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I may be cute as a button, but I'm tough as nails!
~ Maria Renard

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Uh-uh! You want blood, come get it yourself!
~ Maria Renard

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You shouldn't treat a lady like a child, Simon. Have a little more tact.
~ Maria to Simon

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Well, we have to beat the bad man!
~ Maria to Richter

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I'll show you what I'm capable of!
~ Maria Renard

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My name's Maria, and I may be young but I eat vampires for breakfast!
~ Maria

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The future is full of things I don't understand, but it's so nice talking about meeting you, Arikado.
~ Maria to Arikado

Background

Maria Renard is a character in the Castlevania series. She is a young vampire huntress and a distant relative of the Belmont Clan. She was only twelve years old at the time she makes her first appearance in the series, yet she has already achieved mastery over magic spells, animal spirits for familiars, and the four celestial beasts.

Powers and Stats

Tier: At least 4-A, possibly Low 2-C

Name: Maria Renard

Origin: Castlevania

Gender: Female

Age: Born 1780; 12 in Rondo of Blood, 15 in Judgment, 17 in Symphony of the Night

Classification: Human, Vampire Huntress

Dimensionality: 3-D

Powers and Abilities: Superhuman Physical Characteristics, Power Nullification and Attack Reflection, Healing, Invulnerability, Possibly Regeneration Negation (At least Low High, possibly Mid-High, likely capable of succesfully hurting Dracula, who can come back from a mass of blood and possibly being reduced to vapor), Non-Physical Interaction and Soul Manipulation (Can hit and destroy Souls directly, can interact with intangible beings like Ghosts), Martial Arts Mastery, Magic, Animal Manipulation, Summoning, Energy Manipulation, Fire Manipulation, Ice Manipulation, Self-Sustenance (Type 1:Can survive without oxygen), Sound Manipulation, Light Manipulation, Holy Manipulation, Levitation, Magical Barriers, Body Puppetry, Memory Manipulation, Curse Manipulation (Which can prevent the target to use their weapons, cast spells or use items, and rapidly drain magic) and Hellfire Manipulation (Should be able to resist the powers of minor demons), Resistance to the Castle's Influence/Effect's:(Transmutation, Possession, Law Manipulation and Corruption) Resistance to Holy Manipulation (Should be able to resist Holy attacks), Soul Manipulation, Reality Warping, Chaos Manipulation (Alongside Richter, defeated a Dracula who was directly tapping into the power of Chaos), Mind Manipulation, Dream Manipulation, Petrification, Blood Manipulation, Poison Manipulation, Madness Manipulation, Fear Manipulation, Empathic Manipulation, Death Manipulation, Sound Manipulation, Darkness Manipulation, Paralysis Inducement, Sleep Manipulation

Attack Potency: At least Multi-Solar System level, possibly Universe level+ (Assisted Richter Belmont in defeating Count Dracula. Later held her own against Alucard. Would be known in some legends as having power greater than the Belmont's, though the accuracy of this claim is uncertain)

Speed: Relativistic (Comparable to Richter. Fought against Dracula and Alucard)

Lifting Strength: Unknown At least Athlete Level

Striking Strength: At least Multi-Solar System Class, possibly Universal+

Durability: At least Multi-Solar System level, possibly Universe level+ (Though notably less durable than Richter, she can still survive attacks from the likes of Death and Dracula)

Stamina: Very High

Range: Extended melee range, Kilometers with Magic

Standard Equipment:

  • Animal Spirits
  • Dove
  • Cardinal
  • Cat:
  • Dragon
  • Turtle

Intelligence: High. In Rondo of Blood, though quite childish, Maria is a formidable warrior with incredible, almost innate magical powers, and a dominion over various Animal Familiars. By Symphony of the Night, Maria has become an expert vampire huntress, magician, and martial artist.

Weaknesses: In Rondo of Blood, Maria is naive, childish, stubborn, clumsy and often oblivious to the gravity of her situation. By Symphony of the Night, she's matured and has no such weaknesses.

Feats: Fought against Alucard and Trevor

Notable Attacks/Techniques:

Magical Abilities: Maria Renard is a prodigy mage, carrying great magical potential within her and many unique spells innate to her bloodlines. By age 12, she had intuitively learned how to summon and control the Animal Spirits, and by age 17 Maria was a legendary Beast Master.

  • Chi Ball: Maria's most rudimentary magical attack. She charges her magical energies and releases it in the form of an energy ball.
  • Guardian Knuckle: Maria focuses her magical power and manifests a guardian spirit, which will dash towards her opponent and assault them with a intense flurry of rapid punches. Alternatively, she can focus all of her magical power in one fist and release it in the form of a single, yet devastating energized fist.
  • Magical Songbook: Maria can use a songbook in combat, releasing magical soundwaves that destroy all nearby enemies.
  • Magical Egg: Maria raises a magical egg, and through her powers causes it to hatch open, releasing numerous birds the fly towards her enemies.

Martial Arts: By age 17, Maria Renard had mastered her skills in physical combat, and was no longer the clumsy, amateurish brawler she was as a child. With strength and technique nearly rivaling that of Richter Belmont, she can perform a variety of offensive moves:

  • Kick: Maria prioritizes attacking with her legs, and as such will use a variety of kicking techniques in combat.
  • Drop Kick: A devastating dash kick performed by Maria, in which she leaps forward at full speed and hits her opponent with a spinning kick.
  • Jump Kick: While leaping high in the air, Maria can propel herself downwards with a dashing kick.
  • High Jump: Maria propels herself numerous feet into the air, plowing through any enemies that stand in her way and allowing her to reach higher areas.
  • Rolling Attack: Maria dashes towards her opponents as a spinning cannon-ball. Though unusual, the move proves quite effective.

Celestial Beasts: Maria Renard's is capable of summoning the Four Celestial Beasts themselves, demonstrating the highest level of mastery over Animal Spirits.

  • Summon Suzaku: Maria summons the Vermillion Bird Suzaku, which descends from the skies bringing a tempest of celestial fire and meteors with him.
  • Summon Byakko: Maria summons the White Tiger Byakko, which manifests behind her and attacks her enemy alongside her with its powerful claws.
  • Summon Seiryuu: Maria summons the Azure Dragon Seiryuu, which soars from the skies, flying through the environment and obliterating all enemies.
  • Summon Genbu: Maria summons the Black Turtle Genbu, which briefly manifests damaging all enemies on her surrounding.
  • Summon Four Celestial Beasts: Maria Renard focuses all of her magical strength and calls forth the power of all Four Celestial Beasts simultaneously, which coalesce within Maria's body rendering her invulnerable to all harm.
  • Everybody, All Together Now: An offensive variant of the previous summoning. Maria calls forth the power of all Four Celestial Beasts, and upon focusing their power in the form of four glowing magical spheres, releases it in the form of a multicolored beam of magical energy.

Key: Vampire Huntress

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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