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Flash running

Speed

Speed is the rate at which someone or something is able to move or operate. Speed is separated into the following categories:

Attack Speed

The speed at which an attack moves. For example, X character is Hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

Combat Speed

The speed at which a character can fight. This does not relate in any way to travel speed, for example, Steven Universe in travel speed is only Subsonic, however, he's Relativistic in combat speed.

Reaction Speed

Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed. For example, characters from Avatar the Last Airbender can react to lightning attacks.

Travel Speed

The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

Flight Speed

The speed at which a character or object flies a certain distance, like going from the earth to the sun for example. It is generally assumed that the characters' regular reaction or combat speeds are roughly equivalent to their flight speeds, unless this is clearly contradicted.

Conversion

You can use this calculator to convert from one speed unit to another.

Levels of Speed

For those wondering where our mach numbers come from, they come from here.

m/s Mach SoL km/h mph
Immobile 0 0 0% 0 0
Below Average Human 0 - 5 0 - 0.0145773 0% - 1.6678e-6% 0-18 0 - 11.1847
Average Human 5 - 7.7 0.0145773 - 0.022449 1.6678e-6% - 2.5684e-6% 18 - 27.72 11.1847 - 17.2244
Athletic Human 7.7 - 10.03 0.022449 - 0.029241983 2.5684e-6% - 3.34565e-6% 27.72 - 37.08 17.2244 - 22.436471
Peak Human 10.03 - 12.43 0.029241983 - 0.036239067 3.34565e-6% - 4.1462e-6% 37.08 - 44.748 22.436471 - 27.805118
Superhuman 12.43 - 34.3 0.036239067 - 0.1 4.1462e-6% - 1.14412e-5% 44.748 - 123.48 27.805118 - 76.7269
Subsonic (Faster than the Eye) 34.3 - 154.35 0.1-0.45 1.14412e-5% - 5.1485618e-7% 123.48 - 555.66 76.7269 - 345.271117
Subsonic+ 154.35 - 274.4 0.45-0.8 5.1485618e-7% - 9.152999e-7% 555.66 - 987.84 345.27111783.635 - 613.81532
Transonic 274.4 - 360.15 0.8-1.05 9.152999e-7% - 1.2013311e-6% 987.84 - 1296.54 613.81532 - 805.632606
Transonic+ 360.15 - 445.9 1.05-1.3 1.2013311e-6% - 1.487362e-6% 1296.54 - 1605.24 805.632606 - 997.44989
Supersonic 445.9 - 1080.45 1.3 - 3.15 1.487362e-6% - 3.60399327e-6% 1605.24 - 3889.62 997.44989 - 2416.897817
Supersonic+ 1080.45 - 1715 3.15-5 3.60399327e-6% - 5.7206e-6% 3889.62 - 6174 2416.897817 - 3836.35
Hypersonic 1715 - 2572.5 5-7.5 5.7206e-6% - 8.5809e-6% 6174 - 9261 3836.35 - 5754.52
Hypersonic+ 2572.5 - 3430 7.5-10 8.5809e-6% - 1.1441e-5% 9261 - 12348 5754.52 - 7672.69
High Hypersonic 3430 - 6002.5 10-17.5 1.1441e-5% - 2.00222e-5% 12348 - 21609 7672.69 - 13427.21
High Hypersonic+ 6002.5 - 8575 17.5 - 25 2.00222e-5% - 2.8603e-5% 21609 - 30870 13427.21 - 19181.7
Massively Hypersonic 8575 - 1503248.95 25-4382.65 2.8603e-5% - 0.005014298759% 30870 - 5411696.2203846219927 19181.7 - 3362672.132
Massively Hypersonic+ 1503248.95 - 2997922.9 4382.65-8810.2 0.005014298759% - 0.0099999944% 5411696.2203846219927 - 10792522.4 3362672.132 - 6706162.54
Sub-Relativistic 2997925 - 14989621.4 8810.2 - 43701.52 1%-5% 1.0793e+7 - 5.3963e+7 6706166 - 3.3531e+7
Sub-Relativistic+ 14989621.4 - 1.499e+7 43701.52 - 87403 5%-10% 5.3963e+7 - 1.079e+8 3.3531e+7 - 6.706e+7
Relativistic 1.499e+7 - 1.499e+8 87403 - 437015 10%-50% 1.079e+8 - 5.396e+8 6.706e+7 - 3.353e+8
Relativistic+ 1.499e+8 - 299792458 437015 - 874030 50%-100% 5.396e+8 - 1.079e+9 3.353e+8 - 6.706e+8
Speed of Light 299792458 874030 100% 1.079e+9 6.706e+8
FTL 299792458 - 2.998e+9 874030 - 8.74e+6 1x - 10x 1.079e+9 - 1.079e+10 6.706e+8 - 6.706e+9
FTL+ 2.998e+9 - 2.998e+10 8.74e+6 - 8.74e+7 10x - 100x 1.079e+10 - 1.079e+11 6.706e+9 - 6.706e+10
Massively FTL 2.998e+10 - 2.998e+11 8.74e+7 - 8.74e+8 100x - 1000x 1.079e+11 - 1.079e+12 6.706e+10 - 6.706e+11
Massively FTL+ 2.998e+11+ 8.74e+8+ 1000x+ 1.079e+12+ 6.706e+11+

Other Speed levels

Infinite: Able to travel anywhere instantly/in 0 amount of time, or move an infinite distance within a finite amount of time. Moving in Time Stop or any other similar situations where time doesn't flow with physical speed can grant infinite speed, since time not flowing could mean that time = 0 (Read Note 1 below). Methods such as Teleportation, for example, does not count.

Immeasurable: Movement beyond timelines and/or movement beyond linear time itself. This is why the speed cannot be measured. Given that S = D/T, if T or D is undefined, the speed formula cannot be applied. This is the same reason why moving between or beyond multiple temporal dimensions may also grant Immeasurable speed. Additionally, characters who can move through the time axis as if it was a spatial one would naturally qualify.

Irrelevant: Characters that are capable of “movement” way beyond the notions of Spatial-Temporal Dimensionality, in a way this characters can simply ignore the concepts of speed and distance, this can be accomplished by characters who can physically travel through Beyond Dimensional realms, and it’s automatically accomplished by Ascendental level characters.

Notes

  • To be classified as Infinite speed the character needs to move in Time Stop or similar situations with pure physical speed. Moving in these situations due to resistance or immunity or any other abilities doesn't classify as Infinite speed. Take note that if a character moves in Time Stop or similar situations without specifying whether it was done with pure speed or an ability/resistance, then the default assumption would be the latter.
  • Transcending space-time statements have been deemed to not be enough for a character to be considered Immeasurable speed, unless it is noted the character transcends time via their sheer speed capabilities or something equivalent.
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