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Background
Red is the player character in the Generation I games Pokémon Red, Green, Blue, and Yellow and the male choice in their Generation III remakes Pokémon FireRed and LeafGreen, where his female counterpart is Leaf. Prior to Generation II, he was officially referred to as Satoshi.
Red is known throughout the Pokémon world as the Champion from Pallet Town, as well as a living legend for his defeat of Team Rocket in Kanto during his quest. He is the final opponent in the Generation II games Pokémon Gold, Silver, and Crystal, their Generation IV remakes Pokémon HeartGold and SoulSilver, and Pokémon Stadium 2. He is a participant in the Pokémon World Tournament's Champions Tournament in Pokémon Black 2 and White 2 and works as a boss of the Battle Tree alongside Blue in the Generation VII games Sun, Moon, Ultra Sun, and Ultra Moon. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, he appears as the highest-level Trainer in the game, capable of being challenged after defeating six Master Trainers.
Powers and Stats
Keys: Gen 1 Team | Gen 2 Team | Gen 5 Team | Gen 7 Team | Pokémon Masters Team
Tier: 6-C, higher with Mega-Evolution | 6-C | High 1-B | High 1-B, higher with Mega-Evolutions and Z-Moves | High 1-B, higher with Mega-Evolution and Z-Moves
Dimensionality: 3-D
Superhuman Physical Characteristics, Non-Physical Interaction (Trainers can interact with Ghost-type Pokémon), Sealing (With Pokéballs), Healing and Purification (With healing items), Power Bestowal (With Mega Stones and Z-Crystals)
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Statistics Reduction, Metal Manipulation (Iron Tail hardens the user's tail until it becomes steel-hard, it may lower the target's Defense), Damage Reduction (Reflect creates a wall of light that reduces the damage of Attacks), Power Nullification, Martial Arts (Brick Break destroys barriers such as Reflect and Light Screen), Paralysis Inducement, Electricity Manipulation (Thunderbolt summons a lightning strike from the clouds), Resistance to Electric, Flying, and Steel-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Martial Arts (Masterized every and all martial arts of the world), Fire Manipulation (Fire Blast incinerates everything with a powerful fiery explosion that may burn the target), Earth Manipulation (Earthquake trembles the ground with a powerful quake), Energy Manipulation (Hyper Beam fires a extremely powerful beam), Resistance to Bug, Rock, and Dark-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Heat Manipulation, Breath Attack Heat Wave atacks with a breath to attack, it may burn the target), Darkness Manipulation, Statistics Reduction (Crunch may lower the target's Sp. Def), Fire Manipulation (Will-O-Wisp burns the target with a blueish flame), Fear Manipulation (Roar scares the target into fleeing with a mighty roar), Resistance to Fire, Grass, Ice (Down to Absolute Zero and below), Bug, Steel, and Fairy-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Underwater Breathing, Ice Manipulation (Ice Shard freezes the air around the user and hurl all the ice pieces at the target), Paralysis Inducement (Body Slam may paralyze the target), Water Manipulation (Waterfall charges at the foe at high speeds, it may cause flinching), Resistance to Water and Ice-type (Down to Absolute Zero and below) moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Paralysis Inducement (Body Slam may paralyze the target), Forcefield Creation & Analytical Prediction (Protect enables the user to always evade and proteect itself from the target's attack), Healing (Rest makes the user sleep and heals them), Poison Manipulation (Toxic causes the target to become badly poisoned), Immunity to Ghost-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Absorption (Absorbs sunlight with the plant on their back. Mega Drain absorbs the life of the enemy), Poison Manipulation (Sludge Bomb attacks with unsanitary sludge to attack), Plant Manipulation (Leech Seed plants seeds unto the enemy and passively absorbs their life), Memory Manipulation, Statistics Amplification (Amnesia makes them forget something to raise Sp. Def), Transformation (Into their Mega-Evolved form), Resistance to Water, Electric, Grass, Fighting, and Fairy-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Empathic Manipulation, , Statistics Reduction (Charm lowers the foe's Attack with the user's cuteness), Paralysis Inducement, Electricity Manipulation (Thunder and Thunderbolt summons a lightning strike from the clouds. Volt Tackle has the user electrify themselves and charge at the foe), Statistics Reduction, Metal Manipulation (Iron Tail hardens the user's tail until it becomes steel-hard, it may lower the target's Defense), Resistance to Electric, Flying, and Steel-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Enhanced Senses, Precognition (Type 1. Espeon can read the air current to predict things like the weather and the opponent's attack), Earth Manipulation, Statistics Reduction (Mud Slap lowers the foe's accuracy), Homing Attack (Swift shoots star-shaped rays that never miss), Light Manipulation, Damage Reduction (Reflect creates a wall of light that reduces the damage of Attacks), Darkness Manipulation, Fire Manipulation, Resistance to Fighting and Psychic-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Instinctive Reactions (Snore attacks while the user is asleep), Paralysis Inducement (Snore may flinch the target. Body Slam may paralyze the target), Memory Manipulation, Statistics Amplification (Amnesia makes them forget something to raise Sp. Def), Statistics Reduction, Darkness Manipulation (Shadow Ball has the user hurl a shadowy blob at the foe, it may lower the target's Sp. Def. Crunch may lower the target's Sp. Def), Weather Manipulation, Ice Manipulation (Blizzard hits the target with a snowy storm that may freeze the foe), Earth Manipulation (Earthquake attacks the target with a powerful quake), Soul Manipulation (Shadow Ball hurl a shadowy blob at the target, it may lower the target's Sp. Def), Air Manipulation, Probability Manipulation (Quick Claw has the chance of making the holder move first despite the opponent's speed), Resistance to Fire, Ice-type (Down to Absolute Zero and below) moves (Thick Fat Gives them resistance to Fire and Ice), Immunity to Ghost-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Plant Manipulation, Absorption (Absorbs sunlight with the plant on their back. Giga Drain absorbs the life of the enemy), Weather Manipulation (Sunny Day intesifies the sunlight), Healing (Synthesis heals the user), Light Manipulation (Solar Beam gathers sunlight and fires it at the target), Poison Manipulation (Sludge Bomb attacks with unsanitary sludge to attack), Sleep Manipulation (Sleep Powder scatters powder that puts the target to sleep), Resistance to Water, Electric, Grass, Fighting, and Fairy-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry (Wing Attack strikes the foe with the user's wings. Slash hits the opponent with the user's claws), Flight, Heat Manipulation, Explosion Manipulation, Fire Manipulation (Flamethrower burns the target with a powerful flame attack that may burn the target. Fire Spin traps the foe in a circle of fire. Blast Burn hits the foe with a powerful fiery explosion. Flare Blitz has the user coat themselves on fire and charge at the target), Paralysis Inducement, Air Manipulation (Air Slash has the user attack with a air blade that slashes even the sky, it may flinch the target), Energy Manipulation, Shockwave Creation (Dragon Pulse has the user attack with a shockwave), Resistance to Fire, Grass, Fighting, Ground, Bug, Steel, and Fairy-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Longevity, Weather Manipulation (Rain Dance has the user summon heavy rain), Ice Manipulation (Blizzard hits the target with a snowy storm that may freeze the foe), Water Manipulation (Surf has the user create a huge wave to attack the enemy. Whirlpool creates a fast and vicious whirlpool to passively damage the target. Hydro Cannon has the user hit the target with a strong watery cannon), Metal Manipulation, Statistics Reduction, Light Manipulation (Flash Cannon has the user fire light energy at the foe that may lower their Sp. Def), Martial Arts (Focus Blast has the user heightens their mental focus and unleashen it at the target, it may lower Sp. Def), Resistance to Fire, Water, and Ice-type (Down to Absolute Zero and below) moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Paralysis Inducement (Body Slam may paralyze the target), Damage Boost (Brine has its power doubled if the user has half of their HP), Ice Manipulation (Blizzard hits the target with a snowy storm that may freeze the foe), Statistics Reduction, Telekinesis (Psychic has the user attack with telekinetic force, it may lower the target's Sp. Def), Resistance to Water and Ice-type (Down to Absolute Zero and below) moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Plant Manipulation, Empathic Manipulation (Their breath revives dead plants and soothes aggressive feelings. Razor Leaf attacks with razor sharp leaves), Paralysis Inducement (Body Slam may paralyze the target), Healing (Synthesis heals the user), Resistance to Sleep Manipulation (Mint Berry cures the enemy from the Sleep status), Water, Electric, Grass, and Ground-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Absorption (Giga Drain absorbs the life of the enemy), Water Manipulation (Surf has the user create a huge wave to attack the enemy), Weather Manipulation, Ice Manipulation (Blizzard hits the target with a snowy storm that may freeze the foe), Darkness Manipulation, Paralysis Inducement (Bite may flinch the target), Resistance to Status Effect Inducement (Miracle Berry heals the user from Status condition), Fire, Water, Ice (Down to Absolute Zero and below), and Steel-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Explosion Manipulation, Fire Manipulation (Flamethrower burns the target with a powerful flame attack that may burn the target), Probability Manipulation (Focus Band has a chance to allows the user to always survive at 1 HP), Paralysis Inducement, Electricity Manipulation (Thunder Punch has the user electrifying their fist and punch the foe), Earth Manipulation (Dig has the user burry themselves underground), Resistance to Fire, Grass, Ice (Down to Absolute Zero and below), Bug, Steel, and Fairy-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Paralysis Inducement (Thunder Wave creates a weak jolt of electricty to paralyze the target. Bite may flinch the target), Darkness Manipulation, Resistance to Electric, Flying, and Steel-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Paralysis Inducement (Headbutt may flinch the target), Earth Manipulation (Earthquake creates a powerful quake on the ground), Metal Manipulation, Statistics Reduction (Iron Tail may lower the target's Defense), Energy Manipulation (Hyper Beam fires a extremely powerful beam), Immunity to Ghost-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Metal Manipulation, Statistics Amplification (Metal Claw may increase the user's Attack), Instinctive Reactions (Sleep Talk allows them to attack while sleeping), Resistance to Normal, Grass, Ice (Down to Absolute Zero and below), Psychic, Bug, Dragon, Steel, and Fairy-type moves, Immunity to Poison-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Flight, Air Manipulation, Paralysis Inducement (Body Slam may paralyze the target. Thunder Wave creates a weak jolt of electricty to paralyze the target), Martial Arts (Via Hidden Power), Healing, Resistance to Fire, Water, Grass, Fighting, and Bug-type moves, Immunity to Ground-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Vibration Manipulation, Aura (Pressure pressurizes the foe and causes them to raise their PP usage), Paralysis Inducement (Bite my flinch the target), Electricity Manipulation (Thunderbolt may paralyze the target), Darkness Manipulation, Statistics Reduction, Metal Manipulation (Iron Tail hardens the user's tail and attacks the opponent with it, it may lower the target's Defense), Ice Manipulation, Probability Manipulation (Focus Band has a chance to allows the user to always survive at 1 HP), Resistance to Electric, Air, and Steel-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Magma Manipulation, Fire Manipulation (Fire Blast incinerates everything that it strikes), Darkness Manipulation, Paralysis Inducement (Bite may flinch the target), Statistics Reduction, Metal Manipulation (Iron Tail may lower the target's Defense), Resistance to Fire, Grass, Ice (Down to Absolute Zero and below), Bug, Steel, and Fairy-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Statistics Reduction (Bright Powder lowers the accuracy of the enemy by 10%), Water Manipulation (Surf creates a huge wave that crashes down on the foe), Ice Manipulation (Ice Beam shoots an icy-coldd beam of energy that may freeze the target), Plant Manipulation, Fear Manipulation (Roar makes the opponent flee out of fear), Purification, Resistance to Fire, Water, Ice (Down to Absolute Zero and below), and Steel-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Paralysis Inducement, Electricity Manipulation (Volt Tackle has he user electrify themselves and charge at the foe, it may paralyse the target), Metal Manipulation, Statistics Reduction (Iron Tail may lower the target's Defense), Martial Arts, Power Nullification (Brick Break destroys barriers such as Reflect and Light Screen), Paralysis Inducement (Fake Out causes the target to flinch), Resistance to Electric, Flying, and Steel-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Ice Manipulation (Ice Beam shoots an icy-coldd beam of energy that may freeze the target), Water Manipulation (Hydro Pump launches a huge volume of water under great pressure and hits the foe with it), Paralysis Inducement, Electricity Manipulation (Thunderbolt may paralyze the target), Ice Manipulation (Ice Shard freezes chunks of ice and hurls them at the target), Absorption, Healing (Water Absorb makes so that if Lapras is hit by a water move, they will heal), Resistance to Water and Ice-type (Down to Absolute Zero and below) moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Paralysis Inducement (Body Slam may paralyze the target), Earth Manipulation (Earthquake creates a powerful quake on the ground), Darkness Manipulation, Statistics Reduction (Crunch may lower the target's Sp. Def), Plant Manipulation (Seed Bomb hits the foe with a barragge of hard-shelled seeds), Probability Manipulation (Quick Claw has the chance of making the holder move first despite the opponent's speed), Resistance to Poison Manipulation (Imunity prevents them from being poisoned), Ice (Down to Absolute Zero and below), Fire (Thick Fat grants him resistance to Fire and Ice-type moves), Immunity to Ghost-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Healing (White Herb restores any lowered stats that the user might have), Poison Manipulation (Sludge Bomb attacks with unsanitary sludge to attack), Earth Manipulation (Earthquake creates a powerful quake on the ground), Sleep Manipulation (Sleep Powder scatters powder that puts the target to sleep), Plant Manipulation (Leaf Storm whips up a storm of lleaves around the target to his them), Resistance to Water, Electric, Grass, Fighting, and Fairy-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Supernatural Willpower (Focus Sash allows the user to always survive at 1 HP), Fire Manipulation (Fire Blast incinerates everything that it strikes), Statistics Reduction, Martial Arts (Focus Blast has the user heightens their mental focus and unleashen it at the target, it may lower the target's Sp. Def), Paralysis Inducement, Air Manipulation (Air Slash has the user attack with a air blade that slashes even the sky, it may flinch the target), Energy Manipulation, Shockwave Creation (Dragon Pulse has the user attack with a shockwave), Resistance to Fire, Grass, Fighting, Ground, Bug, Steel, and Fairy-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Water Manipulation (Hydro Pump launches a huge volume of water under great pressure and hits the foe with it. Water Spout deals damage according to the target's HP), Weather Manipulation, Ice Manipulation (Blizzard hits the target with a snowy storm that may freeze the foe), Statistics Reduction, Martial Arts (Focus Blast has the user heightens their mental focus and unleashen it at the target, it may lower the target's Sp. Def), Statistics Amplification (Choice Scarf boosts the user's speed), Resistance to Fire, Water, Ice (Down to Absolute Zero and below), and Steel-type moves, Immunity to Ground-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Paralysis Inducement, Electricity Manipulation (Volt Tackle has he user electrify themselves and charge at the foe, it may paralyse the target. Nuzzle paralysis the target), Damage Reduction (Light Screen creates a wall of light that reduces the damage of Sp. Atks), Resistance to Electric, Flying, and Steel-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Water Manipulation (Surf creates a huge wave that crashes down on the foe. Hydro Pump launches a huge volume of water under great pressure and hits the foe with it), Weather Manipulation (Rain Dance has the user summon heavy rain), Ice Manipulation (Blizzard hits the target with a snowy storm that may freeze the foe. Ice Shard freezes chunks of ice and hurls them at the target), Statistics Reduction (Bright Powder lowers the accuracy of the enemy by 10%), Telekinesis (Psychic has the user attack with telekinetic force, it may lower the target's Sp. Def. When empowered by Psychium Z, Lapras is able to use Shttered Psyche and cause a Psychic Terrain), Absorption, Healing (Water Absorb makes so that if Lapras is hit by a water move, they will heal. Rest makes the user sleep and heals them), Paralysis Inducement, Electricity Manipulation (Thunder summons a lightning strike from the clouds that may paralyse the target. Thunderbolt may paralyze the target), Soul Manipulation, Status Effect Inducement (Confuse Ray shoots a sinister ray that confusees the target), Instinctive Reactions (Sleep Talk allows them to attack while sleeping), Empowerment (Via Normalium Z and Psychium Z), Resistance to Water and Ice-type (Down to Absolute Zero and below) moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Darkness Manipulation, Statistics Reduction (Crunch may lower the target's Sp. Def), Metal Manipulation (Heavy Slam has the user use their whole body to attack, the heavier the user, the srongest the attack), Earth Manipulation (High Horsepower has the user fiercely attacks the foe), Paralysis Inducement (Body Slam may paralyze the target), Empowerment (Return deals more damage the more thee user has a high friendship with their trainer), Electricity Manipulation (Wild Charge has the user shroud themselves in electricity and charge at the user), Martial Arts, Damage Boost (Counter has the user hit the target with double the power the foe hit them initially. Life Orb makes their attacks stronger), Creation (Recycle has the user recycle their used items), Forcefield Creation & Analytical Prediction (Protect enables the user to always evade and proteect itself from the target's attack), Statistics Amplification (Belly Drum maximizes the user's attack), Earth Manipulation (Earthquake creates a powerful quake on the ground), Durability Negation, BFR (Fissure OHKO the foe by dropping them in a fissure), Healing (Sitrus Berry heals them after being sufficiently damaged), Resistance to Poison Manipulation (Imunity prevents them from being poisoned), Ice (Down to Absolute Zero and below), Fire (Thick Fat grants him resistance to Fire and Ice-type moves), Immunity to Ground-type move
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Absorption, Plant Manipulation (Leech Seed plants seeds unto the enemy and passively absorbs their life. Leaf Storm whips up a storm of lleaves around the target to his them. By using a Z Crystal, Venusaur is able to use Bloom Doom which causes Grassy Terrain to occur), Poison Manipulation (Sludge Bomb attacks with unsanitary sludge to attack. Toxic causes the target to become badly poisoned), Earth Manipulation (Earthquake creates a powerful quake on the ground), Statistics Reduction (Bulldoze lowers the target's speed. Energy Ball may lower the target's Sp. Def), Healing (Synthesis heals the user. Ingrain lay roots and passively heals the user. Giga Drain absorbs the life of the enemy), Fear Manipulation (Roar makes the opponent flee out of fear), Damage Boost (Venoshock causes double damage if the user is poisoned), Empowerment (With Grassium Z), Forcefield Creation & Analytical Prediction (Protect enables the user to always evade and proteect itself from the target's attack), Creation (Substitute creates a decoy), Transformation (Into their Mega-Evolved), Statistics Amplification (Salac Berry increases their speed. Chlorophyll increases their speed under bright sunshine), Resistance to Water, Electric, Grass, Fighting, and Fairy-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Fire Manipulation (Will-O-Wisp burns the target with a blueish flame. Fire Blast incinerates everything that it strikes. Fire Fang has the user bite the foe with fire cloaked fangs. Flare Blitz has the user coat themselves on fire and charge at the target), Paralysis Inducement, Air Manipulation (Air Slash has the user attack with a air blade that slashes even the sky, it may flinch the target), Statistics Reduction, Martial Arts (Focus Blast has the user heightens their mental focus and unleashen it at the target, it may lower the target's Sp. Def), Statistics Amplification (Belly Drum maximizes the user's attack. Dragon Dance has the user perform a mystic dance that increases their Attack and Speed. (Salac Berry increases their Speed. Solar Power increases the user's Sp. Atk by 50%), Energy Manipulation, Homing Attack (Dragon Rush ignores accuracy), Soul Manipulation (Shadow Class has the user attack the foe with shadowy claws), Earth Manipulation (Rock Slide has the user hurl boulders at the user), Damage Reduction (Charti Berry weakens the damage from Rock-type moves once), Heat Manipulation, Breath Attack Heat Wave atacks with a breath to attack, it may burn the target), Light Manipulation (Solar Beam gathers sunlight and fires it at the target), Transformation (Into their Mega-Evolved forms), Weather Manipulation (As Mega Charizard Y, they have the Drought ability), Resistance to Fire, Grass, Fighting, Ground, Bug, Steel, and Fairy-type moves, Immunity to Ground-type moves. As Mega Charizard X, they lose the Fairy, Fighting, and Ground-type resistances, and gains Electric-type resistance
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Water Manipulation (Hydro Pump launches a huge volume of water under great pressure and hits the foe with it), Metal Manipulation, Statistics Reduction, Light Manipulation (Flash Cannon has the user fire light energy at the foe that may lower their Sp. Def), Ice Manipulation (Ice Beam shoots an icy-coldd beam of energy that may freeze the target. Blizzard hits the target with a snowy storm that may freeze the foe), Paralysis Inducement (Fake Out causes the target to flinch), Darkness Manipulation (Dark Pulse has the user realeasea horrible aura with dark thoughts that may flinch the target), Earth Manipulation (Rock Slide has the user hurl boulders at the user. Earthquake creates a powerful quake on the ground), Sleep Manipulation (Yawn has the user let out a huge yawn that lulls the enemy to sleep), Healing (Aqua Ring makes the user envelop themselves with a veil made of water to passively heal them. Leftovers passively heals the user. Rain Dish heals them when in rain), Energy Manipulation, Shockwave Creation (Dragon Pulse has the user attack with a shockwave), Status Effect Inducement (Water Pulse may leave the target confused), Martial Arts, Chi Manipulation, Homing Attack (Aura Sphere has the user blast the foe with aura deep within their body, it never misses and it is certain to always hit), Transformation (Into their Mega-Evolved form), Reactive Power Level (Custap Berry allows the user to always move first when in low HP), Resistance to Fire, Water, Ice (Down to Absolute Zero and below), and Steel-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Paralysis Inducement, Electricity Manipulation (Thunder Shock is an electric attack that may paralyse the target. Can cause a Eletric Terrain. Volt Tackle has he user electrify themselves and charge at the foe, it may paralyse the target. G-Max Volt Crash leaves the opponent paralyzed), Statistics Reduction, Willpower Manipulation, Power Nullification (B Volt Tackle ignores skills that reduce the damage of this attack and Endure effects, it also lowers the target's Defense and Sp. Def), Healing, Statistics Amplification (With Spark of Victory!, Spark of Victory!: Ramp Up 2, Kanto Flag Bearer, Electric Tech, Kanto Tech, Main Character Tech, Sygna Suit Tech, Pallet Town Tech, Paralysis Synergy 1, Static Shock 3, Attack to the MAX 3, and Cakewalk), Forcefield Creation (Max Guard allows the user to protect themselves), Statistics Reduction (With Shocking Slowdown 9), Homing Attack (With Piercing Gaze), Resistance to Statistics Reduction (With Headstrong), Paralysis Inducement (With Lithe and Grounding Wire), Status Effect Inducement (With Grounding Wire and Charged Immunity), Electric, Flying, and Steel-type moves
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Paralysis Inducement (Body Slam may paralyze the target), Martial Arts, Statistics Reduction (Rock Smash may lower the target's Defense), Statistics Amplification (Max Knuckle incrases the user's attack once used. With Team Alert Mind 1, Group Moral Support 4, Normal Support, Kanto Support, Main Character Support, Pallet Town Support, Passionate Spirit Support, Flag Bearer 3, and MAX Shielding Strikes 2), Healing (Mini Potion All restores the HP of all allied sync pairs by approximately 20% of their maximum HP. With MAX Regen), Supernatural Willpower (With Safety Net), Resistance to Poison Manipulation (With Antitoxin), Status Effect Inducement (With Quick Cure and MAX Group Therapy 9), Paralysis Inducement (With Quick Cure), Immunity to Ground-type move
Superhuman Physical Characteristics, Size Manipulation, Non-Physical Interaction, Survival Instincts, Natural Weaponry, Heat Manipulation, Breath Attack Heat Wave atacks with a breath to attack, it may burn the target), Fire Manipulation (Blast Burn hits the foe with a powerful fiery explosion. Flare Blitz has the user coat themselves on fire and charge at the target), Statistics Reduction, Statistics Amplification (My Destiny! raises the user's Sp. Atk and Speed by 3 stat rank. Lowers the user's Defense and Sp. Def by 1 stat ranks. If the user's Charizard has Mega Evolved, also raises the user's Attack by 3 stat rank. With Fire Strike, Kanto Strike, Main Character Strike, Sygna Suit Strike, Pallet Town Strike, Power Reserves 2, Haymaker, Rejuvante, Solar Flare 5, and Speeding Sun 2), Homing Attack (With Piercing Gaze), Transformation (Into their Mega-Evolved form), Resistance to Fire, Grass, Fighting, Ground, Bug, Steel, and Fairy-type moves. As Mega Charizard X, they lose the Fairy, Fighting, and Ground-type resistances, and gains Electric-type moves, Immunity to Ground-type moves
Attack Potency: Island level (The strongest trainer of Kanto, beating all Gym leaders, Team Rocket, and the Elite Four. Stronger than Blue, who became the champion of Kanto by besting Lance[1][2]), higher with Mega-Evolution (5 times stronger than before) | Island level (Still regarded as the strongest trainer of Kanto despite 3 years ever since his department.[3][4] Possesses the Three Legendary Dogs in his team[5]) | High Hyperverse level+ (Fought against Hilda/Hilbert,[6] who were able to fight against Cynthia,[6][7] who is able to fight against Lucas, a trainer that owns and uses Dialga[8][9]) | High Hyperverse level+ (Able to fight against Cynthia[10]), higher with Mega-Evolutions and Z-Moves | High Hyperverse level+ (Fought Cynthia[11]), higher with Mega-Evolutions and Z-Moves
Speed: FTL (Fought against all Gym leaders, Team Rocket, and the Elite Four[1][2]), faster with Mega-Evolution | FTL (Possesses the Three Legendary Dogs in his team[5]), faster with Quick Attack (Always strikes first) | Immeasurable (Fought against Hilda/Hilbert,[6] who were able to fight against Cynthia,[6][7] who are able to fight against Lucas, a trainer that owns and uses Dialga[8][9]), faster with Fake Out (Always strikes first) and Ice Shard (Always strikes first) | Immeasurable (Able to fight against Cynthia[10]), faster with Quick Attack (Always strikes first), Ice Shard (Always strikes first), Mega-Evolutions and Z-Moves | Immeasurable (Fought Cynthia[11]), faster with Mega-Evolutions and Z-Moves
Lifting Strength: Class T (His Pokémon should be comparable to other third stage Pokémon who can moves mountains)
Durability: Island level, higher with Mega-Evolution | Island level | High Hyperverse level+ | High Hyperverse level+, higher with Mega-Evolutions and Z-Moves | High Hyperverse level+, higher with Mega-Evolutions and Z-Moves
Stamina: Ran through all of Kanto in a bike with little to no rest, and has fought many trainers back-to-back with little time of rest. His team is comparable to the likes of Riolu and Alolan Rattata, the latter who can scout cities for an entire night in search of food
Range: Standard melee, Tens of kilometers with his Pokémon
Standard Equipment: Pokéballs, Potions, several Full Restores, Light Ball for Pikachu, held items for his team and other items, bike, Key Stone, Venusaurite, Charizardite X and Y, Blastoisinite, Dynamax Band, Z-Power Ring, Normalium Z, Grassium Z, Psychium Z
- Can create/summon: Pikachu, Machamp, Arcanine, Lapras, Snorlax, Venusaur, Blastoise, Charizard, Espeon, Tauros, Jolteon, Scizor, Meganium, Feraligatr, Typhlosion, Dragonite, Entei, Raikou, Suicune
Intelligence: Considered as the Legendary Pokémon Trainer, and is arguably the strongest and smartest trainer of all the Pokémon world, being able to expertly give command his Pokémon wiyhout uttering a word, and being able to win many matches with his command. His team are comparable to Pokémon like Charmeleon who are all born to fight and are able to use many different types of moves that each require different activations and effects, even being able to proficiently use Fighting-types moves just as well as an actual Fighting-type Pokémon would, they are also able to equally fight other Pokémon and win, such as Machamp who mastered every single martial art, and Alakazam who has an IQ of 5,000, as well as many others
Weaknesses:
- Pikachu is weak against Ground-type moves
- Machamp is weak against Flying, Psychic, and Fairy-type moves
- Arcanine is weak against Ground, Water, and Rock-type moves
- Lapras is weak against Grass, Electric, Steel, and Fighting-type moves
- Snorlax is weak against Fighting-type moves
- Venusaur is weak against Ice, Fire, Psychic, and Flying-type moves
- As Mega Venusaur, they lose their weakness of Ice and Fire-type moves
- Blastoise is weak against Grass and Electric-type moves
- Charizard is weak against Rock, Water and Electric-type moves
- Espeon is weak against Dark and Bug-type moves
- Tauros is weak against Fighting-type moves
- Jolteon is weak against Ground-type moves
- Scizor is weak against Fire-type moves
- Meganium is weak against Fire, Ice, Flying, and Bug-type moves
- Feraligatr is weak against Grass and Electric-type moves
- Typhlosion is weak against Rock, Ground, and Water-type moves
- Dragonite is weak against Ice, Dragon, Rock, and Fairy-type moves
- Entei is weak against Rock, Ground, and Water-type moves
- Raikou is weak against Ground-type moves
- Suicune is weak against Grass and Electric-type moves
Notable Attacks/Techniques:
- Passive Skills:
- Kanto Flag Bearer: Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- Red's Fighting Spirit: Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
- Clutch Critical: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves.
- MAX Countdown 3: Reduces the user's sync move countdown by 3 after using its max move.
- MAX Regen: Applies the Gradual Healing effect to the user after using its max move.
- Team Alert Mind 1: Raises the Defense of all allied sync pairs by one stat rank when the user's HP drops to half or below.
- Group Moral Support 4: Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move.
- Propulsion 1: Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful.
- Piercing Gaze: Moves never miss.
- Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful.
- Theme Skills:
- Electric Tech: Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12.
- Kanto Tech: Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
- Main Character Tech: Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
- Sygna Suit Tech: Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
- Pallet Town Tech: Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
- Normal Support: Raises the maximum HP of all allied sync pairs by 30.
- Kanto Support: Raises the maximum HP of all allied sync pairs by 4.
- Main Character Support: Raises the maximum HP of all allied sync pairs by 4.
- Pallet Town Support: Raises the maximum HP of all allied sync pairs by 6.
- Passionate Spirit Support: Raises the maximum HP of all allied sync pairs by 6.
- Fire Strike: Raises allies' Attack and Sp. Atk by 15 when using Fire-type attacks.
- Kanto Strike: Raises the Attack and Sp. Atk of all allied sync pairs by 2.
- Main Character Strike: Raises the Attack and Sp. Atk of all allied sync pairs by 2.
- Sygna Suit Strike: Raises the Attack and Sp. Atk of all allied sync pairs by 3.
- Pallet Town Strike: Raises the Attack and Sp. Atk of all allied sync pairs by 3.
- Sync Grid:
- Spark of Victory!: MP Refresh 2: Has a chance (30%) of restoring one MP of the user's move when that move is successful.
- Spark of Victory!: Ramp Up 2: Raises the user's Sp. Atk by 2 stat ranks when its move is successful.
- Headstrong: Attack cannot be lowered.
- Lithe: Prevents the user from getting paralyzed.
- Paralysis Synergy 1: Powers up the user's moves when the target is paralyzed.
- Static Shock 3: Powers up the user's sync move when the target is paralyzed.
- Grounding Wire: Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain.
- Charged Immunity: Status conditions cannot be inflicted on the user when the terrain is Electric Terrain.
- Shock Recovery 1: Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
- Attack to the MAX 3: Powers up the user's max move when its Attack is raised.
- Shocking Slowdown 9: Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent.
- Cakewalk: The more the target's Speed is lowered, the more it powers up the user's sync move.
- Piercing Gaze: Moves never miss.
- MAX Conductivity: Turns the field of play's terrain into Electric Terrain after using the user's max move.
- Antitoxin: Prevents the user from getting poisoned or badly poisoned.
- Quick Cure: Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Flag Bearer 3: Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
- Safety Net:nApplies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle.
- Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
- MAX Group Therapy 9: Removes all status conditions from all allied sync pairs after using the user's max move.
- MAX Shielding Strikes 2: Raises the user's Defense by 2 stat ranks after using its max move.
- Power Reserves 2: Powers up moves in a pinch.
- Haymaker: The more the user's Attack has been raised, the more it powers up the user's sync moves.
- Rejuvenate 6: Charges the user's gauge by six after using a sync move.
- Adrenaline 1: Reduces the sync move countdown by one when a sync move is used for the first time.
- Solar Flare 5: Powers up sync moves when the weather is sunny.
- Speeding Sun 2:Quickly charges the move gauge when the weather is sunny.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches:
References
- ↑ 1.0 1.1 Pokémon Red, Blue & Yellow
- ↑ 2.0 2.1 Pokémon FireRed & LeafGreen
- ↑ Pokémon Gold, Silver & Crystal
- ↑ Pokémon HeartGold & SoulSilver
- ↑ 5.0 5.1 Pokémon Stadium 2
- ↑ 6.0 6.1 6.2 6.3 Pokémon Black 2 & White 2
- ↑ 7.0 7.1 Pokémon Black & White
- ↑ 8.0 8.1 Pokémon Diamond
- ↑ 9.0 9.1 Pokémon Masters EX
- ↑ 10.0 10.1 Pokémon Sun & Moon
- ↑ 11.0 11.1 Pokémon Masters EX: Threads of Strenght