Summary
Range refers to how far the attacks of a certain character can efficiently reach on their own.
For more information about different units of length, please see this page. However, a general guide for categorizing range has been listed below.
Below Standard Melee Range: 0 - 50 cm
- Applies to small characters.
Standard melee range: Ranges from 1 to 3 meters
- Applies to fighters using mostly their arms and legs as weapons
- Knives/daggers, gauntlets, and short-ranged weapons would qualify for this range.
Extended melee range: Ranges from 3 to 10 meters
- Applies to fighters who are able to reach further ahead due to being larger than the average, or fighters who are able to extend their limbs further (Ex: Dhalsim)
- Sword/sabers, polearms/spears, and explosives such as a thrown grenade would qualify for this range as well.
Tens of meters: Ranges from 10 to 100 meters
- Applies to fighters who are much larger than normal (Ex: Giant mecha, Kaiju, etc.)
- Most giant mecha are around 10 to 100 metres in height, thus their reach should be around there via melee.
- The distance of how far you can accurate hit something via slingshot
Hundreds of meters: Ranges from 100 to 1000 meters
- The distance that you can reach with a bow & arrow/crossbow
- The distance that you can perceive without a scope; average firing range
Kilometers: Ranges from 1 km to 10 km
- The distance/width of an average city, or the distance between cities.
- Nuclear explosions from weaker bombs can reach this up to this range (Ex: Little Boy explosion radius = 1.85 km, B-61 explosion radius = 5.06 km)
- The distance that can be reached with a handgun, though it requires good aim.
Tens of kilometers: Ranges from 10 km to 100 km
- The distance/width of a large city or the distance between cities.
- Nuclear explosions from weaker bombs can reach this up to this range (Ex: Ivy Mike explosion radius = 15.64 km, Tsar Bomb explosion radius = 26.26km)
Hundreds of kilometers: Ranges from 100 km to 1,000 km
Thousands of kilometers: Ranges from 1,000 km to 20,037 km
Planetary: Ranges from 12,756 km to 1,391,400 km
- The diameter of the Earth at the equator is 12,756 kilometers
- The distance from the Earth to the Moon is 384,400 km
Stellar: Ranges from 1,391,400 km to 50,290,000 km
- A Solar radius is 695,700 kilometres, making the diameter of the Sun 1,391,400 km
- The circumference of the Sun is 4,371,212 km
Interplanetary: Ranges from 50,290,000 km to 4.22 LY
- The distance from Mercury to Venus is 50,290,000 km
- The distance from Mercury to Neptune is 4,443,090,000 km
- Mainly quantifies the distance between planets, or distance between multiple planets, etc.
Interstellar: Ranges from 4.22 LY to 100,000 LY
- The distance from Earth to Proxima Centauri, the nearest star, is 4.2 Light Years
- Mainly quantifies the distance between stars, or distance between multiple stars, etc.
Galactic: Ranges from 100,000 LY to 2,500,000 LY
- The diameter of the Milky Way, our galaxy, is 100,000,000 Light Years.
Intergalactic: Ranges from 2,500,000 LY to 93 Billion LY
- The distance from the Milky Way to Andromeda, the nearest galaxy, is 2.5 million LY.
- Mostly describes the distance between different galaxies in our universes.
Cosmic: Ranges from 93 Billion LY to Infinite
- The radius of our observable universe is 46.6 Billion LY, making its diameter 93 Billion LY.
- From here, the distance spans to infinity at that point, as there is no exact end to how far the actual universe spans.
Universal: Attacks and abilities that are able to reach anywhere within a single 4-dimensional space-time continuum.
Interdimensional: Attacks and abilities that can reach beyond the conventional space-time of a single universe, such as into external pocket realities or parts of other universes, but that may not necessarily travel a universal distance.
Low Multiversal: Attacks and abilities that are able to reach anywhere within two to one thousand 4-dimensional space-time continuums at the same time.
Multiversal: Attacks and abilities that are able to reach anywhere within 1001 to any higher finite number of 4-dimensional space-time continuums at the same time.
Multiversal+: Attacks and abilities that are able to reach anywhere within an infinite amount of 4-dimensional space-time continuums at the same time.
Low Macroversal: Attacks and abilities that are able to reach throughout 5-dimensional to 6-dimensional space.
Macroversal: Attacks and abilities that are able to reach throughout 7-dimensional to 9-dimensional space.
High Macroversal: Attacks and abilities that are able to reach throughout 10-dimensional to 11-dimensional space.
Hyperversal: Attacks and abilities that are able to reach 12-dimensional space and above, as long as it is a finite number of dimensions.
High Hyperversal: Attacks and abilities that are able to reach an infinite number of dimensions of space and time (Hilbert space).
Ascendental: Characters capable of reaching unto realms completely inaccessible in relation to, and existentially beyond the scope of High 1-B levels of existence entirely, as well as any further extensions or "layers" on this scale.
Ascendental+: Characters who can reach an infinite number of hierarchical steps above "baseline" ascendent realms and structures.
High Ascendental: Characters who can reach realms or states completely beyond all 1-A hierarchies and extensions thereof.
Meta-Ascendental: Characters who can reach realms or states that encompasses all axioms of size, measurements, hierarchies, and/or formal systems. Alternatively, those who can affect a Type IV Multiverse on its entirety.
Credits to VsBattle for the page