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We will always be by Beatrice-sama's side. Please order us to do anything you desire. We'll accomplish our tasks without fail...!
~ Lucifer


Background

The Seven Stakes of Purgatory are furniture called upon by the various Beatrice's during the story of Umineko no Naku Koro ni. They are demons from hell that were called upon to perform the ceremony for Beatrice's resurrection. They represent various stakes that are used to pierce through the dead body of the victims, each stabbing through a different part to represent a different twilight.

They are summoned by Ange Ushiromiya in the future of 1998, as friends to cover for Ange's loneliness in the world, albeit she refuses to believe they exist later on. However, at the end of Ange's journey she finally understands the concept of magic and uses them to kill Kasumi Sumadera's men.

Powers and Stats

Tier: 8-C, Low 1-C in higher layers | 1-A

Dimensionality: 3-D, 6-D in the Higher Order World | Inapplicable

Powers and Abilities:

All previous abilities to greater extents, Reality Warping, Resurrection, Abstract Existence (Type 1), Beyond-Dimensional Existence (Type 2), Transduality (Type 2. Completely transcendent of all concepts of the Human Domain, including all of its dualities), Avatar Creation, Dimensional Manipulation (Type 2; Can manipulate Kakera, which contain infinite possibilities and higher dimensions), Non-Physical Interaction, Reactive Evolution and Adaptation (All of the higher layers exist on the background of the Sea of Nothingness, and the beings of the higher layers may exists directly within this sea, and they adapt to the pressure due to mental and spiritual evolution), Self-Sustenance (Types 1, 2 and 3), Acausality (Type 5), Large Size (Type 11), Immortality (Types 1, 3, 4, 5 and 8. Reliant on either Beatrice, Battler Ushiromiya, or Ange Ushiromiya), Regeneration (High-Godly; Even if the entirety of their existences is completely erased and lost to the Sea of Nothingness beyond all layers and stories, they can regain their form just by thinking), Time Manipulation, Spatial Manipulation, Cosmic Awareness, Fate Manipulation, Causality Manipulation, Fusionism, Plot Manipulation, Probability Manipulation (Kakeras are like books and works of fiction to beings of the Higher Worlds, and by using them to create worlds, the world's events and fate is set in stone. Much stronger than beings who can manipulate the fate, plots, possibilities and space-time of Kakera), Void Manipulation, Conceptual Manipulation (Type 1), Mind Manipulation, and Soul Manipulation (Can manipulate the voids of nothingness of Kakera, as well as it's conceptual, mental and spiritual realms. Lives in the Higher World, where the concepts of fate and possibilities are vizualized in the form of Kakera, which they can manipulate), Quantum Manipulation (Can manipulate the quantum mechanics of the Human Domain), Law Manipulation (Beings of Higher Worlds can impose rules within their Gameboards, such as Beatrice creating the Anti Magic Toxin rule), Nonexistent Physiology (Type 2; Their essence beyond the physical form is a void that only takes shape when they think about it), Resistance to Soul Manipulation, Mind Manipulation, and Void Manipulation

Attack Potency: Building level (Significantly stronger than the Goat Butlers), Low Macroverse level in Higher Worlds (Manifested in a higher order world on Beatrice's game board above the the physical world, which is stated to include 5-dimensional space and a realm existing further beyond. Pierced Dlanor A. Knox during their battle) | Ascendent level (Exists in the Witch Domain, a higher realm of existence from which the entire Human Domain is regarded as fiction and its inhabitants are seen as pieces laid on a chessboard, their fates and lives merely small fragments which can be manipulated and physically interacted with even by normal humans inhabiting this perspective. This includes structures such as higher dimensions, hierarchies of stories, dreams, and daydreams, and the Underside of the Chessboard, a void of nothingness completely beyond space and time which resides in an unreachable "nowhere" in relation to the entire world of the pieces. They can all easily kill Meta-Battler constantly in Purgatorio. Killed multiple Theory Goats in the Golden Land. Manifested in the City of Books)

Speed: Supersonic (When serious, Leviathan soared at the speed of sound, and Belpheror casually moves far faster than a bullet, even seeing it's trajectory in slow motion. The Stakes each can kill a normal human by bouncing around a room in the blink of an eye) under Beatrice and Eva-Beatrice, Sub-Relativistic under Ange (Capable of viewing bullets as frozen in time), Immeasurable in higher layers | Irrelevant (Exist outside of speed and time, being unbound from all of the material world's restrictions)

Lifting Strength: Unknown, Immeasurable in higher layers | Irrelevant (Exists in a higher domain where the concepts of size and mass are irrelevant, with entire worlds which themselves contain higher-dimensional structures being just fiction contained in small fragments to him, and the Human Domain as a whole nothing but a chessboard)

Durability: Building level, Low Macroverse level in higher layers | Ascendent level, higher as part of Ange's world (Their existence is sustained by Ange and ensured by their golden truth, thus being completely invulnerable to even attacks coming from the likes of Bernkastel, who failed to kill them despite repeated attempts to deny his existence with the Red Truth)

Stamina: Above Average | Inexhaustible (In the meta-world, physical stamina is irrelevant)

Range: Standard melee range, Low Macroversal in higher worlds | Ascendental

Standard Equipment: None notable

Intelligence: Average

Weaknesses: Selfish and immature, some are overbearingly arrogant | As they are parts of the world of their gameboard, If Ange, Beatrice, or Battler dies, they will disappear.

Notable Attacks/Techniques:

Truths: Special moves utilized in debates between Witches and Humans taking place in the Meta-World, being statements denoted by specific colors which often manifest as conceptual weapons that directly target the enemy's very existence in an attempt to deny it, and are thus impossible to physically avoid, forcing opponents to counter the attacker's arguments with another truth. As the damage dealt by the Truths is conceptual, rather than strictly physical, they completely bypass conventional durability and allow the user to skewer and even kill opponents much more powerful than themselves

  • Red Truth: Irrefutable, objective truth that needs no evidence or proof to demonstrate its validity. In essence, the Red Truth takes an unobserved possibility existing alongside infinitely many and asserts it as the ultimate truth, being capable of completely denying an opponent's existence, body and soul, and sending them to the depths of oblivion without hope of recovery. However, it is impossible to lie (Essentially trying to deny the validity of a wave function that has already been collapsed) using this technique, and one can find gaps, semantic loopholes and different interpretations even in statements spoken in red, potentially allowing them to counterattack with an argument of their own, though the Red Truth itself remains unrefuted.
  • Blue Truth: A theoretical scenario made with the purpose of directly denying the enemy's arguments and existence, whose true validity is unclear but nonetheless takes precedence over any statements spoken in basic white text, while being inferior to the Red Truth. It normally assumes the form of several stakes which skewer and impale opponents, damaging them on a conceptual level and being impossible to remove unless their falsehood is directly declared with the Red Truth; otherwise, that which is spoken in blue will be asserted as the truth and grant victory to the attacker, while erasing their opponent's concept entirely.

Key: Pieces | Witch Domain Manifestations

Other

Notable Victories:

Notable Losses:

Inconclusive Matches:

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