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What he puts his hand to, that shall be done.

What is left undone, that shall be done.

First trial

On a certain day to uncertain parents

Incarnate moon and star reborn.

Second trial

Neither blight nor age can harm him.

The Curse-of-Flesh before him flies.

Third trial

In caverns dark Azura's eye sees

And makes to shine the moon and star.

Fourth trial

A stranger's voice unites the Houses.

Three Halls call him Hortator.

Fifth trial

A stranger's hand unites the Velothi.

Four Tribes call him Nerevarine.

Sixth trial

He honors blood of the tribe unmourned.

He eats their sin, and is reborn.

Seventh trial

His mercy frees the cursed false gods,

Binds the broken, redeems the mad.

one destiny

He speaks the law for Veloth's people.

He speaks for their land, and names them great

~ The seven trials


Background

The reincarnation of Chimeri warlord Indoril Nerevar. The Nerevarine arrived in Morrowind in 3E 427 by the order of Emperor Uriel Septim VII, ended the Blight, and defeated Dagoth Ur, among many other things. Rumors swirled at the end of the Third Era that the Nerevarine went on an expedition to Akavir and has not been heard from since

Powers and Stats

Tier: Low 1-C | High 1-B | 1-A, likely High 1-A

Name: The Nerevarine

Origin: The Elder Scrolls

Gender: As a Prisoner the Nerevarine is a being who is simultaneously of every race, every gender, and who walks all paths.

Age: Unkown

Classification: Hero, Prisoner, reincarnation of Lord Indoril Nerevar, Saint Nerevar Moon-and-Star, the Champion of Azura, the Hero of Red Mountain, The God killer.

Dimensionality: 6-D | Infinite-D | Inapplicable

Powers and Abilities:

Superhuman Physical Characteristics, Prisoner Physiology, Surface Scaling, Stealth Mastery, Martial Arts, Enhanced Senses, Immortality (Types 1 and 7), Weapon Mastery (Types 0 and 1), Acausality (Type 5. The prisoners are an Impossipoint, a tear on time and reality which exist outside all of possibility and unbound by the chains of causality and fate which pervade on through the dream of the Amaranth), Natural Weaponry, Magic, Reality Warping (All magic and spells come from the caster exerting changes upon reality in accordance to their will), Social Influencing, Probability Manipulation (Exist outside of all possibility as a tear in reality, can turn even a slight chance of success into a 100% guarantee of success), Possesses Magic, which includes: Intangibility, Air Manipulation, Attack Reflection, Biological Manipulation, Blessed, Blood Manipulation, Aura, Curse Manipulation, Dimensional Storage, Disease Manipulation, Earth Manipulation, Electricity Manipulation, Elemental Manipulation, Animal Manipulation, Energy Manipulation, Energy Projection, Enhanced Senses, Explosion Manipulation, Extrasensory Perception, Fear Manipulation, Fire Manipulation, Forcefield Creation, Glyph Creation, Healing, Heat Manipulation, Holy Manipulation, Ice Manipulation, Illusion Creation, Life Manipulation, Light Manipulation, Magma Manipulation, Matter Manipulation, Mind Manipulation, Necromancy, Non-Physical Interaction, Petrification, Poison Manipulation, Power Nullification, Regeneration, Soul Manipulation, Statistics Amplification, Sense Manipulation, Statistics Reduction, Status Effect Inducement, Summoning, Teleportation, Paralysis Inducement, Weapon Creation, Weather Manipulation, Underwater Breathing

All previous abilities enhanced to unimaginable levels CHIM user physiology

Attack Potency: Low Macroverse level (Fought and Defeated Dagoth Ur who can defeat Sotha Sil and Almalexia, Defeated the Avatar of Hircine and is comparable to Weakened Vivec and is capable of killing him) | High Hyperverse level (Was capable of fighting and Holding back the Numidium for a short time while his people escaped) | Ascendent level+, likely High Ascendent level (Ascended to the state of CHIM, CHIM users exist on a “Non-Spatial realm” beyond the Void of Oblivion, which contains infinite higher dimensions. CHIM means, transcending all of existence and its boundaries, seeing the Wheel of Towers "sideways" as the Eternal I, by realizing that all of existence is merely the Dream of the Godhead. Once ascended to CHIM, The Nerevarine is freed from all restrictions and limitations. Transcending the Infinite Telescope of Wheels, each Wheel preceding the creation of Space and Time by Lorkhan and Akatosh and greater than the previous, representing higher infinities which lacks completely from the notions of “Time angles”, referring to Spatial-Temporal Dimensions. And is able to control at will the Dream of the Godhead, and it’s layers, including the Telescope of Wheels and beyond)

Speed: Immeasurable (Capable of keeping up with Gods like Dagoth Ur, Hircine’s aspect and the members of the Tribunal who Transcend the concept of linear time) | Irrelevant (Is capable of keeping up with the Numidium) | Omnipresent across the Tower of Wheels (Upon perceiving the Wheels "sideways" as the Tower, The Eternal I, He became one with the whole of the Tower as Individuality is illusory and all is merely the Dream of the Godhead, but was able to maintain his sense of Self through CHIM, simultaneously existing as one with everything but also as an Individual Being)

Lifting Strength: Superhuman, higher with Telekinesis | Immeasurable | Irrelevant

Striking Strength: Low Macroversal | High Hyperversal | Ascendental+, Likely High Ascendental

Durability: Low Macroverse level (Tanked Attacks from Dagoth Ur, The avatar of Hircine and attacks from Almalexia) | High Hyperverse level (Can Tank attacks from the Daedric Princes and was able to tank Physical strikes of the Numidium) | Ascendent Level+, Likely High Ascendent Level

Stamina: Superhuman, higher with Spells | Infinite | Infinite

Range: Standard with weapons, Hundreds to Thousands of Kilometer with magic | High Hyperversal (Can freely traverse through Oblivion, an infinite-dimensional void which encompasses all possibility and contains an endless number of individual daedric realms) | Meta-Ascendental (Should be comparable to other CHIM users who Can leave the creation altogether, and go beyond the Dream of the Godhead itself in order to access the Dreamsleeve, non-space that lies beneath everything as the deepest level of existence before the state of Amaranth. and Should be capable of completely erasing individuals from the "Thought-Realm of God" itself)

Standard Equipment: Variable. Numerous weapons, armors, relics, items acquired throughout their journey, Artifacts

Intelligence: Gifted (Bested Multiple skilled opponents Living Gods and Daedra's, can become the Master of the Fighters Guild, the Archmage of the Mages Guild, the Master Thief of the Thieves Guild, the Knight of the Imperial Dragon in the Imperial Legion, the Primate of the Imperial Cult, the Grandmaster of the Morag Tong, and the Patriarch of the Tribunal Temple) | Nigh Omniscient

Weaknesses: None notable

Feats: Defeated Dagoth Ur, The avatar of Hircine and Almalexia

Keys: The Nerevarine | Godhood | CHIM

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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