| “ | Just because I wear high heels doesn’t mean I can’t kick your ass! | „ |
| ~ Elizabeth |
Background[]
Elizabeth Rozenheart is a character from the web novel The Great Witch of Magic Academy. Born manaless otherwise know as a Kaizamei, Elizabeth seeks the Mythical Valley. This magical place is said to grant anyone who finds it a wish, Elizabeths wish is to gain mana in order to live up to her families name.
Powers and Stats[]
Key: Elizabeth | Hel, Queen of Death
Tier: 6-C | Low 1-C possibly 1-C
Dimensionality: 3-D | 3-D
- Superhuman Physical Characteristics
- Enhanced Senses (Elizabeth has sharp senses, allowing her to detect that someone is watching her)
- Martial Arts (Master; Elizabeth has learned from the strongest teachers throughout her life to make her a Martial Arts master. She’s acquired every style of fighting, from Karate, Taijutsu, Boxing, Aikido, Judo, and many others that even the monks have never heard of. Elizabeth has learned to master these styles of fighting to their fullest potential)
- Chi Manipulation (Elizabeth can convert her Antimana into Chi, which personifies the emotion of courage that comes from her willpower. Elizabeth was strong, and is known to have a bountiful of courage which puts her a cut above the rest)
- Statistics Amplification (With Battle Arts: Twofold Palm, Elizabeth can increase her strength, speed, and sensory awareness by double)
- Non-Physical Interaction (Antimana can interact with the Qlippoth Spirits, which are Spirits of nothingness that comes from Oblivion. Additionally it can also nullify magic itself, which is a concept, and interact with Hexbeasts, which are creatures made of pure information)
- Power Nullification (Concept Type 4 & Information; Elizabeth has Antimana which is known to be negative information that opposes pure information. She can punch through spells, seal away someone’s mana with contact, and even nullify other abstract powers like time itself)
- Healing Negation (Elizabeth can prevent someone from healing with magic by implementing her Antimana into their body)
- Causality Manipulation (Antimana is unbound by cause and effect, preventing someone from rewinding time itself to prevent them from being affected by Antimana)
- Limited Regeneration Negation (Mid Godly; Elizabeth can destroy creatures made out of magic, and prevent them from regenerating, even if they can come back from the destruction of body and soul, like the Hexbeasts)
- Explosion Manipulation (Elizabath can release a massive explosion of Antimana around her body, engulfing her enemies and eradicating them all at once)
- Law Manipulation & Logic Manipulation (When releasing too much Antimana, it can cause logic to break down, and distort reality. Laws are shown to be disrupted as reality tries to repair itself from negative information, which is Antimana)
- Transformation (Elizabeth can transform into Hel, the Queen of Death, when she’s in a dire situation)
Via Soaring Heaven Dragon Martial Arts Elizabeth has the following:
- Unconventional Martial Arts (With Soaring Heaven Dragon, no matter how fast and agile her enemies are, this Martial Arts allows her to move in incomprehensible ways that opponents leagues above her wouldn’t be able to keep up)
- Attack Reflection (Elizabeth can reflect attacks with twice the force)
- Instinctive Reaction (With Soaring Heaven Dragon Martial Arts, Elizabeth’s brain is on auto-pilot, allowing her to react and counter attacks without even thinking about it while simultaneously planning her next course of attack)
- Shockwave Generation & Air Manipulation (With Dragon Smasher Fist, Elizabeth slams her fist into the ground and forms a massive shockwave that staggers her opponent. With Dragon Stream, Elizabeth dashes forward and spins at high speeds, gaining enough momentum to turn into a horizontal tornado, allowing her to penetrate through swarms of enemies. Additionally, Elizabeth can launch massive shockwaves from her fists that can cross dozens of kilometers)
- Spatial Manipulation, Durability Negation, Deconstruction, Information Manipulation, Soul Manipulation, Conceptual Manipulation (Type 4; With Dragon Phantom Stream, Elizabeth can launch forward at infinite velocity, condensing her enemy into a singular, targeted space. Even if they dodge, the targeted space will still be hit, making it futile to resist. When attacked by Dragon Phantom Stream, the enemy’s body, soul, and nucleus are all struck at once, deconstructing the enemy down to the informational level)
- Probability Manipulation (Through Willpower alone, one can create endless possibilities. With enough of it, one may be able to overcome a stronger opponent's attacks, live for thousands of years, gain new abilities in battle, and even obtain complete immunity to certain spells.)
All previous abilities greatly enhanced, however without the addition of Antimana, as Hel, Queen of Death:
- Regeneration Negation (High Godly) & Immortality Negation (4, 8 & 9; Hel can kill Spirits and Elohim with her Instant Death Magic. Elufray are spirits that exist beyond the Nie’mada, and are born from the fears of the world. They will not die as long as the fear they embody continues to exist. Even if a spirit were to die, they would simply reincarnate. Additionally, Spirits can reform from the complete destruction of their Nucleus, which makes killing them difficult.)
- Conceptual Manipulation (Type 4), Information Manipulation, Logic Manipulation, Magic, Subjective Reality, Quantum Manipulation, & Willpower Manipulation (Mana is made up of Quantum Particles/Information Particles that comes from the realm of Silvahein. A magician can manipulate Information Particles via Willpower, allowing them to merge Quantum Particles together to form a Magic Circle. A magic circle is known to embody a magicians desired effect, such as creating a fireball, or bolt of lightning, etc. Furthermore, Willpower is known to create Logic, Phenomenon, and Reason, and Spells in the world of Magic. Furthermore, Magic is a literal concept. Additionally, mana is the fundamental information that makes up the entire world, deriving from Aether.)
- Supernatural Willpower (Strong willpower can temporarily increase ones magical power.)
- Dimensional Manipulation & Higher-Dimensional Existence (4D) (Spirit Magic is made of Spirit Particles, information that only exists in At'ama, and is unbound by the three-dimensional world. At'ama is a higher-dimensional world that three-dimensional beings cannot perceive. It functions as a four-dimensional space, where it is perpendicular to all existing spatial directions, such as length, width, and height.)
- Resistance Negation (Hel can kill Spirits and the Elohim who are naturally immune to Instant Death Magic)
- Fear Manipulation (Hel’s aura alone was enough to scare the Qlippoth Spirits who were innately immune to fear)
- Durability Negation (Those hit by Zolkick Dienma, whether physical or not, turn brittle and frail)
- Passive Death Aura (Hel’s mere aura alone caused animals and Hexbeasts to die in an instant from being exposed)
- Power Nullification (Hel’s Death Magic brings death to all things, be it Life, Creation, or Destruction itself)
- Abstract Existence (Hel embodies the end of all things, representing the final point for all things in existence)
- Plot Manipulation, Existence Erasure, Conceptual Manipulation (Type 4; Hel can bring the end to histories, stories, and abstract ideas with her Death Magic. It stands at the end of all things, and not even Oblivion itself can compare)
- Fate Manipulation (Everything is destined to die by death. Mortals, Spirits, Gods, and even Stories. It is an inescapable force that everything in the world is fated to experience in one way or another)
- Flight (Hel can use Flonta to take flight)
- Corrosion Inducement (With Zuulheim, Hel can corrupt and transform anything it comes into contact with, be it magic, people, inanimate objects, turning them into abstract forces that embodies death)
- Forcefield Creation (Hel can use Gilfronta, an Anti-Magical forcefield)
Attack Potency: Island level (Elizabeth was shown to damage Chroliosa and her clones which have the power to destroy entire islands), likely higher via Soaring Heaven Dragon | Low Macroverse level possibly Macroverse level (Hel was stated to be able to kill the Elohim, which are Gods who exist in the Hyperuranian)
Speed: FTL (Elizabeth can move at speeds faster than light), likely higher via Soaring Heaven Dragon, Infinite with Dragon Phantom Stream (With Dragon Phantom Stream, Elizabeth can move at infinite velocity) | Immeasurable (Hel was able to keep up with, and even kill Grimhild Yorgana in battle)
Lifting Strength: Average Human
Durability: Island level (Should scale to Attack Potency) | Low Macroverse level possibly Macroverse level
Stamina: Unknown
Range: Basic melee range, Dozens of Kilometers with shockwaves
Intelligence: Average
Weaknesses: Hel is weak against Life Magic.
Notable Attacks/Techniques:
Soaring Heaven Dragon Martial Arts is a unique fighting style created by the Monks of Midgard, designed specifically for individuals who are Manaless. It focuses on harnessing and controlling one’s Antimana, a counterforce to mana, by channeling it into the user’s punches and kicks. When used, a purple aura resembling dragon heads appears around the user’s limbs. This martial art emphasizes a blend of disciplined movements, raw instinct, and automatic reflexes. Elizabeth, having mastered it, is able to repel attacks with twice the force, instinctively evade enemies, and counter simultaneously, operating almost entirely on reflex. Even against faster, more agile opponents, Soaring Heaven Dragon enables movements so unpredictable and advanced that enemies, even those leagues above her, are unable to keep up.
Antimana is the opposite force of mana, while mana is pure information that supports creation and life, Antimana is negative information, born to counteract it. It is a metaphysical force that disrupts the structure of reality itself, acting as a destructive counterpart to mana. Antimana naturally erodes and overrides mana, capable of distorting logic, reality, and the laws of nature. It's used by the Kaizamei, beings born without mana, as a source of intrinsic power. These individuals are considered "errors" in reality, and Antimana enables them to perform anti-magical feats and physical enhancements beyond magical norms. Too much Antimana in an area attracts Qlippoth spirits, entities from Oblivion who serve as reality’s immune system. These spirits feed on Antimana to restore balance, erasing Kaizamei and their influence. When exposed to high levels of Antimana, other beings may suffer Anti-Paradox, where their essence is overwritten and erased from existence. Antimana is also unbound by cause and effect, making it immune to time-reversal magic and similar countermeasures.
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: