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I'm outta here!
~ Classic Sonic


Background

Sonic the Hedgehog is the main protagonist of the Sonic The Hedgehog Franchise and SEGA's most well known character annd mascot.

he's a blue anthrophormofic hedgehog with aa appeareance inspired by old cartoon characters like Mickey Mousee, whose main trait is that he's very fast and is able to destroy targets with spin attacks.

Powers and Stats

Tier: 5-A | Low 4-C | Varies from Low 2-C to 2-C, potentially 2-B | At least Low 2-C to 2-B

Dimensionality: 3-D

Powers and Abilities:

Superhuman Physical Characteristics, Superhuman Speed, Self-Sustenance (Type 1), Acausality (Type 1), Fourth Wall Awareness, Non-Physical Interaction (Can tag the Hyudoros and Boos with normal attacks), Indomitable Will, Expert Hand-to-Hand Combatant, Vehicular Mastery, Hammerspace, Acrobatics (Boasts incredible leaping capabilities and profound acrobatic skills and agility, along with enhanced reflexes that let him avoid any incoming obstacles and attacks with precise and delicate movements. Is capable of running along vertical surfaces, ceilings, and even treading across water. His fighting style focuses on evasion and momentum-fueled strikes), Regeneration (Mid. Can survive being crushed flat), Natural Weaponry and Body Control (Can sharpen his spines and curl into a ball to perform his Spin Attacks, being capable of slashing through solid metal like tissue paper), Homing Attack, Limited Instinctive Reaction (The Homing Attack is an automatic body movement that makes the user instinctively crash into an opponent's weak point), Surface Scaling (By running along walls and other structures), Water Walking (With his speed), Forcefield Negation (Sonic's Insta-Shield is capable of bypassing forcefields to hit his opponent), Speed Augmentation (With Boost and Super Peel Out), Momentum Manipulation (When performing the Drop Dash, Sonic stores up momentum before releasing it all in one instant to barrel forward at high speed), Aura (While using his Boost technique, Sonic surrounds himself in a protective aura that allows him to barrel through enemies and obstacles with no repercussions), Limited Spatial Manipulation (With their speed alone, Modern and Classic Sonic can fix space), Mind Restoration (Restored the minds of those who were affected by the Time Eater), Resistance to Extreme Cold, Cosmic Radiations (Unaffected by the environment of space), Existence Erasure (Unaffected by the Time Eater erasing history and leaving everything as a colorless void, whereas everybody else had to be restored), Poisons and Chemical Products (Can travel through the most dangerous areas of Chemical Plant Zone without any trouble), Extreme Heat (Unfazed by the volcanic temperatures of Lava Reef Zone), and Time Manipulation/Time Stop and Age Manipulation (Can traverse the Special Stages of the Time Stones, which alter/remove time from their stages,The mysterious Time Stones are said to be able to turn a desert into a jungle, and a polluted lake into a beautiful lake by crossing through time, which also affects biological life inside of it. Can move freely within White Space, a void where Time doesn't exist)

Forcefield Creation (Of Energy, Fire, Water, and Electricity varieties), Underwater Breathing (Type 3; With the Aqua Shield), Attack Reflection (With the Elemental Shields, which can all reflect small projectiles off of it), Fire Manipulation and Resistance to Fire Attacks (With the Flame Shield), Resistance to Energy and Electric Attacks (With the Thunder Shield), Time Manipulation (With Time Break, he can slow down time to a near stop), Transmutation (Can turn nearby enemies into Rings with Ring Time), Invulnerability (With the Invincibility Monitor), Enhanced Senses (With Treasure Scanner), Statistics Amplification (With Speed Shoes, Hercules Muscles, and Hyper Mode), Flight (With Rocket Shoes), Underwater Breathing (Type 2 with the Aqua Shield), Ice Manipulation (With Ice Boost), Explosion Manipulation and Light Manipulation (Via Flash), Time Manipulation and Time Travel (With the power of the Time Stones, which Dr. Eggman planned to use in order to manipulate time and rewrite history), Teleportation (Can swap positions with his opponent with the Swap Monitor), With Color Powers: Transformation, Fire Manipulation and Explosion Manipulation (With Red Burst and Black Bomb), Vibration Manipulation (With Blue Cube and Gray Quake), Electricity Manipulation (With Ivory Lightning), Black Hole Creation and Gravity Manipulation (With Violet Void and Indigo Asteroid), Intangibility (With Violet Void), Deconstruction and Transmutation (With Indigo Asteroid), Surface Scaling (With Pink Spikes and Gray Quake), Absorption and Size Manipulation (With Purple Frenzy and Violet Void), Flight and Levitation (With Crimson Eagle, Green Hover, Indigo Asteroid, Magenta Rhythm, Orange Rocket, and Violet Void), Resistance to Status Effect Inducement (The Invincibility Monitor grants a resistance to other Power-Ups, which includes Amy’s Heart Attack) and Pseudo-Resistance to BFR (By just touching a Chaos Emerald, Sonic will escape from being trapped in closed off dimensions)

All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), True Flight, Spaceflight, Afterimage Creation (Passive. Has a constant afterimage), Invulnerability , Chaos Energy Manipulation, Attack Reflection, Resistance to Mind Manipulation

All previous abilities are enhanced even further, Afterimage Creation (Enhanced from before, as he has several constant afterimages trailing him) and Light Manipulation (Can produce omnidirectional, blinding flashes of light that damage or destroy all enemies within range), Underwater Breathing (Type 2) (Can survive underwater indefinitely without needing to use air bubbles or Water Shield)

Attack Potency: Large Planet level (Destroyed an Egg Mobile powered up by a single Chaos Emerald, which can shift a continent or even split the planet apart) | Dwarf Star level (Destroyed an Egg Dragoon with only 10% of it's combat strength lost. Aided in the Death Egg Robot's defeat alongside Modern Sonic and the Avatar within Sonic Forces, who in turn was superior to Infinite) | Varies from Universe level+ to Low Multiverse level (Is empowered by the energy of the Chaos Emeralds who are comparable to Eggman's Final Egg Blaster which destroyed a nearby Constellation. Easily defeated the Time Eater alongside his Modern counterpart, who damaged the universe by tearing through time. Defeated the Phantom King who was empowered by the full power of the Phantom Ruby which created the Null Space, a infinite sized realm, should be capable of achieving the same level of power that Modern Super Sonic used to defeat the Egg Salamander), potentially Multiverse level (Can potentially use the full power contained within the Chaos Emeralds, which allowed Sonic, Shadow and Silver to match out and defeat Solaris in their super forms) | At least Universe level+ to Multiverse level (Hyper Sonic is empowered by the power of the Super Emeralds whose power are immensely above the normal Chaos Emeralds , which were capable of defeating the likes of Solaris when empowering his modern counterpart alongside Shadow and Silver at their peaks, while never using this full power, Sonic can potentially use it, and should be comparable to Hyper Knuckles)

Speed: FTL (is able to dodge lasers this fast), higher with Boost | At least Massively FTL (Comparable to Modern Sonic after the timeskip of imprisonment within Forces, as both were able to keep an equal pace of movement against the Death Egg Robot with their normal speed) | Massively FTL+ (Far above his base in terms of speed and should be equal to Modern Sonic as both kept up against Time Eater) to potentially Immeasurable (As being empowered by the 7 Chaos Emeralds and being potentially capable of using it's full power, he should be comparable to his modern counterpart who was able to move faster than what Solaris could react) | Massively FTL+ (Immensely superior to Super Sonic) to Immeasurable (Faster than before)

Lifting Strength: Class 10 (Can push rocks far large than himself) | Pre-Stellar (The Chaos energy is far superior to the Hyper-Go on energy the Wisps use) | Pre-Stellar (Far above Super Sonic)

Durability: Large Planet level (Is able to tank hits from the likes of Classic Knuckles and Metal Sonic) | Dwarf Star level | Varies from Universe level+ to Low Multiverse level (Tanked fine attacks from the Time Eater and the Phantom King) | At least Multi-Solar System level (he is far above than the ordinary super form) to potentially Multiverse level

Stamina: Very high (Sonic possesses an indomitable force of will; in situations where most others would give up and where he is severely outnumbered and outgunned, Sonic never loses faith in himself and never surrenders.) Limitless as Super Sonic and Hyper Sonic

Range: Standard melee range, Hundreds of meters with his abilities and Color Powers | Standard melee range, Interstellar to Universal+, potentially Low Multiversal with his abilities | Standard melee range, Several meters with Hyper Flash, at least Low Multiversal with his abilities

Standard Equipment: Power Sneakers, Rings, Chaos Emeralds, Item Boxes | Chaos Emeralds | Super Emeralds

  • Optional Equipment: Time Stones

Intelligence: Though less experienced than his Modern counterpart, Classic Sonic is an exceptionally skilled combatant in his own right. Much like his Modern counterpart, he has saved the world almost single-handedly on a number of occasions. He has foiled every one of Dr. Robotnik's plots, overwhelming his foes with his sheer speed and a myriad of derivative techniques that allow him to casually plow through armies of robots designed to pillage entire countries. Sonic has profound acrobatic skills and agility, along with enhanced reflexes that let him avoid any incoming obstacles with precise and delicate movements

Weaknesses: He cannot use many abilities showcased by his Modern counterpart and has trouble in aquatic areas due to his inability to swim

Notable Attacks/Techniques:

  • Spin Attack: Sonic curls into a ball while rolling along the ground.
  • Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
  • Spin Dash: Sonic rolls in place to charge up, then dashes forward at high speed in ball form.
  • Homing Attack: While in the air, Sonic performs a high-speed Spin Dash towards the nearest enemy.
  • Drop Dash: Sonic stores up momentum while in mid-air and curls into a ball as he drops down to the ground, upon where he will instantly initiate a Spin Dash and rocket in the desired direction.
  • Sonic Boost: Sonic envelops himself in a blue aura and accelerates to his highest speed.
  • Super Peel Out: Sonic moves his legs in a specific circle pattern while remaining stationary, before taking off at speeds surpassing his regular speed. Sonic then crouches slightly down in a standing position and begins moving his legs in a specific pattern to build up speed, while he remains stationary in one spot. Once he has built up enough speed, Sonic takes off in the direction he is facing at extreme speeds.
  • Insta-Shield: Sonic creates a temporary shield for a split-second that can slash enemies and items within their range without having to touch them.

  • Super Sonic Spinning: Super Sonic begins spinning in mid-air while charging Chaos Energy. Once charged, he shoots himself forward as a powerful projectile and rams into nearby targets.
  • Super Sonic Boost: Super Sonic surrounds himself in a powerful fiery aura of chaos energy and flies into the target at incredible speed.

  • Hyper Flash: A technique used by Hyper Sonic, in which he flashes a powerful and blinding light to damage all enemies near him while boosting himself in a certain direction for enhanced mobility.

  • Key: Base (Classic Era) | Base (Post-Sonic Mania) | Super Sonic | Hyper Sonic

    Others

    Notable Victories:

    Son Goku (Dragon Ball Super) Son Goku's Profile (Ultra Instinct Goku and Super Sonic were used and speed was equalized, both were 2-C. Battle took place on Green Hill Zone)

    Notable Losses:

    Inconclusive Matches:

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