|“||When the world does not match their eternal pattern, they alter the world to suit it. There is no difference between reality and simulation to them. Inside is the same as outside, and the two must be made to correspond.||„|
|~ Clovis Bray I.|
|“||The Vex have no hope. No imagination, no drive, no fear. All they have is the Pattern. Everything must fit. If it can be made to fit, good. If it can't, it gets cut away.||„|
The Vex are a cyber-organic species as ancient as the Universe itself. While individual Vex units are robotic in appearance, they are merely walking tools for radiolaria, microscopic organisms suspended in Vex milk that contains the species' collective intelligence. They cannot be conciliated or reasoned with, and are hostile to every other lifeform but their own.
The Vex originated in the "flower game" conducted between the Light and Darkness in the primordial "garden" that existed prior to the creation of the universe. The ultimate goal of the Vex is to remake all of reality in their image, but the exact details of that goal are ambiguous.
Powers and Stats
Tier: Varies from 2-C to Low 1-C, likely High 1-B
Kardashev Level: Type VII
Dimensionality: 3-D to 5-D, likely Uncountable Infinite-D
Superhuman Physical Characteristics, Enhanced Senses (Vex sensors can even detect singular quarks), Weapon Mastery (Type 1), Inorganic Physiology (Type 2), Immortality (Type 1), Acausality (Types 1 & 3. Vex exists across uncountable infinite timelines and summon other Vex from pasts, presents, and futures. Temporal paradoxes are irrelevant to the Vex), Space-Time Manipulation (Lesser Vex can fold space and time. Can create constructs that stabs into space and time), Causality Manipulation (Reshapes and reroutes causal paths across every axis in the space-time bulk. The Vex Mythoclast induces causal loops and binds space-time. They have temporal shielding that erases projectiles as if they have never been fired), Precognition (Types 1 & 2. They can look into every possible timelines' future via the Vex Gate Network and the Infinite Forest, and they actively do so to try and rule out a win for every possibility. The Vex are able to look at all possible outcomes of the situation they may be faced with. If the Vex encounter an outcome that is undesirable, they can adapt accordingly and avoid failure), Non-Physical Interaction, Law Manipulation (Can change reality to its power/will), Void Manipulation, Matter Manipulation, Corrosion Inducement & Radiation Manipulation (The Torch Hammer fires projectiles composed of strange matter, mauling targets with exotic particle decay and deadly radiation, in addition of firing explosive Void bolts), Fate Manipulation (The Vex can control fate and determine people's actions against their will), Conceptual Manipulation (Type 2), Subjective Reality, Existence Erasure (Has weapons that can ontologically erase people from existence. Vex can erase people from their simulations), Biological Manipulation & Mind Manipulation (Vex Elements are infectious, hallucinogenic and entheogenic), Quantum Manipulation (The Vex Mythoclast uses Solar Light, which is the universe's fundamental force of quanta. Can catalyze impossible chemistry with quantum effects), Shapeshifting (They've transformed their substrates numerous times), Damage Boost (The Vex Mythoclast does more damage with Upgrade Damage and Crowd Control), Data Manipulation (Capable of encrypting data within an unknown hybrid state of matter-energy), Physics Manipulation (Vex are capable of creating technology that manipulates momentum), Reality Warping (Capable of altering reality), Black Hole Creation (Can create black holes, the densest possible computers in the physical universe), Gravity Manipulation (Can distort gravity), BFR & Antimatter Manipulation (The Vex can separate a person's body and consciousness into two distinct antimatter dimensions), Absorption & Sealing (Can absorb people into a quasi-space pseudo-realm), Time Manipulation (Vex portals can create an eddy in the timestream), Corruption (Can mentally and physically infect targets), Forcefield Creation (They have temporal shielding that erases projectiles as if they have never been fired), Technology Manipulation, Hacking (Vex code could infect and take over frame robots), Information Manipulation, Dimensional Travel (Can travel between different dimensions and realities entirely), Creation, Power Mimicry (Can simulate/replicate a being's characteristics), Acausality Negation, Madness Manipulation (Can drive people insane by showing them tens of thousands of realities), Regeneration Negation (High-Godly), Information Analysis, Time Travel
All previous abilities, plus Abstract Existence (Type 1. Greater Vex exists as informational ideas with a lack of substrate. Vex were also stated to be abstract waves and equation-vermin), Higher-Dimensional Existence, Acausality (Type 5. The Vex Network was born in Darkness, which has no antecedent and no constituents, with no instrument of causality by which they could be portioned into components and assigned to some schematic of their origin)
Resistance to Explosion Manipulation, Quantum Manipulation, Matter Manipulation, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Life Manipulation, Absorption, Fire Manipulation, Energy Manipulation, Heat Manipulation, Electricity Manipulation, Magnetism Manipulation, Power Nullification, Reality Warping, Light Manipulation, Soul Manipulation, Darkness Manipulation, Information Analysis, Void Manipulation, Law Manipulation, Reality Warping, Poison Manipulation (Resists most abilities of the Guardian), Transmutation (Unnafected by the Songs of the Black Garden, which transmutes anything who hears it)
Attack Potency: Varies from Low Multiverse level (Even the most basic Vex Minds are capable of simulating realities to near perfection) to Low Macroverse level (The might of the Vex as a collective is great enough that the significance of infinite multiverses such as the Infinite Forest are likened to the difference between 2.11... and 2.2), likely High Hyperverse level+ (There is a Pyramidion for every Vex timeline, with those Pyramidions containing an infinite-dimensional Hilbert Space construct)
Speed: Immeasurable (Lesser Vex are capable of navigating through space-time. Can disrupt the weft and weave of time itself and also sidestep through time. Powerful Vex minds are responsible for keeping certain realms locked outside of time. Time is the home of the Vex and they can exist and move in it. Perceives Time as only a tool. Can move in the Black Garden, which grows into the past and future and also is adrift in time and space)
Lifting Strength: Unknown
Durability: Varies from Low Multiverse level to Low Macroverse level, likely High Hyperverse level+
Range: High Hyperversal+ (The Vex Network managed to travel into the Garden above the Flower Game)
Standard Equipment: Uncountable infinite army of lesser vex, vex axis minds, and vex great lords
Intelligence: Supergenius to Nigh-Omniscience (Even the most basic Vex Minds are capable of simulating infinite realities to near perfection. Managed to simulate a copy of Oryx whose existence was paracausal and geometry-defying, although said copy was still imperfect)
Weaknesses: None notable.