack shoots an extremely powerful crescent moon shaped energy blast[23]), Electricity Manipulation (With the Ion Cannon[24])
Attack Potency: Average Human level | City level (Zambo Ace can defeat a Mecha-Boost[25], when it's noted that no human weapon can work on them[26][27]) | Large Island level (It can defeat Mecha-Boosts so strong that not even Zambase and Zambull can harm it[28]. Its power is feared as being able to destroy Japan[29]), far higher with Ion Cannon (While the Zambot Moon Attack is unable to meaningfully damage the Bandock, the Ion Cannon can destroy it with 2 shots[30])
Speed: Average Human | Transonic (Can keep up with jets[31]) | Transonic (Can keep up with a Mecha-Boost that can move at 837 km/h[32])
Lifting Strength: Average Human | Class K (Lifted 2 houses[33]) | Class M (Held a Mecha-Boost with a weight of 200,000 tons[34])
Durability: Average Human level | City level (Zambo Ace can take attacks from a Mecha-Boost[35]) | Large Island level (Can take the damage from the explosion of its own Moon Attack[36])
Stamina: Zambot 3 can fight an entire army of Mecha-Boosts[37] and thousands of drones without running out of energy[38] thanks to the power of its Ion Engine[39].
Range: Standard melee range | Tens of meters, Hundreds of meters with recon (Zambase can detect enemies 134 kilometers away[40]) | Tens of meters, Hundreds of meters with recon, Kilometers with weapons (Can attack the Bandock from 2.5 kilometers away[41])
Standard Equipment: None notable | Zambo Ace / Zambird | Zambot 3
- Optional Equipment: Rifles | Uchuta's Zambull, Keiko's Zambase | Ion Cannon
Intelligence: Kappei sleep-learned how to pilot Zambot 3 for 6 months[42], leading him to be the only one in the world with the mind and reflexes capable of doing it[43], to the point even professional military personal with months of training can't match up to his performance[44].
Weaknesses: Zambot 3's attacks lose their strength under water[45], and its body starts cracking under the pressure at 8 kilometers underwater[46]
References
- ↑ Zambot 3, Episode 16
- ↑ Zambot 3, Episode 23
- ↑ Zambot 3, Episode 1
- ↑ Zambot 3, Episode 1
- ↑ Zambot 3, Episode 1
- ↑ Zambot 3, Episode 1
- ↑ Zambot 3, Episode 1
- ↑ Zambot 3, Episode 3
- ↑ Zambot 3, Episode 3
- ↑ Zambot 3, Episode 6
- ↑ Zambot 3, Episode 2
- ↑ Zambot 3, Episode 2
- ↑ Zambot 3, Episode 8
- ↑ Zambot 3, Episode 23
- ↑ Zambot 3, Episode 2
- ↑ Zambot 3, Episode 2
- ↑ Zambot 3, Episode 6
- ↑ Zambot 3, Episode 23
- ↑ Zambot 3, Episode 3
- ↑ Zambot 3, Episode 4
- ↑ Zambot 3, Episode 4
- ↑ Zambot 3, Episode 5
- ↑ Zambot 3, Episode 4
- ↑ Zambot 3, Episode 22
- ↑ Zambot 3, Episode 2
- ↑ Zambot 3, Episode 1
- ↑ Zambot 3, Episode 7
- ↑ Zambot 3, Episode 10
- ↑ Zambot 3, Episode 3
- ↑ Zambot 3, Episode 19
- ↑ Zambot 3, Episode 2
- ↑ Zambot 3, Episode 20
- ↑ Zambot 3, Episode 2
- ↑ Zambot 3, Episode 5
- ↑ Zambot 3, Episode 2
- ↑ Zambot 3, Episode 11
- ↑ Zambot 3, Episode 20
- ↑ Zambot 3, Episode 21
- ↑ Zambot 3, Episode 3
- ↑ Zambot 3, Episode 17
- ↑ Zambot 3, Episode 19
- ↑ Zambot 3, Episode 1
- ↑ Zambot 3, Episode 11
- ↑ Zambot 3, Episode 20
- ↑ Zambot 3, Episode 18
- ↑ Zambot 3, Episode 19
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: