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Kuroko Shirai.png

Background

Kuroko Shirai is a Level 4 esper and a member of Judgement. Her job is to maintain order and peace in the streets of the Academic City, dealing with whatever criminals that may appear.

She takes her job very seriously and honestly desires to help and save people with her esper power.

Powers and Stats

Tier: 9-C

Name: Kuroko Shirai

Origin: Toaru Majutsu no Index

Gender: Female

Age: 13

Classification: Human, Esper

Dimensionality: 3-D

Powers and Abilities: Peak Human, Teleportation (With Teleport), Durability Negation (By teleporting needles and other objects into the enemy's bodies), Martial Arts (Type 3), Resistance to Poison Manipulation

Attack Potency: Street level (Being a member of Judgement, Kuroko is an expert martial artist and can knock down adults with ease. Comparable to Tsurigane, who can casually slice a wooden branch and shatter a concrete tile). Ignores conventional durability with Teleport

Speed: Athletic Human. Can achieve Subsonic speeds with consecutive teleports (Described to travel at about 288 km/h)

Lifting Strength: Athletic Human

Durability: Street level

Stamina: Above Average (Well trained athlete and martial artist. Can continue to fight and use her powers after taking several injuries)

Range: 81.5 meters with Teleport

Standard Equipment: Steel needles, Smartphone, Judgement tools

Intelligence: Genius (Due to being a Level 4 esper, her intelligence is comparable to a genius or a supercomputer. Can make complex calculations that allow her to teleport herself. Has extensive experience in fighting against espers and other people with supernatural powers)

Weaknesses: Normal human weaknesses, teleporters are more vulnerable than other espers when taken by surprise or if they have their power calculations disrupted by things like pain or fear, can't teleport other Teleport espers

Notable Attacks/Techniques:

Teleport (空間移動 Kūkan Idō (Tereporto), lit. "Spatial Movement"): Kuroko is a Level 4 Teleport esper. Her ability allows her to teleport herself and/or anything she's touching a certain distance from her position. Like all teleporters, the theory behind her teleportation is to get away from the 3 dimensions, find their position in the 11th dimension, and then calculate the vectors to teleport. If an object is teleported inside another it will displace any matter upon its arrival, allowing teleporters to do things like cut the support pillars of a building by teleporting glass panels inside them. She can teleport up to a maximum of 130.7 kilograms to a distance of 81.5 meters from herself. Kuroko's combat style is based on teleporting the steel needles she carries in her thigh belts inside the opponent's body or uses them to nail the opponent to the ground and immobilize them, though she has also used them to damage an enemy's weapon. She's also adept at teleporting herself around the enemy to attack from their blind spots or teleporting the enemy at different angles without moving them past a few cm, effectively turning their bodies upside down so they fall on their heads or to make them face another direction. Since teleportation is a point-to-point movement there's no inertia to it, allowing her to travel long distances at about 288 km/h with consecutive teleports and stop instantly without any issues. Like other Teleport espers, Kuroko cannot teleport other espers with the same type of power.

Martial Arts: Kuroko is a very skilled martial artist, which she combines with her esper power to subdue larger and stronger opponents with ease. Her style emphasizes throws and take-downs, though she also seems fond of kicks.

Smartphone: A small compact smartphone that can be worn as an earpiece for communication during missions. Its camera flash can be used to temporarily blind opponents. The phone can also be used to analyze objects, being able to analyze the composition of a smoke bomb.

Judgement Tools: Besides her steel needles, Kuroko carries several tools for her Judgement work.

  • Handcuffs: Special non-metallic handcuffs used by Judgement.
  • First Aid Tools: Including Judgement's medicinal gel, a first-aid hemostatic drug kept in toothpaste-like soft tubes. Developed by Heaven Canceller, the gel has the ability to disinfect wounds, clot blood to stop bleeding and also hastens healing, being able to treat most external wounds. Kuroko has shown the ability to teleport the gel directly to her blood vessels to stop a fast-acting paralyzing poison from spreading through her body since the gel won't cause rejection or necrosis, although the teleportation obviously damages her blood vessels and nerves and only slows down the spread.
  • Detection Tool: Judgement members are equipped with a simple detection tool. The tool is connected to the lower connector on their phone to act as a sensor and put together data on the composition of the air and whether there are harmful electromagnetic waves nearby.
  • Detective Tools: Simple devices to check for fingerprints and similar things.
  • Flare Gun: A flare gun used by Academy City's security forces to indicate nearby civilians that there's going to be a fight in the area, acting as an evacuation order.
  • Jamming Devices: Kuroko carries several small ball-shaped handheld devices made to interfere with listening devices for security purposes. She has used them to deafen the echolocation of Mitori's Liquid Shadow puppet.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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