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“ | Let us now guide the hands of the Hortator in war and its aftermath. For we go different, and in thunder. This is our destiny. | „ |
~ Vivec upon his birth |
“ | I remember. I do not feel it. I can, if I choose, remember the feeling. But I do not choose. It is very, very sad being mortal. There is happiness, yes. But mostly sadness. As I have said, "Count only the happy hours." For mortals, they are all too few. But for gods -- for me -- there is no more feeling. Only knowing. | „ |
~ Vivec remembering about mortality |
“ | I love the people of Morrowind. I became a god to make their lives more comfortable and secure. I am most close to my faithful followers; I am literally in their hearts and minds. I feel the most sympathy with House Redoran; they are Dunmer driven by creeds and deeds, like I am. House Indoril is closer to the compassion and sympathy of Almalexia, a comfortable and secure serenity. House Telvanni matches the disposition of my brother Sotha Sil -- iconoclastic, profane, unconventional. | „ |
~ Vivec to Nerevarine |
Background
Vivec (also spelled Vivek), or Vehk, Warrior-Poet deity of the Dunmer and "vi" in the Almsivi, was the Guardian God-King of the holy land of Vvanderfell, and ever-vigilant protector from the dark gods of the Red Mountain, the gate to hell. Though some aspects of his past are blurred by time and questions surround some of his more controversial choices, Vivec has always represented the spirit and duality of the Dunmer people, which is reflected in his half-Dunmer, half-Chimer appearance. For hundreds if not thousands of years, he mostly resided at the pinnacle of his Palace in Vivec, his capital, which was visited by hundreds of pilgrims and tourists daily. He honorably guided and protected the Dunmer for thousands of years until his loss of divinity and disappearance near the end of the Third Era, a sacrifice he not only accepted, but helped to bring about. Following his disappearance and the collapse of the Tribunal Temple, he was renamed Saint Vivec by the New Temple and declared a member of the False Tribunal.
Vivec is worshipped by the Dunmer as a symbol of "mastery," as well as "duality" given his Chimer/Dunmer complexion, hermaphroditic appearance, and sinister nature hidden behind his benevolence due to his relations to Mephala.
In his early life, before becoming a god, Vivec was an advisor to Indoril Nerevar along with the other members of the Tribunal. Vivec was known to be very public before his extraordinary loss of power, which began with the revival of Dagoth Ur. Because of this, Vivec has gained the reputation of being the most popular deity of the Tribunal. One of Vivec's main duties is to guard the people of Vvanderfell from the evils of Red Mountain.
Vivec disappeared around the end of the Third Era during the Oblivion Criss under mysterious circumstances. Though magical inventions were made to support Baar Dau in Vivec's absence. After the disappearance of Vivec and the reinstatement of the worship of the old Dunmeri pantheon, Azura, Boethiah, and Mephala, by the New Temple, Vivec was henceforth known as "Saint Vivec."
Powers and Stats
Tier: 1-A. High 1-A with CHIM
Dimensionality: Inapplicable
Superhuman Physical Characteristics, Flight, Weapon Mastery, Beyond-Dimensional Existence, Immortality (Types 1, 2, 3, 4 & 5. Vivec can survive without a head. Gods can choose to resurrect at will from the timeless divine world. Gods are immortal and exist beyond the concept of death, as it only came to be during Mundus' creation, which gods predate), Regeneration (High-Godly. Gods can return after being destroyed across all of time simultaneously, and after being destroyed by Vivec after he tapped into CHIM), Acausality (Type 5. Gods are beyond causality, duration, consequence, and eventuality. Resides in a state outside of time where all events happen simultaneously from their perspective), Abstract Existence (Gods are stated to be Manifest Metaphors and ideologies, existing as ideas), Empowerment (Gods are empowered by worship), Sleep Manipulation, Empathic Manipulation & Willpower Manipulation (The prayers of Vivec have different effect with a few being putting those that hear it on a deep sleep, even if they are cut to pieces they will not wake or making the victim lose all their will and even making them happy to accept their death by his hand), Subjective Reality & Probability Manipulation (With an argument he was able to refute and negate the existence of coincidence itself in the land of the Velothi), Organic Manipulation (Can stuff people's mouth with milk via his milk finger), Non-Physical Interaction (Can interact with sound. Can interact with spirits. Could stab a wizard through his soul. Can interact with other gods, such as Molag Bal), Sound Manipulation & Madness Manipulation (Turned Ysmir's roars into an ebony listening frame against him, driving him mad), Biological Manipulation & Corrosion Inducement (His spear drains the milk/essence of targets, turning them barren and withered into bone shapes), Durability Negation (Those struck by his spear gets reduced to something static and therefore shattered), Soul Manipulation (Can stab people through their soul), Shapeshifting (He can take many shapes), Size Manipulation (Can turn into a giant), Telekinesis (Halted the fall of the Baar Dau meteor), Life Manipulation (Breathed life into his followers' lungs), Law Manipulation (Beings at his level can fight against a Deadric Prince and make the Earthbones which define the laws of Mundus tremble), Teleportation (Can teleport people away), Information Manipulation (Divine beings can control and influence the underlying tones which compose the fundamental layer of all reality as the Song of Creation, shaping reality by means of altering archetypes and myths), Power Nullification (Forcefully bounded Azura's true form to the plane of Mundus), Dimensional Travel. Resistance to Fate Manipulation (Unaffected by Barfok's ability, which shapes outcomes into being in accordance to her will and singing)
All previous abilities, plus Nonduality (Type 2. CHIM users exist beyond duplexity and antithesis, attaining a state that realizes the boundless oneness within the Godhead while still mainting their own individuality), Existence Erasure (With CHIM he is able to erase targets from the thought realm of the Godhead), Greater Law Manipulation (For the Ruling King there is no Earthbone that cannot be broken, except the Heart Bone, attaining thus authority over the laws of reality), Nonexistent Physiology (Type 3), Nigh-Omnipresence (Upon perceiving the Wheels "sideways" as the Tower, The Eternal I, CHIM users become one with the whole of the Tower as individuality is illusory and all is merely the Dream of the Godhead, but able to maintain their sense of self through CHIM, simultaneously existing as one with everything, being everywhere and nowhere), Nigh-Omniscience (CHIM users are able to fully understand the nature of the Tower in its totality, the Dream of The Godhead and its boundaries, perceiving that everyone, from mortals to even Gods, are nothing more than illusory constructs in the mind of an indifferent God), Dream Manipulation, Reality Warping (Like lucid dreamers, CHIM users recognize that they are merely in the dream of the Godhead and alter/shape the underlying structure of said Dream at will, which would inherently grant them: Spatial Manipulation, Time Manipulation, Dimensional Manipulation (Type 2), Conceptual Manipulation (Type 1), Death Manipulation, Life Manipulation, Void Manipulation, Chaos Manipulation, Power Nullification, Causality Manipulation, Physics Manipulation, Fate Manipulation, Plot Manipulation, Soul Manipulation, Mind Manipulation, Willpower Manipulation, Empathic Manipulation, Fear Manipulation, Sleep Manipulation, Statistics Reduction, Explosion Manipulation, Poison Manipulation, Acid Manipulation, Absorption, Energy Manipulation, Fire Manipulation, Ice Manipulation, Electricity Manipulation, Perception Manipulation, Illusion Creation, Sound Manipulation, Body Puppetry, Light Manipulation, Paralysis Inducement, Petrification, Power Absorption, Extrasensory Perception, Deconstruction, BFR, Density Manipulation, Corrosion Inducement, etc.)
Attack Potency: Ascendent level (Fought against Mehrunes Dagon, who is born from the platonic chaotic creatia of Oblivion that exists beyond Mundus, and can harvest said creatia to create his own realm. Beings at his level can fight against a Daedric Prince and make the Earthbones which define the laws of Mundus temble. Comparable to Sotha Sil, who created the Clockwork City, an infinitely-layered construct that replicates the entire Multiverse of Mundus, which contains infinite temporal dimensions, as well as the Adjacent Places, which are devoid of cardinality). High Ascendent level with CHIM (After tapping into CHIM, the user experiences an ineffable sense of the godhead, and escape the strictures of the Aurbis. It provides an escape from all known laws of the divine worlds and the corruptions of Oblivion, and it is the return to the first brush of Anu-Padomay, residing within the Tower and thus existing beyond all creation, unerased and all-being. It is the death of all limits and restrictions, all things at all times, and transcending all gods. The Tower is an ideal that touches all mantles of heaven and encompass the very concept of wheels within wheels, being present wherever the phenomenon of the wheel is)
Speed: Irrelevant
Lifting Strength: Irrelevant
Durability: Ascendent level. High Ascendent level with CHIM
Stamina: Infinite
Range: Ascendental. High Ascendental with CHIM
Standard Equipment: Muatra
Intelligence: Possess vast knowledge regarding the nature of the structure of the universe, and the Tower, including the concept of wheels within wheels that exist beyond the realm of Aetherius. Understands the nature of the Aedra/Daedra and of the Psijic Endeavor. With CHIM, Vivec attains supreme enlightement of the structure of all creation and the nature of the Dream at large, perceiving the Godhead itself.
Weaknesses: None notable
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: