Reality Equalization is the practice of indexing characters who would normally have reality-fiction difference with 3-dimensional characters as if they were 3-D themselves.
When the characters affected by this practice are used in vs matches, Reality Equalization effectively equalizes the virtual character's reality with the baseline reality of the opponent. In practice, this means that the virtual world will become equivalent to the "real" world of the opposing verse. Virtual characters will be able to interact with the "real" world as they would in their own world and their relative strength in the virtual world will carry over. The setting of the fight will also gain the characteristics of the virtual world the character is from, if applicable. This allows the character to fight at their regular strength with their regular abilities even when not explicitly inside the virtual world.
While in theory, this would grant "real" world beings higher-dimensional statistics, these beings should only be granted such statistics if the "real" world beings have a direct influence over the entire virtual world and be relevant from the perspective of the virtual world. For example, a kid simply playing the video game the series takes place into wouldn't grant them higher-dimensional stats; however, if said player is recognized as an actual character with complete control over the video game reality, such as in Minecraft, they can be granted such stats.
- For Reality Equalization to take place in the first place, the characters in question should have a reality-fiction difference from a "real" world, like being seen as fiction by said world, such as taking place within a video game or storybook.
- This fictional reality should be prominently featured in the story, being a major or recurring location shown across the series, not just a one-off setting.
- Said reality should be mostly be shown from its inner perspective; a book that's simply read by characters across the series wouldn't qualify, but showing the contents of said book as its own world would.
- If the virtual world in question is an alternate universe that's taken as equally valid to the "real" world rather than just a video game in the first place, as is the case with Digimon, then there's no need for this practice to be applied, as said virual world is already considered "real" in canon.
- Series that mostly take place within video games, such as Sword Art Online, have their in-game avatars rated as the baseline reality, with the games and all its contents being taken as real as the "real" world featured.
- Yume Nikki takes place within a girl's dream, with said dream reality being shown in danger of complete destruction if she were to wake up, thus the dream is rated as the baseline reality while the "real" world is granted higher-dimensional stats.
- SCP Foundation characters that are percieved as fiction by the regular humans, such as SCP-3143, aren't granted Reality Equalization, as there reality has little to no content set on it and it is mostly shown from the perspective of beings higher than it.