|“||I died, but that was only the beginning...I awoke in Oblivion. My body is intact, but my soul has been torn from my body||„|
|~ —The Vestige|
The Vestige, known by a plethora of other names, was a Soul-Shriven hero of prophecy. As a mortal, they were sacrificed to Molag Bal by Mannimarco as part of a dark ritual in 2E 582. With the aid of former emperor Varen Aquilarios, the Vestige escaped imprisonment in Coldharbour and reformed the Five Companions. After participating in the Three Banners War for one of the three alliances throughout its territory and Cyrodiil, the Vestige joined an invasion of Coldharbour by the Fighters and Mages Guilds. The Vestige became instrumental to that effort, restoring, Meridia's Hollow City in Coldharbour as a beachhead for the invasion. The Vestige, with Meridia's assistance, thus ended Molag Bal's Planemeld and regained their soul. Meridia then sent the Vestige to explore events as if they had been part of the other alliances of Tamriel. The Vestige then explored the aftermath of the Planemeld in Craglorn, facing the Celestials corrupted by the Serpent. Thereafter, the Vestige joined the Dark Brotherhood of which they became a Silencer, the nascent Thieves Guild in Hew's Bane, and aided in the rebuilding of Kurog's Orsinium. The Vestige then became involved in a Daedric war involving the Daedric Triad of the Princes Clavicus Vile, Mephala, and Nocturnal when they foiled the Triad's plot to sap Vivec of his power, before preventing their takeover of the Clockwork City. The Vestige then traveled to Summerset and became a member of the Psijic Order. Nocturnal, however, betrayed the Triad, and was promptly defeated by the Psijics, Vestige, and champions of Meridia and the betrayed princes. The Vestige then journeyed to Murkmire with the Cyrodiilic Collection Agency, discovering the lost Root-Whisper tribe. The Vestige was later reunited with Abnur Tharn, inadvertently aiding his sister's plot to have him release dragons across Tamriel. Abnur and the Vestige and prevented Euraxia's dragon allies from siphoning Jode's Core and reclaimed the kingdom of Rimmen from Euraxia for its true heir, Khamira. The Vestige would also ally with Sai Sahan to re-establish the Dragonguard in Southern Elsweyr. The Dragonguard forged an alliance with the dragon Nahfahlaar, who empowered the Vestige with the Mask of Alkosh. The Vestige, Abnur Tharn, Khamira, Sahan, Nahfahlaar, and the Dragonguard thus stopped the leader of the unleashed dragons, Kaalgrontiid, from ascending to godhood, though their mission came at the apparent cost of Abnur Tharn's life.
Powers and Stats
Tier: Low 1-C | High 1-B
Name: The Vestige
Origin: The Elder Scrolls
Gender: As a Prisoner the Vestige is a being who is simultaneously of every race, every gender, and who walks all paths.
Classification: Hero, Prisoner, the soulless one, The Vestige, The Savior of Tamriel, Hero of Coldharbour, Champion of Vivec
Dimensionality: 6-D | Infinite-D
Superhuman Physical Characteristics, Prisoner Physiology, Stealth Mastery, Surface Scaling, Stealth Mastery, Martial Arts, Enhanced Senses, Longevity, Immortality (Types 1 and 7), Weapon Mastery (Types 0 and 1), Acausality (Type 5. The prisoners are an Impossipoint, a tear on time and reality which exist outside all of possibility and unbound by the chains of causality and fate which pervade on through the dream of the Amaranth), Natural Weaponry, Magic, Reality Warping (All magic and spells come from the caster exerting changes upon reality in accordance to their will), Social Influencing, Probability Manipulation (Exist outside of all possibility as a tear in reality, can turn even a slight chance of success into a 100% guarantee of success), Possesses Magic, which includes: Intangibility, Air Manipulation, Attack Reflection, Biological Manipulation, Blessed, Blood Manipulation, Aura, Curse Manipulation, Damage Reduction, Darkness Manipulation, Dimensional Storage, Disease Manipulation, Earth Manipulation, Electricity Manipulation, Elemental Manipulation, Animal Manipulation, Energy Manipulation, Energy Projection, Enhanced Senses, Explosion Manipulation, Extrasensory Perception, Fear Manipulation, Fire Manipulation, Forcefield Creation, Glyph Creation, Healing, Heat Manipulation, Holy Manipulation, Ice Manipulation, Illusion Creation, Life Manipulation, Light Manipulation, Magma Manipulation, Matter Manipulation, Mind Manipulation, Necromancy, Non-Physical Interaction, Petrification, Plant Manipulation, Poison Manipulation, Power Nullification, Regeneration, Soul Manipulation, Statistics Amplification, Sense Manipulation, Statistics Reduction, Status Effect Inducement, Summoning, Teleportation, Time Manipulation, Weapon Creation, Weather Manipulation
Resistance to Magic, Reality Warping, Soul Manipulation, Status Effect Inducement, Statistics Reduction, Aura, BFR, Biological Manipulation, Curse Manipulation, Death Manipulation, Elemental Manipulation, Electricity Manipulation, Earth Manipulation, Fire Manipulation, Ice Manipulation, Mind Manipulation, Disease Manipulation, Paralysis Inducement, Poison Manipulation
All previous abilities and resistances increased to a greater level plus Higher-Dimensional Existence, Dimensional Manipulation (Type 2), Age Manipulation, Animal Manipulation, Aura, Causality Manipulation, Conceptual Manipulation (Type 2), Cosmic Awareness, Darkness Manipulation, Death Manipulation, Life Manipulation, Dimensional Travel, Durability Negation, Earth Manipulation, Existence Erasure, Fate Manipulation, Invulnerability, Law Manipulation, Logic Manipulation, Memory Manipulation, Morality Manipulation, Physics Manipulation, Pocket Reality Manipulation, Matter Manipulation, Self-Sustenance (All Types), Spatial Manipulation, Telepathy, Time Manipulation, Weather Manipulation, BFR, Sealing, Creation, Tonal Manipulation
Attack Potency: Low Macroverse level (Fought and defeated the avatar of Barbas who is comparable to the End Game Dovahkiin and was able to defeat Manimarco who can Damage the barriers of mundus and oblivion. Can defeat the constellations who have more power than the serpent that can destroy creation and seal all the Ehlnofey who make up all the laws and concepts of mundus) | High Hyperverse level (Was Imbued with the power of the 8 Divines using the Amulet of Kings, managed to defeat The Daedric Prince Molag Bal inside his own realm of Coldharbour).
Speed: Immeasurable (Kept up with the Constellation and kept pace with Barbas) | Immeasurable (Able to keep pace with Molag Bal)
Durability: Low Macroverse level (Tanked Attacks from the constellations and From Barbas) | High Hyperverse level (Tanked attacks from the Daedric Prince Molag Bal)
Stamina: Superhuman, higher with Spells
Range: Standard with weapons, High Hyperversal with magic (Capable of calling fragments of the Sun and meteors from the constellations)
Intelligence: Gifted (Managed to battle and defeat the Celestial constellation of the Warrior and Fought the Barons which are the perception of the perfect warrior in the eyes of the Demi Prince Fa-Nuit-Hen)
Weaknesses: None notable
Feats: Defeated The constelations and Barbas, Fought and won in single combat against the Daedric prince Molag bal
Keys: The Vestige | Champion of the Eight