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Background

Red is the player character in the Generation I games Pokémon Red, Green, Blue, and Yellow and the male choice in their Generation III remakes Pokémon FireRed and LeafGreen, where his female counterpart is Leaf. Prior to Generation II, he was officially referred to as Satoshi.

Red is known throughout the Pokémon world as the Champion from Pallet Town, as well as a living legend for his defeat of Team Rocket in Kanto during his quest. He is the final opponent in the Generation II games Pokémon Gold, Silver, and Crystal, their Generation IV remakes Pokémon HeartGold and SoulSilver, and Pokémon Stadium 2. He is a participant in the Pokémon World Tournament's Champions Tournament in Pokémon Black 2 and White 2 and works as a boss of the Battle Tree alongside Blue in the Generation VII games Sun, Moon, Ultra Sun, and Ultra Moon. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, he appears as the highest-level Trainer in the game, capable of being challenged after defeating six Master Trainers.

Powers and Stats

Keys: Gen 1 Team | Gen 2 Team | Gen 5 Team | Gen 7 Team | Pokémon Masters Team

Tier: 6-C, higher with Mega-Evolution | 6-C | High 1-B | High 1-B, higher with Mega-Evolutions and Z-Moves | High 1-B, higher with Mega-Evolution and Z-Moves

Dimensionality: 3-D

Powers and Abilities:

Superhuman Physical Characteristics, Non-Physical Interaction (Trainers can interact with Ghost-type Pokémon), Sealing (With Pokéballs), Healing and Purification (With healing items), Power Bestowal (With Mega Stones and Z-Crystals)

Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Darkness Manipulation, Statistics Reduction (Crunch may lower the target's Sp. Def), Metal Manipulation (Heavy Slam has the user use their whole body to attack, the heavier the user, the srongest the attack), Earth Manipulation (High Horsepower has the user fiercely attacks the foe), Paralysis Inducement (Body Slam may paralyze the target), Empowerment (Return deals more damage the more thee user has a high friendship with their trainer), Electricity Manipulation (Wild Charge has the user shroud themselves in electricity and charge at the user), Martial Arts, Damage Boost (Counter has the user hit the target with double the power the foe hit them initially. Life Orb makes their attacks stronger), Creation (Recycle has the user recycle their used items), Forcefield Creation & Analytical Prediction (Protect enables the user to always evade and proteect itself from the target's attack), Statistics Amplification (Belly Drum maximizes the user's attack), Earth Manipulation (Earthquake creates a powerful quake on the ground), Durability Negation, BFR (Fissure OHKO the foe by dropping them in a fissure), Healing (Sitrus Berry heals them after being sufficiently damaged), Resistance to Poison Manipulation (Imunity prevents them from being poisoned), Ice (Down to Absolute Zero and below), Fire (Thick Fat grants him resistance to Fire and Ice-type moves), Immunity to Ground-type move

Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Fire Manipulation (Will-O-Wisp burns the target with a blueish flame. Fire Blast incinerates everything that it strikes. Fire Fang has the user bite the foe with fire cloaked fangs. Flare Blitz has the user coat themselves on fire and charge at the target), Paralysis Inducement, Air Manipulation (Air Slash has the user attack with a air blade that slashes even the sky, it may flinch the target), Statistics Reduction, Martial Arts (Focus Blast has the user heightens their mental focus and unleashen it at the target, it may lower the target's Sp. Def), Statistics Amplification (Belly Drum maximizes the user's attack. Dragon Dance has the user perform a mystic dance that increases their Attack and Speed. (Salac Berry increases their Speed. Solar Power increases the user's Sp. Atk by 50%), Energy Manipulation, Homing Attack (Dragon Rush ignores accuracy), Soul Manipulation (Shadow Class has the user attack the foe with shadowy claws), Earth Manipulation (Rock Slide has the user hurl boulders at the user), Damage Reduction (Charti Berry weakens the damage from Rock-type moves once), Heat Manipulation, Breath Attack Heat Wave atacks with a breath to attack, it may burn the target), Light Manipulation (Solar Beam gathers sunlight and fires it at the target), Transformation (Into their Mega-Evolved forms), Weather Manipulation (As Mega Charizard Y, they have the Drought ability), Resistance to Fire, Grass, Fighting, Ground, Bug, Steel, and Fairy-type moves, Immunity to Ground-type moves. As Mega Charizard X, they lose the Fairy, Fighting, and Ground-type resistances, and gains Electric-type resistance

Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Water Manipulation (Hydro Pump launches a huge volume of water under great pressure and hits the foe with it), Metal Manipulation, Statistics Reduction, Light Manipulation (Flash Cannon has the user fire light energy at the foe that may lower their Sp. Def), Ice Manipulation (Ice Beam shoots an icy-coldd beam of energy that may freeze the target. Blizzard hits the target with a snowy storm that may freeze the foe), Paralysis Inducement (Fake Out causes the target to flinch), Darkness Manipulation (Dark Pulse has the user realeasea horrible aura with dark thoughts that may flinch the target), Earth Manipulation (Rock Slide has the user hurl boulders at the user. Earthquake creates a powerful quake on the ground), Sleep Manipulation (Yawn has the user let out a huge yawn that lulls the enemy to sleep), Healing (Aqua Ring makes the user envelop themselves with a veil made of water to passively heal them. Leftovers passively heals the user. Rain Dish heals them when in rain), Energy Manipulation, Shockwave Creation (Dragon Pulse has the user attack with a shockwave), Status Effect Inducement (Water Pulse may leave the target confused), Martial Arts, Chi Manipulation, Homing Attack (Aura Sphere has the user blast the foe with aura deep within their body, it never misses and it is certain to always hit), Transformation (Into their Mega-Evolved form), Reactive Power Level (Custap Berry allows the user to always move first when in low HP), Resistance to Fire, Water, Ice (Down to Absolute Zero and below), and Steel-type moves

Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Paralysis Inducement (Body Slam may paralyze the target), Martial Arts, Statistics Reduction (Rock Smash may lower the target's Defense), Statistics Amplification (Max Knuckle incrases the user's attack once used. With Team Alert Mind 1, Group Moral Support 4, Normal Support, Kanto Support, Main Character Support, Pallet Town Support, Passionate Spirit Support, Flag Bearer 3, and MAX Shielding Strikes 2), Healing (Mini Potion All restores the HP of all allied sync pairs by approximately 20% of their maximum HP. With MAX Regen), Supernatural Willpower (With Safety Net), Resistance to Poison Manipulation (With Antitoxin), Status Effect Inducement (With Quick Cure and MAX Group Therapy 9), Paralysis Inducement (With Quick Cure), Immunity to Ground-type move

Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Heat Manipulation, Breath Attack Heat Wave atacks with a breath to attack, it may burn the target), Fire Manipulation (Blast Burn hits the foe with a powerful fiery explosion. Flare Blitz has the user coat themselves on fire and charge at the target), Statistics Reduction, Statistics Amplification (My Destiny! raises the user's Sp. Atk and Speed by 3 stat rank. Lowers the user's Defense and Sp. Def by 1 stat ranks. If the user's Charizard has Mega Evolved, also raises the user's Attack by 3 stat rank. With Fire Strike, Kanto Strike, Main Character Strike, Sygna Suit Strike, Pallet Town Strike, Power Reserves 2, Haymaker, Rejuvante, Solar Flare 5, and Speeding Sun 2), Homing Attack (With Piercing Gaze), Transformation (Into their Mega-Evolved form), Resistance to Fire, Grass, Fighting, Ground, Bug, Steel, and Fairy-type moves. As Mega Charizard X, they lose the Fairy, Fighting, and Ground-type resistances, and gains Electric-type moves, Immunity to Ground-type moves

Attack Potency: Island level (The strongest trainer of Kanto, beating all Gym leaders, Team Rocket, and the Elite Four. Stronger than Blue, who became the champion of Kanto by besting Lance[1][2]), higher with Mega-Evolution (5 times stronger than before) | Island level (Still regarded as the strongest trainer of Kanto despite 3 years ever since his department.[3][4] Possesses the Three Legendary Dogs in his team[5]) | High Hyperverse level+ (Fought against Hilda/Hilbert,[6] who were able to fight against Cynthia,[6][7] who is able to fight against Lucas, a trainer that owns and uses Dialga[8][9]) | High Hyperverse level+ (Able to fight against Cynthia[10]), higher with Mega-Evolutions and Z-Moves | High Hyperverse level+ (Fought Cynthia[11]), higher with Mega-Evolutions and Z-Moves

Speed: FTL (Fought against all Gym leaders, Team Rocket, and the Elite Four[1][2]), faster with Mega-Evolution | FTL (Possesses the Three Legendary Dogs in his team[5]), faster with Quick Attack (Always strikes first) | Immeasurable (Fought against Hilda/Hilbert,[6] who were able to fight against Cynthia,[6][7] who are able to fight against Lucas, a trainer that owns and uses Dialga[8][9]), faster with Fake Out (Always strikes first) and Ice Shard (Always strikes first) | Immeasurable (Able to fight against Cynthia[10]), faster with Quick Attack (Always strikes first), Ice Shard (Always strikes first), Mega-Evolutions and Z-Moves | Immeasurable (Fought Cynthia[11]), faster with Mega-Evolutions and Z-Moves

Lifting Strength: Class T (His Pokémon should be comparable to other third stage Pokémon who can moves mountains)

Durability: Island level, higher with Mega-Evolution | Island level | High Hyperverse level+ | High Hyperverse level+, higher with Mega-Evolutions and Z-Moves | High Hyperverse level+, higher with Mega-Evolutions and Z-Moves

Stamina: Ran through all of Kanto in a bike with little to no rest, and has fought many trainers back-to-back with little time of rest. His team is comparable to the likes of Riolu and Alolan Rattata, the latter who can scout cities for an entire night in search of food

Range: Standard melee, Tens of kilometers with his Pokémon

Standard Equipment: Pokéballs, Potions, several Full Restores, Light Ball for Pikachu, held items for his team and other items, bike, Key Stone, Venusaurite, Charizardite X and Y, Blastoisinite, Dynamax Band, Z-Power Ring, Normalium Z, Grassium Z, Psychium Z

  • Can create/summon: Pikachu, Machamp, Arcanine, Lapras, Snorlax, Venusaur, Blastoise, Charizard, Espeon, Tauros, Jolteon, Scizor, Meganium, Feraligatr, Typhlosion, Dragonite, Entei, Raikou, Suicune

Intelligence: Considered as the Legendary Pokémon Trainer, and is arguably the strongest and smartest trainer of all the Pokémon world, being able to expertly give command his Pokémon wiyhout uttering a word, and being able to win many matches with his command. His team are comparable to Pokémon like Charmeleon who are all born to fight and are able to use many different types of moves that each require different activations and effects, even being able to proficiently use Fighting-types moves just as well as an actual Fighting-type Pokémon would, they are also able to equally fight other Pokémon and win, such as Machamp who mastered every single martial art, and Alakazam who has an IQ of 5,000, as well as many others

Weaknesses:

Notable Attacks/Techniques:

  • Passive Skills:
    • Kanto Flag Bearer: Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
    • Red's Fighting Spirit: Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
    • Clutch Critical: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves.
    • MAX Countdown 3: Reduces the user's sync move countdown by 3 after using its max move.
    • MAX Regen: Applies the Gradual Healing effect to the user after using its max move.
    • Team Alert Mind 1: Raises the Defense of all allied sync pairs by one stat rank when the user's HP drops to half or below.
    • Group Moral Support 4: Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move.
    • Propulsion 1: Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful.
    • Piercing Gaze: Moves never miss.
    • Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful.
  • Theme Skills:
    • Electric Tech: Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12.
    • Kanto Tech: Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
    • Main Character Tech: Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
    • Sygna Suit Tech: Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
    • Pallet Town Tech: Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
    • Normal Support: Raises the maximum HP of all allied sync pairs by 30.
    • Kanto Support: Raises the maximum HP of all allied sync pairs by 4.
    • Main Character Support: Raises the maximum HP of all allied sync pairs by 4.
    • Pallet Town Support: Raises the maximum HP of all allied sync pairs by 6.
    • Passionate Spirit Support: Raises the maximum HP of all allied sync pairs by 6.
    • Fire Strike: Raises allies' Attack and Sp. Atk by 15 when using Fire-type attacks.
    • Kanto Strike: Raises the Attack and Sp. Atk of all allied sync pairs by 2.
    • Main Character Strike: Raises the Attack and Sp. Atk of all allied sync pairs by 2.
    • Sygna Suit Strike: Raises the Attack and Sp. Atk of all allied sync pairs by 3.
    • Pallet Town Strike: Raises the Attack and Sp. Atk of all allied sync pairs by 3.
  • Sync Grid:
    • Spark of Victory!: MP Refresh 2: Has a chance (30%) of restoring one MP of the user's move when that move is successful.
    • Spark of Victory!: Ramp Up 2: Raises the user's Sp. Atk by 2 stat ranks when its move is successful.
    • Headstrong: Attack cannot be lowered.
    • Lithe: Prevents the user from getting paralyzed.
    • Paralysis Synergy 1: Powers up the user's moves when the target is paralyzed.
    • Static Shock 3: Powers up the user's sync move when the target is paralyzed.
    • Grounding Wire: Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain.
    • Charged Immunity: Status conditions cannot be inflicted on the user when the terrain is Electric Terrain.
    • Shock Recovery 1: Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
    • Attack to the MAX 3: Powers up the user's max move when its Attack is raised.
    • Shocking Slowdown 9: Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent.
    • Cakewalk: The more the target's Speed is lowered, the more it powers up the user's sync move.
    • Piercing Gaze: Moves never miss.
    • MAX Conductivity: Turns the field of play's terrain into Electric Terrain after using the user's max move.
    • Antitoxin: Prevents the user from getting poisoned or badly poisoned.
    • Quick Cure: Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
    • Flag Bearer 3: Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
    • Safety Net:nApplies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle.
    • Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
    • MAX Group Therapy 9: Removes all status conditions from all allied sync pairs after using the user's max move.
    • MAX Shielding Strikes 2: Raises the user's Defense by 2 stat ranks after using its max move.
    • Power Reserves 2: Powers up moves in a pinch.
    • Haymaker: The more the user's Attack has been raised, the more it powers up the user's sync moves.
    • Rejuvenate 6: Charges the user's gauge by six after using a sync move.
    • Adrenaline 1: Reduces the sync move countdown by one when a sync move is used for the first time.
    • Solar Flare 5: Powers up sync moves when the weather is sunny.
    • Speeding Sun 2:Quickly charges the move gauge when the weather is sunny.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. 1.0 1.1 Pokémon Red, Blue & Yellow
  2. 2.0 2.1 Pokémon FireRed & LeafGreen
  3. Pokémon Gold, Silver & Crystal
  4. Pokémon HeartGold & SoulSilver
  5. 5.0 5.1 Pokémon Stadium 2
  6. 6.0 6.1 6.2 6.3 Pokémon Black 2 & White 2
  7. 7.0 7.1 Pokémon Black & White
  8. 8.0 8.1 Pokémon Diamond
  9. 9.0 9.1 Pokémon Masters EX
  10. 10.0 10.1 Pokémon Sun & Moon
  11. 11.0 11.1 Pokémon Masters EX: Threads of Strenght
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