Background
Noth. A meaningless name for something that should not exist. These entities can not even be called monsters or nightmares; things like good and evil are irrelevant for entelechies that simply disbelieve everything in their path. In more than one sense, they could be considered the end of everything that exists.
They are an almost unstoppable divine force. They manifest through vortices in different unrelated places and swarm aimlessly for a short period of time (never more than half an hour). They perceive the presence of things around them and approach those with a higher existential potential. Then they enter in contact with whatever has drawn their attention and consume it.
Powers and Stats
Key: Ophanim | Principalities | Potestas
Tier: 8-C | Low 7-B, likely 7-B | 1-A
Dimensionality: 3-D
Superhuman Physical Characteristics, Immortality (Type 5), Nonexistent Physiology (Type 2. The Noth are entities that are impossible to understand or explain. They are not conceptually linked to the structure of existence, being devoid of concepts, and do not correspond to any other rule or principle), Acausality (Type 4), Non-Physical Interaction, Resistance Negation (The Noth can harm any creature, regardless of any special immunity which it may possess. This affects both innate powers, spells or even Gnostic capabilities, regardless of value or degree), Self-Sustenance (All types), Enhanced Senses (Via Notice and Search), Extrasensory Perception (The Noth do not perceive reality conventionally and are able to detect targets via their existential status), Stealth Mastery (Can perform actions, such as move, climb, or draw weapons in complete silence – and remain unnoticed), Energy Projection
All previous abilities, plus Existence Erasure, Conceptual Manipulation (Type 2) & Soul Manipulation (All its attacks produces massive existential damage, affecting the very essence of what they impact), Portal Creation (Via Vortex), Absorption
All previous abilities, plus Regeneration Negation (High. Its attacks cannot be healed except for beings of Gnosis 35 or higher), Spatial Manipulation (Can distort space to attack from any distance so that its cuts have literally no limit), Teleportation
Resistance to Magic, Precognition, Duplication, Damage Transferal, Light Manipulation, Energy Projection, Summoning, Durability Negation, Soul Manipulation, Conceptual Manipulation (Type 2), Sound Manipulation, Existence Erasure, Void Manipulation, Gravity Manipulation, Heat Manipulation, Absolute Zero, Death Manipulation, Statistics Reduction, Matter Manipulation, Transmutation, Corruption, Power Absorption, Telekinesis, Disease Manipulation, Poison Manipulation, Attack Reflection, Creation, Ice Manipulation, Time Manipulation, Homing Attack, Darkness Manipulation, Possession, Soul Absorption, Fear Manipulation, Pain Manipulation, Sense Manipulation, Power Nullification, Air Manipulation, Fire Manipulation, Earth Manipulation, Electricity Manipulation, Illusion Creation, Life Absorption, Biological Manipulation & Paralysis Inducement, Vibration Manipulation, Technology and Nanotechnology Manipulation, Information Analysis, Chaos Manipulation, Law Manipulation, Logic Manipulation, Reality Warping, Spatial Manipulation, Probability Manipulation, Fate Manipulation, Supernatural Luck, Causality Manipulation, Status Effect Inducement, Empathic Manipulation, Blood Manipulation, Dream Manipulation, Teleportation & BFR, Temporal BFR, Subjective Reality, Time Stop, Resistance Negation, Vector Manipulation, Age Manipulation, Power Mimicry, Statistics Reduction, Sealing, Mind Manipulation, Perception Manipulation, Memory Manipulation, Social Influencing, Madness Manipulation, Willpower Manipulation (The Noth automatically ignores any resistance check, regardless of nature or origin)
Attack Potency: Building level (Stronger than Hydra Queen) | Small City level+, likely City level (Principalities are powerful enough to be above High Elementals, such as Arias Vayu and Chthon) | Ascendent level (Comparable to Druaga. Considered to be a threat to a Sealed Ergo Mundus and Bearer of Calamities, and is capable of hurting them)
Speed: Subsonic (Capable of dodging arrows at these speeds) | Subsonic (As a being with Attack Ability greater than 200, normal people can't perceive anything but blurred movement) | Massively Hypersonic+ (Comparable to Ergo Mundus and Omega's Shadow)
Lifting Strength: Unknown
Durability: Building level | Small City level+, likely City level | Ascendent level
Stamina: Limitless (Has tireless fatigue)
Range: Melee physically. 50 meters with Echo Vacuum | Melee physically. Low Multiversal with Vortex | Melee physically. Low Multiversal with Distortion of Space
Standard Equipment: None | None | Pair of Scythes
Intelligence: Average | Above Average (They choose their targets and destroy them with frightening efficiency. A Principality can behave with unequal instinctive talent for combat. If it faces several opponents the Noth always knows whom to attack first and which tactics are the best to emerge victorious) | Above Average (Smarter than Ophanims and Principalities and is more coordinated than them, in addition of being able to communicate)
Weaknesses: None notable
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: