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All Credits to Vs Battles Wiki for major parts of this tiering system

About

Tiering System1

Our hierarchical system is based on dimensionality and/or levels of existence. This considers different dimensions on a hierarchical scale, with lower dimensions having a lower level on the scale and higher dimensions having a higher level.

When rating the strength of characters the common thing to pass by first is material science. In any case, since limitless power and energy are the most elevated levels of solidarity that a character can reach regarding material science there would be no amount of intensity above what is important to annihilate a infinite universe, for example High 3-A.

Henceforth, to recognize the intensity of characters that are depicted better than that sort of intensity, we utilize an idea beside actual strength: The idea of size.

The straightforward thought is that characters who can obliterate a lot bigger structures than others are likely likewise more impressive than them.

Based on the concept of a Hausdorff dimension, a higher dimension encompasses infinitely more mass and aspects than a being who inhabits a lower dimensional plane (I.E 3rd Dimensional Humans in relation to 2-D Drawings, whom of which we perceive as flat). When quantifying characters of a higher-dimensional origin, this concept is used to determine how powerful they are. Dimensions are heavily related to the concept of size and it's said that one who inhabits a higher plane will have infinitely greater size than that of a lower dimension being.

Measurements are unequivocally identified with the thought of size, as higher dimensional articles can be seen as being limitlessly bigger than lower dimensional ones. Henceforth we use them as levels of intensity in our tiering system.

The Scale

Tier 11: Lower-Dimensional

11-C: Point level

0-dimensional characters and those qualitatively inferior to them.

11-B: Line level

1-dimensional characters.

11-A: Plane level

2-dimensional characters.

Tier 10: Regular

10-C: Below Average level

Physically impaired humans. Small animals.

10-B: Human level

Normal human characters.

10-A: Athlete level

Athletes, most fighting characters from action movies.

Tier 9: Superhuman

9-C: Street level

Peak Humans to Low Superhuman. Few physically very strong olympic level athletes and martial artists in real life. Most protagonists and final villains from action/martial arts movies. Large animals.

9-B: Wall level

Characters/Weapons who can destroy a wall, or those who can easily harm characters with wall level durability. Very large animals.

9-A: Small Building level

Characters/Weapons who can destroy a room or a small building, or those who can easily harm characters with room level durability. Extremely large animals.

Tier 8: Urban

8-C: Building level

Characters/Weapons who can destroy a building, or those who can easily harm characters with building level durability.

High 8-C: Large Building level

Characters/Weapons who can destroy a large building or a small skyscraper, or those who can easily harm characters with large building level durability.

8-B: City Block level

Characters/Weapons who can destroy a city-block, or those who can easily harm characters with city-block level durability.

8-A: Multi-City Block level

Characters/Weapons who can destroy multiple city-blocks, or those who can easily harm characters with multi city-block level durability.

Tier 7: Nuclear

Low 7-C: Small Town level

Characters who can destroy a small town or settlement, or those who can easily harm characters with small town level durability.

7-C: Town level

Characters who can destroy a town, or those who can easily harm characters with town level durability.

High 7-C: Large Town level

Characters who can destroy a large town, or those who can easily harm characters with large town level durability.

Low 7-B: Small City level

Characters who can destroy a small city, or those who can easily harm characters with small city level durability.

7-B: City level

Characters/Weapons who can destroy a city, or those who can easily harm characters with city level durability.

7-A: Mountain level

Characters/Weapons who can destroy a mountain, or those who can easily harm characters with mountain level durability.

Tier 6: Tectonic

6-C: Island level

Characters/Weapons who can destroy an island, or those who can easily harm characters with island level durability.

High 6-C: Large Island level

Characters who can destroy a large island, or those who can easily harm characters with large island level durability.

Low 6-B: Small Country level

Characters who can destroy a small country, or those who can easily harm characters with small country level durability.

6-B: Country level

Characters who can destroy a country, or those who can easily harm characters with country level durability.

High 6-B: Large Country level

Characters who can destroy a large country, or those who can easily harm characters with large country level durability.

6-A: Continent level

Characters who can destroy a continent, or those who can easily harm characters with continent level durability.

High 6-A: Multi-Continent level

Characters who can destroy multiple continents, or those who can easily harm characters with multi-continent level durability.

Tier 5: Planetary

5-C: Moon level

Characters who can destroy a moon, or an astrological object of similar proportion.

Low 5-B: Small Planet level

Characters who can destroy a small planet, or those who can easily harm characters with small planet level durability.

5-B: Planet level

Characters who can create/destroy a planet.

5-A: Large Planet level

Characters who can create/destroy large gas giants such as Jupiter and Saturn.

Tier 4: Stellar

Low 4-C: Dwarf Star level

Characters who can create/destroy dwarf stars.

4-C: Star level

Characters who can create/destroy a star.

High 4-C: Large Star level

Characters who can create/destroy a large star.

4-B: Solar System level

Characters who can destroy a solar system and/or create a pocket dimension with a solar system.

4-A: Multi-Solar System level

Characters who can destroy multiple solar systems and/or create a pocket dimension with multiple solar systems.

Tier 3: Cosmic

3-C: Galaxy level

Characters who can destroy a galaxy and/or create a pocket dimension with a galaxy.

3-B: Cosmos level

Characters who can destroy multiple galaxies and/or create a pocket dimension with multiple galaxies.

High 3-B: High Cosmos level

Characters who can create/destroy the physical universe, but have evidence against being able to affect the entire manifold. Those who can output an infinite degree of 3-dimensional power, or in layman's terms, being able to use an infinite amount of joules in their abilities, get denoted with a + modifier.

3-A: Universe level

Characters who can create/destroy a 4-dimensional space-time continuum, most commonly a single Universe.

Tier 2: Multiversal

2-C: Low Multiverse level

Characters who can destroy and/or create up to 1000 4-dimensional space-time continuums. The power difference between 3-A and 2-C characters is not possible to exactly quantify, given that the latter category has to breach the distance between universes along a 5-dimensional axis.

2-B: Multiverse level

Characters who can create and/or destroy 1001 to any higher finite number of 4-dimensional space-time continuums.

2-A: Multiverse level+

Characters who can create and/or destroy an infinite number of 4-dimensional space-time continuums.

Tier 1: Extradimensional

1-C: Macroverse level

These are 5-11-dimensional characters. Even 6-dimensional characters can logically easily destroy a more than countably infinite number of 5-dimensional space-time continuums, and 7-dimensional characters exceed that scale a more than countably infinite number of times, and so onwards. However, these characters do not exceed the 11-dimensional scale of the complete totality of a full multiverse, as defined by M-Theory.

This category is separated in the following manner:

  • Low Macroverse level: Characters who are 5-dimensional, and/or can destroy and/or create 5-dimensional space-time constructs of a not insignificant size. Alternatively, characters who can destroy and/or create space-time structures that contains a timeline as an infinitesimal subset of itself. The same logic also applies for 6-dimensional characters.
  • Macroverse level: 7-dimensional, 8-dimensional and 9-dimensional characters. Alternatively ones that are positioned at an unknown/unspecified level within this category.

1-B: Hyperverse level

12-dimensional beings and above. These are characters that are beyond complex multiversal scale.

"Hyperverse" in this case comes from two words: "Hyper", which is used in mathematics to designate higher-dimensional space, and something extreme, above or beyond the usual level. As well as "verse" as a short for "universe". So it is intended as a description of a superior higher-dimensional existence, beyond conventional reality.

12-dimensional characters are a more than countably infinite number of times greater than a full complex M-Theory multiverse, 13-dimensional character are a more than countably infinite number of times greater than that and so onwards.

This category is separated in the following manner:

  • Hyperverse level: Characters with a finite number of dimensions greater than 11.
  • High Hyperverse level: Infinite-dimensional characters. Alternatively, characters who scale to an infinite hierarchy of reality>fiction layers of existence or equivalents.
  • High Hyperverse level+: Characters that transcends an infinite-dimensional character/structure but don't have the necessary context to reach 1-A, being equivalent to higher infinities, such as uncountable infinite. Mathematically, this tier can be represented by ℵ1 dimensions and onwards.

1-A: Ascendent level

Characters that have no dimensional limitations.

Basically, a being or an object which is outside and beyond all dimensions of time and space. This is something completely transcendental. The usual scale does not make sense against a beyond-dimensional object. Such beings can not be affected by destruction within the dimensions of time and space and physical matter and energy. This realm in which there is no dimension can be the background for any dimensional space. Within such a beyond dimensional realm, a dimensional structure with any number of dimensions can be placed, because there are no restrictions regarding dimensions.

This category is separated in the following manner:

  • Ascendent level: Characters that are unbound and beyond dimensionality/the concept of dimensions, lying outside of the applications of dimensions as a constant defined by physics (such as real coordinate space) on any level, to the point where no amount of such dimensional transcendences would be able to reach this state, being completely independent of the very framework/category/concept of dimensions. This can be equated to a canvas where any amount of dimensions could be arbitrarily inserted or removed by virtue of standing beyond their scope. Mathematically, this tier can be represented by a strongly inaccessible cardinal, in which it is unobtainable through the addition of lesser cardinals, alephs, or power set operations in any shape or form.
  • Ascendent level+: Characters who scale to or stand at the "top" of an infinite hierarchy of reality>fiction transcendences and/or equivalents over baseline 1-A.
  • High Ascendent level: Characters who demonstrate equivalence to, or can create/destroy/affect, existences that transcend/dwarf 1-A characters and all extensions thereof, be they infinite or above. Thus, characters and structures of this level remain superior to any possible extensions of 1-A, much like how 1-A transcends the rest of the system below it. Mathematically, this tier can be represented by at least 1-inaccessible, which is inaccessible in relation to a strongly inaccessible cardinal.
    • Note: Due to High 1-A being immensely big in some cases, we have made a few classifications to simplify the level of characters who qualifies for those and who are massively "above baseline". Take note that these won't be written in profiles and its rather something made to have a notion of their level in vsthreads and such:
      • 1st layer: Characters who demonstrate equivalence to, or can create/destroy/affect, existences that transcend/dwarf 1-A structures/characters and all its possible extensions.
      • 2nd layer: Characters who demonstrate equivalence to, or can create/destroy/affect, existences that transcend/dwarf 1st layer characters and all its possible extensions.
      • 3rd layer: Characters who demonstrate equivalence to, or can create/destroy/affect, existences that transcend/dwarf 2nd layer characters and all its possible extensions.
      • Etc... (Similarly higher layers within the tier would work the same way as the preceding 3 layers in this tier).

Notes

Omnipotence: For the term "omnipotence" keep in mind that, despite its controversial and paradoxical nature, the meaning of "limitless power" is by default extremely vague, and the term itself is something that can’t be realistic proved on any conceivable level, thus our Tiering System works through hierarchies, so "omnipotence" or any similar reasoning no matter how complex or developed, can never be used as evidence for Tier 0 nor any other tier, if the mentioned reasoning doesn't follow the requirements for the said tier. Also keep in my that, we do not deny the term "omnipotence" itself, and are not trying to invalidate the term by exposing it’s contradictory and paradoxical nature, but instead we argue against the usage of "omnipotence" to scale the characters, since the very definition of "omnipotence" contradicts any scale.

Transcending Space-Time: A common statement seem across fiction refers to "transcending space-time". This statement, due to its wide variety of meanings and usages, has been deemed to not be enough for a character to be considered Tier 1 and/or with Immeasurable speed. While the statement can be used for supporting evidence, by its lonesome, "transcending space-time" doesn't grant any AP or Speed Tier without further context.

Tier Names: Tier borders between 9-B and 5-C are arbitrary and not accurately represented by their namesake. For example, destroying a mountain has been calculated in various ways, and only one of these results is even 7-A. As such, it is preferable to have calculations backing feats on these tiers instead of guessing based on their name.

Upscaling: Due to the arbitrary nature of tier borders explained above, it has been decided that it is possible for a character to upscale from a tier to another if they're close enough to its border, with a threeshold of 1.5x from the baseline of the higher tier being set as the standard, and they have shown enough superiority over said threeshold, such as easily stomping characters who have crossed it. For a practical example: Character X scales to a 670 Tons (8-A) feat, and he gets stomped by Character Y, who in turn gets gets stomped by Character Z; due to Character X having crossed the threeshold of being 1.5x away from baseline Low 7-C (1 Kiloton), it is possible to argue that Character Z can be upscaled to said tier.

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