|“||Ralts senses the emotions of people using the horns on its head. This Pokémon rarely appears before people. But when it does, it draws closer if it senses that the person has a positive disposition.||„|
|~ Ralts Pokédex|
|“||Kirlia uses the horns on its head to amplify its psychokinetic power. When the Pokémon uses its power, the air around it becomes distorted, creating mirages of nonexistent scenery.||„|
|~ Kirlia Pokédex|
|“||Gardevoir has the psychokinetic power to distort the dimensions and create a small black hole. This Pokémon will try to protect its Trainer even at the risk of its own life.||„|
|~ Gardevoir Pokédex|
|“||Gardevoir has the ability to read the future. If it sensesimpending danger to its Trainer, this Pokémon is saidto unleash its psychokinetic energy at full power.||„|
|~ Mega Gardevoir Pokédex|
|“||Because it can sense what its foe is thinking, its attacks burst out first, fast, and fierce.||„|
|~ Gallade Pokédex|
|“||True to its honorable-warrior image, it uses the blades on its elbows only in defense of something or someone.||„|
|~ Mega Gallade Pokédex|
Ralts (Japanese: ラルトス Ralts) is a dual-type Psychic/Fairy Pokémon introduced in Generation III. Prior to Generation VI, it was a pure Psychic-type Pokémon.
It evolves into Kirlia starting at level 20, which evolves into Gardevoir starting at level 30 or, if male, Gallade when exposed to a Dawn Stone.Ralts uses the horns to read people and Pokémon's emotions. Warm feelings cause its body to warm as well, but it hides if it senses hostility. If its Trainer is in a cheerful mood, Ralts also becomes cheerful and joyous. It is known to inhabit urban areas, but it does not normally show itself to humans. However, when it senses happy feelings, it will approach people.
Kirlia (Japanese: キルリア Kirlia) is a dual-type Psychic/Fairy Pokémon introduced in Generation III. Prior to Generation VI, it was a pure Psychic-type Pokémon.
It evolves from Ralts starting at level 20 and evolves into Gardevoir starting at level 30 or, if male, Gallade when exposed to a Dawn Stone.Kirlia's horns are used to amplify its psychokinetic power and distort the air around it. The distortion in the air causes scenery mirages and can cause a rip in dimensions. This ability also allows Kirlia to see into the future. It enjoys dancing on sunny mornings, and grows beautiful when exposed to a Trainer with positive emotions. Kirlia inhabits urban areas.
Gardevoir (Japanese: サーナイト Sirnight) is a dual-type Psychic/Fairy Pokémon introduced in Generation III. Prior to Generation VI, it was a pure Psychic-type Pokémon.
It evolves from Kirlia starting at level 30. It is one of Ralts's final forms, the other being Gallade.
Gardevoir can Mega Evolve into Mega Gardevoir using the Gardevoirite.Gardevoir is able to see the future using its psychic powers. Additionally, it is able to create small black holes, distort dimensions, and support itself without feeling the pull of gravity. Its power reaches its peak when protecting its Trainer, whom it will protect with its life. This Pokémon inhabits urban areas.
As Mega Gardevoir, it turns almost completely white; only its hair remains green. Its gown becomes longer and wider, resembling a bridal gown. The forearms are slightly thicker with a pointed extension above the elbow, resembling gloves. Its facial spikes are larger and now curl upwards. In contrast, its hair is now shorter and more tightly curled. There are now two horns in the center of its chest, extending to either side. These horns are said to be a physical manifestation of this Pokémon's heart, and it is able to use tremendous psychic power now that it is open.
Gallade (Japanese: エルレイド Erureido) is a dual-type Psychic/Fighting Pokémon introduced in Generation IV.
It evolves from a male Kirlia when exposed to a Dawn Stone. It is one of Ralts's final forms, the other being Gardevoir.
Gallade can Mega Evolve into Mega Gallade using the Galladite.It is a master of courtesy and swordsmanship that is capable of predicting its foe's moves. True to Gallade's honorable warrior image, it is just as protective of their Trainer as its counterpart Gardevoir, using the blades on its elbows to defend. Gallade is known to be sharply aware of a person's wish for help and seeks out those who need its assistance in battle.
As Mega Gallade, its entire body becomes white. Red plates emerge on its arms, the blue head crest is slightly longer, and the spikes on its head are elongated and gain two cape-like protrusions on the back, this giving it a knightly appearance. When the situation demands it, Mega Gallade can use its psychic power to reshape both arms into blades simultaneously and fight using a dual-wielding style.
Powers and Stats
Tier: Low 7-B | Low 7-B | 7-A | 6-C | 7-A | 6-C
Superhuman Physical Characteristics, Non-Physical Interaction, Small Size (Type 1; 0.4 meters tall), Passive Status Effect Inducement (Synchronize makes so every status Ralts receive will be reflected in the user), Passive Power Mimicry (Trace makes Ralts copy the opponent's ability. Mimic copies the opponent's last move), Passive Damage Nullification (Telepathy makes Ralts immune to teammate attacks), Enhanced Senses, Telepathy, Extrasensory Perception (Can sense others feelings with its horns), Telekinesis, Afterimage Creation, Statistics Reduction (Growl can decrease an opponent's attack. Psychic has a 10% chance of lowering the opponent's defense. Memento lowers the opponent attack and defense. Charm lowers the opponent attack), Teleportation, Power Nullification (Imprison makes so the opponent can't use attacks that Ralts knows. Future Sight can't be stopped by moves such as Protect or abilities like Wonder Guard. Disable makes one of the opponent's moves unable to be used), Statistics Amplification (Calm Mind increases Ralts attack and defense. Defense Curl increased its defense), Mind Manipulation (Confusion has a 10% chance of confusing the target), Sleep Manipulation (Hypnosis makes others fall asleep), Healing (Rest heals Ralts to full HP by making them sleep), Dream Manipulation (Dream Eater allows Ralts to eat other's dreams and heal themselves in the process), Curse Manipulation (Wity Destiny Bond, they faint the opponent if they get fainted themselves), BFR Negation (Mean Look makes so the target is unable to flee from a battle), Fire Manipulation, Light Manipulation, Elemental Manipulation (Via Hidden Power), Poison Manipulation, Weather Manipulation (Via Sunny Day and Rain Dance), Forcefield Creation (With Protect, Reflect, Safeguard and Light Screen), Electricity Manipulation, Paralysis Inducement (Shock Wave paralyzes the opponent), Empathic Manipulation (Attract makes the opponent fall in love with Ralts as long as both are the opposite gender from each other), Power Modification (Skill Swap switches the opponents ability with Ralts own's ability), Creation (Substitute creates a plushy to substitute the user in battle), Ice Manipulation, Supernatural Willpower (Endure allows them to always survive at 1 HP), Instinctive Reactions (Sleep Talk makes Ralts attack while sleeping), Plant Manipulation, Reality Warping and Law Manipulation (Via Trick Room), Homing Attack (Via Swift), Sound Manipulation, Can forcefully increase/decrease its opponent HP with Pain Split, Attack Reflection, Resistance to Fighting, Dragon and Psychic type moves
As before, Small Size (Type 0; 0.8 meters tall), Empowerment (Good emotions on it horns empowers Kirlia), Illusion Creation (When using their powers, illusions are caused near them), Precognition (Type 2, their psychic power allows them to cause rips in dimensions to see the future)
As before, Dimensional Manipulation (Type 1, Gardevoir psychic power can distort dimensions), Black Hole Creation (Gardevoir is able to create black holes with their psychic powers), Statistics Amplification (It power peaks when protecting it's trainer), Enhanced Precognition (Type 2), Energy Projection (With Hyper Beam), Life Absorption (With Draining Kiss)
As before, Passive Power Modification (Pixiliate can change normal type moves to fairy type ones)
Same as Kirlia minus Passive Power Mimicry, Passive, Damage Nullification, Passive Status Effect Inducement and Resistance to Psychic and Dragon moves. As Gallade, he has Martial Arts (Likely Type 4), Statistics Amplification (Steadfast raises his speed when flinched. Justified increases his attack when hit by a dark type move), Natural Weaponry and Body Control (Gallade uses his extended elbows as blades), Telepathy, Precognition (Type 1, because he knows what the foe is thinking, his burst put first, fast and fierce), Darkness Manipulation (With Night Slash), Statistics Reduction (Leer lowers the opponent's defense), Statistics Amplification (Swords Dance increases his attack. Bulk Up increased his attack and defense), Earth Manipulation (Via Earthquake), Life Absorption (Draining Punch absorbs the opponent's HP with a punch), Energy Projection (Via Hyper Beam), Forcefield Negation (Brick Break bypass and breaks moves like Protect, Reflect, and Light Screen), Resistance to Fighting and Rock type moves
Attack Potency: Small City level (Should be comparable to the likes of Rhydon who can shatter mountains) | Small City level (Superior to before) | Mountain level+ (Comparable to Tyranitar) | Island level (Superior to before) | Mountain level+ (Comparable to it's another 3rd stage evolution) | Island level (Superior to before, comparable to it's another Mega Evolution)
Speed: FTL (Comparable to other Solar Beam users) | FTL (Superior to before) | FTL (Superior to before) | FTL (Comparable to Ash-Greninja) | FTL (Comparable to its other 3rd evolution counterpart) | FTL (Comparable to its other Mega Evolution counterpart)
Durability: Small City level | Small City level | Mountain level+ | Island level | Mountain level+ | Island level
Stamina: Very High
Range: Below Standard melee, up to Kilometres with powers | Below Standard melee, up to Kilometres with powers | Standard melee, up to Kilometres with powers, Interdimensional with psychic powers | Standard melee, up to Kilometres with powers, Interdimensional with psychic powers | Standard melee, Extended melee with its elbow swords, up to Kilometres with powers | Standard melee, Extended melee with its elbow swords, up to Kilometres with powers
Standard Equipment: Gardevoirite or Galladite
Intelligence: Above Average
Weaknesses: Steel, Poison, and Ghost-type moves | Loses its Steel and Poison weakness, wins Fairy and Flying-type moves weakness
Keys: Ralts | Kirlia | Gardevoir | Mega Gardevoir | Gallade | Mega Gallade