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Sonic
Archie Pre-Genesis

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You can't really claim to "control" the planet when you're fighting for it your every waking hour! Sure, you beat me fair and square not long ago. I'll give you props for that. But how many Badniks have I stomped? How many times have I sent you packing? I've beaten you before, Eggman. a lot. And I’ll do it again.
~ Sonic to Eggman

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I'm going to beat the evil out of you!
~ Super Sonic

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The cool, blue radiance projected by the being that leap toward Ixis, is not that of Sonic the Hedgehog. And, when the energized speedster announces his name - - Ultra- Sonic - - his voice is changed as well.
~ The Narrator

Background

Sonic the Hedgehog, former name of Maurice Hedgehog, is the main titular protagonist of the Sonic the Hedgehog comic series created and published by Archie Comics based on the game series of the same name

Unlike his Game Counterpart, this incarnation is very different from his original source material while still sharing the same personality traits. a fast quirky hedgehog who has a passion for chilli dogs, the main leader of the Knothole Freedom Fighters alongside his co-leader (and girlfriend), Sally Acorn, who have to save the world from the malicious empire commanded by Dr. Robotnik and save Mobius alongside his trustworthy friends.

Powers and Stats

Tier: Low 2-C | Low 1-C | Low 1-C

Name: Maurice Hedgehog, Sonic the Hedgehog

Origin: Sonic the Hedgehog

Gender: Male

Age: 18

Classification: Anthropomorphic Blue Hedgehog, Leader of the Freedom Fighters, Sonic Prime

Dimensionality: 3-D

Powers and Abilities:

Superhuman Physical Characteristics, Acrobatics (is shown to be very acrobatic), Homing Attack (Sonic's main methods of attacks involves spin dashes, spin jumps and many more methods to defeat the opponent), Natural Weaponry and Body Control (Can use his hands to make them sharper and deadlier), Fourth Wall Awareness (has shown to be able to interact with the reader), Vehicular Mastery (is a extreme gear rider and has shown to be able to pilot different vehicles such as spaceships), Non-Physical Interaction and Darkness Manipulation (Can interact with and hurt his own shadow), Omnilingualism (Sonic has a implant that allows him to speak and understand different languages, which includes ones such as Alien Language and also his own dog language, said implant is bound to his nervous system), Toon Force, Air Manipulation and Vibration Manipulation (Sonic can create winds ranging at gale-force simply by his mere speed, which can range from normal whirlwinds to even tornadoes capable of destruction. Can create large clouds of dust to blind the enemy and also create large vortexes of winds by spinning his arms), Immersion, Hammerspace, Forcefield Creation (Can create forcefields to defend himself from any attacks), Plot Manipulation (Can script his own stories), Rage Power and Statistics Amplification (His rage levels are enough to suprass his own limits of power), Water Walking, Water Manipulation (As seen here), Attack Reflection (With Sonic Spin), Limited Earth Manipulation (Is able to do fissures with his own speed), Pressure Points (As seen here), Genius Intelligence, Fire and Heat Manipulation (With his speed, Sonic can generate immense heat around him. Capable of scorching flames and turn sand into glass as well), Light Manipulation (Can create rainbows), Electricity Manipulation (Can charge up his static to then zap the opponent), Surface Scaling (With his speed, he is able to scale walls and buildings too), Weapon Mastery, Hacking (Can hack Robotnik's technology), Levitation (with the Super Peel Out), Matter Manipulation (Can manipulate molecules), Invisibility (Can turn into a invisible being), Summoning (Via vibrating his vocal cords and whistling at a high pitch that only certain beings can hear, Dulcy the Dragon comes to his aid), Shockwave Creation (Capable of creating shockwaves to knock off his targets), Instinctive Reactions, Berserk Mode, Energy Manipulation, Space-Time Manipulation (The Chaos Control is able to warp space-time itself and also freeze their opponents in locked time), Teleportation, Time Travel, Chaos Energy Absorption (Absorbed a blast from Mammoth Mogul that was going to kill him, only to gain his super form again), Portal Creation, Extrasensory Perception (Can feel the energy provided by the Chaos Emeralds), Transformation (Into Super Sonic), Blessed (for protection), Aura, Reality Warping (Capable of overriding Sonic's reality), Chaos Manipulation and Fate Manipulation (Has become the living embodiment of Chaos due to how much Chaos Energy he has been exposed to, Representing a quantum variant that cannot be accounted for, resulting in fate always sure to be on his side to victory), Regeneration (Mid-High: Regenerated from being vaporized by Robotnik, Low-Godly via Chaos Energy, upon a sufficient amount of Chaos Energy, Sonic can regenerate from his life essence which is applicable to other users as well), Immortality (Types 3 and 8), Abstract Existence (Type 2), Acausality Negation (Type 4), Pocket Reality Manipulation (Via a Chaos Emerald, which the power of it allowed Dr.Eggman and Wily to create the Skull Egg Zone, an entire pocket dimension, Comparable to Feist with its powers, which allowed the latter to reshape the entire Zone Of Silence into the Special Zone and gain complete control over it) Dimensional Travel (With at least 1 Chaos Emerald, Sonic can travel to alternate realities via the usage of Chaos Control to different places in the multiverse) Law Manipulation (With Chaos Energy and with a Chaos Emerald, its power allowed Eggman and Wily to create an entire zone that bends the rules of space-time), Weapon Creation (Scaling from Shadow, who can create spears made of Chaos Energy upon the usage of its power)

Flight (With the Extreme Gear), Elasticity (With the Red Stone), Statistics Amplification, Size Manipulation (With the Reduce/Enlarge component, he can shrink or enlarge himself and others), Small Size (Type 3: Via Shrinking himself), Power Nullification, Explosion Manipulation (Can use explosives), Energy Projection, Magic Detection, Dimensional Travel amd Portal Creation (With the Zone-Link Generator), Underwater Breathing, Holy Manipulation and Magic Nullification (With the Sword of Light)

Reality Warping, Dimensional BFR, Statistics Amplification (Can grow stronger and more resilient with Power Rings, and multiple of them allows him to effortlessly defeat initially comparable opponents that are shown to be capable of harming him), Clairvoyance (Called upon a Power Ring for knowledge), Resurrection (Allowed Sonic to revive his father), Purification (Types 2 and 3. Can remove corruptive mind control and restore a person back to normal. Shown to return Sonic's speed after it was heavily impaired).

Magical Powers, Paralysis Inducement (Can lock individuals as powerful as Enerjak in place), Telepathy (It can read minds), Possession (It can possess the wielder to save their life), Precognition (The Sword of Acorns is capable of showing the future), Power Bestowal, Statistics Amplification, Holy Manipulation, Energy Manipulation, Conceptual Manipulation (Type 2), Non-Physical Interaction, Power Absorption (The Sword can drain and absorb the powers of others), Existence Erasure, Healing (Healed Uncle Chuck after he was fatally wounded), Willpower Restoration (Capable of restoring free will), Power Nullification/Statistics Reduction (The Sword of Acorns’ presence can negate and reverse the effects of magic and weaken opponents), Can revert Transmutation and Biological Manipulation, Flight, Portal Creation and Dimensional Travel (Can create dimensional rifts, which returned Ixis Naugus from banishment), and Dimensional Manipulation (Type 2; Capable of breaching and affecting higher dimensions such as the Chaos Force)

Resistance to Speed Reduction (Capable of regaining lost speed while having multiple Power Rings), and likely all other abilities shown from Power Rings. Resistance to Mind Manipulation (Unaffected by Enerjak's takeover from the brainwashing hex, which allowed him to possess Knuckles), Power Nullification, Matter Manipulation, and Soul Manipulation (Sonic's Aura is confirmed to be able to return his physical and spiritual essence), and Life-Force Absorption (Sonic's Aura is stated to absorb and retain his Life Force) from beings as powerful as Enerjak. Additional Resistance to Transmutation (The power of Chaos Emeralds and their Chaos Energy can revert and block out transfigurations and mutations), Biological Manipulation and Soul Manipulation (Egg Grape chambers drain your life force, infuse you with toxins, deletes your "biofield", and erase your very mind and soul. Even the briefest exposure can cause severe dips in mental capability and drove Naugus to insanity, and the power of a Chaos Emerald prevented Mammoth Mogul from suffering any repercussions within them), Madness Manipulation (The power of a Chaos Emerald restored Naugus' broken mind), Disease Manipulation (Unaffected by a disease that left others deathly ill), Poisons and Radiations (Can traverse through toxic areas and wastelands while remaining unaffected), Extreme Cold (Remains indifferent to being trapped and encased in ice, cold areas. Can withstand the vacuum of space with no negative side effects), Scalding Heat/Magma Manipulation (Only slightly bothered and hurt by contact with molten lava), and Precognition (Able to bypass Mogul's sixth sense, which Turbo Tails had also bypassed. Absorbed more Chaos Energy than any other natural mobian, which Eggman described as fundamentally chaotic and unpredictable in nature)

Same as before but on a greatly enhanced scale, an open link to the Chaos Force, Self-Sustenance (Type 3), Acausality (Type 4: Beings present throughout all of time, such as Solaris, have been shown to be incapable of affecting those with a Super State within the past or the future despite it being part of their very nature. Likewise, Super Sonic and Super Armor Mega Man were unaffected by the Super Genesis Wave erasing and rewriting the past, present, and future across the multiverse.), True Flight, Spaceflight, Positive Aura, Enhanced Space-Time Manipulation, Chaos Energy Manipulation and Energy Projection (Can shoot blasts of Chaos Energy, can create energy shields, or both), Positive Emotion Empowerment (Positive emotions and the good hearts of others are stated to empower the Chaos Emeralds), Intangibility (Phasing. Is capable of passing through others), Invulnerability (Unscathed by the riptides of Perfect Chaos. Referred to himself as invulnerable in his fight with Knuckles. Shrugged off Enerjak's magic and physical strikes, alongside his blasts, and referred to himself as invulnerable multiple times throughout their fight. Told Mega Man he was now invulnerable once they became Super, and repeated the statement after he tanked an attack. Super Scourge also stated he was invulnerable, and users of Super Forms are officially stated to gain invulnerability in the transformation), Reality Warping (Stated that Chaos Control is a more direct version of dreams into reality. Can reshape reality in his image by simply speaking or from thought alone. The power of a single Chaos Emerald is considered capable of doing any kind of things), Time Travel (The power of a single Chaos Emerald can allow someone to travel through time), Portal Creation and Gravity Manipulation (Super Forms are capable of creating portals and levitating objects to other dimensions and the Zone of Silence), Causality Manipulation, Sealing (Beings can be sealed within the Chaos Emeralds), Conceptual Manipulation (Type 2), Law Manipulation, Memory Manipulation, Non-Physical Interaction, Soul Manipulation (Erased the Next Evolution, an entire spiritual plane of existence), Existence Erasure, Forcefield Creation (Capable of creating force fields from Chaos Energy), Empathic Manipulation and Limited Morality Manipulation (Super Sonic is able to revert evil opponents to a nicer state and render their will to fight inert. His positive aura can undo evil effects and bring back somebody's original personality. Capable of soothing beings from negative emotions, such as when he did so with Perfect Chaos. Power Rings restore willpower), Power Nullification (Capable of neutralizing negative effects on others, like effects which allow possession), Statistics Reduction, Holy Manipulation (His Positive Aura passively neutralizes negative energies and weakens those affected), Purification (Type 2. Cleanses negative energies varying from evil beings to negative emotions), Resistance Negation (Continued to weaken Enerjak with his Holy Manipulation despite him resisting its effects. Erased Enerjak and other Chaos Force beings despite them being resistant to Type 2 Conceptual Manipulation and Existence Erasure), Likely most of the abilities from Power Rings, as they're the by-products of the Chaos Emeralds and have a limited amount of their power, Duplication (Super Sonic can create a copy of himself)

Resistance to Reality Warping (Unaffected by the many powers of Enerjak, who admitted himself he was incapable of destroying Super Sonic despite his various abilities), Paralysis Inducement (Scaled from Scourge, who effortlessly moved in and broke out of Silver's psychokinesis), Electricity Manipulation (Merely annoyed by Enerjak's Thunder Arrow), Existence Erasure, Matter Manipulation (Subatomic), Corruption (Types 2 and 3), Biological Manipulation, Conceptual Manipulation, Law Manipulation, and Possession (Mental and Spiritual. Passively neutralized the negative effects of Finitevus' magic from Knuckles, which allowed Enerjak to possess him)

Same as before on an unfathomably higher scale, a link to the Chaos Force that is constantly strengthening, Regeneration (Mid-High naturally. It was stated that the transformation brings about vast elemental magic, which hints at the Ixis Magicks that originated from Chaos Energy and allowed Naugus to regenerate from being dispersed), Elemental Mastery (The transformation gives him complete mastery over the elements and the skills to use it), Enhanced Time Manipulation (Was able to move time forward with sheer speed alone), Continuously Rising Power (Had used a Super Emerald to progress through his transformations, and was constantly getting faster and stronger with the amount of Chaos Energy he was being exposed to), Adaptation (Is shown and stated to change his form to match his environment, taking the forms of Polar Sonic, Solar Sonic, and Eco Sonic), Elemental Manipulation (Has complete control and mastery over the elements), Ice Manipulation (Adapted to a freezing tundra, taking the form of Polar Sonic), Enhanced Fire Manipulation (Adapted to scorching heat, taking the form of Solar Sonic), Plant Manipulation (Adapted to the plant life of a forest, taking the form of Eco Sonic), Enhanced Earth Manipulation (Created a wall of granite), Enhanced Water Manipulation (Created shields of water), Barrier Creation (Can create shields of ice water and walls of granite), Dimensional BFR (Can create portals to a zone of his choice that suctions enemies in, leaving them trapped), Resistance to Time Manipulation (Tanked the Time Beam, which forced time to flow backwards)

Attack Potency: Universe level+ (Able to contend and fight with Ixis Naugus, who created the Zone of Silence, which is a universe without finite proportions which also includes space-time. Superior to most members of the Freedom Fighters) | Low Macroverse level (Powered by the Positive Energy of the Chaos Emeralds. Alongside Turbo Tails and Hyper Knuckles, he was able to fight with Master Mogul, who was able to harm the Ancient Walkers with his powers, which are beings who reside within the Chaos Force, a structure which transcends space-time across infinite universes. Fought against and pummeled Enerjak. Defeated Solaris alongside Super Shadow and Silver) | Low Macroverse level (Powered by a Super Emerald, which is far more powerful than the Chaos Emeralds)

Speed: Massively FTL+ (Was able to form a ball of water with the timeframe being tenth of a femtosecond. consistely able to cross the Cosmic Interstate as seen manytimes. Capable of visiting all the planets in the universe on a reading speed, placing him at over 324.68 Octillion times the speed of light), higher with Super Peel Out | Immeasurable (Blitzed Solaris and kept up with the likes of Enerjak) | Immeasurable (Superior to before)

Lifting Strength: Class G | Immeasurable | Immeasurable

Durability: Universe level+ (Can withstand attacks from the likes of Shadow, Knuckles and the Egg Beater), Low Macroverse level with the Power Rings, Fate Manipulation and Regeneration makes him extremely difficult to deal with | Low Macroverse level, Invulnerability makes him difficult to kill | Low Macroverse level

Stamina: Extremely High | Limitless | Low when transformed by Power Rings. Limitless with a Super Emerald.

Range: Standard melee range. Extended melee range with basic sword attacks. Hundreds of meters with Air Manipulation and shockwaves. At least Low Macroversal with Chaos Energy and the Sword of Acorns. | At least Low Macroversal. | At least Low Macroversal

Standard Equipment:

  • Sonic’s Sneakers: Sonic's trademark footwear created by his uncle, Sir Charles Hedgehog. Imbued with Power Ring energy, Sonic’s shoes are specifically designed to be immune to friction, meaning they will never wear out or overheat; even after countless adventures and years of running at super speed, the shoes remain in mint condition. After getting hit by the Time-Beam, Sonic's sneakers somehow gained gold buckles on the sides and grey soles.
  • Power Rings: Power Rings, also known as Magic Rings, are powerful golden bands that are natural by-products of the Chaos Emeralds, containing limited amounts of their power. Power Rings grant access to a number of special abilities, most notably increasing resilience and overall physical prowess. When consumed in excessive amounts, Power Rings can bestow the form of Ultra Sonic, granting incredible magical talents - much like the ones used by the Order of Ixis.
  • Chaos Emeralds: Seven ancient gemstones each containing infinite magical power. They are physical manifestations of the Chaos Force, and one of the greatest powers in Sonic’s universe. The power of a Chaos Emerald can exponentially increase Sonic’s abilities and grant access to incredible Chaos Powers.

Intelligence: Genius (Shown to be highly intelligent in his own right, doing things like quickly rebuilding the Tornado and piloting it, as well as being quite perceptive both in and out of combat. He has constantly outdone and outsmarted Eggman for years on end and is even capable of hacking Eggman's technology. Additionally, Sonic excels in combat prowess. His years of combat experience has made him very skilled and formidable despite his relatively young age, with nearly a decade of combat experience fighting a large variety of opponents in a short timeframe. His skill not only allows him to fight against and evade the attacks of multiple other Freedom Fighters at one time, but also match and surpass the likes of Knuckles, Antoine, and even Geoffrey St. John, a former member of the Secret Service who has trained in every method of armed and unarmed combat. Sonic is also a cunning and tactical fighter, specializing in split-second decision-making and quick thinking, has shown to use the environment to his advantage in multiple different ways, overwhelming opponents with momentum-fueled strikes, and several other tactics. Sonic also excels in swordsmanship, being knowledgeable on the abilities and different powers of the Sword of Acorns. Along with his combat methods comes his speed. Sonic has demonstrated flawless coordination, equilibrium and dexterity, pulling off fluid and graceful maneuvers regardless of his surroundings. He has created sculptures in seconds, has effortlessly ran across tightropes while holding somebody, has repeatedly dodged and maneuvered around Swatbots firing lasers at him in close quarters, and has even displayed enough grace and nimbleness to run in between falling raindrops to stay dry)

Weaknesses: Sonic typically doesn’t fight to the best of his abilities due to his “moral restraint”, refraining from murdering his opponents out of obligation, though Standard Battle Assumptions circumvents this. He will put himself in harm's way to protect innocents. Has difficulties using his speed on certain terrains. | Cannot sustain this form forever. | This form has a very short time limit if powered solely by Power Rings, though this isn’t an issue if Sonic has a Super Emerald.

Notable Attacks/Techniques:

One Billionth Power Ring Aura:

  • A constant, invisible, passive aura that always surrounds Sonic at all times, gifted to him by The Ancient Walkers after collecting his Billionth Power Ring. It has been shown to act on its own volition to protect Sonic on several occasions. It has restored Sonic's physical and spiritual essence, absorbed and retained his Life Force, has nullified magic that's targeted him, and even brought him back after being erased from existence by the Ultimate Annihilator after it overloaded, as well when he was stated and shown to be successfully vaporized.

  • Spin Dash:
    • Sonic curls into a ball and begins spinning rapidly from a stationary position to charge up, then launches forward with enhanced mobility. Sonic has also been shown being able to bounce and deflect himself off of objects for far greater defense and mobility.
  • Homing Attack:
    • Sonic performs a mid-air Spin Dash that homes in on opponents, striking them with perfect aim. After hitting, the attack's force will cause Sonic to bounce off the target. This allows him to attack the same enemy repeatedly, or attack other enemies in his range.
  • Super Peel Out:
  • Sonic Spin:
    • Sonic curls tightly into a ball and rams enemies as a concussive force or cutting disk. This move has been shown capable of effortlessly cutting through thick steel floors, as well as shearing off a cliff. He has also been shown capable of doing something similar with his hands to effortlessly shred handcuffs, and also helps Sonic defend himself from being grabbed. He has even used the Sonic Spin to affect the molecules of objects nearby.
  • Supersonic Spin:
    • Also known as the Triple-S Spin. It's a variation of the Sonic Spin used to launch Sonic into the air and allows him to burrow upwards.
  • Whirlwind Spin:
    • By spinning in tight circles, Sonic is capable of unleashing winds to blow away multiple enemies at once.
  • Vortex Vacuum:
    • Sonic circles around the opponent at high speeds to extinguish flames and cut off oxygen supply, effectively suffocating them.
  • Boost:
    • Accelerating to top speeds while coated in a blue aura, Sonic rockets forward as a highly destructive projectile to mow down anything in his way.
  • Afterimages:
    • A common tactic used by Sonic in order for him to confuse the enemy by leaving afterimages in his wake. Not only can he create afterimages, he can also make it seem as if there are duplicates of himself in a variety of different places over the battlefield.
  • Burrowing:
    • By using his Sonic Spin, Sonic is capable of burrowing through the ground at high speeds. This allows him to perform defensive maneuvers to escape troubling situations and hide from sight.
  • Dust Clouds:
    • By moving in circles around his enemies in a sufficient environment, Sonic can create clouds of dust to confuse and blind enemies.
  • Fissures:
    • Sonic runs circles around the opponent, cutting a hole in the ground to drop them in a trench and bury them alive.
  • Enhanced Durability:
    • Due to the amount of Power Rings Sonic has collected, he has greater durability than he normally should. A robot that spent three thousand years studying life forms took note that he's exceeded the limitations that sentient life should be capable of. Sonic has also survived being thrown 849,000 light years across the universe in a short timeframe.
  • Chaos Control:
    • A technique utilized by Sonic the Hedgehog, which has a wide variety of effects. With a Chaos Emerald handy, Sonic is capable of warping the fabric of space-time by manipulating Chaos Energy. This can be used for a variety of different powers, such as to instantaneously teleport himself as well as other people objects across vast distances, open gateways (portals) through space-time to travel from one place to another, perform inter-dimensional and time travel, pause the flow of time to immobilize enemies for potentially decades, manipulate matter, and so on. The magnitude of this power depends on the amount of Chaos Emeralds Sonic has with him.

  • Holy Manipulation:
  • Intangibility:
  • Forcefield Creation:
    • Enveloping himself in a golden aura, Sonic creates a protective forcefield around himself. This can also be used to fire multiple beams of Chaos Energy, which allows for simultaneous offense and defense.
  • Duplication:
  • Sealing:
    • The Chaos Emeralds have been shown to be able to seal beings inside of them, as done repeatedly before with Mammoth Mogul.
  • Reality Warping:
    • Sonic can harness the power of Chaos Energy to turn "dreams into reality", as Chaos Energy is known for being able to shape entire worlds into how the user imagines. The power of the Chaos Emeralds' reality bending capabilities should be vastly superior to that of Power Rings, as they have a mere infinitesimal amount of their power.
  • Existence Erasure:
    • The Chaos Emeralds have been shown capable of erasing people from existence, making it as if that never existed in the first place.
  • Conceptual Manipulation:
    • With Chaos Energy, Sonic is able to rewrite or destroy the very concepts that shape reality. As shown as when the Chaos Force and Illumina were erased during Sonic’s attempt to reverse the Super Genesis Wave, as they are both confirmed to no longer exist in the Post-Super Genesis Wave timeline.

  • Elemental Manipulation:
    • Sonic can manipulate the elements at the atomic level with his mind alone, as displayed when he fought against Ugly Naugus.
  • BFR:
    • By opening a portal, Sonic is able to use this to suction enemies. He can send others to the Zone of Silence, and presumably to any other location of his choice.
  • Adaptation:
    • Sonic can adapt to his surroundings, such as when he transforms to match the heat of a desert, the cold of a tundra, and the plant life of a forest.

  • The Sword of Light: A sword originally created by The Ancient Walkers to aid in defeating the users of dark magic, given to Sir Connory to do so. Sonic has wielded this sword on several occasions, and shows great proficiency with it.

    • Holy Power:
      • The Sword of Light is able to completely negate any and all attacks that stem from dark magic, and is even shown to form unsee barriers around the wielder.

    The Sword of Acorns:A mystical sword forged in the Source of All. It is able to imbue others with powerful magical properties, and is capable of acting as an amplifier and conduit for magical power. Some abilities include:

    • Healing:
      • The Sword of Acorns wields mystical healing powers, which also allows it to restore free will and revert transfigurations.
    • Power Absorption:
      • The Sword of Acorns is capable of draining opponents, allowing users to steal their power while leaving the opponent a weak husk.
    • Power Nullification/Statistics Reduction:
      • The mere presence of the Sword of Acorns is capable of negating an opponent’s abilities and greatly weakening them.
    • Paralysis Inducement:
      • The Sword of Acorns can stun opponents and lock them in place, even beings with the strength of the infinitely powerful Enerjak.
    • Portal Creation:
      • The Sword of Acorns can open rifts in reality.


    Key: Base | Super Sonic | Ultra Sonic

    Note: Credits to Maverick Zero X for some of the information used in this profile

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

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