“ | I am the ultimate life form, Shadow the Hedgehog! I will crush anyone who stands in my way! | „ |
~ Shadow |
“ | If the world chooses to become my enemy... I will fight like I always have! | „ |
~ Shadow |
“ | This is the end of you and the end to my cursed past | „ |
~ Super Shadow |
Background
Shadow the Hedgehog is a character from the Sonic the Hedgehog series.
He is an anthropomorphic black hedgehog/Black Arm hybrid and the very arch-rival of Sonic the Hedgehog. Shadow was created and born to be the "Ultimate Life Form" by Gerald Robotnik, using the DNA of Black Doom, and is the final result of Project Shadow. His purpose was to provide ways of developing cures for deadly illnesses that had no cures, namely for Gerald's granddaughter Maria Robotnik, but he was captured and put into stasis by the military when he was deemed a threat to all of humanity.
Powers and Stats
Key: Adventure and Modern Shadow | Modern Shadow (Sonic Generations and Onwards) | Super Shadow
Tier: 5-A, higher with the Light Speed Attack and without Limiters | Low 4-C, higher with the Light Speed Attack and without Limiters | 4-A to At least 3-A to 2-C to 2-B, higher without Limiters
Dimensionality: 3-D
Superhuman Physical Characteristics, Immortality (Type 1), Self-Sustenance (Types 1, 2, and 3), Acrobatics, Homing Attack and Limited Instinctive Reaction (The Homing Attack is an automatic body movement that makes the user instinctively crash into an opponent's weak point), Supernatural Willpower, Body Control (Like Sonic, he can sharpen his spines to perform his spin attacks), Natural Weaponry (Through sharpening his spines), Chaos Energy Manipulation, Energy Projection, Explosion Manipulation, Paralysis Inducement (Via Chaos Spear), Aura, Skilled Hand-to-Hand Combatant, Skilled with a variety of weapons and firearms, Vehicular Mastery, Air Manipulation, Fire Manipulation (Via Flame Ring or the flames on his jet shoes), Pseudo-Flight (with his jet shoes), Vibration Manipulation, Teleportation, Time Manipulation (can slow down or stop time), Time Travel, Spatial Manipulation, Dimensional Travel, Healing (Chaos Emeralds can heal their users and restore consciousness when they get rendered unconscious), Duplication, Forcefield Creation (Of the fire and electricity varieties), BFR and Sealing (Can send targets outside space-time with the Chaos Emeralds, or use Chaos Control to seal others in different dimensions), Aura, Heroic/Evil Empowerment, and Invulnerability (By feeling strong emotions of either heroism or villainy, Shadow is granted uninhibited access to his Chaos Powers and is immune to harm for a limited time), Resistance Negation (Through Chaos Control. Chaos Emeralds can stop time and freeze the likes of Sonic in place despite him being shown to be unaffected by other means of Time Manipulation, such as through the Time Stones), Durability Negation (via Chaos Spear), Non-Physical Interaction (Can tag the Hyudoros, Boos, and King Boom Boo), Can transform into several stronger forms to temporarily increase his power and speed, Status Effect Inducement and Statistics Reduction (via Chaos Blast, can inflict Weakened on opponents), and Invulnerability (With the Invincibility Monitor).
Resistance to Paralyzing Gas, Biological Manipulation (Overpowered Black Doom’s mind control, which stems from them having the same biology, off of sheer willpower), Status Effect Inducement (With the Immunity Idol), Matter Manipulation and Antimatter Manipulation (is unaffected by attacks from the Antimatter Cannon and Particle Beam Cannon), Sealing (Mephiles stated that he only resisted the Scepter of Darkness’s sealing by absorbing Shadow’s power), (Psuedo-Resistance to BFR (Just touching a Chaos Emerald allowed Sonic to warp out of the Special Stage, which resides in a different universe as a trap), Energy and Electric Attacks (With the Thunder Shield), Extreme Heat (unfazed by the volcanic temperatures of Lava Shelter, which is set inside of an active volcano), Extreme Cold and Cosmic Radiations (Can quickly break out of being frozen solid. Can repeatedly endure the vacuum of space with no negative side effects)
Same as before, Defensive Aura (While using his boost technique, Shadow creates an aura that coats him and allows him to barrel into enemies and obstacles with no repercussions), Healing (He can heal himself with Chaos Control), Spatial Manipulation (Can withstand attacks from multiple chaos powers that attack opponents with distorted space), Gravity Manipulation and Pseudo-Black Hole Creation (With the Gravity Band), Paralysis Inducement (Via Stun), Durability Negation (The Ichikoro Gauge allows Shadow to knock out the opponent in one hit once enough energy is transferred to it), Sealing (With the Scepter of Darkness), Time Stop (Can use Chaos Control without a Chaos Emerald), Statistics Amplification (With Speed Shoes, Golden Gloves, Speed Bar and Speed Up. Passive with Speed Up LV2, Strength Support 9 and Attack Support 3, can also enhance his striking power with Chaos Energy), and Existence Erasure (with Chaos Rift). Resistance to Mind Manipulation, Soul Manipulation, Possession (Unaffected by all of the Ifrit’s passive hax), Existence Erasure (Does not need to be restored by Sonic within White Space, and is seen unaffected by the Time Eater's erasure like Sonic and his Classic counterpart), and Time Stop (Can move within White Space, an area where Time doesn't exist)
All previous abilities to a far greater degree, Flight, Spaceflight, Invulnerability, Causality Manipulation (At his strongest, Shadow could harm Solaris through all points in its time and damage it), Positive Emotions Empowerment, Light Manipulation (Shadow can absorb light to strengthen himself and allow him to use the Spear of Light, Forcefield Creation, Aura, and Limited Mind Manipulation (Can directly attack Solaris' consciousness)
Flight (With Extreme Gear), Fear Inducement (With the Spooky Charm), Elemental Manipulation (Of Water, Electricity, Ice, Wind, and Earth varieties via elemental Rings), Resurrection (With the Angel Amulet and Ring of Life), Life-Force Absorption (With the Nocturne Blade), With various Power-Ups: Homing Attack with Mines, Fire Manipulation with Fire, Ice Manipulation with Ice, Electricity Manipulation and Paralysis Inducement with Lightning, Perception Manipulation with Illusion, and Limited Magnetism Manipulation with Magnet. With Chao: Statistics Amplification (With Cheezlet and Blayze, attacks do much more damage), Damage Reduction (With Velk and Gibber, damage from attacks are greatly reduced), Healing (With Stebsly and Joy, vitality is regenerated over the course of a fight. With the Replenisher, Health Roots, Health Seeds, Antidotes, and Health Leaves), Resurrection (With Ovus, their partner is automatically brought back up to three times in one battle), Probability Manipulation (With Koolet, Belgog, Fimbley, and Stugs, enemy attacks have a greater chance of missing. Churdle and Oldarg give a higher chance of hitting the opponent. Keroyo increases the chance of an enemy fleeing. Spartoi grants a chance to instantly knock out the opponent with every attack done), Shield Creation (Can make passive shields of fire, water, wind, lightning, and earth that stay even after being hit), Elemental Manipulation (Can imbue his attacks with fire, water, wind, lightning, earth, and ice), and Damage Transferal (With Pooki, dame taken is split between teammates). With the Color Powers: Transformation, Fire Manipulation and Explosion Manipulation (With Red Burst and Black Bomb), Vibration Manipulation (With Blue Cube and Gray Quake), Energy Projection (With Cyan Laser and Crimson Eagle), Electricity Manipulation (With Ivory Lightning), Invisibility (With Jade Ghost), Transmutation, Pseudo- Black Hole Creation, Gravity Manipulation, Size Manipulation, and Absorption (With Indigo Asteroid, Violet Void, and Purple Frenzy), Intangibility (With Violet Void), Flight and Levitation (With Crimson Eagle, Green Hover, Indigo Asteroid, Magenta Rhythm, Orange Rocket, and Violet Void), Void Manipulation (With Violet Void).
Attack Potency: Large Planet level (Equal to Adventure/Modern Sonic and fought him many times. Can utilize the full potential of his Chaos Emerald, which could shift continents or even split the Earth apart), higher with the Light Speed Attack (Like Sonic, the LSA allows Shadow to achieve double the damage he can normally do) and without Limiters (Casually annihilated an army of Mephiles Clones once he removed his inhibitor rings) | Small Star level (Can fight Modern Sonic after the events of Sonic Battle and defeated Emerl after giving his Chaos Emerald for him to absorb, and is generally considered Sonic's equal until Sonic Forces), higher with the Light Speed Attack and without Limiters | Varies from Multi-Solar System level (Far superior to the constellation destroying energy of the Final Egg Blaster, as he is powered by the Chaos Emeralds who are superior to said machine) to At least Universe level to Low Multiverse level (Should be capable of achieving the same level of power that Modern Super Sonic used to defeat the Egg Salamander and the Time Eater) to Multiverse level (Defeated Solaris alongside Super Sonic and Super Silver), higher without Limiters
Speed: At least FTL+ (Superior to Classic Sonic. Can fight Adventure/Modern Sonic, who is far faster than E-102 Gamma, who is capable of dodging lasers at these speeds with ease. Travelled through the light speed circuit), faster without Limiters | FTL+ (Comparable to Forces Sonic, and can react to his movements), faster without Limiters | Varies from Massively FTL+ (Equal to Super Sonic, who could fly from Earth to Nonagression Zone in seconds) to Immeasurable (Fought against and moved faster than Solaris could react), faster without Limiters
Lifting Strength: Class M (Is Sonic's equal) | Class M | Pre-Stellar (Superior to the Hyper-Go-On energy used by the Wisps) to Immeasurable in Super Form
Durability: Large Planet level (Is Adventure/Modern Sonic's equal), higher without Limiters | Small Star level (Fought evenly with Sonic several times), higher without Limiters | Varies from Universe level to Low Multiverse level to Multiverse level, higher without Limiters
Stamina: Limitless (Stated to have altered genes that never tire)
Range: Standard melee range. Hundreds of meters with Chaos Powers | Same as before | Standard melee range. Varies from Interstellar to Low Multiversal to Multiversal with Chaos Powers
Standard Equipment: Air Shoes, Inhibitor rings, Shadow Rifle, pistol, submachine gun, laser gun, grenade launcher, Omochao Gun, Flame Ring a Green Chaos Emerald | Same as before | The Chaos Emeralds
Intelligence: Gifted. Shadow is a skilled combatant, and had direct experience from fighting several kinds of opponents
Weaknesses: Shadow is quite cocky and overconfident, Chaos Boost lasts for a limited amount of time and drains even faster for each level | Same as before | None notable
Notable Attacks/Techniques:
- Spin Attack: Shadow curls into a ball while rolling along the ground.
- Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
- Spin Dash: Shadow rolls in place to charge up, then dashes forward at high speed in ball form.
- Homing Attack: While in the air, Shadow performs a high-speed Spin Dash towards the nearest enemy.
- Light Speed Attack: Shadow charged a Spin Dash before attacking all nearby enemies at high speed.
- Black Tornado: Shadow uses the Spin Dash to circle around an opponent in midair at high speed while leaving a yellow aura trail. The resulting slipstream creates a tornado effect that forms a black cyclonic vortex of air around the opponent.
- Sonic Boost: Upon hitting his top velocity, Shadow is surrounded by an aura that distorts space and allows him to barrel through enemies without fear of reprisal.
- Stomp: While in the air, Shadow rockets directly downward, descending in a crouching position. Upon landing, he'll release a destructive shock-wave which damages the nearby surroundings and enemies.
Chaos Powers:
- Chaos Control: Shadow uses Chaos Energy to control the fabric of time and space. He can use this to teleport himself as well as other people and objects, manipulate time by slowing or stopping it, inter-dimensional travel, and time travel. The magnitude of this power depends on the amount of Chaos Emeralds Shadow has with him.
- Chaos Spear: Shadow channels raw chaos energy as a form of electricity into a spear-shaped energy construct and then fires it as an energy bolt. Its power-level can be adjusted, making it weak enough to just stun a target or powerful enough to inflict injuries. It also functions as an Armor Piercing attack which can ignore the target's durability.
- Chaos Nightmare: Shadow the user grinds both his fists at his side while briefly ascending into the air, creating a purple aura of distorted space-time that damages enemies.
- Chaos Burst: Shadow spins around and uses Chaos Control to hide away in an area of distorted space, disappearing from sight. When emerging from the distorted space, he briefly creates a small white and purple bubble around himself that damages any opponents that makes contact with it.
- ???: A technique similar to Chaos Burst, but when Shadow emerges from the distorted space he briefly appears in three places at once, creating a small white and purple bubble around himself in all three locations that damages any opponents that makes contact with it.
- Chaos Magic: Shadow snaps his fingers, creating an area of distorted space in front of him in the form of a violet, purple and white spatial rift that knocks the opponents into the air.
- Roaming Chaos: Shadow creates an orb of distorted space in the shape of a purple and white orb, before throwing the orb away in a horizontal swing. The orb of distorted space will then float in midair and try to get back to Shadow until either an opponent makes contact with it, which will knock the opponent into midair, or Shadow performs Roaming Chaos again, thus neutralizing the first orb.
- Shadow Heal: Shadow stands firmly in one spot and closes his eyes, invoking Chaos Control and using its to power to heal any physical damage he may have received.
- Shadow Guard: Shadow crosses both his arms to brace from oncoming attacks while using Chaos Control to power the guard, creating a spherical barrier.
- Chaos Attack: Shadow levitates in front of the enemy, performing a barrage of chaos energy-enhanced punches and kicks.
- Chaos Rift: Shadow channels his aura into his hands and forms a rift in time and space, which takes the shape of an orb almost twice the size of himself and is colored black and purple with small white stars inside. Once formed, Shadow flings the rift at his target in an attempt to banish the opponent to outside time and space.
- Chaos Ball: Shadow aims and throws a chaos ball that homes into an opponent and stuns them.
- Chaos Boost: Shadow temporarily charges up with chaos energy, giving him a red aura, and allows use of more advanced techniques, such as Chaos Snap, Chaos Lance, and Chaos Blast. It can also reverse evil influence.
- Chaos Snap: An enhanced version of Shadow's Chaos Attack, his kicks and punches being multiplied in power and speed due to Chaos energy. When performing this move, Shadow enters his Chaos Boost state and uses Chaos Control to warp between opponent where he lands several fierce hits on them.
- Chaos Lance: The Chaos Lance is similar to the Chaos Spear, but pack much great power. When performing it, Shadow swings his right arm in midair and fires a long red energy bolt at his opponents that explodes upon impact.
- Chaos Blast: An explosion of highly powerful negative Chaos Energy that damages anyone caught in its range. This attacks can bypass forcefields and be focused into a beam for more concentrated damage.
- Dark Shadow: A transformed state achieved when Shadow's mind is fueled by thoughts of evil. Once obtained this form grants him full control over negative chaos energy. While in this form, Shadow gains the ability to utilize a more powerful Chaos Blast, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, and can also be used in Shadow's Super State.
- Hero Shadow: A transformed state achieved when Shadow's mind is fueled by thoughts of justice. Once obtained this form grants him full control over positive chaos energy. While in this form, Shadow can perform a large-scale version of Chaos Control to increase his speed or slow down time, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, and can also be used in Shadow's Super State.
Color Powers:
- Black Bomb: Using the power of a Black Wisp, Shadow becomes a living and incredibly dense bomb. He is then able to induce widespread explosions by detonating himself without causing self-harm.
- Blue Cube: Using the power of a Blue Wisp, Shadow transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, he can emit destructive shockwaves by slamming into the ground.
- Crimson Eagle: Using the power of a Crimson Wisp, Shadow turns into a crimson-colored eagle-like figure. As the Crimson Eagle, he is able to achieve flight and soar through the air unhindered.
- Cyan Laser: Using the power of a Cyan Wisp, Shadow transforms into a cyan laser beam. As the Cyan Laser, Shadow gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Shadow can also bounce off them as if they were reflective surface.
- Green Hover: Using the power of a Green Wisp, Shadow turns into a green hovercraft. As the Green Hover, he gains the power of flight, allowing him to fly leisurely through midair.
- Gray Quake: Using the power of a Grey Wisp, Shadow transforms into a grey iron ball with yellow eyes. As the Gray Quake, his body density is greatly increased, making them so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses wall-crawling abilities, allowing Shadow to scale walls despite his weight in this form.
- Indigo Asteroid: Using the power of an Indigo Wisp, Shadow turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Shadow essentially becomes a miniature planet with a strong gravitational field. Shadow is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Shadow the ability to levitate through midair.
- Ivory Lightning: Using the power of an Ivory Wisp, Shadow transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, he can move at lightning-fast speeds and with acrobatic movements as living electricity. He can also obtain electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
- Magenta Rhythm: Using the power of a Magenta Wisp, Shadow turns into a large magenta-colored eighth note. When in this form, he is able to bounce on air, allowing him to move through mid-air in semi-flight.
- Orange Rocket: Using the power of an Orange Wisp, Shadow turns into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, he can create powerful jet propulsion from his back to launch themselves forward through midair at staggering speeds.
- Pink Spikes: Using the power of a Pink Wisp, Shadow turns into a hot pink spiky ball. As the Pink Spikes, he gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, he can stick perfectly firm to any surface, allowing him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment the Spin Dash, making it much more powerful than normal.
- Violet Void: Using the power of a Violet Wisp, Shadow turns into a large, ghastly and smoky black orb with violet outlines. As the Violet Void, Shadow essentially becomes a living black hole and can draw objects into himself from a distance and make them vanish without a trace. Because of the Violet Void smoke-like makeup, Shadow is granted a degree of intangibility, allowing them to pass through obstacles unharmed. As the Violet Void, Shadow is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into itself, allowing Shadow to grow larger the more he consumes until he reaches maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Shadow to draw in bigger and heavier objects from greater distances. At maximum size, the Violet Void can draw in objects the size of the Frigate Skullian, a massive aircraft.
- Yellow Drill: Using the power of a Yellow Wisp Shadow turns into a yellow spiral drill. As the Yellow Drill, Shadow can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Shadow to move through water like a living torpedo.
Super Shadow:
- Chaos Arrow: A weaker version of the Super State-enhanced Chaos Spear, where Super Shadow fires small bolts of chaos energy at his opponents.
- Spear of Light: An augmented version of the Chaos Spear technique, where Super Shadow releases several Projectiles at once that homes onto his opponent.
- Super Sonic Boost: Super Shadow surrounds himself in a golden aura of Chaos Energy before ramming the target with incredible speed, resulting in a rather devastating impact.
- Turbo Boost: Super Shadow surrounds himself in a brilliant golden aura that amplifies his speed. This can be used for extensive maneuverability or deployed in short bursts to evade attacks.
Gallery
Theme songs:
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: